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Myth of the Veritas: The First Ring of Empathy. 

21 Wednesday Jan 2026

Posted by petersironwood in management, psychology, Uncategorized, Veritas

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competition, contest, empathy, environment, fantasy, fiction, love, myth, politics, shaman, truth, Veritas, writing

Myth of the Veritas: The First Ring of Empathy. 

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In the heyday of the Veritas, when the people had prospered and spread far beyond the lake of reeds and bubbling streams, yet long before they forgot the field of flowers, there lived among them many who dedicated their lives to learning and teaching. The people of the Veritas sometimes variously called them “Shaman,” or “Wise One,” or “Great Leader.” And among these, one in particular they called, “She Who Saves Many Lives.” They devised this name because of many wise insights she had but also because she literally saved individual lives with her knowledge of healing herbs and ways but also because she helped to save even the lowliest creatures in the forest, field, and stream. Of course, none of the Veritas chose to kill any of the creatures wantonly but only for need. For all of the Veritas saw that the lives of the Veritas all depended on the prosperity of all of life. “She Who Saves Many Lives” went beyond this and developed ways to encourage many of the creatures of forest, field, and stream to be healthy and fruitful. In this way, the Veritas themselves were also healthy and fruitful. 

{Translator’s Note}: Try as I might, I find this part difficult to translate into modern English. I seem hamstrung by our modern notions of “agency” and “responsibility” and “choice.” It wasn’t that the Veritas “decided” it would be in their “long term interests” not to kill creatures for no purpose other than to show that they could. Such actions were out of harmony and out of character with their very existence. Consider the following modern metaphor. People who are gifted musically spend much of their lives improving their skill. The very best of them may be able to play in a symphony orchestra. The whole point of their playing is to be part of the creation/recreation of beautiful music. A flautist in such an orchestra does not “decide” not to make horrid screeching noises rather than participate in making beauty. Theoretically, of course, they could. Or, they could bring fire-crackers and set them off in the middle of the symphony. But why would a person who dedicates their life to making beautiful music do such a thing? In a similar way, insofar as I can tell from artifacts, scholarship, and the entire mythic structure of the Veritas, these people did not consciously “decide” not to wantonly kill their cousins in other parts of the Great Tree of Life for no reason. Any person of the Veritas would gladly want to help the forests, fields, and streams to flourish. However, one of the talents of “She Who Saves Many Lives” was that she apparently saw many new ways to facilitate such flourishing. 

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The other phrase I’m not entirely satisfied with is the name of the Shaman herself. A more literal and more accurate translation of her name would be: “She Who Fosters the Entire Tree of Life with a Focus on Her People but Who is Ever Mindful of the Music of the Entire Tree” I think you can see why I chose the shorter name!

“She Who Saves Many Lives,” though strong and healthy and young, yet foresaw that while the Great Tree of Life would grow and prosper for many, many moons, her individual life would, at some point, come to that same end that awaits all individual lives. Thus it was that she wished to help choose and prepare the next Great Shaman. And thus it was that she devised a series of seven tests. The tests would be carried out in public and any who thought they would like to dedicate their lives to learning and teaching and healing could try their hand at these tests. 

“She Who Saves Many Lives” crafted seven types of beautiful rings. Each type of ring was studded with a different type of beautiful polished stone. Each such ring would be given as a prize to those who passed the tests she devised. Each such type of ring, “She Who Saves Many Lives” called a “Ring of Empathy.” The first type of such rings were known to be made of bronze and each bronze ring sported a crystal of clear calcite. These she made openly and all could see her exquisite craftsmanship. Those who wished to try their skill at the trials came to her before the spring rains began and let her know their intention. Each time another initiate wished to be admitted to the trials, she made another ring. However, she said nothing whatever about the nature of the first trial, nor indeed any of the trials. She created them all in her own mind. When various would-be contestants came to her to watch her work, they tried a number of clever ploys to try to learn the nature of the trial so that they might better prepare themselves. “She Who Saves Many Lives” merely smiled at each such person and wished them good luck. 

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At last the spring rains came and spring flowers bloomed all around the end of the lake of reeds where “She Who Saves Many Lives” made her home when she was not traveling amongst the many villages of the Veritas. At last, the spring rains gave way to the hot dry period. When the new moon first began to show its crescent, it signaled the appointed day of the trial. A dozen came to try their skill in the trial but many more from all the lands of the Veritas came as well in order to see who would prevail. “She Who Saves Many Lives” gave each contestant a small piece of deer hide with a rough map of the area. On each map, the symbol of each of the contestants was designated at a particular nearby and noteworthy place. Each of the participants knew each of these symbols and recognized the places as well, for all people in those days wished and worked to know the location of every tree, path, stream, and boulder. 

{Translator’s Note}: The Veritas, so far as I can tell, did not at this point have what we would call a “written language” but they did make maps, some of which have survived to this day. Many (but by no means all) of the symbols on these maps would be interpretable by modern humans of most cultures. In addition, everyone not only had one or more spoken names, but also had at least one unique symbol. Such symbols typically reflected something of the physical or behavioral aspects of that person and were therefore much easier to remember than most modern names are for us to remember. 

Each contestant was well aware of the symbol for each of the others. Each of the twelve maps were identical and showed the location that each of the twelve contestants was to go to as quickly as possible. Once there, further instructions would be sent by drumbeat. Having the final instructions sent in this way was not only the most practical method of distant communication; it also increased the drama for everyone. 

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{Translator’s Note}: No-one knows the precise coding for the drumbeat language of the Veritas. I can, however, say with a high degree of certainty that it was nothing like Morse Code. The drumbeats were more like a hierarchical description of the instructions and each series of beats further refined the instructions. In what follows, I try to give some sense of that, but it’s largely a guess as to specifics though the details are unimportant as to the outcome for the participants. The only necessary point is that each contestant understood what the instructions meant.   

Welcome. Contest. Be smart. Be accurate. Be quick. Mark on the map. Numbers. How many do you see? How many do each of you see? Mountaintops. Begin! Run back with your map. Filled with 12 sets of marks. 

In this way, the first contest of the Veritas began. As you can see, although “She Who Saves Many Lives” called this an empathy test, it really required a number of skills in addition to empathy. It required a knowledge of the terrain, good eyesight, the ability to understand a new task quickly, good spatial visualization, and good foot speed.

Within ten minutes of the end of the drumbeats, some of the contestants could be seen entering the outermost ring of the sacred circle, running swiftly with their maps. Soon, all twelve of the contestants had breathlessly handed their maps to “She Who Saves Many Lives” who had so far given no hint as to how many contestants would be entered into the next phase of the contest. All the contestants gathered in a semi-circle around “She Who Saves Many Lives” and at her instruction, everyone in the crowd sang a song of praise for all who had attempted the task. Then, without a word, “She Who Saves Many Lives” bestowed bronze rings adorned with a calcite crystal on the ring fingers of those she deemed worthy to continue on to the next contest. There were ten, who collectively came to be known by the Veritas as “Those Who May See Through the Eyes of Others.” All ten had correctly and perfectly counted, not only the mountaintops that they themselves could see from their own assigned positions, but had also accurately counted how many each one of the other contestants could see as well.

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“She Who Saves Many Lives” did not herself use that designation for the ten. For this had only been the first, and easiest of all the tasks she had devised for being able to see through the eyes of others. When she thought of them collectively, she privately called them, “The Ten Who Can Count Mountaintops with the Eyes of Others.”  

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Now, dear reader, you may now see that I have included these translations of the Myths of the Veritas because they very much relate to the fields of “User Experience”, “Human Factors,” or “Human-Computer Interaction” despite the fact that these tales quite apparently predate modern technology. To the Veritas, choosing a new leader for their people was never a matter to be left to chance, or visions, or a contest to see who could lift the most or lie the most. A leader of all the people should be able to see the world through the eyes of any of the people. How else might such a leader help insure a decision was for all the people and not just for a few? 

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Magic Portal that Allows Books to be Delivered to Your Porch! 

The Orange Man

The Forgotten Field

The Impossible

Somewhere a Bird Cries

The Last Gleam of Twilight

They Lost the Word for War

After All

All We Stand to Lose

Guernica

Where Does your Loyalty Lie?

My Cousin Bobby

The Update Rule

What About the Butter Dish

You Bet Your Life

Essays on America: The Game

Essays on America: Wednesday

When Greed is the Only Creed

Facegook

The Dance of Billions

Roar, Ocean, Roar

Imagine All the People

Abracadabra!

20 Tuesday Jan 2026

Posted by petersironwood in apocalypse, The Singularity, Uncategorized

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"Citizens United", AI, Artificial Intelligence, biotech, chatgpt, chess, cognitive computing, Democracy, emotional intelligence, ethics, HCI, life, prediction, psychokinesis, technology, the singularity, truth, Turing, USA, UX

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Abracadabra!

 

Here’s the thing.

 

There is no magic.

 

Of course, there is the magic of love and the wonder at the universe and so there is metaphorical magic. But there is no physical magic and no mathematical magic. Why do we care? Because in most science fiction scenarios, when super-intelligence happens, whether it is artificial or humanoid, magic happens. Not only can the super-intelligent person or computer think more deeply and broadly, they also can start predicting the future, making objects move with their thoughts alone and so on. Unfortunately, it is not just in science fiction that one finds such impossibilities but also in the pitches of companies about biotech and the future of artificial intelligence. Now, don’t get me wrong. Of course, there are many awesome things in store for humanity in the coming millennia, most of which we cannot even anticipate. But the chances of “free unlimited energy” and a computer that will anticipate and meet our every need are slim indeed.

 

 

 

 

 

 

 

 

 

 

This all-too popular exaggeration is not terribly surprising. I am sure much of what I do seems quite magical to our cats. People in possession of advanced or different technology often seem “magical” to those with no familiarity with the technology. But please keep in mind that making a human brain “better”, whether by making it bigger, or have more connections, or making it faster —- none of these alterations will enable the brain to move objects via psychokinesis. Yes, the brain does produce a minuscule amount of electricity, but way too little to move mountains or freight trains.

 

 

 

 

 

 

Of course, machines can be built to wield a lot of physical energy, but it isn’t the information processing part of the system that directly causes something in the physical world. It is through actuators of some type, just as it is with animals. Of course, super-intelligence could make the world more efficient. It is also possible that super-intelligence might discover as yet undiscovered forces of the universe. If it turns out that our understanding of reality is rather fundamentally flawed, then all bets are off. For example, if it turns out that there are twelve fundamental forces in the universe (or, just one), and a super-intelligent system determines how to use them, it might be possible that there is potential energy already stored in matter which can be released by the slightest “twist” in some other dimension or using some as yet undiscovered force. This might appear to human beings who have never known about the other 8 forces let alone how to harness them as “magic.” 

 

 

 

 

 

 

There is another more subtle kind of “magic” that might be called mathematical magic. As known for a long time, it is theoretically possible to play perfect chess by calculating all possible moves, and all possible responses to those moves, etc. to the final draws and checkmates. It has been calculated that such an enumberation of contingencies would not be possible even if the entire universe were a nano-computer operating in parallel since the beginning of time. There are many similar domains. Just because a person or computer is way, way smarter does not mean they will be able to calculate every possibility in a highly complex domain.

Of course, it is also possible that some domains might appear impossibly complex but actually be governed by a few simple, but extremely difficult to discover laws. For instance, it might turn out that one can calculate the precise value of a chess position (encapsulating all possible moves implicitly) through some as yet undiscovered algorithm written perhaps in an as yet undesigned language. It seems doubtful that this would be true of every domain, but it is hard to say a priori. 

 

 

 

 

 

 

 

There is another aspect of unpredictability and that has to do with random and chaotic effects. Imagine trying to describe every single molecule of earth’s seas and atmosphere in terms of it’s motion and position. Even if there were some way to predict state N+1 from N, we would have to know everything about state N. The effects of the slightest miscalculation or missing piece of data could be amplified over time. So long term predictions of fundamentally chaotic systems like weather, or what your kids will be up to in 50 years, or what the stock market will be in 2600 are most likely impossible, not because our systems are not intelligent enough but because such systems are by their nature not predictable. In the short term, weather is largely, though not entirely, predictable. The same holds for what your kids will do tomorrow or, within limits, what the stock market will do. The ability to do long term prediction is quite different.

In The Sciences of the Artificial, Herb Simon provides a nice thought experiment about the temperature in various regions of a closed space. I am paraphrasing, but imagine a dormitory with four “quads.” Each quad has four rooms and each room is partitioned into four areas with screens. The screens are not very good insulators so if the temperature in these areas differ, they will quickly converge. In the longer run, the temperature will tend toward average in the entire quad. In the very long term, if no additional energy is added, the entire dormitory will tend toward the global average. So, when it comes to many kinds of interactions, nearby interactions dominate, but in the long term, more global forces come into play.

 

 

 

 

 

 

 

 

Now, let us take Simon’s simple example and consider what might happen in the real world. We want to predict what the temperature is in a particular partitioned area in 100 years. In reality, the dormitory is not a closed system. Someone may buy a space heater and continually keep their little area much warmer. Or, maybe that area has a window that faces south. But it gets worse. Much worse. We have no idea whether this particular dormitory will even exist in 100 years. It depends on fires, earthquakes, and the generosity of alumni. In fact, we don’t even know whether brick and mortar colleges in general will exist in 100 years. Because as we try to predict in longer and longer time frames, not only do more distant factors come into play in terms of physical distance. The determining factors are also distant conceptually. In a 100 year time frame, the entire college may or may not exist and we don’t even know whether the determining factor(s) will be financial, astronomical, geological, political, social, physical or what. This is not a problem that will be solved via “Artificial Intelligence” or by giving human beings “better brains” via biotech.

 

 

 

 

 

 

 

Whoa! Hold on there. Once again, it is possible that in some other dimension or using some other as yet undiscovered force, there is a law of conservation so that going “off track” in one direction causes forces to correct the imbalance and get back on track. It seems extremely unlikely, but it is conceivable that our model of how the universe works is missing some fundamental organizing principle and what appears to us as chaotic is actually not.

The scary part, at least to me, is that some descriptions of the wonderful world that awaits us (once our biotech or AI start-up is funded) is that that wonderful world depends on their being a much simpler, as yet unknown force or set of forces that is discoverable and completely unanticipated. Color me “doubting Thomas” on that one.

It isn’t just that investing in such a venture might be risky in terms of losing money. It is that we humans are subject to blind pride that makes people presume that they can predict what the impact of making a genetic change will be, not just on a particular species in the short term, but on the entire planet in the long run. We can indeed make small changes in both biotech and AI and see improvements in our lives. But when it comes to recreating dinosaurs in a real life Jurassic Park or replacing human psychotherapists with robotic ones, we really cannot predict what the net effect will be. As humans, we are certainly capable of containing and testing and imagining possibilities and slowly testing them as we introduce them. Yeah. That could happen. But…

 

 

 

 

 

 

 

 

 

What seems to actually happen, however, is that companies not only want to make more money; they want to make more money now. We have evolved social and legal and political systems that put almost no brakes on runaway greed. The result is that more than one drug has been put on the market that has had a net negative effect on human health. This is partly because long term effects are very hard to ascertain, but the bigger cause is unbridled greed. Corporations, like horses, are powerful things. You can ride farther and faster on a horse. And certainly corporations are powerful agents of change. But the wise rider is master or partner with a horse. They don’t allow themselves to be dragged along the ground by rope and let the horse go wherever it will. Sadly, that is precisely the position that society is vis a vis corporations. We let them determine the laws. We let them buy elections. We let them control virtually every news medium. We no longer use them to get amazing things done. We let them use us to get done what they want done. And what is that thing that they want done? Make hugely more money for a very few people. Despite this, most companies still manage to do a lot of net good in the world. I suspect this is because human beings are still needed for virtually every vital function in the corporation.

What will happen once the people in a corporation are no longer needed? What will happen when people who remain in a corporation are no longer people as we know them, but biologically altered? It is impossible to predict with certainty. But we can assume that it will seem to us very much like magic.

Very.

Dark.

Magic.

Abracadabra!

Turing’s Nightmares

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After All

All Around the Mulberry Bush

All We Stand to Lose

The Crows and Me

The Last Gleam of Twilight

Guernica

The Orange Man

Donnie Visits Granny

The First Ring of Empathy

An Open Sore from Hell

The Impossible

How the Nightingale Learned to Sing

Pattern Language Summary

The Midnight Flight to Crazytown

To Be or Not to Be

Peace

Who Won the War?

We Won the War! We Won the War!

The Dance of Billions

At Least He’s Our Monster

Stoned Soup

Fifteen Properties

Tools of Thought: And then what?

The Walkabout Diaries: Sunsets

All that Glitters is not Gold

As Gold as it Gets

Gold Standard

Who Kept the Wonder?

Roar, Ocean, Roar

When Greed’s the Only Creed

The Self-Made Man

The Story of Story 4: Character

19 Monday Jan 2026

Posted by petersironwood in design rationale, fiction, story, Uncategorized

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AI, creative-writing, fiction, life, politics, story, Storytelling, truth, user experience, writing, writing-tips

The Story of Story 4: Character

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Character is revealed by choices under pressure. Character is one of the three main dimensions of story. Often people who write fiction — or developers who write “user stories” add details about the people in an effort to make their characters (or personas) more “interesting.” Adding irrelevant details in something as long as a novel might help the reader get a clearer image of the character. Even in a long novel though, it’s better to add details that relate to something else in the story. In something as short and “to the point” as a “user story” it is worse than pointless. 

Consider these descriptive details: 

“Jill had beautiful blue eyes.” 

“Jill had beautiful brown eyes.” 

“Jill had beautiful green eyes.” 

So what? 

It might be relevant to some stories. For example, if Jill were a slave on an antebellum plantation, her having blue eyes might relate to her mother being raped by a white overseer. Maybe Jill finds out and exacts revenge. In that case, her blue eyes might be meaningful. Or, in another story, Jack might insist on dating only blue-eyed blonds. That is part of his “ideal beauty.” Jack pursues Jill because of her striking blue eyes. He shares information all the time about his “conquests” with his best friend, Judy, a woman with black hair and dark eyes. If it’s a romantic comedy, we will know, long before Jack will, that he is falling in love with Judy. The physical characteristics of the women serve to reveal Jack’s true character, which turns out to be deeper than we at first surmised. 

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But suppose the story is about how someone might use an Uber app? Is it really going to matter what color her eyes are? Will it matter to someone playing a video game? 

Irrelevant details only seek to distract the reader (or the developer). These details sometimes go by the title “characterization” rather than character. Character should be reserved for deeper things. Sometimes, characterization can be interesting in the way it contrasts with character. In Psych for instance, Sean Spencer pretends every week to be a psychic helping the Santa Barbara police. His aim is to get to the truth. But in the service of getting to the truth, and putting the bad folks in jail, he runs a scam where he pretends to be psychic. 

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In the James Bond movies, the character of James Bond is revealed by his choices under pressure. He will give up everything and anything in the service of his country. But on the surface, he seems like a playboy. He drinks martinis. Yet, he is highly disciplined. He wants things his way. Even in his instructions for his martini, his meticulous attention to detail comes out. 

Spock, on Star Trek, plays a character who reminds us time and again about how “rational” he is and how he can control his emotions. Of course, what makes this interesting is precisely because he isn’t always rational and in fact, sometimes has more violent emotions than the humans he critiques for their emotionality. 

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If “character is revealed by choices under pressure,” it’s also good to remember that character should be coherently related to setting and plot. Plot advances through conflicts. In The Sound of Music, for instance, Maria has an internal conflict. She wants to be “good” and “follow the rules” of the convent (and later those of the Captain’s household), but she likes joy and music and spontaneity. She also finds herself in love with the Captain. Conflict. She also has inter-personal conflicts with the authorities at the convent, with the children, with the Captain, and with the Countess. She also has conflicts with larger forces in the world – notably Nazism. None of these conflicts is random; they arise quite naturally from the setting that she’s in — and from her own character. 

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James Frey, in How to Write a Damned Good Novel, suggests a sequence of increasingly intimate reveals  that helps the reader progressively care more and more about the character. First, you say something about the objective, external world that the character exists in. Second, you reveal what the character perceives and does about the situation. Then, you reveal how the character feels about what is happening. Finally, you let the reader “tune in” to the internal conflicts of the character by showing their internal dialogue. Consider: 

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“The snow began to fall. The wind began to howl. The “snow” morphed into sharp little knives of ice.”

“Joe began to shiver and pulled his coat tight about him, crossing his arms across his chest.” 

“Damn it! I want to be in a nice warm bed. Grrr.”

“Why do I always let Sally talk me into these half-baked schemes?” 

For me, this order “works” – I am now curious to see what this particular half-baked scheme is and what sort of power Sally has over Joe. Read the lines in the reverse order and it makes only a little sense. It also puts a greater memory load on the reader. 

In some stories, character stays fairly constant and the world (and other people) change because of the character’s choices. In the “Hero Saves the World” plot, this is the main emphasis. In the “Growing Up” plot, on the other hand, the most important action is how the character “changes” over time. I put “changes” in quotes because sometimes the “change” is really that the character simply acknowledges their underlying character. For instance, in Sweet Home Alabama, Melanie never really stops being in love with her husband (or Alabama) but consciously, she claims to want a divorce and go back to NY to be a “success.” As always, character is revealed under pressure <spoiler alert> and she “forgets” to sign the divorce papers. In many of the best stories, the character changes (or saves) the world and the world also changes or matures the character. </spoiler alert>.

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This may all make sense when it applies to fiction, but how does it impact how we write stories in a business context? This is often tricky because in many business contexts, only the founder or CEO is even allowed to have character. Everyone else is basically supposed to behave the same way: put the company first; follow the rules; do a great job; work together cooperatively; be loyal to the company. As a result, official company stories are typically bland and two-dimensional. They are basically nothing more than procedures. “If this happens, do that.” Implicitly, this means, “If this happens, do that” regardless of your internal character. 

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If you’ve done an excellent job of observing and interviewing potential users of a product or service, you have hopefully discovered some interesting internal conflicts and some related aspects of character that can become a logical part of user journeys. Initially, your target user may be reluctant to use your product. 

Users may be reluctant to use on-line banking, for instance, because of the possibility of hacking or fraud. If this is a genuine concern of 1% of your potential customers, you probably don’t want to make it a concern to the rest, unless it is something they really should worry about. On the other hand, if it’s a genuine concern of 99% of your potential customers, sweeping it under the rug won’t do. The user in your user stories can be portrayed with this concern including internal conflicts and then you can show them overcoming the concern, if and only if it really can be ameliorated through various actions like two-factor verification, password choices, etc. Telling a lie about how safe on-line banking is, will ultimately undo you no matter how well told the story is. But character and characterization of these users should be designed around conflicts that actually are relevant to the product or service. 

“Mary had put all her life savings and all her energy into her small company. Her time had become gold. She was on a path to hire more people, but that took time. Now the bank was offering lower fees if she would switch to on-line banking. She had always wanted to be a soccer player but she knew she wasn’t coordinated enough.” 

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Photo by Lukas on Pexels.com

What? 

Yes, that may be something that came out in an interview with a real Mary. And it may even be part of an interesting story. But not this story! The naturally occurring conflict here is Mary’s desire to be as efficient and cost-effective as possible — and yet also to be as safe as possible. Mary may initially see these in conflict, but you may have a legitimate way for her to avoid or rethink the conflict. Mary’s character might be made more intense by having her see her budding business as a legacy she wants eventually to hand off to her daughters. But it doesn’t really matter whether she has blue eyes or brown eyes. You could instead intensify Mary’s desires by making her a success-oriented second generation immigrant whose own parents spent countless hours of hard work so she could get through college. The family still cares about every dollar. It doesn’t matter whether she lives in a small flat in Brooklyn, Chicago, or LA. It does matter that she wasn’t gifted 10 million dollars to start a business by her billionaire parents who live in a mansion in Manhattan. 

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It doesn’t matter whether she likes her martinis shaken or stirred either, unless you are making the point, e.g., that she is a fanatic for having things her way and that your software allows more customization than does that of your competitors. In that case, you can introduce a detail that shows, rather than tells, this fact about her character.

When you think back about books, movies, or TV series you really “got into”, I’m willing to bet that, at least in many cases, it’s partly because of the characters. What makes a great character for you? 

 

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Author Page on Amazon.

If Only

It was in his Nature

The Orange Man

The Mango Mussolini

At Least he’s our Monster

The Impossible 

True Believer

Coelacanth

A Cat’s a Cat

Sadie the Sifter

The Con-Con Man’s Special Friend

A Query on Quislings

As Gold as it Gets

Stoned Soup

How the Nightingale Learned to Sing

What a teeny man

 Donnie Boy Plays Captain Man

Donnie Boy Lets his Brother Take the Fall 

Travels with Sadie 13: Dog Parks

18 Sunday Jan 2026

Posted by petersironwood in dogs, pets, psychology, Sadie, Uncategorized

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books, civility, collaboration, cooperation, Democracy, dogs, fiction, life, love, pets, truth, USA

When I take Sadie for her morning or evening walks, she generally does “Good Walking.”

There are some exceptions. If a small animal passes too close to us, she will sometimes lunge toward it. She also tends to pull if she’s desperate to “do her business.” She seems to have a particular place in mind. The third common situation is when we get close to one of her neighborhood dog-friends who is also out for a walk. She approaches nicely until we’re about ten feet away and then—she wants to greet the other dog—immediately. Instantaneously. NOW!

Sometimes, though, she approaches or sits and awaits, vibrating with excitement, but controlling herself. She and the other dog sniff and then suddenly, it’s all too much as she breaks into a sprint. That’s fine.



Except for one thing. We’re attached by a leash, and, alas, I cannot sprint. I probably never could sprint nearly so fast as Sadie, but certainly not now. 

In addition to ball playing in the garden, swimming, and walks, we also take the dogs to nearby dog parks. No big surprise, but they love it. 

The truth is, I like it too. Many of the dogs are friendly to strangers. That’s fine with me. It’s not always fine with Bailey, however, who definitely has a jealous streak in him. Even when my wife and I hug, he wants to join in the loving. But he has gotten more tolerant of other dogs coming to say “hi” or to ask for a ball or frisbee to be thrown. 

Sadie doesn’t seem much bothered when other dogs giving me some attention. Though Sadie and Bailey are both Golden Doodles and have many similarities such as their love of ball playing, they also have numerous differences. For instance, to signal that she really needs to go outside for a potty break, Sadie comes and stares at me. Bailey comes over to me and acts crazy. Sadie is much more likely to lie down and be mellow when I’m writing on the computer or watching Astrid. Bailey will continue to want to play ball and when all else fails, he’ll play ball by himself.



Ironically, I’ve never suggested this to Bailey. When Sadie was young, I tried on many occasions to show Sadie how she could play ball by herself, but she never caught on or showed any interest. 

Bailey very much wants our approval. Sadie likes our approval too, but she does have a stubborn streak. Following the instructions of her own inner demons is relatively more important to her. 

The differences among dogs are one of the reasons that I like going to the dog park. It’s fun to see the physical differences among the dog population. Equally, it’s interesting to see the differences in the ways that the dogs behave, both with each other, and with humans.



Another thing that’s nice about dog parks is that the people tend to be friendly. They too exhibit many differences in physical and behavioral characteristics. It’s a venue that seems to lend itself to informality and openness. When I’ve chatted with people, I don’t feel that they are trying to “impress me” with name dropping, etc. A few people—a distinct minority—show up and basically spend the whole time on the phone with very little of their attention going to the real world around them including their own dog. But that’s far from the modal behavior. 

On the way out of the dog park, I passed by a flag pole with a large round concrete base. You don’t need a dog’s superior nose to know that this spot is frequented a lot by the canine population. Part of the reason is that it is frequented a lot by the canine population. In other words, there’s a “bandwagon” effect. 

Looking at the dark stains all round the base of the flagpole makes me think of the way twitter devolved, but it applies to much of what happens on all social media. A small number of posts have a huge number of likes, reactions, and repostings while most have none. The algorithms of most social media platforms help promote this. 

It isn’t just social media, however. There are many such positive feedback loops in our society. Wealth and power result in more access to health, food, shelter, convenience, and education. This in turn, leads to more power and wealth. At the very high level, the wealthy and powerful don’t just win more competitive contests; they can and often do rig the contests.

The dogs at the dog park differ in age, strength, speed, and size as well as breed. Yet, in many ways, it’s very egalitarian. No dog gets all the attention or all the water or “rules” the other dogs or fetches every ball.

That seems okay with the dogs and okay with the “owners” of the dogs. 

—————————-

Author Page

Travels with Sadie 1

Travels with Sadie 2:

Travels with Sadie 3:

Travels with Sadie 4

Travels with Sadie 5

Travels with Sadie 6

Travels with Sadie 7

Travels with Sadie 8

Travels with Sadie 9

Travels with Sadie 10

Travels with Sadie 11

Travels with Sadie 12

Sadie is a Thief! 

The Lighty Ball

Dog Trainers

The Puppy’s Snapping Jaws

Hai-Ku-Dog-Ku

Stoned Soup

The Three Blind Mice

The Self-Made Man

Math Class: Who Are You?

Occam’s Chain Saw Massacre

It’s a Dog Eat Dog World

Essays on America: The Game

D4

Pattern Language for Cooperation and Collaboration

The Story of Story: Part 3

17 Saturday Jan 2026

Posted by petersironwood in creativity, essay, HCI, psychology, story, Uncategorized

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books, education, fiction, HCI, knowledge, leadership, learning, life, management, sense_making, story, Storytelling, thinking, truth, UX, writing

The Story of Story: Part 3 – Good Story, Well Told.

Often in my English classes, (and yours?) we talked about the mechanisms of writing: spelling, grammar, word usage, punctuation, paragraph construction, metaphor, rhythm, and rhyme scheme, for instance. We talked very little about how to tell a story well. And we talked zero about what makes for a good story. 

In the last article, I described some guidelines for soliciting stories from users and other stakeholders. From these, one may gain insight into potential problems that a product or service might solve, ameliorate, bypass, or avoid. Later, I will describe more about how stories may be used in the design and development process. Before getting into that, however, I want to describe more about what makes for a good story. In the following articles, I will also suggest ways to make the story well told. 

What Makes for a Good Story?

You might find it helpful to write down a short list of 5-10 novels, short stories, movies, or TV shows that you really liked. It doesn’t have to be your all time ten best; just something good that springs to mind. Then put that list aside. Read through the criteria I propose and then check back after you’re done reading to see whether or not most of these criteria were met. I’m betting that they mostly were met. 

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The Story Cube. 

Imagine a cube of some really nice material that you like; e.g., polished wood, lead ore, malachite, silver. This cube has three dimensions: height, width, and depth. It must have all three dimensions. In the case of a story, there are also three dimensions in this sense: Plot, Setting, and Character. If a story lacks any of these three, it will be “flat” (not so interesting). For example, if you spent time working in a large company or government agency, you were probably given training materials about how you’re not supposed to do unethical things like steal from your company. They may have provided you with scenarios and asked what you would do or what was the “right” response. These stories tend to have people in situations making decisions. The problem with these stories is that, in order for them to be “efficient”, they spend almost zero time on character development.  “Joe wants to impress his boss and make his quota for the fourth quarter so he puts down as sold this-quarter things he is sure he will sell early in January. After all, he rationalizes, calendars are arbitrary.” Of course, the answer is no Joe should not be lying on his sales report. But we really don’t know much about Joe. We don’t know enough about him to really care much about him. Of course, he shouldn’t lie. If he does, it’s pretty hard to feel anything but contempt for Joe. It should have been obvious to him that he shouldn’t lie on a sales report and if he does lie, he should be fired. Good riddance. Let’s replace Joe with someone who follows the rules. 

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This story is so flat that it seems to me that the story is constructed, not so much to really educate, but more to prove that you were shown that it’s wrong to lie on sales forms so that, should the court case arise, you will not be to argue effectively that it was a mere technicality that you didn’t know about. If you really wanted to change someone’s mind about what was right, knowing about Joe’s character could make you empathize much more. Maybe he came from a Mafia-type crime family and no-one would bat any eye about lying on a sales report. They would expect him to lie on the report. Maybe even now, he is looked down upon by everyone else in his family for being such a chump and working for “the man” instead of being “the man.” 

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Or, perhaps Joe just found out that his wife has serious cancer and is understandably but severely depressed. He desperately wants to bring her some good news. If we reveal, not only what situation Joe is in but also, how he sees that situation, how he feels about it and what conflicts he faces, we will begin to have real empathy for Joe. His choices become real, rather than predetermined.  

TV commercials, like corporate training videos, are typically pretty flat too. But in some cases, the ad agency has gone out of their way to introduce you to some character that is recognizable and re-appears in commercial after commercial. Each time, just a little bit of character is revealed and eventually you find yourself watching the commercial largely because you start to care about the character. In a similar way, one might be able to make the corporate training stories more intriguing & educational if there were a cast of characters that persisted over time. 

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Two Paths Diverged in a Yellow Wood…

Typically (but not invariably) the author knows how the story will turn out before he starts writing. But for the reader (or viewer), it is not at all obvious how the story will turn out. For compelling stories, the reader must be convinced to “play along with” the uncertainty of the outcome even if they are sure ‘the good guys will win.’ In good stories, bad things happen to the protagonist, but he or she is not a cork tossed on the ocean waves. The protagonist must want something; they must have a goal that is overwhelmingly important to them. They must react to changing circumstances, overcome the obstacles that are thrown at them. Characters are engaged in battles! Battles test them. If winning the battles is easy or inevitable, the character isn’t someone we can really relate to. 

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Kryptonite 

Superman is basically super-human and invulnerable! But watching someone who is invulnerable and has super-powers win battle after battle is boring. Superman has to have weaknesses. To make it more interesting and allow for more plot variation, he actually had three original weaknesses: kryptonite, friends, secret identity. In one episode, someone will have some kryptonite while in the next, someone will kidnap one of his friends. Recent movies have added a fourth weakness: other super-human and invulnerable beings.  

Whatever the story, your character must have weaknesses. Otherwise, no-one will “believe” the character and you as the writer will be stymied when you try to develop an interesting plot. The weaknesses can be physical, moral, social, intellectual, situational, and so on. But they should not be merely irrelevant weaknesses. Imagine a story where Sue is the main character. She’s tone deaf. She’s also brilliant, hard-working, imaginative, driven to succeed. And, indeed, she becomes a very successful trial lawyer. Eventually, she is made partner. OK. Isn’t this exactly what we’d expect to happen? What does being tone deaf have to do with anything? 

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Imagine instead, that Sue was inspired at the age of four when she went to the opera. It was her life-long dream to become an opera singer. Indeed, she was blessed with a beautiful voice. She was also brilliant, hard-working, imaginative and driven to succeed. Unfortunately, she was tone deaf. Now, the weakness becomes interesting. Perhaps she will fail and kill herself. Perhaps she will fail but find another goal that is even more important to her and succeed at that. Perhaps she will fail time after time but eventually develop a career as an improvisational opera singer. She will ask people in the audience to name five things and then and there, she will create a beautiful aria that weaves a tale of some considerable interest about the five things. No-one knows that she is singing out of tune because she is composing on the spot. 

The more improbable the odds and the more horrendous the journey, the more challenge you give yourself to make it work! Blind at birth but wants to be an artist? Surely, that’s just stupid. It’s impossible. But is it? What if feedback were provided in such a way that it influenced her to make unique and beautiful paintings? What if genetic engineering allows her to grow new neural pathways? What if she can be equipped with artificial eyes? If it’s fiction, a magic spell can do the trick. Even if your ultimate goal is a real product for the real world, imagining a magical solution may lead you to a new (and real) path, previously hidden by your own expectations. 

It is easy for a writer to identify with their hero. And that is potentially quite a problem. After all, if you were superman, you sure as heck would not go out of your way to go near kryptonite. You’d quite sensibly stay away from the stuff! But if you are writing about superman, you need to get him near the deadly stuff every third or fourth episode! The “weaknesses” in the character generate interest. The failures, injuries, betrayals, and conflicts of your protagonist provide materiel that allows you to architect a more interesting plot. 

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A Garden of Delights, Flashy Sights, or Sword Fights?

Three dimensions of story is a weak metaphor only. The three dimensions of a cube can be manipulated independently. This is not generally true for the three dimensions of story. The character makes a decision, the decision determines the next step of the plot. That will influence the setting for the next scene. In addition, the actions of the protagonist may also change state of the underlying and cross-cutting conflicts. 

Imagine:

 two rival gangs fighting for urban turf and maybe sex,

 two gardeners in a fierce competition for sex with the town’s most eligible “catch” as well as for the blue ribbon prize for best garden, 

two rival secret agents vying for victory and maybe sex,

two life long friends now vying for #1 in their Harvard Law class, and maybe sex.

The structure of the underlying plot might look quite similar, but the specifics will depend a lot on how the character is developing. If they develop from ego-centric to altruistic, then they will tend to make different decisions near the beginning than near the end of the story. In addition, the setting will have to be consistently portrayed. 

The four descriptions above would most naturally lead to a lot of the setting for the stories respectively in urban settings, garden settings, foreign settings & dangerous situations, mainly Law School and campus settings. Of course, you could violate expectations in a way that increases interest. Imagine that rather than have another garden scene–

The rival gardeners arrive at an urban parking lot dressed in expensive gowns, fully jeweled in their finest, both fully knowing that they will win first prize (but secretly fearing that they might not). These life-long friends now exchange icy greetings, make back-handed compliments about each other’s appearances. The verbal exchange escalates. Precisely because they know each other so well, they know exactly how the other person’s escalator functions. Soon, they are rolling around on the parking lot in their fancy gear; ruining each other’s clothes and hairdos. At this point, they hear in the distance, the loudspeaker and the chairman about to announce the Blue Ribbon Winner!  In their trashed and ripped clothing, they sneak in together to hear the awards, hanging out together in the shadows so as not to be seen in their tattered clothes. “And the blue ribbon goes to” {drumroll}: 

someone else entirely. 

At this, the two life long friends look at each other, laugh uproariously, hug each other, and then become even more intimate friends than they were before their fight in the urban parking lot. 

The fact that there are “expected” relations among various dimensions of story is wonderful. For every such expectation, you can decide to follow, bend, or break that expectation. The more expectations people develop, the greater the number of variations for creative exploration. One valid reason for the choice of setting is really where you want to spend your time. That goes for an author — but it also goes for any designer or business person or User Experience expert. What kind of setting do you want to be in? What kind of customers do you want to serve? Do you really want to make their life better or just get them to buy more product? What sorts of application areas are really cool to you? Of course, I understand people need to eat and often there is a conflict within us all about what to do. That’s what a good story is really about.

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The reason that stories resonate is that, regardless of setting, people face the same kind of dilemmas. We all do. And, how we handle those dilemmas? In life, as in story, 

character is revealed by choices under pressure… 

——————————————

Author Page on Amazon

Dream Planet on Barnes and Noble

The Impossible

Donnie Boy gets a hamster

What could be better? A Horror Story

If Only

Ripples

It was in his Nature

That Cold Walk Home

The Orange Man

Stoned Soup

The Three Blind Mice

All that Glitters is not Gold

The Forgotten Field

Choosing the Script

The Story of Story, Part 2

16 Friday Jan 2026

Posted by petersironwood in creativity, HCI, psychology, story, Uncategorized

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AI, books, communication, education, fiction, HCI, interview, knowledge, narrative, needs, psychology, story, truth, user experience, UX, wants, writing

Introduction: 

This is the second in a series about using stories and storytelling in the design, development, and the deployment of products and services. In each post, I will weave in some advice about what makes for a good story as well as how to use stories. In this first case, the emphasis is on using stories to help uncover customer needs and wants. Needs and wants are not quite the same thing. For an extremely worthwhile discussion on the difference, check out this classic article by George Furnas. 

We Human Beings are not just Information Processors; we are also Energy Processors.

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I had just attended a conference on “knowledge management” co-sponsored by IBM consultants and IBM Research. On the plane ride back, after finishing the crossword, I turned the page to find a full page color ad by an IBM competitor that proclaimed: “Knowledge Management is simply [sic] providing the right information to the right person at the right time.” Color me skeptical, I thought. It isn’t simple to do those things. Beyond that, the formulation seemed simplistic even in its formulation.

The image of one of my undergraduate professors flashed into my brain. Professor MacCaw, (as we will call him), taught advanced German, a language which he had learned in a Russian prison camp, which might explain his approach to testing. At semester’s end, he asked, “Who in class wants A?!” 

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All two dozen of us raised our hands, of course. At this point, he proceeded to — there is no other word — attack one of the students in the class who had had four years of German in high school and had also lived in Germany for two years. The contents of his questions were not really that difficult, but the manner in which he demanded the answers was horrid. He would ask, for instance, “In first story, main character went where?” (He would always ask the questions in English). 

And she would begin to answer (necessarily in German), “Er geht…” And after a couple words were out of her mouth, he would scream, “Please to conjugate!” This meant that she would have to think back to the last verb she uttered and then conjugate it. “Ich gehe, Sie gehen, …” Then, he would interrupt again and scream a completely different and unrelated question in English. She would begin to answer; he would interrupt after she uttered only a few words: “Please to decline!” This meant, that she would have to give the various forms of the last noun she spoke according to the case. But once again, she could not finish but only begin declining the noun when he would once again interrupt. After 40 minutes, she was in tears and he looked menacingly around the room and asked, “NOW! Who in class STILL wants A?” 

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I have zero desire to go hang gliding or sky diving. But when it comes to the danger of mere social humiliation, I say, “Screw it. Been there. Done that.” I was one of only two of the remaining students who raised their hand. This act won me the next turn on the chopping block. He proceeded the same whip-saw questioning fest with me. The two-period class was almost over when he finished with me and began questioning “Mr. Lepke.” The bell rang and everyone else in the class left. Later that evening, I chanced to see Professor MacCaw in the Student Union. He walked up to me, eyes blazing. “Ha! I had Mr. Lepke after class for two hours! Finally, he said to me, ‘No, No, Dr. MacCaw, no more, I beg you. No more!’” 

This oral exam was difficult (even with my “screw it” attitude). It was much “harder” than my dissertation defense, for example. Again, it was not the information requested but the manner of questioning that made it difficult. People are not emotionless robots, as it turns out.

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The next semester, not surprisingly, only about half the class returned. One day in class, as Dr. MacCaw began one of his lengthy digressions on Eastern European history, he stopped himself in mid-sentence to say, “What is THIS!? Someone is passing notes in my class! I will take note and read in front of entire class!” He snatched the note, unfolded it, and indeed read the note in his loud ringing voice: “Doctor MacCaw: your zipper is down.” And, indeed it was. He had meant to humiliate someone in front of the entire class — and he had succeeded. He had the necessary information delivered at the right time to the right person, but — thanks to his own actions — it had not been done in the best manner — at least not the best manner for him. 

Human beings are not just information processors. We are living things and as such, the emotions, the vibes, the manner, the intensity of presentation — these are all vital to how we will react at the time and also how we will feel about the people involved and what we will recall years later. And this fact also means that the atmosphere you create when you interact with various stakeholders will vastly impact the quality of the insights and stories that you receive. If you really care about the people and are really committed to doing something to making people’s lives better; if you are truly open to hear and take in something unexpected or even disruptive to the project; and if you allow your informant to feel that truth about you, you will obtain the gold ring. 

Stakeholder Stories Solicited at their Sites. 

If you use a mechanical method and a mechanical tone and a mechanical manner to ask your users and other stakeholders about their needs and wants, what you will uncover are the most mundane, most rudimentary, most superficial and socially acceptable needs and wants. You can indeed use this information to design a product or service, and you may even have a product or service that succeeds in the marketplace. It will likely be, however, a rather short-lived “win.” Why? Because you are designing to fulfill wants that are subject to the wild winds of passing fashion rather than to catch the fire of an underlying passion. 

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What I found for myself was that it typically took about an hour of talking with a stakeholder, and most importantly, listening attentively, before they began to tell me their real stories. Your mileage may differ according to culture, context, power relations, your personality, and so on. I like to use a semi-structured interview. In this type of interview, there are known questions that I want to ask. But I also schedule plenty of time to let them elaborate, tell me what’s what behind the scenes. I know that in the corporate world, there is an ever-present push for being “efficient” and getting the job done as quickly as possible. So, it’s tempting to get the informant “back on track.”

I always prefer to interview an informant in their workplace. This seems like common courtesy; it puts them more at ease; and it sometimes reveals their use of other people, references, private notes, etc. as well as what they are dealing with in terms of atmosphere, noise levels, interruptions, desk space, etc. It also makes it much more likely that they can retrieve more of their own memories about work incidents more accurately because of all the contextual cues. 

John Whiteside, who ran the Usability group for Digital Equipment Corporation for a time, recounts running various usability studies and gathering data in various ways about a product they were designing for manuscript centers (places where human beings, historically almost always women, transcribed the dictation of others into text on a computer so that it could be edited, re-written, stored, etc.). The first time that they visited their users in the field, they discovered that they spent about seven hours a day typing and about an hour every day counting up, by hand, the number of lines they had typed. So, in one instant, they realized a feature that would improve productivity significantly. 

Guidelines for Soliciting Stakeholder Stories. 

When I managed the storytelling project at IBM Research, I was fortunate enough to hire Deborah Lawrence to help with the project. She thought it would be a cool idea to interview experts in a number of fields whose job, in one way or another, involves soliciting stories. So, she went out and did just that. I believe that her interviewees included medical doctors, policeman, reporters, social workers, and psychotherapists. These various practitioners had very similar guidelines. 

Story Elicitation Guidelines:

  • Provide a “warm-up” period.
  • Tell something personal and revealing about yourself; perhaps tell a story that is a model of the kind of story you’re looking for.
  • Observe an implicit contract of trust.
  • Provide a motivation for the story — why it’s important.
  • Accept the storyteller’s story and worldview.  Don’t resist the story.
  • Reveal who you are, how the story will be used, potential audience and goals, answer questions.
  • Use questions to probe.  Sometimes, a totally “off the wall” question can create space for story to emerge.
  • Empower the storyteller — they are the expert.
  • Avoid threat; don’t appear as an expert yourself.
  • Listen with avid interest.

These may seem fairly obvious such as does a lot of the advice in the book, How to Win Friends and Influence People. (Come to think of it, that might be the single best book you can read if you want a career in HCI/UX). However — back to the guidelines. I think they seem obvious once pointed out, in much the same way that once someone points out the “pig in the clouds” (or the face in the tree) you cannot not see it. 

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The above list is not, of course, meant to be the definitive such list. This was based on one study. If you have additional guidelines or disagreements, please let me know. 


Author Page on Amazon

The Walkabout Diaries

The Myths of the Veritas

A Pattern Language for Collaboration

Travels with Sadie

Fifteen Properties

My Cousin Bobby

The Update Problem

After All

All We Stand to Lose

Imagine All the People

The Dance of Billions

Roar, Ocean, Roar


The Story of Story, Part 1

15 Thursday Jan 2026

Posted by petersironwood in creativity, management, psychology, story, Uncategorized, user experience

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AI, Design, development, HCI, knowledge, leadership, life, management, persuasion, story, thinking, thought, truth, UX

The Story of Story, Part 1

Background.

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Right around the turn of the century, I managed a research project at IBM’s T. J. Watson Research Center on the business uses of stories and story-telling. The project was part of a larger effort on “knowledge management.” One of IBM’s major reasons for being interested arose from their increasing revenue stream from services. However, services such as consulting required a lot of labor; it was competitive. Therefore, the margins on this business were not so high as, for instance, in hardware or system software. IBM invested a lot in tools so that they can make hardware very cheaply and effectively using relatively little labor. The company wanted to be able to something similar with consulting services. The idea was that we could use knowledge management so that the knowledge assets of top-level consultants could be, captured, organized, and then re-used by more junior (and less expensive) people thus rendering higher margins for the company. The success of this approach was fairly limited partly because the knowledge management methods were geared toward explicit rule-based knowledge and specific facts. Much of what experts “know”, including IBM’s top-level business consultants was tacit knowledge. Stories provided a natural way to capture tacit knowledge. Thus, the story project began. 

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My simplistic initial idea was to build a story platform that would enable consultants to write stories about their experiences. After all, sharing stories orally is what experts naturally do anyway. Since I enjoy writing stories, I failed to realize initially all the reasons consultants would not want to share their experiences by writing stories. Writing stories is not so natural or fun for most folks. Partly because of the medium and partly because of higher expectations, it also takes more time. Perhaps, even more importantly, it takes extra time. When consultants share stories, they are often traveling, eating dinner, having drinks together. Sharing stories is something done in a friendly off-hand way, and importantly, it does not take extra time in the way that writing a story would.

In addition, when a consultant says something out loud it is not typically recorded. So, if they misspeak or said something untoward, they have plausible deniability. When someone tells a story live, they also can sense how the story is being received in real time. If the listeners are “into it” the teller can draw things out and make it more vivid. On the other hand, if they are starting to play “Candy Crush” on their phones, you can cut it short. In writing, typically, first you write and then you get feedback. Of course, professional writers often improve things considerably with the help of a copy editor, beta readers and a proofreader. Anyway, over the course of time, we did develop a feasible way to have people tell stories and from those stories, provide information of use to other knowledge workers. 

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Three Patterns for using stories. 

Narrative Insight Method describes techniques for gathering valuable knowledge from experts through the use of storytelling.

Fostering Group Cohesion through Common Narratives is another storytelling technique: in this case, one focuses on building and disseminating stories that illustrate common values.

Fostering Community Learning via Transformed Narratives. This helps solve a dilemma. For organizational learning, it’s crucial to learn from people’s mistakes. Ordinarily though, mistakes are not just used for learning but can bar one from advancement, or from getting raises, and lessen the esteem one’s colleagues might have of the teller. 

In this post, however, I want to describe some of the things I found interesting about stories from personal observations and, to a lesser extent by reading. Here are just a few examples of interesting aspects of stories.

  • Good story writing is not magic. It’s craft. Mastery is a life-long quest, but one can quickly learn a few important things that will help you to write better stories as well as to enjoy more thoroughly the stories you see or read.
  • Stories are memorable and motivating. If you watch people telling stories, they are animated and engaged in a way that is rare when people are discussing facts, pronouncements, or pleasantries. 
  • Business-speak is grey, toneless, neutral, abstract and speaks to the intersection of people’s experiences. Stories on the other hand, can be colorful, concrete, emotional, and, collectively they add to the union of people’s experiences.  
  • Although stories are generally presented in a linear sequence, beneath that, the story actually has a hierarchical structure. Most stage plays have three acts. Within each act, there are a number of sequences. Within each sequence, there are scenes. Within each scene, there are “beats.” 
  • The three major dimensions of story are setting (where, when), plot structure (what happens), and character (the people; what they are like and what they want).  
  • Story lives on conflict; a story explores the edges of human experience; it takes us on an empathic roller coaster ride.

In the next essay, we will begin to see more specifically how to use stories to help us discover problems and issues. Later, we will see that stories are a tool of thought that can be used in many different contexts and in many phases of problem solving and development.

 

 

 

 

 

 

———————————————

Author Page

There’s a Pill for That

Inventing a New Color

The First Ring of Empathy

The Forgotten Field

The Sound of One Hand Clasping

Stoned Soup

The Three Blind Mice

Finding the Mustard

What About the Butter Dish?

How the Nightingale Learned to Sing

After All

Guernica

Dick-Taters

The Impossible

Absolute is not Just a Vodka

My Cousin Bobby

If Only

 

 

Tools of Thought: Scenario Planning

15 Thursday Jan 2026

Posted by petersironwood in creativity, essay, psychology, story, Uncategorized

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AI, decision making, fiction, health, life, mental-health, problem formulaation, story, thinking, tools of thought, truth, writing

Scenario Planning is, in some ways, likely to be a very old “tool of thought.” I imagine when our ancient ancestors prepared for a hunt, they would imagine what they would do and where and how and also imagine how their intended prey might react. Personally, I don’t think this kind of imagining is limited to human thinking. 

I take our Golden Doodle out for a walk every morning. She likes going for a walk. And, she has a pretty good “mental model” of the steps I take as I prepare. She gets more excited as she sees me getting close to the actual walk. On her morning walk, she typically urinates at least once and also defecates. She has numerous favorite places although she also improvises. Her walking behavior varies qualitatively if she “really has to go” and she aims for places to go that are closer. She also likes to steer us toward places where we’ve seen other people, dogs, animals, or other recent interesting phenomena. Her “imagined scenes” may be more olfactory than visual, but she’s anticipating. 

If scenario planning is such a common mental phenomenon, you might legitimately wonder why it needs to be examined as a tool of thought. 

Here’s the rationale. Although, in my experience as a researcher, as a teacher and as a therapist, almost everyone pictures possible future events but the way they do it could be vastly improved. For example, some people tend to imagine only negative consequences. In extreme cases, their habitual imagining focuses on the worst possible outcome. In fact, they sometimes focus, not only on the immediate worst outcome. They use that negative outcome as the onset for a whole train of imagined bad result. “There’s no way I’ll get an offer. I won’t get this job. Or, any job. It’s impossible. I’ll go broke and live on the street. I’ll likely be killed by one of those people who kill homeless folks for no reason. I’ll die lonely and forgotten. Now, I’m too depressed to go for a job interview. What’s the point? Just to end up dead?”

Photo by Zafar Mishkat on Pexels.com



Other folks go to the opposite extreme. They focus only on the best possible outcome.
“We’ll attack Cuba with a small force and the Cuban people will immediately join us in a counter-revolution and oust Castro!” Or—“Once we take control of the oil, this war will pay for itself!”



To some extent, thinking of multiple possible outcomes is addressed in another tool: Many Paths. 

It is important to be able to consider multiple scenarios. In general, it is also critical to be able to communicate imagined outcomes to others. That’s where storytelling comes in. Although scenario planning and storytelling are not identical, they are close cousins. Next, we will consider in some depth the topic of stories. How does one find, create, and personalize stories (or scenarios) and present them in a compelling fashion?

——————-

Author page

Many Paths

It was in his Nature

Donnie Takes a Blue Ribbon for Spelling

Small Successes Early 

Coelacanth 

That Cold Walk Home

Timeline for RIME

Wilbur’s Story

What Could be Better? A Horror Story.

As Gold as it Gets

A Mind of Its Own

After the Fall

Travels with Sadie 

The Walkabout Diaries

The First Ring of Empathy

The Orange Man

Stoned Soup

The Three Blind Mice

245

10 Saturday Jan 2026

Posted by petersironwood in America, politics, psychology

≈ Leave a comment

Tags

Democracy, history, life, politics, truth, USA

Two hundred and forty five

Years 

And millions of patriot tears

That’s how long there has been American democracy 

Is it too much to ask

If you want to install a dictator, wow

Is it too much to ask 

That you set yourself a task

To find out how you’d really feel

Live for a year in Pyongyang or Moscow

You could see how you would you feel

When power seals every deal

And truth means nothing 

And merit means nothing

And everyone lives in suspicion of everyone 

And even sweet love is slathered in salt

Who does what and fingers find fault

Not an exercise in doing better

An exercise only in pointing a finger

After each swallow the bitter will linger

Such as these 

Laugh at destroying trees

Care nothing for generations yet to come

It simplifies life – that much is true 

Freedom of choice is taken from you

A regimen, no acumen, and you become a cog

Step out of line, you’re beaten like a dog

No matter how stupid the rule

You lick it up like drool

Come back after just one year 

Oh, wait, that’s right

You can’t come near

People can’t leave dictatorship you see

Everyone would follow the light 

Eschew dictatorship 

Embrace democracy

Poor old cruel dictator would be all alone 

Unable to work, he’d soon be skinless bone

No slaves to heed his lie-filled drone

 

All would honor the two four five

Do well to honor the two four five

Keep the dream alive 

Help the nation thrive 

And honor the two four five

Photo by Element5 Digital on Pexels.com

————-

Author Page

Where Does your Loyalty Lie?

My Cousin Bobby

Absolute is not Just a Vodka

Poker Chip

The Truth Train

The Ailing Kind of Agitate

After All

All We Stand to Lose

It’s Just the Way we Were

Somewhere a Bird Cries

The Broken Times

Essays on America: The Game

D4

Dick-taters

The US Extreme Court

Stoned Soup

The Orange Man

Three Blind Mice

What About the Butter Dish?

Wednesday

The Loud Defense of Untenable Positions

Happy Talk Lies

An Open Sore from Hell

The Declaration of Interdependence

The Bill of Obligations

When GREED’S the only Creed

09 Friday Jan 2026

Posted by petersironwood in America, apocalypse, poetry, politics, psychology

≈ 4 Comments

Tags

autocracy, Democracy, greed, life, oligarchy, poem, poetry, politics, truth, USA

When greedy Greeder GREED

Is a person’s unifying creed

Then a person’s life’s defined

By its aging shrinking skin

Nothing won is really win

You rape instead of mutual love

You’re touching with cold metal glove

And wormy parasitic mind

When greedy Greeder GREED

Is a nation’s unifying creed

Then killing of another’s fine

The country falls to ash and mud

It splashes with a thick’ning thud

Fear and hate destroy what’s great

Stupidity becomes its fate

And blood’s a favored flavored wine

When greedy, Greeder, GREED

Is the world’s unifying creed

When everyone’s so cowed by cash

That love and life itself are seen

As merely meeker forms of screen

And forests die there is no why

The cancer spreads and all must die

The ugliness and stench obscene

AI-generated image to: ugly clown

There’s nothing left but useless gold

An unheard wind and endless cold

Congratulate your ego’s need

You bowed your head and prayed to GREED

———

Author Page

The First Ring of Empathy

The Walkabout Diaries: Variation

Travels with Sadie Teamwork

After All

Guernica

Essays on America: The Game

The Ailing King of Agitate

The Truth Train

D4

Dick-tater$hit

Absolute is not Just a Vodka

Where does your Loyalty Lie?

All we Stand to Lose

The Twilights Last Gleaming

The Crows and Me

The Isle of Right

Imagine All the People…

The Dance of Billions

Roar, Ocean, Roar



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