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The Void

26 Saturday Sep 2026

Posted by petersironwood in creativity, design rationale, essay, health, leadership, management, nature, psychology, Uncategorized, user experience

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aesthetics, beauty, calm, creativity, death, HCI, human factors, leadership, life, love, mental-health, mindfulness, pattern language, productivity, psychology, the-void, TNOO, UI, usability, user experience, UX, vacuum, void, writing

The Void

While all the previous properties of natural order seem positive, clear, and obvious, this one seems mildly scary. It reminds me of death, somehow. It’s true that individual death is part of the overall reality of life. Yet, “The Void” still seems scary. It’s reminiscent of whirlpools, caverns, the abyss. I suppose some of our tiny distant ancestors may have faced the dark mouth cavity of a large predator — a shark, a cave bear, a saber toothed tiger. And a few of those who were terrified enough to flood their bodies with adrenalin may have escaped to reproduce and pass on the terror of utter darkness genes to their offspring, including me.

In a friendlier interpretation, the void could be thought of as “empty” space, or more accurately, extra space not filled with functional items. From that perspective, The Void promotes rest, relaxation, rebirth, regeneration. Your day should include “The Void” in terms of activity — sleep, certainly, but also times that are unscheduled and restorative. If you are scheduling a day long meeting and every minute is accounted for ahead of time, there is no “margin” for something which catches the passion of participants to spill over into. There is no time for unanticipated contingencies or for people to reflect on what is happening. 

Similarly, a space (whether computer memory or physical space) that is completely “taken up” with data or things becomes inflexible. In extreme cases, nothing can be done because there is no room to move things. 

Photo by cottonbro on Pexels.com

When I was a kid, I used to enjoy puzzles that consisted of 15 square pieces and one blank space. The idea was to move the pieces around until the pieces were arranged into a particular numeric sequence (or made a picture). It’s immediately obvious that if there is no space, there is no way to move the pieces and whatever order they are in is the order that they will stay in. 

It seems that people who want to control everything want exactly that — no space — no void — no possibility for change. It may be related to the mystery of overworking so many people with long hours despite decades of research showing people are more productive with shorter hours. 

In a living human being, there is typically “space” in our respiratory system and our digestive system. To have zero space means we cannot eat and we cannot breathe. We do have spaces within our body — ventricles in the brain, sinuses in the head, and — crucially — females have a place that can accommodate the creation of a new life within. 

A hive, or a garden, or a city may indeed be crowded, but if it literally has zero space, it dies, just as we would. The void allows flow — in the case of the individual human body, space allows for the flow of food and the flow of air. 

A science that has no void, no space, has no flexibility. It is no longer science but dogma. 

A budget with no space, no void, means every penny has been pre-assigned and this is not an effective way to budget. 

Games typically have space (Go, Chess, Checkers, Monopoly) as do sports (Tennis, Baseball, Soccer, Basketball). Play often consist of using, changing, and manipulating space. The baseball pitcher tries to throw the ball so that it crosses through spaces where the hitter cannot easily hit it well. The hitter tried to hit the ball where the fielders cannot reach the ball. The tennis player tries to “build a point” by creating more space; e.g., by pulling their opponent progressively wider so that a shot can be hit into such a large space that it cannot be reached at all. In most games and sports, the amount of empty space, particularly at the beginning of play is relatively large. In chess, as in American football, play begins with a large space between the teams. In many games, there are special terms for spaces. A “Luft” in chess is a place for your King to go if attacked on the back rank by a queen or rook. In American football, the quarterback throws passes from the “pocket” which is supposed to protect them from tacklers.  

Under Umbrage, everything living and loving was smothered by a rule, or at least she wished it were.

To me, “The Void” connotes more than space, however. “The Void” seems to refer to a relatively large, concentrated space. In music, for example, without any space, there is just a long, annoying noise. But “The Void” isn’t just the space between notes. It seems as though it must be a significant silence such as after the tuning and before the first note is played or the space between movements in a symphony. 

Of course, we can contemplate things at different scales. If we see Alternating Repetition from a distance that allows us to see the alternating repetition, we might see gaps as spaces, but not as examples of “The Void.” If we moved our point of view so that only one such gap were visible, it might become an example of “The Void” at that closer-in scale. 

Most of our everyday reality is physically made up of empty space. Every atom is more than 99.999 % empty space. At that scale, it’s mostly void or at least mostly space. And, at the other extreme, although it may seem that space is crowded when you see the Starship Enterprise go through the universe at “Warp 9” that’s an illusion to make it more interesting. Most of the universe (and our solar system) is empty space. The sun which is by far the largest object in our solar system has a diameter of 865,000 miles. That’s big! But the nearest planet, Mercury, is 40 million miles away. And, that planet is the only thing in such a close orbit. 

Once I was driving with my family from San Francisco to Salt Lake City. Around 3 am, in the absolute middle of nowhere with no lights and no moon, I stopped the car and ran a quarter mile from the road into the desert to look up at the stars. It doesn’t “look” empty of course. Far from it. Yet the sheer blackness of the background and the vastness of it made it seem like a true void. In fact, because of contrast with the sharp and sparkling stars, the vast void was made into even more of a vast void. 

An atrium, a central courtyard, a reflecting pool — can these be voids that strengthen the center? 

If we look at a void, does that produce a different aesthetic feeling from when we are in a void that surrounds us? If you and your family or friends or tribe huddle around a campfire at night, the fire is a center. You can see the faces of people in the firelight. But you are aware that each of you knows that surrounding your little group is darkness. Sometimes, in movies, someone will remark, “Well, it’s quiet.” To which, the proper response is, “Yeah. Too quiet!” When the frogs and crickets stop making noise, the heaviness of the silence becomes oppressive. It might mean that large predators are about, each with their own maw of void. Being in a large space that has no perceptible features is awe-inspiring or even fear-inspiring. Looking at a large space that is situated in the context of a pattern may echo that feeling slightly, but to me, it feels very different. 

The same tune can be played on a piccolo or a base vile. 

When it comes to user experience, what comes to mind for me is the empty page or the empty canvas or the empty spreadsheet. These are large unfilled spaces. To compose, whatever the medium, requires of us a kind of courage. We must “enter” the empty space. In order to write, we must also allow for empty space within us. As I write, I find that there is always a rhythm of “describing” things that have “come up” for explication and then pausing — staring as it were into the blackness, the void, of my own consciousness. I allow things to arise from that inner void and show themselves. I don’t know what it will be. 

I think that process (and not wanting it disrupted) is one reason that I, like so many others, found “Clippy” to be so annoying. Whenever I was allowing for the void to reveal to me what I wanted to say, “Clippy” would imagine I was stuck and offer a suggestion (invariably irrelevant). 

Perhaps you or one of your kids has played “8-ball.” You ask it a question then you shake it a little and an answer “appears” in a little window. The most enthralling time is that space between when you ask the question and the answer appears. Of course, it’s fun thinking of the questions and interpreting the answers, but the most dramatic part is waiting for the answer to appear. In that moment, you may suddenly realize what answer you want to appear.

Photo by Monica Silvestre on Pexels.com

 

If an application is to support any kind of creative activity, it should not “rush” the user and it should provide the user empty space in which to create. That emptiness can be intimidating, but I still think it’s necessary. 

My desktop has many icons, tool bars, and windows. The only true void is the blank part of the writing pane in Pages. Visually, since the blank part of the page is white, it doesn’t seem much like a void. There is enough space between the icons and menu items to make them legible, but there is no “void” there. Visually, the only thing that really strikes me as a void is the totally black rounded rectangle beside the color sphere in the Format window. It’s black because that is the color of the text I’m writing in. Its function is nothing like that of an actual void.

The void may symbolize death, but it also symbolizes life. It is the happening place. It is the dance floor. It is the game board. It is the playing field. It is waiting for the curtain to rise. It is the movie theater when the lights go out but the movie has not begun. It is also the movie theater when the credits have done rolling but before the house lights have come up. If it is death, it is also rebirth. If it is birth, it is also the end. 

As every moment of our existence and our attention becomes evermore commoditized and sold to the highest bidder, there is ever more pressure to eliminate the “wasted space” inherent in the void. 

Photo by Leonid Danilov on Pexels.com

Running into the ocean; diving into a pool; deciding to have a child; moving; divorcing; falling in love; losing a loved one; starting a composition; beginning a design — these are moments when we brush up against the void or enter it or avoid it or incorporate it into ourselves. We like to fool ourselves that there is some process or routine or formula or piece of software that can take all the uncertainty out of these transitions into the unknown.

That’s all illusion. It’s the very nature of life itself — that dance on the razor edge between chaos and repetition — to embrace the void. We try always to “avoid” The Void. 


Nature doesn’t “abhor a vacuum.” Nature is mostly vacuum.

Photo by Johannes Plenio on Pexels.com



But often, we abhor a vacuum. Our productivity tools are geared toward reducing “The Void” as much as possible. Children are shuttled from one high intensity activity to another to ensure that when they apply to college, there will be no gaps or voids in their resume. Every box should be checked. Then, they will get into a college–one which will ensure that they will get a high-paying job that will enable to them to work their entire lives so that there will be no uncertainty.

I am also a product of that “Avoid The Void” culture, so I find it hard to imagine what it would mean to design a tool or UI or app that embraced and encouraged The Void. There are some specific mobile apps that support meditation or listening to music or breathing. What of composition though? Whether it is programming, writing, drawing, or creating a business plan, is there a place for The Void to be supported? How would you encourage it? What visual elements or other sensory elements could be used to support it? How would you measure how well you did? 

Or, is it easier to avoid the whole topic? 

—————————————————-

The sound of one hand clasping 

Take a while or three

That cold walk home

Wordless perfection 

Life will find a way

The bubble people

The jewels of November

The lost sapphire 

Author Page on Amazon

The Winning Weekend Warrior focuses on the mental game for all sports using examples from tennis, golf, baseball, and other sports. It covers self-talk, imagery, mental practice, strategy, tactics, & sportsmanship. http://tinyurl.com/ng2heq3

Turing’s Nightmares explores the implications and ethics of Artificial Intelligence through fictional short stories. http://tinyurl.com/hz6dg2d

Fit in Bits shows many ways to put more fun, variety, & exercise into daily chores and habits to help with strength, flexibility, fitness, and balance. http://tinyurl.com/h6c7fce

Tales from an American Childhood recounts early experiences mainly in the American Midwest in the 1950’s and relates them to contemporary issues and events. https://tinyurl.com/y9ajvz9j

Dream Planet. Where do you run when the whole world is crumbling under the weight of human folly? When the lethal Conformers invade 22nd century Pittsburgh, escape becomes the top priority for lovebird scavengers Alex and Eva.

https://www.barnesandnoble.com/w/dream-planet-david-thomas/1148566558

11. Roughness

24 Thursday Sep 2026

Posted by petersironwood in creativity, design rationale, essay, HCI, leadership, management, nature, politics, psychology, Uncategorized, user experience

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adaptation, architecture, art, beauty, Design, evolution, HCI, human_factors, leadership, organizations, psychology, Roughness, TNOO, UI, usability, user experience, UX, writing

Roughness

Materials and organisms in the natural world such as wood, rock, clouds, reeds, water, animals, and plants exhibit a degree of roughness. By contrast, mass production ideally produces items that are identical and “sharp” or “smooth” at the boundaries. 

Think of the difference between a hand-thrown pot and a cup that is mass produced. Think of the difference between a cottage made of stone and a house made of prefabricated walls. Think of a path with flagstones and gravel versus a “sidewalk.” 

A rough path may mean it takes you longer to reach your goal. It may also make the entire journey more enlightening and enjoyable.

Perhaps because our ancestors evolved in a natural world for billions of years, we sense that roughness connotes something natural. To me, the property of “roughness” evokes beauty and comfort while perfectly straight lines and rectangles makes me feel as though I am in, and perhaps imprisoned in, a purposefully constructed space. Someone who builds a tower of stones or wooden blocks must be mindful of the whole. Tiny to moderate variations in size, angle and texture mean the constructor must pay careful attention. No two constructions are identical. By contrast, if you and I were to build a plastic rectangular lego tower of a specified size out of specified blocks, the results would be indistinguishable. It is much like cursive script versus printing. It is much like making a stew from scratch versus heating up a TV dinner. 

An old house is prone to crumbling, leaks, misalignments, idiosyncrasies, and cracks. If we allow the house to go completely to ruin, it becomes impractical or at least quite inconvenient to live in. On the other hand, a little bit of roughness gives the abode more character. Since glass is actually a fluid, old windows begin to “flow” slightly introducing irregularities in the glass and therefore in what is seen through the glass. A new window, on the other hand, it typically “perfect” and therefore somewhat boring. 

As a driveway ages, the effect of nearby life and natural forces begins to produce small cracks. These make the surface more interesting visually. It also requires someone walking to pay more attention to where they are stepping; that is, to be more in the moment. Such cracks encourage further incursions by living forms. 

Flowers often exhibit beautiful symmetry. The symmetry, to me, is made more beautiful because of slight variations in the size, angle and color of the individual petals. If instead, you imagine a mathematically perfect flower in which there is zero perceptible difference in the size, angle and color of the petals, do you feel that is more beautiful? Does it make you feel more comfortable? 

I don’t mind that your keyboard may be identical to mine (although probably not quite because my ‘N’ key and ‘A’ key are completely illegible and the ‘E’ key nearly so). I use the computer as a tool. Sometimes, it is used to produce art of one sort or another. But if the art that everyone produced were as much the same as the keyboards, it would seem sterile, non-living, mechanical. A brand new chair will hopefully be evenly painted and the upholstery will be unworn. Over time, the paint will begin to chip and the upholstery will be threadbare and potentially stained in places. 

We have been taught to see such things as flaws, defects, and imperfections. But are they? At some point, the “ravages of time” (or, more accurately, perhaps, the “ravages of entropy”) can make things less than ideally functional. For instance, your tires wear over time and, while they may look more interesting, overly worn tires are a safety hazard for you, for your passengers, and for everyone else on or near the road. 

Similarly, if you must undergo surgery, there’s a good reason for your surgeon to use a machine-tooled scalpel with a “perfect” edge. Railroad cars and railroad tracks that were too diverse from each other might look more interesting, but they would be less safe. 

In many cases, however, roughness does not negatively impact functionality. Roughness looks better without negatively impacting functionality. A chair, baseball glove, or pair of shoes that is slightly worn still works. Perhaps it even works better. A new baseball mitt or pair of shoes needs to be “broken in” for optimal use.

Roughness in the body of a living thing often allows local adaptation. The muscles in your body, for example, are not of a “pre-specified” and precise size. If you exercise a muscle, it will get stronger and grow larger. That allows your body to adapt to your circumstances. Your skin is also capable of growing stronger in places where it needs to be. Your bones grow stronger if they are required to bear a greater load. 

Roughness also exists across individuals within a species. Unlike items that come off the assembly line, items that come from life have slight variations from each other. Some seeds are smaller; some are larger; some are stickier; some are smoother. In some cases, these differences will have no impact on the viability of the seed. But sometimes they might. Life is always trying little “experiments” of small variations to see whether one might be better than another. And, by the way, that is not some minor feature of life: in many ways, that is life: the balance between repetition and variation. 

To me, the roughness of stucco adds to its beauty.

It’s ironic that our minds, which sprung from this balance, often strive for imbalance. To make things “simpler” we like to over-regularize and over-specify. Sometimes, you can go a rather long ways in one particular direction if you take such a drastic step. But if you’ve miscalculated in any way, or if your data were inaccurate, or if conditions changed after your data were collected, you’ll be stuck speeding down a railroad track toward what is now obvious disaster. Trying to impose an absolute pre-specification of action that actually works for every set of circumstances is impossible. To achieve something like it, people sometimes ignore the complexities (the roughness) in real life, and throw things into a small number of buckets. Making decisions on the basis of what bucket something is in, is a lot like judging a book by its cover. Such a process takes things which are, in fact, rough and treats them as though they were mathematically perfect.

Because of the “roughness” of circumstances, many societies have found that putting in place the human judgement of many with countervailing interests often works best. In America, for instance, there are three branches of federal government. The judge conducts a trial, with different people advocating for the two sides. In many cases, a jury of twelve decides guilt or innocence. 

Living systems are robust to various changes in circumstances. A conventional car engine, for instance, is designed to use gasoline or diesel. Put in the wrong fuel and you might ruin the engine. But what about a human being? You can use a tremendous number of different kinds of fuel in the form of food. This is just one of the many millions of ways that various life forms show resilience and robustness. Because life endlessly plays; because it exhibits roughness; because it is diverse; because of this, it adapts and it evolves. 

Meanwhile, as we look at things, we feel intuitively that “Roughness” is conducive to life and is also one of the quintessential aspects of life.  

“One could do worse than be a swinger of birches.” — Robert Frost, Birches

If you have ever swung on birches, or tried to climb any other kind of tree, you know that each is shaped and branched a little differently. From the ground, it’s easy to glance at a tree and think the branches are all basically the same. They are not. And if you are a kid who actually spends a lot of time climbing trees (as I once did), you pay attention to the peculiarities of specific trees and specific branches on those trees. Why? So as not to kill yourself, or worse, hear your parents say “I told you so!” after you break your arm swinging from a tree, say. But the miracle is that, although you are not immortal, you can heal your broken arm. In order for that to happen, obviously, some parts of your body have to do things differently than they have been doing. The “Roughness” of life isn’t only a visual characteristic. It’s also a characteristic of the processes of life. It’s also characteristic of a the processes of a healthy organization. 

As a kid, I would have learned every branch of this tree. Noticing “Roughness” is being mindful and sometimes noticing “Roughness” saves lives.

When it comes to the elements of a User Interface, in most cases, the elements are modeled after machines, not natural phenomena or living things. Is that necessary? Perhaps a designs that incorporates “Roughness” would be harder to program, harder to maintain, and may be even confusing to users? What do you think? 

In physical objects, usage often creates or exacerbates “Roughness.” Could it be advantageous for this to happen with UI elements as well? Would window edges that looked “handmade” or “rough hewn” be more beautiful? More comforting? More usable? Less usable? Right now, conventional systems would make it harder to “calculate” the edges of a rough window than a conventional, straight-edged window. Must it be so? Or, could different architectures make roughness easier to calculate and require fewer resources?

When I think about the broader User Experience in terms of Roughness, what I imagine is that a system that has “Roughness” might mean that there is flexibility in the order in which subtasks are carried out. Perhaps, it means that you offer the user of a word processing application different options in terms of font, style, documents. etc. Perhaps it even means that the user can design their own font or create their own document type. What do you think “Roughness” means in terms of User Experience? 

———————————

A short story about the lack of “Roughness.” 

As Gold as it Gets

As Gold as it Gets

A short story illustrating that likely things are not the only things that happen in life. 

Wilbur’s Story

Wilbur’s Story

Categories are useful. But to guide such a horse effectively, hold the reins loosely. 

What about the butter dish?

Wilbur’s Story

Essays on America: Labelism

Checks and Balances

Bounce

The Winning Weekend Warrior focuses on the mental game for all sports using examples from tennis, golf, baseball, and other sports. It covers self-talk, imagery, mental practice, strategy, tactics, & sportsmanship. http://tinyurl.com/ng2heq3

Turing’s Nightmares explores the implications and ethics of Artificial Intelligence through fictional short stories. http://tinyurl.com/hz6dg2d

Fit in Bits shows many ways to put more fun, variety, & exercise into daily chores and habits to help with strength, flexibility, fitness, and balance. http://tinyurl.com/h6c7fce

Tales from an American Childhood recounts early experiences mainly in the American Midwest in the 1950’s and relates them to contemporary issues and events. https://tinyurl.com/y9ajvz9j

Dream Planet. Where do you run when the whole world is crumbling under the weight of human folly? When the lethal Conformers invade 22nd century Pittsburgh, escape becomes the top priority for lovebird scavengers Alex and Eva.

https://www.barnesandnoble.com/w/dream-planet-david-thomas/1148566558

7. Local Symmetries

17 Thursday Sep 2026

Posted by petersironwood in Uncategorized, psychology, creativity, nature, design rationale, user experience, leadership

≈ Leave a comment

Tags

architecture, art, books, Design, HCI, photography, psychology, usability, UX

7. Local Symmetries. 

Complex organizations typically have many levels of organizations. In life, there are cells which often have symmetry. The human body has large-scale bilateral symmetry (two eyes, two ears, two arms, two legs, two sides to the brain, etc.). If we look at our hands, we see a thumb and four fingers. Each finger, and the thumb, each have roughly bilateral symmetry. Symmetries such as these are visible. 

There are also often functional symmetries in living systems as well. We breathe in. We breath out. Our nervous system has excitatory circuits and inhibitory circuits. Most complex organisms reproduce via two sexes. Many animals have cycles of sleep and wakefulness. Often birds, and other animals have migrations tied to the cycle of the seasons. Trees are able to draw water up and move water down. 

Photo by Wendy Wei on Pexels.com

The structural symmetries and the functional symmetries are often connected. When a person runs, for example, they use one leg and then the other. In fact, as your left leg goes forward, typically so does your right arm. As you move your right leg forward, you move you left arm forward. As you breathe in, your rib cage expands on both sides symmetrically. As you breathe out, your rib cage contracts on both sides symmetrically. 

Human organizations often have functional symmetries as well as structural symmetries. For example, most organizations have an “onboarding process” as well as a “termination process.” Our physical artifacts often exhibit local symmetries and these are often related to our physical and behavioral symmetries. A long boat, for instance, allows for multiple rowers to row in unison. The boat and oars are symmetrical and so is the rowing of the boat. 

Photo by Patrick Case on Pexels.com

Human artifacts of many scales may exhibit local symmetries for two reasons. First, since most natural living things exhibit local symmetries, copying that may strike us a more beautiful. In addition, if one learns the skills necessary to make the left half of a canoe, one already knows a lot about how to make the right half, provided the canoe has bilateral symmetry. The same is true of an oar, a cane, a bowl, etc. It also makes it easier for the user of the artifact. 

As a user of an artifact such a chair, for example, you come to expect that the right arm rest and the left arm rest will be at the same height and be equally hard. If the arm rests are at different heights, you will, I believe, be more likely to bang your elbow when shifting position or reaching for something. 

One could, no doubt, adapt fairly quickly to a chair which had two different kinds of arm rests, but imagine a keyboard for your computer in which every key was a different size and shape. Or, imagine a piano keyboard in which all the keys were at different spacings, and sizes. 

Local symmetries also offer another advantage. Systems with local symmetries are easier to repair or maintain. Imagine how much more expensive it would be to maintain a piano, for example, if a repair shop had to keep 88 different sizes of keys! In a similar fashion, imagine a programmer decided it would be fun to program every pull-down menu with completely different algorithms. When the next release of the application required changes or additions, it would make understanding and modifying the code much more difficult. 

Why does local symmetry, as opposed to merely, symmetry, make sense? Let’s go back to the chair example. It might make sense for a family to have three chairs for three different sized people; e.g., a papa bear chair, a mama bear chair, and a baby bear chair. Or, think of tee-shirts that come in Small, Medium, Large, and Extra Large. It makes no sense to make every tee-shirt the same size. People differ a lot in their size. But for mass manufacturing, it does make sense that the left and right sleeves match for any particular size. Similarly, it doesn’t matter that the arms on papa bear’s chair are of a different size than the arms on baby bear’s chair. It doesn’t matter if the teeth on my comb are different from the teeth on your comb. It doesn’t matter if the tires on my Saab match the tires on your Range Rover. And, generally, this is true for most artifacts, organizational structures, architectural features, and anatomical features. Local symmetry almost always has four advantages: 1) it adds to beauty. 2) it’s easier to create 3) it’s easier for the user and 4) it’s easier to maintain or repair. 

Design always carries messages. Design which solves our problem or beautifies our world or resonates and echoes the properties of natural beauty carries the messages: “I care. I am a bit like you. I am making this for you and others like us. It shows the beauty that I see is a lot like the beauty (and usefulness) that you see. You are not alone. We are in this together. You and I both belong to “Team Humanity.” 

What could be more important? 

On the other hand, (notice the oblique reference to symmetry) when I look at most of the screens of most of the interfaces I deal with on a daily basis, there is generally a decided lack of local symmetry. Would they look more natural and more beautiful if there were more local symmetry. I think so. What’s less clear is whether they would be more usable. Much of the screen is taken up with words and icons. In drop-down, pop-up, and flyover menus, there are lists which mainly consist of words. Words, by virtue of the nature of written language are of different lengths.

On the other hand, programming languages and functionalities often do exhibit local symmetry. This probably makes learning and using such languages more tractable.

———————————————-

Design – Interpretation Model of Communication

Design Interpretation Analysis of Natural English

Some recommended books:

The Winning Weekend Warrior focuses on the mental game for all sports using examples from tennis, golf, baseball, and other sports. It covers self-talk, imagery, mental practice, strategy, tactics, & sportsmanship. http://tinyurl.com/ng2heq3

Turing’s Nightmares explores the implications and ethics of Artificial Intelligence through fictional short stories. http://tinyurl.com/hz6dg2d

Fit in Bits shows many ways to put more fun, variety, & exercise into daily chores and habits to help with strength, flexibility, fitness, and balance. http://tinyurl.com/h6c7fce

Tales from an American Childhood recounts early experiences mainly in the American Midwest in the 1950’s and relates them to contemporary issues and events. https://tinyurl.com/y9ajvz9j

Dream Planet. Where do you run when the whole world is crumbling under the weight of human folly? When the lethal Conformers invade 22nd century Pittsburgh, escape becomes the top priority for lovebird scavengers Alex and Eva.

https://www.barnesandnoble.com/w/dream-planet-david-thomas/1148566558




The Walkabout Diaries:

The Walkabout Diaries:

The Walkabout Diaries:

Travels with Sadie

Travels with Sadie

Travels with Sadie

5. Positive Space

15 Tuesday Sep 2026

Posted by petersironwood in creativity, design rationale, love, nature, psychology, Uncategorized, user experience

≈ Leave a comment

Tags

aesthetics, art, beauty, books, Christopher Alexander., Design, freedom, greed, growth, HCI, life, nature, pattern language, Patterns, politics, psychology, responsibility, usability, user_experience, UX

5. Positive Space

(This is the fifth in a series of 15 blogs that explore Christopher Alexander’s “Fifteen Properties” of good design, natural beauty, living spaces, etc.). 

Life is a dance on the edge between chaos, on the one hand, and sameness & repetition on the other hand. Repetition without variation or change is not life. On the other hand, endless random variation without any pattern or principle is also not life. Planet Earth is sometimes said to be a “Goldilocks Planet” — not too hot and not too cold — to support life. Most of the life forms on planet earth themselves exhibit a “positive shape” — a shape that wants to expand and fill out — and yet, there are limits because of circulation, gravity, communication etc. so that growth is typically not unrestricted. The tension between trying to grow and having to stick close enough to form creates positive space. 

Life may not always be “a bowl of cherries” but nonetheless, a bowl of cherries does illustrate the property of “positive space.” The bowl connotes living things trying to expand right up to the boundaries possible. A bowl that is filled with cherries and even slightly over-filled but without inducing a fear of spillage, to me, connotes life being vigorous and healthy. To me, a single cherry sitting all alone in a large bowl seems to exhibit positive space much less — at least at the scale of the bowl. 

When I look at an individual cherry, I also see positive space. The cherry is not a perfect sphere, featureless and smooth. If it were, to me, it would be a much less positive space. The fact that there is a stem and a noticeable indentation where the stem goes provides a kind of center. So too does the slight asymmetry of the cherry. It appears as though it might have developed as two halves that tried to circle a space at the same time from two different directions – clockwise and counterclockwise. They met and merged to form the almost spherical cherry. 

The lobes of this red pepper show positive shape.

The cherry is not the only natural food that has this kind of positive space. Think of corn on the cob. Each kernel seems to have tried to grow as large as it can. It pushes up against and into other kernels. Each kernel seems therefore to be “bursting with life.” 

Consider a cucumber. It’s roughly cylindrical. But “roughly” is important here. To me, it would seem much less an example of “Positive Space” if it were literally a cylinder. It tapers at the ends and it bulges at the middle. That seems more “positive.” 

To a person who doesn’t understand that life is primarily a cooperative endeavor among all the parts of the vast tree of life, but instead sees the world only as a zero-sum game, it must seem as though the positive living space of a cucumber makes the space around the cucumber less positive and less living. But this is not true! The space around the cucumber’s slightly rotund shape is much more positive and living than the space around a perfect cylinder. 

Think of a tree trunk compared with a telephone pole. They are both made of wood and they are both approximately cylindrical. But a tree trunk feels much more alive to us than a telephone pole. I don’t think this is simply because we “know” a tree is alive. It looks more alive and if you allow yourself to “tune in” to it, it feels more alive. And, importantly, not only does the space that the tree inhabits seem more living. So too does the space around it! A long line of telephone poles may exhibit “Levels of Scale” and “Alternating Repetition” and such a picture may make us feel some life to it. 

Photo by Lerkrat Tangsri on Pexels.com

But a single telephone pole does nothing to stir life in me. In that sense, it’s nothing like a tree. It’s flat and it kills the space on either side as well. The columns in the Parthenon are roughly cylindrical and obviously not literally alive. But they, unlike a telephone pole, have positive space and create positive space around them. Life is not fundamentally a zero-sum game. The bee does not “steal” the flowers pollen and thus damage the flower. The bee helps the flower. The flower helps the bee. Positive space in an object does not steal from or detract from the space around the object. It enhances it! 

Similarly, the “competition” for space among the kernels of corn on a cob of corn shows that competition can be a beautiful thing. I like to see the kernels pushing against each other. All of them seem living and positive. Imagine instead a cob of corn in which one kernel had grown like a giant spider of orange cancer and took up 98% of the cob. Aside from this one ultra-greedy cell, there were only a few widely spaced and shriveled up kernels. Would you pick that from the pile of corn? Would you want to slather it with butter and bite into it? I sure wouldn’t! And to me, that is exactly what cruelty, unfairness, and greed look like. It might seem positive — after all, the dictator is trying to “grow.” That is true but he’s rigged the game. Competition is no longer beautiful when the game is rigged. Competition is no longer beautiful when your tennis opponent slices off your leg before the match starts or pays off the chair umpire to call everything you hit out. 

I don’t think there’s anything particularly special about cucumbers or cherries or corn. I just happened to have been washing vegetables before writing this. These radishes also exhibit positive space. And, although their shape is not the same as a cherry or a cucumber, the radishes also enhance the space around them. And, so does the avocado. An avocado that is just past ideal ripeness begins to flatten irregularly and the “pebbles” of the skin also flatten making a less positive space. The pebbles of a perfectly ripe avocado are themselves tiny positive spaces that add to the overall impression of vigor. 

Flowers provide numerous examples of positive space. And, so far as I can tell, the positive space of flowers invariably also enhances the positivity of the space around them. 

Animals also generally exhibit positive space. Their shapes, after all, come about through a struggle among different tradeoffs that have been “learned” by each species over four and a half billion years. But whether you look at the leg of a turtle, the leg of a turkey, or the leg of a polar bear, you will see positive space. The shapes are quite different because their histories are quite different. But in every case, the shape is determined by the history and each of those histories is the same length — 4.5 billion years. The fact that each of these shapes comes about through the dance of trying to survive and thrive in all their various habitats makes every one of them beautiful in its own right — even those whom most of us don’t particularly like to interact with such as rattlesnakes or lions. Even if we don’t wish to come face to face with a lion or grizzly bear, we do recognize their beauty. And, I would claim that as those animals walk through any landscape, they will not only exhibit their own positive shape; they will also enhance the positivity of the shape around where they are walking. Think how many times photographers and painters have put an animal in the foreground of a landscape. Of course, doing so makes the scene immediately more living, more interesting, and more beautiful. 

Photo by Anastasia Shuraeva on Pexels.com

What does this have to do with the user’s experience on a computing device? I would have to say that most interfaces on most devices do not do much to bring the interface “alive” including having positive space. The tool bar icons on this version of my Mac are very slightly “bulging” like a living cell (or kernel of corn). Even more subtly, the windows have slightly rounded corners. 

It’s an entirely different story with many games though. It seems to me that some of the game artists are among the best artists in the world. They have created many very beautiful games. Could they be more beautiful still if game designers consciously thought about using Christopher Alexander’s “Properties” in general, and “Positive Space” in particular? I think so, but for many games, such as Horizon Zero Dawn, many of the elements are copied so closely from nature that aspects such as “Positive Space” are mostly already taken care of by evolutionary bias toward the beautiful. (Yes, I do think there is such a bias, but it will have to be the subject of a different post.)

What about other applications and systems? Do you think you’ve seen good examples of “Positive Space” in such systems? How could you see incorporating “Positive Space” in UX? 

At a more societal level, it seems to me that freedom is closely related to “positive space.” Each individual should be free to expand, grow, experiment, so long as it doesn’t impinge much on those around them. Imposing overly strict boundaries makes life less interesting and less lively. Growth without any sense of balance or notion of how a particular piece of life relates to the whole is called cancer. A society which allows or even encourages theft, rape, fraud and other felonies under the banner of “freedom” is doomed to ultimate failure with lots of pain along the way.

————————————

Winning by Cheating is Losing

Life Will Find a Way

Math Class: Who are you?

Life is a dance

Myths of the Veritas: The Forgotten Field

Cancer Always Loses in the End

When GREED is the only creed

The After Times

After All

Somewhere a Bird Cries

The Dance of Billions

Some recommended books —

The Winning Weekend Warrior focuses on the mental game for all sports using examples from tennis, golf, baseball, and other sports. It covers self-talk, imagery, mental practice, strategy, tactics, & sportsmanship. http://tinyurl.com/ng2heq3

Turing’s Nightmares explores the implications and ethics of Artificial Intelligence through fictional short stories. http://tinyurl.com/hz6dg2d

Fit in Bits shows many ways to put more fun, variety, & exercise into daily chores and habits to help with strength, flexibility, fitness, and balance. http://tinyurl.com/h6c7fce

Tales from an American Childhood recounts early experiences mainly in the American Midwest in the 1950’s and relates them to contemporary issues and events. https://tinyurl.com/y9ajvz9j

Dream Planet. Where do you run when the whole world is crumbling under the weight of human folly? When the lethal Conformers invade 22nd century Pittsburgh, escape becomes the top priority for lovebird scavengers Alex and Eva.

https://www.barnesandnoble.com/w/dream-planet-david-thomas/1148566558

About Writing

26 Wednesday Aug 2026

Posted by petersironwood in creativity, fiction, pets, Uncategorized

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book-review, books, creativity, dog, dogs, fiction, internationaldogday, novel, pets, psychology, writing

Hello!

I’ve been reflecting on “International Dog Day” and on a year-long course on novel writing I took a couple years ago. To me, writing a full-length novel is more difficult than writing a Ph.D. dissertation. Writing non-fiction such as a dissertation requires research, discipline, organization, and being willing to work hard.

Writing a novel requires all of those but it also requires keeping track of the implications of many little decisions. It is not only a cognitive strain but often an emotional one as well. It’s a never-ending series of choices. Science is often, but not always, a series of choices where there is an agreed upon better answer. Even when there isn’t agreement, there are a much smaller number of choices.

To me, writing non-fiction is like taking a long trip on existing roads. You may certainly face unanticipated difficulties such as construction zones, flat tires and bad weather.

Writing fiction is more like bushwhacking. No-one has ever trod (or will ever trod) your exact path. You may learn something by discovering or following the paths of previous writers. You might, for instance, discover that some writers go over logs that lie across their intended path. Others, may crawl under. Still others might go around the fallen log. Others might choose to back-track until another path is found. What should you do?

It depends.

And, that’s the nature of fiction. It all depends. It depends on what else happens in the book. How you choose to construct and describe one character depends on the others. Even what you name them depends on the other names. What happens in character development interacts with the plot. The plot interacts with the landscape and the mood. The mood depends on the tempo. The tempo, if it’s dialog, must be consistent with the character who’s doing the talking.

Our dog Sadie and I have been co-creating and co-evolving games from the days she first came to live with us. We often played variants of “fetch.” Here’s how one worked. One of us (most often Sadie) finds a squeaky ball. At some point, I get a squeaky ball from somewhere in the garden and say, “Get up on the deck! I’m going to throw the ball on the deck.”



Now matter where she is when she hears that, she sprints to the deck and awaits my throw. She sprints with spirit! I love to watch her run, not only for her grace and speed but even more so, for the whole-heartedness with which she runs every single time. I throw the ball up and she catches it in the air more than half the time. Even when she misses, she’ll scramble after it and proudly perch on the spot on the deck where I can see that she’s caught the ball. After elaborate and genuine praise, she sprints down the stairs to the lawn near me. Then, she will lie down with the squeaky ball in her mouth. After a time, she’ll move the ball away from her some distance. I walk over casually, as though I am not trying to “steal” the ball from her. When I get close to the ball, she quickly re-grabs it. After she’s had a few “successes” she will start hanging out farther and farther away from the ball. At some point, I’ll grab the ball and announce, “I’ve got it!” At that point, she again sprints up the stairs to go the deck where I will throw the ball up to her.

The part of this scenario that I think is most like writing the fiction is the part where Sadie is judging how far away the ball should be from her buzz-fast jaws. If it’s too close, I won’t even try for it. If it’s too far away, I’ll immediately grab the ball. Similarly, as an author, I want to keep the reader interested. If my writing is too predictable, it might be clear, but it will be uninspiring and dull. The reader will quit before they get to the end of the story. On the other hand, if I write too far from the reader’s expectations, they will quit because they cannot grab the threads of the narrative.

To me, the benefits of co-creating with Sadie (rather than “training her” to play the game in a particular and predetermined way) include that I can learn a lot by observing her. Another benefit is that it keeps both of our minds more flexible and more engaged (just as does good literature). Of course, there are two of us in this exercise and that is also true in the reading of fiction. Every author, including me, will make miscalculations about how far to stray from expectations. But whether you can follow across those miscalculations is not only a measure of my skill as a writer but is also a measure of your skill as a reader.

In the past, I’ve self-published my books on Amazon. These are mostly non-fiction, but one of them is a collection of fictional short stories. Next time, I may try traditional agent/publishing. I am also thinking of putting together several more books, using the blog posts here as the seeds.

After a year long writing course, the single most important piece of advice I can give is:

“Get a dog.”



Don’t get me wrong. We have six cats and we love them dearly. The cats are smart, and I can certainly empathize with the cats. But their ability to empathize with me is either very limited or, as I suspect is more likely, they really don’t give a damn. On the other hand, Sadie is a pleasure to co-create with because she intuitively “gets” cooperation and collaboration. We accommodate each other and neither of us has any idea how the game will evolve.

The games with Sadie became more complex when we got a second dog, Bailey. Bailey is also an excellent ball player. But, unlike Sadie, Bailey almost always prefers to race after the ball, bring it back to me panting and lay the ball by my feet for an instant replay. That works quite well when I am playing only with Bailey.

The complexity arises when I try to play with Sadie and Bailey at the same time. Sadie wants to play the game of bringing the ball near me, but if she drops it near me, Bailey swoops in and grabs the ball before I can play the threshold game with Sadie. The easiest way is to deal with this is to play ball with them separately. Sometimes, I do.

My wife and I have also taken great pains to try to teach Bailey to take turns. Bailey is a smart dog and he is quite good about taking turns when it comes to eating, say, or going out to pee. But—when it comes to ball-chasing, it seems nearly impossible for him to consistently “take turns.” He’s much more likely to grab the ball, even if it means stealing it out of Sadie’s mouth.

One invention we’ve come up with is the “Three Balls on the Roof” throw. It works like this. I gather up three balls and throw all three up on the roof at the same time. We have a tiled Mediterranean roof and the balls bounce around unpredictably before coming down. This generally allows each dog to catch at least one. After they catch the ball, they both try to “touch” the other two balls. In the case of Bailey, this often entails stealing the one that Sadie caught. That has happened so many times, that generally, Sadie drops the ball she caught before Bailey gets a chance to “steal it” out of her mouth.

This “compromise” is not ideal. It reminds me though of another difficulty in writing a novel. I experience this myself, but I see evidence for the same difficult for many other writers. Here’s the essence of the dilemma. I like my hero(s). I care about them. I like to see them succeed. But…

For maximum reader engagement, the main character(s) must go through hell. I know many ways to put them there, but it’s painful to do so. One solution is to write about villains. I don’t mind if they go through hell.

Another solution is to use the “Three Ball Trick.” In this trick, I put the hero in a situation that looks dire, even impossible. But before resolving that puzzle, I put them (or a different hero) into yet another dire situation. Hopefully, the reader is already imagining that the hero is likely going to die or at least be permanently injured, possibly in two different ways. Before either of those two sticky situations gets unstuck, one of the main characters gets into yet another jam. And they must get into this jam before the other two jams are resolved.

Does this comport with your intuition as well? Compare two structures:



Hero encounters nasty situation one. (E.g., loses job).
Hero encounters nasty situation two (E.g., loses lover).

Hero encounters nasty situation three (E.g., gets arrested for a crime).

Hero “solves” situation one. (E.g., inherits money).

However, the apparent solution leads to further complication (makes them look guiltier in the crime they’ve been arrested for).

By contrast, we could imagine:

Hero encounters nasty situation one and solves it.
Hero encounters nasty situation two and solves it.
Hero encounters nasty situation three and solves it.

The latter structure is like throwing three balls on the roof, but one at a time. What would happen? My prediction is that Bailey would steal every ball that Sadie caught and she would soon stop playing.

In writing, the result would be that I would be more “comfortable” because my hero would never “hang out” in mortal danger. But the reader would not experience the joy of apparent repeated resurrection.

Author page on Amazon

Autobiography and Essays

Scenarios about AI

How to work more fun and exercise into daily chores

Sports Psychology

The Story of Stories

The First Ring of Empathy

Travels with Sadie: Photoessays Inspired by Walks with Sadie

The Walkabout Diaries: Photoessays Inspired by Parks, Gardens, and Wilderness

A Pattern Language for Collaboration and Cooperation

Travels with Sadie: To Relish the Steps

21 Friday Aug 2026

Posted by petersironwood in psychology, Uncategorized

≈ Leave a comment

Tags

dogs, family, fiction, gratitude, life, love, mindfulness, pets, psychology, story, writing

Sadie is our Golden Doodle puppy (half poodle and half golden retriever). So far, she looks a lot more like a golden retriever. Anyway, a few short weeks ago, she learned to ascend and descend the stairs to our deck. She typically does that once or twice a day as part of our general walk around, exercise, and potty break. As she grew and became more practiced, the stairs became more and more easily scaled. 

Until today.

She started up the first step and began sniffing every inch of the step. Same for the second step. How could she have lost so much skill? She scrambled up to the third step and began sniffling at every single leaf and bit of random detritus. 

Then, it hit me. She could sprint up the stairs, hindered only by my own oldish legs. She had always viewed the stairs as a means to and end, but now that she had mastered it, she wanted to experience the stairs in the way that she most likes to experience everything — with nose and tongue. 

It took her about two weeks to realize that she had forgotten to properly explore the stairs which she did today…

Photo by Polina Tankilevitch on Pexels.com



Or, 

It could be that the guy who cleans the pool once a week, and himself has a dog, came today and it was his scent that she was particularly interested in. 

Or, both. 

In any case, it made me wonder how often people think of their career ladders, or personal journeys as something to be instrumental; e.g., to get to the top of the stairs. There are advantages to being at the top of the stairs. You can see farther. And, you’re closer to the kitchen. But there are advantages to being at the bottom of the stairs as well. 

Do we ever take the time to really experience and explore the steps along the way? If your whole life is using everything as a means to an end, then in the end, it all means nothing. What of all the opportunities to explore the steps?

Photo by Reza Nourbakhsh on Pexels.com

Corn on the Cob

You Must Remember This

Ah Wilderness

A Cat’s a Cat & That’s That

A Suddenly Springing Something

Sadie Sonnet

Sadie is a Thief

Sadie Shadows

Take Me Out to the Ball Game

Bee Wise

Life Will Find a Way

Peace

Small Steps

The Winning Weekend Warrior focuses on the mental game for all sports using examples from tennis, golf, baseball, and other sports. It covers self-talk, imagery, mental practice, strategy, tactics, & sportsmanship. http://tinyurl.com/ng2heq3

Turing’s Nightmares explores the implications and ethics of Artificial Intelligence through fictional short stories. http://tinyurl.com/hz6dg2d

Fit in Bits shows many ways to put more fun, variety, & exercise into daily chores and habits to help with strength, flexibility, fitness, and balance. http://tinyurl.com/h6c7fce

Tales from an American Childhood recounts early experiences mainly in the American Midwest in the 1950’s and relates them to contemporary issues and events. https://tinyurl.com/y9ajvz9j

Dream Planet. Where do you run when the whole world is crumbling under the weight of human folly? When the lethal Conformers invade 22nd century Pittsburgh, escape becomes the top priority for lovebird scavengers Alex and Eva.

https://www.barnesandnoble.com/w/dream-planet-david-thomas/1148566558

OLIE & the Z-Lotz

18 Tuesday Aug 2026

Posted by petersironwood in story, Veritas

≈ Leave a comment

Tags

collaboration, cooperation, Democracy, fiction, history, leadership, politics, psychology, story, Veritas, writing

With Shadow Walker looking on with his sword at the ready, Many Paths searched the Z-Lotz stranger for concealed weapons. They tied a length of rope around both his ankles so that he could shuffle along, but not run or kick. They also tied OLIE’s hands behind him. While performing these tasks, Shadow Walker & Many Paths carried on a rapid conversation in Veritas and watched for signs of comprehension but saw none. 

Shadow Walker spoke to the fettered man using a combination of signs and the broken Z-Lotz that he knew. “We do not plan to harm you. As we said, some might try. Their anger might burn out of control before they think. We will prepare people first to help ensure your safety. We have bound you, but you would be foolish to try to escape. The last time Z-Lotz came under a flag of truce, they left deadly poisonous “gifts” and many among the Veritas consider this … unworthy … a most unworthy action for a human being.” 

Many Paths led the trio back toward the Center Place of the Veritas, while Shadow Walker walked behind their prisoner. He forced himself to stay ever-alert to the possibility that the man might bolt into the underbrush or use some hidden weapon or signal some nearby warriors to attack. Though he didn’t consider this likely, the consequences of being too complacent could be catastrophic. It occurred to Shadow Path that having a “prisoner” was actually a burden. It slowed down their progress considerably. It made conversation between himself and Many Paths stiffer and more circuitous. Though he was reasonably sure that OLIE really knew very little or no Veritas, he couldn’t be completely sure. Maybe everything was play-acting. Maybe they were walking into — or even already in — a trap of some kind that he could not foresee. How could a people become like the Z-Lotz — full of deception and deceit? Couldn’t they perceive how much more difficult it made life for the Z-Lotz themselves? 

Many Paths engaged in silent reflection of her own. She had been astounded at how little the Z-Lotz seemed to have known about the Veritas. And yet — the thought that haunted her was that the Veritas themselves had known so little about their neighbors. All their neighbors. Knowing more about the other tribes would make war less likely, but if war came, she reasoned, it would also make for a less costly victory. She frowned. She realized that it wasn’t just knowing about the other tribes. It was also understanding them. It wasn’t enough simply to know that the Z-Lotz and the Cupiditas had chosen their leaders by mortal combat. Now she knew that. In fact, by now, all the Veritas knew that. But none had any idea why they did that. Yet, if OLIE were to be believed, even the priests of the Z-Lotz could see that it was now leading to too much bloodshed. Again, if OLIE could be believed, having Shadow Walker step down as king — or, to put it more accurately — flee the Z-Lotz City — Read-It OLIE had called it — Shadow Walker had fled the Read-It and that caused more chaos. 

Though the mind of Many Paths never strayed far from the puzzle of how to have the various tribes work together to ensure peace, her senses stayed tune to the world around her. The path back to the village was extremely well known to her and she stayed on the lookout for the slightest evidence of the presence of additional Z-Lotz. Her next thought made her suddenly chuckle to herself. She said to Shadow Walker, “Ask OLIE why their custom is to choose their leader as the one most lethal or … perhaps that is not the way they think of … just ask how they pick their leaders and why they do it that way. 

Shadow Walker tried to think how best to phrase the question. “OLIE, you said my leaving suddenly made things worse for you. For that, I am sorry. One thing we Veritas cannot understand is the whole — I don’t really understand exactly how you choose leaders and I have no idea why you choose them that way. If I understand it, someone always dies and … never mind. Please explain it as you do to your own children. We truly wish to understand.”

OLIE continued to shuffle along for a time then said, “How do you choose a new leader?” 

Shadow Walker frowned. He translated the question for his Partner. She chuckled but made no attempt to answer the question. Shadow Walker said, “Our leader stays in power only so long as she — or he — is seen by the people as doing a good job of leading. Initially, the old leader devises a series of trials for those who would be leader. Most recently, our old leader devised a series of seven tests. Many Paths was the only one to succeed at all the trials. So, she became the leader.”

OLIE nodded. “Why do you choose leaders in the way you do?”

Shadow Walker pursed his lips. He translated the question for Many Paths. Then he sighed and answered this way. “It is custom, I suppose. It seems to work. I have heard many reasons and thought of a few myself. First, the current leader knows what it takes to be the leader. She, or more rarely, he, has spent much time trying to honestly understand her mistakes and how she could have avoided them or how her successor might avoid similar mistakes in the future. She learns from everyone in the entire Tribe and from the place we live — the birds, the lizards, the bees, the flowers, the trees, the river, the mountains. They all inform her of what the people need to learn and especially what the leader must be able to do. 

“Second, the tests or trials are themselves a learning experience, especially for those who wish to be the leader, but also for the Tribe as a whole and also for the current leader. 

“Third, the trials are not secret as to outcome, and everyone who wanted to be a leader can see who did the various tasks well and who did not. All of those who tried to be leader could see for themselves how well Many Paths did on these tasks. If they are honest with themselves, they all realize that she performed the best.  

“Fourth, the tribe itself sings of these trials. Not only the recent ones, but all of them. The stories in our songs also speak of how the various leaders actually were — how they behaved — what their successes and failures were. So, we not only learn from the trials and from the past leaders but also look for mistakes in how the leaders were chosen. One of our tales is about a would-be leader we call ‘The Orange Man’ — our tale tells of how his lying and his greed resulted in the death of an entire village as well as his own death. He was never actually a leader but he wanted to be in charge of everything and everyone. Such a one would never be chosen by a real leader, but if he had been chosen, the people would soon have called for a new leader. As it was, he was rightfully just an outcast. But if he had been a leader of the Veritas, and if he had actually passed some tests, we would incorporate the failure of those tests to discover this dishonesty and greed.

“There may be more reasons, but tell me why you choose your leaders the way you do.” 

OLIE began what seemed to be a well-rehearsed recitation. “The Book that tells us All says leaders choose themselves. Only the strongest and the smartest will survive. Only the strongest and the smartest will be leaders. Thus, it has been from the beginning of time. Thus it is now. Thus, it shall always be.” 

OLIE shuffled forward adding nothing to this quotation. 

After a time, Shadow Walker said, “That says nothing about mortal combat determining the outcome. Is there more?” 

OLIE stopped in his tracks. He turned awkwardly to look at Shadow Walker. “What do you mean? It says that only the strongest and smartest will survive. What else could it mean?” 

Many Paths had turned around as well. “Is everything all right?” 

Shadow Walker recapped his little discussion with OLIE.

Many Paths beamed! “Wonderful! Keep going! This is excellent. Fill me in when you can.” The tiniest hint of a smile curled her lip and she looked at Shadow Walker and raised one eyebrow. 

Shadow Walker felt himself blush slightly, but plunged back into his halting conversation in Z-Lotz {Translator’s Note: here reproduced without the haltingness}. “There are many contests of strength! Felling trees, swimming rivers, lifting stones, wrestling. A contest of strength doesn’t have to be a fight to the death.” 

OLIE frowned. “But fight to the death is the natural way. All animals do this.”

Shadow Walker stifled a laugh. “No they don’t! A few fight for top position, but such fights are rarely lethal. I have never witnessed one, but our tales say it is possible. Even in such a position, the top wolf or elk will consider input from all. They are not all-powerful. That would make them blind to what is really happening. It has to. They are under constant fear that someone will kill them at any time, with or without but probably with the help of traitors. But that means, no-one really trusts anyone. If everyone must hide the truth…? Did the Z-Lotz build Read-It?”

OLIE shook his head. “No, they were built by the ancients. Then, they left because god told them to and left the City for the homeless and nomadic Z-Lotz.”

“Could you build such a City as Read-It again?”

OLIE shook his head. “You ask strange questions. I have never heard anyone speak of such a thing. But it is obvious the answer is ‘no.’ Much of what the Ancients left us, we do not understand. If we do not understand, it is safest not to touch it. Some died touching things that they did not understand. But we have no knowing of how-to such buildings nor the magic stems that bring us water. Nor the vines that bring us light. What does this have to do with how our leaders are chosen?” 

Shadow Walker nodded gravely. “You came to something you did not understand. When you tried to learn from it, people died. You as a people decided that you didn’t want to challenge knowledge and explore because that would be dangerous. You liked having an absolute King so that all disputes could be settled at once though arbitrarily and almost always in favor of the King’s own interests. Such a King would rarely be motivated to do great good for a great number of people. That would simply enable more challenges to his rule. He would instill fear in the people by brutality. And that brutality would be aimed precisely at the strongest and the smartest! He would want to eliminate this most likely challengers. What he would prefer are the most pliable and, frankly…But let me hear what you think about this. You lived there. I only — let us say — visited.” 

yths

————————

Author Page on Amazon

The First Ring of Empathy

Other short, free, no ads stories.

If only…

Satire Saturday: Gifts for WORMS

Fractured Friday Fables: The Sty at Seaside

The Mammoth and the Mouse

Unobtainium 

The Power of the Unbrella

It was in his nature

Happy Raven Angry Golfer

The Cancelled Flight to Crazytown 

Zeus and the Bolts from the Blue

The Open Road

Organizing the Doltzville Library

I Can’t Be Bothered 

Do Unto Others

As Gold As It Gets

Donnie Plays Doctor Man

Plans for US; some GRUesome

Some Recommended Books:

The Winning Weekend Warrior focuses on the mental game for all sports using examples from tennis, golf, baseball, and other sports. It covers self-talk, imagery, mental practice, strategy, tactics, & sportsmanship. http://tinyurl.com/ng2heq3

Turing’s Nightmares explores the implications and ethics of Artificial Intelligence through fictional short stories. http://tinyurl.com/hz6dg2d

Fit in Bits shows many ways to put more fun, variety, & exercise into daily chores and habits to help with strength, flexibility, fitness, and balance. http://tinyurl.com/h6c7fce

Tales from an American Childhood recounts early experiences mainly in the American Midwest in the 1950’s and relates them to contemporary issues and events. https://tinyurl.com/y9ajvz9j

Dream Planet. Where do you run when the whole world is crumbling under the weight of human folly? When the lethal Conformers invade 22nd century Pittsburgh, escape becomes the top priority for lovebird scavengers Alex and Eva.

https://www.barnesandnoble.com/w/dream-planet-david-thomas/1148566558

Myths of the Veritas: OLIE

16 Sunday Aug 2026

Posted by petersironwood in Veritas

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books, collaboration, cooperation, fable, fantasy, fiction, leadership, legend, myth, peace, problem solving, psychology, short story, trust, truth, Veritas, war, writing

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Many Paths & Shadow Walker glanced at each other. Instantly, each saw that the other had also heard the shuffling. Shadow walker continued in the same tone of voice he had been using, being careful not to inflect his voice with any hint of worry or concern. “Perhaps the next persons with whom we should dialog are Tu-Swift, Cat Eyes and her parents, Tree Vines and Gathers Acorns. These are the people who best understand the Z-Lotz.” 

Many Paths nodded. “I believe that Tu-Swift and Cat Eyes are going to share their recent findings with us tonight or tomorrow and then, they will be headed back to the library that lies over the mountain. We can talk with them and perhaps accompany them to gather still more information from her parents.”

Shadow Walker replied, “Great. I’ve had enough blackberries anyway.” 

They began to stroll off. Once they judged to be far enough away, they split up and stalked back to the blackberry thicket from two sides, like the pincers of a crab or the jaws of a cougar. Weapons drawn, they moved only when the wind stirred.  

For his part, Shadow Walker was sure their “mystery guest” was human. At first, he considered that it might be a small child from the Veritas hiding among the old stems of the blackberry bush hoping to overhear some adult talk that could be shared with friends. It would be a secret kind of knowledge and the child would gain status but providing this little seed of truth. His friends would plant that seed in their play activity and eventually try to grow a story, or even a whole moon’s worth of inter-related stories. A smile flitted across his face as he recalled doing this himself. As he re-neared the blackberry bush however, the sounds seemed too loud to be caused by the movements of a child. Whether child or adult or someone in between, the sounds were far too unskilled to be anyone from among the Veritas. 

For her part, Many Paths considered a large, clumsy animal to be the most likely cause of the sound. She kept imagining various animals and dismissing them, one by one. At last, she was left with an odd sensation. What is this thing, she wondered. It’s clumsy, large, but … apparently wants to stay hidden. It can’t be a boar who would simply crash out. She noticed the teeny hairs on the back of her neck stood up as though a sudden chill wind stirred. 

In a single moment: a scrambling figure in a dark cloak; a trap sprung, the jaws snapped together; scrambling, strong but ineffective struggler; same figure pinned by Shadow Walker while Many Paths stood near with long knife close enough to the stranger’s face that he could not avoid seeing it. “Who are you?” Shadow Walker insisted but the stranger screamed something back that was completely unintelligible. Shadow Walker looked at his adversary more closely and realized that he seemed vaguely familiar. He glanced at Many Paths. “This man is Z-Lotz or at least is dressed as one. This is exactly how the priests dressed. I saw a few on execution day. Some “priests” making a sport out of killing innocent people.” He turned back to the priest. “So, why are you here?” Then, he realized speaking in Veritas would not reveal much. He tried to think back to his time in captivity — and as king — where he had learned a bit of Z-Lotz. At last, he said haltingly, “You Z-Lotz. This is Veritas. You Z-Lotz. Why? Why you are here? What do you desire? Blackberries? I don’t think so!” 

Many Paths glanced at Shadow Walker. His face: a storm front; his forearm ready for a deadly strike. “Shadow Walker, my dear heart. I do believe this man has some very useful information for us. I’m quite curious to hear his story, just like you. But let’s hear the story to see whether it satisfies us. If it does, we may chat still more. If and when his story gets woven into some web of lies, we will recreate this wonderful scene and you will be free to break his throat if you wish.” During this time, the arrow eyes of Many Paths connected completely with Shadow Walker. She did not even glance at the Z-Lotz. 

Shadow Walker nodded, “Well said Many Paths. That is the wiser course. Now, who are you?” Shadow Walker grimaced as he remembered the language barrier and he repeated his last question in that tongue. “You name is?” 

“OLIE” the subdued man replied. 

Many Paths drew near. Removed her dagger from the sightline of OLIE but kept it close at hand. “I am curious how you came to be here. You must have a good tale to tell. It isn’t at all common to see an individual Z-Lotz. So, go on. Earn your dinner with your tale. We have more to offer than blackberries.” 

Shadow Walker narrowed his eyes and stared at Many Paths. What is she doing, he asked himself. She’s being nice to him. Why? Another part of his brain was processing the reactions of the stranger. Many Paths is being nice on purpose. She thinks he may volunteer the truth. I should have thought of that as well. Then, once again, the thought struck him that he could be more effective in life, if he would sometimes ask himself, “What would Many Paths do?”

Shadow Walker’s attention now zoomed in on what the man OLIE was saying. Shadow Walker listened intently, but still couldn’t comprehend very well so he asked the man to supplement his telling with the more universal sign language. The stranger complied and Shadow Walker found he could apparently understand the basics of what was being said. Shadow Walker made it clear that he could get up and they would sit together but not to run. Here then, is OLIE’s tale. Shadow Walker translated to Many Paths.  


“I was born, of course, in Read-It, the chief and most populous home of the Z-Lotz. My family was in the priest class and I did well in my studies so that I became a priest as well. I’m here basically because there is nowhere else to go. Read-It is gone. Z-Lotz are gone. I mean, most are. Many died in a plague. Then, we — ?! You are he! You are the king who left! Never in history has someone volunteered to step down. There was much chaos about the line of succession. Finally, the priests stepped in and said, “Look. This is absurd. We’re killing each other off. We should all work together as one team. When he said, ‘all’ he meant men. Men. Not women. So, the priests took over, including me. But soon, women started rebelling. The priests had gone too far, and fighting and chaos broke out. Many wanted to kill the priests. I barely escaped with my life! I didn’t have time to even grab my robes. I only had a simple shirt. But I found this on a dead priest. I looked at him and thought how that could be me. I took his cloak. I was hungry. I ate some blackberries. Then I heard someone coming. You two. So, I hid among the blackberry stems.” 

To Shadow Walker the story seemed plausible, but he knew that plausibility did not make it true. It could just as well be that he’s really here to find out where our defenses are, how many of us are there, what are good places to attack from. Or, he could be bearing another sort of poison for us — different but equally effective as the last nasty stuff they left behind. He glanced at Many Paths. If she were having similar thoughts, nothing in her face gave such thoughts away. Shadow Walker realized that his own face was not so well trained as that of Many Paths. He replaced his angry face with an inscrutable one. Over the next few minutes, Shadow Walker noticed both that OLIE continued to become apparently more relaxed and that after he put a neutral face on, OLIE began to glance at him as well. 

At the same time, Shadow Walker decided he would test whether OLIE truly understood Veritas. He added this phrase to his translation to Many Paths: “I wonder whether we’d be better off torturing him for information. That’s what they do.” He carefully observed the face of the priest and saw no clue there that OLIE had understood. Many Paths frowned and then her eyes widened. Shadow Walker added quickly, “Sorry. I was just testing whether he knows Veritas.” Again, he looked carefully at OLIE and saw no sign that he did.

After a long silence, Many Paths spoke, using Shadow Walker as her interpreter. She said that she appreciated his story. She said that she would like to learn more about the Z-Lotz. She said that she would like to invite him to a dinner where he could feast on more than blackberries. But she explained that not everyone in her tribe would be immediately trusting of the Z-Lotz. She described the strange stuff that had been given as a “gift” but that destroyed the arms of Stone Chipper. She described the plague which had nearly killed one of the tribe elders, their former chief, She Who Saves Many Lives. She did not describe how her own brother T-Swift had been stolen by the ROI as part of their agreement with the Z-Lotz.

“I see. Yes.” OLIE’s reply seemed insightful, yet blind. Shadow Walker & Many Paths waited for him to elaborate; perhaps, even to apologize. OLIE made no move to flee, nor did he seem to show any interest in conversing. He glanced back at the blackberry bush. Despite the predations of at least the three of them, there were still plenty of berries left. 

Many Paths smiled. “Let us return to the Center Place of the Veritas. I will introduce you to a few people first and explain your circumstances so that you will be safe. In order to do that, and ensure your safety, it will necessary to know a little more. Do you believe you are being pursued by any of the Z-Lotz?”

OLIE made a quick, almost ritual, shake of his head. “No. No-one would bother. People are hungry and tired of fighting as well. For a short time, it seemed as though we might conquer the disease. Just as you said.” Here, the man looked directly at Shadow Walker. “But, you see, there was the matter of who was to be leader. After you left, fighting broke out. Many wanted to claim the throne. The fighting meant … everyone got close to everyone and there was little time for medicine or rest. Some few, including me, never got sick. We may have claimed…some may have claimed that it was because they followed God’s directives more fervently. At first, this sounded like a good plan. Many tried to be more pious, but they got sick anyway. And, then, they became quite angry with us. At first, they were angry at the priests who had given such useless advice, but the anger spread to all priests.”

OLIE paused and looked down. Shadow Walker & Many Paths glanced at each other. “The priests are perhaps responsible partly. But…” He glanced at Shadow Walker. “When you left so suddenly and unexpectedly….it made everything worse. We didn’t know what to do. We made up new rules and tried to give the men privileges. They were pleased, but eventually, it backfired. Too much violence. My faith…? I don’t know. I don’t know. But without the Book, without God, what is there? Once the people stopped doing what we said, how could they be in tune with God. Imagine what would happen to your people with no-one to tell them how to interpret the Book.” 

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Many Paths looked intently at OLIE’s face. She was astounded. Many Path saw no hint that OLIE was trying to deceive her. Yet, it seemed to her impossible that the Z-Lotz, or at least this one, would know so little about the people they made their enemy. She frowned. Could they possibly know that the Veritas had no real “Priest Class”? Could it be that the Z-Lotz hadn’t known that the Veritas were ignorant of books until a few months ago? Or, that everyone among the Veritas created or discovered their own relationship to the Great Tree of Life? She took a deep breath. She tried not to scoff at OLIE’s apparent ignorance but instead to use it as a guide to reflecting on her own ignorance:

What had I, or indeed, any of the Veritas, known even a few years ago about the Z-Lotz or the ROI or the Cupiditas? About the Fierce and Formidable warriors from the frigid north or the Nomads of the desert? We Veritas had not even known for certain that there were more Veritas on the other side of the mountain.

Many Paths thought back to the empathy test that required them to try to see the world through the eyes of various animals. Even before those tests for the Rings, every hunter learned the ways of those who would be prey or predator. How was it then that the Veritas as well as the Z-Lotz had learned so little of the ways of their neighbors? 

—————

The Myths of the Veritas: The First Ring of Empathy

The Myths of the Veritas: The Second Ring of Empathy

The Myths of the Veritas: The Third Ring of Empathy

The Myths of the Veritas: The Fourth Ring of Empathy

Math Class: Who are you?

Dance of Billions

The Declaration of Interdependence

The Bill of Obligations

A Pattern Language for Collaboration and Cooperation

Author Page on Amazon

The Winning Weekend Warrior focuses on the mental game for all sports using examples from tennis, golf, baseball, and other sports. It covers self-talk, imagery, mental practice, strategy, tactics, & sportsmanship. http://tinyurl.com/ng2heq3

Turing’s Nightmares explores the implications and ethics of Artificial Intelligence through fictional short stories. http://tinyurl.com/hz6dg2d

Fit in Bits shows many ways to put more fun, variety, & exercise into daily chores and habits to help with strength, flexibility, fitness, and balance. http://tinyurl.com/h6c7fce

Tales from an American Childhood recounts early experiences mainly in the American Midwest in the 1950’s and relates them to contemporary issues and events. https://tinyurl.com/y9ajvz9j

Dream Planet. Where do you run when the whole world is crumbling under the weight of human folly? When the lethal Conformers invade 22nd century Pittsburgh, escape becomes the top priority for lovebird scavengers Alex and Eva.

https://www.barnesandnoble.com/w/dream-planet-david-thomas/1148566558

Design – Interpretation Model of Communication

16 Thursday Jul 2026

Posted by petersironwood in AI, creativity, design rationale, HCI, leadership, politics, psychology, Uncategorized, user experience

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communication, deception, experiment, HCI, IBM, life, media, psychology, relationships, truth, UX, writing

In my early days at IBM Research (1970’s), we were focused on trying to develop, test, or at least conceive of ways that a larger proportion of people would be able to use computers. One of the major ways of thinking about this was to use natural language communication as a model. After all, it was reasoned, people were able to communicate with each other using natural language. This meant that it was possible, at least in principle. Moreover, most people had considerable practice communicating using natural language. 

One popular way of looking at natural language (especially among engineers & computer scientists) was essentially an “Encoding – Decoding” model. I have something in my head that I wish to communicate to you. So, I “encode” my mental model, procedure, fact, etc. into language. I transmit that language to you. Then, you “decode” what I said into your internal language and — voila! — if all goes well, you construct something in your head that is much like what is in my head. Problem solved. 

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Of course, people who wrote about communication from this standpoint acknowledged that it didn’t always work. For instance, as speaker, I might do a bad job of “encoding” my knowledge. Or, I might do a good job of encoding, but the “transmission” was bad; e.g., static, gaps, noise, etc. might distort the signal. And, you might do a bad job of decoding. It’s an appealing model and helped engineers and computer scientists make advances in “communication theory” and helped make practical improvements in coding and so on.

As a general theory of how humans communicate, however, that notion is vastly over-simplified. I argued then that a better way of looking at human communication was as a design-interpretation process, not as an encoding-decoding process. One of the examples that pointed this out was a simple observation by Don Norman. Suppose someone comes up to you and asks, “Where is the Empire State Building?” You will normally give a quite different answer depending on whether the two of you are in Rome, Long Island, or Manhattan. In Rome, you might say, “It’s in America.” Or, you might say, “It’s in New York City.” If you are on Long Island, you might well say, “It’s in Manhattan.” If you are already in Manhattan, you might say, “Fifth Avenue, between 33rd and 34th.” 

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Building on Don Norman’s original example, but based on your own experience, you can easily see that it isn’t only the geographical relationships that influence your answer. If you were originally from Boston, now on your own in Rome, struggling with Italian and homesick and someone came up to you and asked that question in American English with a Boston Accent, your response might be: “Are you joking? But how did you know I was an American. My name’s … “

On the other hand, if you’re a 13-year old boy in Manhattan — one with a mean streak — and someone asks you this question in broken English and they’re looking around like they are totally lost, you might say, “Oh, no problem. Just follow 8th Avenue, all the way north up to 133rd. It’s right there. You can’t miss it.” (Note to potential foreign visitors, most kids in Manhattan would not intentionally mislead you. But they point is, someone could. They are not engaging some automatic encoding process that takes their knowledge and translates into English. Absurd! 

You design every communication. I think that’s a much more useful way to conceive of communicating. Yes, of course, there are occasions when your “design” behavior is extremely rudimentary and seems almost automatic. It isn’t though. It just seems that way. Let’s go back to our question-asking example. Suppose you work at an information booth in New York City. People ask you this same question day after day, year after year. You’re seemingly giving the answer without any attention whatsoever. Suppose someone asks you the question, but with a preface. “Look here, chap! I’ve got a gun! And if you give me the same stupid answer you’ve given me every time before, I’ll shoot your bloody brains out!” You are going to modify your answer. It only seemed as though it was automatic.

When you design your answer you take into account at least these things: some knowledge that you communication about, the current context (which itself has hundreds of potentially important variables), a model of the person you’re creating this communication for, a set of goals that you are trying to achieve (e.g., get them safely to their goal, mislead them, entertain them, entertain yourself, entertain the people around you, demonstrate your expertise, practice your diction, etc.). The process is inherently creative. In many circumstances (writing, playing, exploring, discovering, partying), you can choose how creative you want to make it. In other cases, circumstances constrain you more (though likely not so much as you think they do). 

Many readers think this is a classic example of a straw man argument. “No-one believes communication is a coding-decoding process.” 

Well, I beg to differ. I worked for relatively well-managed companies. I’ve talked to many other people who have worked in different well-managed companies. We’ve all seen or heard requests like this: “I need a paragraph (or a slide or a foil) on speech recognition. Thanks.” 

What??

Who’s the audience? Are they scientists, investors, customers, our management? How much do they already know? What are your goals? What other things are you going to talk about with them? The people who have left me such messages were all smart people. And, providing the necessary info would have only taken a minute or two. But it would have substantially improved the outcome. It’s not a straw man argument. 

Sit-com plots often hinge on the characters doing poorly at designing and/or interpreting communications. A show based on encoding-decoding? No. What could be funny — indeed what often is shown in comedy — are people failing to do good design and in the extreme case, that can arise by having an actual robot as a character or someone who behaves like one.

People also interpret what was said in terms of their goals, the context, what they believe about your goals and capacity, what they already know, and so on. And, even though this may seem obvious, millions of people believe what advertisers or politicians say without questioning their motives, double-checking with other sources, or even looking for internal inconsistencies in what is being touted as true. In other cases though, the same people will not believe anything the “other side” says no matter what. Just as one can do faulty design, one can also do faulty interpretation. 

In any case, I decided that it would be good to “show” in a controlled laboratory setting that the Encoding-Decoding model was woefully inadequate. So, I brought in “subjects” to work in pairs at a simple task about communicating Venn diagram relationships. The “designer” had a Venn diagram in front of them. “The “interpreter” was supposed to draw a Venn diagram. The “designer” was constrained to say something true and relevant. In addition to a “base” pay, the “interpreter” subjects would be given a bonus according to how many relationships matched those of the “designer.” The designer’s bonus depended on condition. In the “cooperation” condition, their payoff would also, like the interpreter’s, be determined by how much agreement was shown in the two diagrams. In the “competition” condition, the designer’s bonus depended on how different the two diagrams were. 

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I ran about half the number of subjects I had planned to run when the experiment was ended by corporate lawyers. 

What? 

IBM had no unions at that time. And, they didn’t want any unions. One of their policies, which they believed would help them prevent the formation of unions was that they never paid their workers for piece-work. Apparently, somehow, IBM CHQ had gotten wind of my experiment. People were being paid different amounts, based (partly) on their performance. They couldn’t have this! People might think were paying people for piece-work! 

It hardly needs to said, I suppose, that IBM definitely tried to pay for performance. This was true in sales, research, development, HR, management, and so on. No-one in IBM would argue that your pay shouldn’t be related to your performance. That was exactly — in one way of describing it — was going on here. By the way, these were not IBM employees and each subject only “worked” for about an hour.

Basically, regardless of how irrelevant this experimental set-up might have been to the genuine concern of unions not to pay people in an insanely aggressive and ever-changing piece-work scheme, the lawyers were concerned that it would be somehow misrepresented to workers or in the press and used as evidence that IBM should unionize. In a way, the lawyers were proving the point of the experiment in their own real-life behavior even as they insisted that the experiment needed to be shut down.



Lessons Learned: #1 Corporate lawyers are not only concerned about what you actually do or how you represent your work; they are also worried about how someone might misrepresent your work. 

Lessons Learned: #2 Even when constrained to say something true and relevant, ordinary people are quite capable of misleading someone else when it’s to their benefit and considered okay to do.

It is this second aspect of the experiment that I myself felt to be “edgy” at the time. Sure, people can mislead, but I was providing a context in which they were being encouraged to mislead. Was that ethical? Obviously, I thought it was at the time. On reflection, I still think it’s okay, but I’m glad that there are now review boards to look at “studies” and give a less biased opinion than the person who designed the study would do.

I view the overall context of doing the study as positive. As adults, these people all already knew how to mislead. I was letting them, and many other people, know that we know you know how to mislead and we’ll be on the lookout for it. 

What do other people think about studies wherein the experimenter encourages one person to deceive another? 

2026 Update: I’ve spend a fair amount of time recently “chatting” with ChatGPT and with Claude. It’s clear that the implementers of these systems (or, at least some of them) were quite familiar with the idea of designing and interpreting text. Claude, in particular, seems like a “nice guy” and an honest one at that. It acknowledges some of its own limitations and often praises the questioner. This shouldn’t come as a complete shock. After all, good sales people and advertisers have relied for centuries on “Design and Interpretation.” Nonetheless, I sometimes wonder whether AI systems might be more ethically employed if they were operating on principles closer to “Coding and Decoding.” What do you think?

———————-

References published literature that describes some of the research that was done around that time. 

Malhotra, A., Thomas, J.C. and Miller, L. (1980). Cognitive processes in design. International Journal of Man-Machine Studies, 12, pp. 119-140.

Carroll, J., Thomas, J.C. and Malhotra, A. (1980). Presentation and representation in design problem solving. British Journal of Psychology/,71 (1), pp. 143-155.

Carroll, J., Thomas, J.C. and Malhotra, A. (1979). A clinical-experimental analysis of design problem solving. Design Studies, 1 (2), pp. 84-92.

Thomas, J.C. (1978). A design-interpretation analysis of natural English. International Journal of Man-Machine Studies, 10, pp. 651-668.

Thomas, J.C. and Carroll, J. (1978). The psychological study of design. Design Studies, 1 (1), pp. 5-11. 

———————

Other essays that touch on communication. 

Freedom of Speech is not a License to Kill

Ohayogozaimasu

The Sound of One Hand Clasping

Fool Me

Claude the Radioman

Know What? 

The Story of Story, Part 1

The Temperature Gauge

The Destruction of Natural Intelligence

A Little is not a Lot

Try the Truth

Stoned Soup

Turing’s Nightmares

Two Boxes: Each Contains the Other Box’s Key

20 Saturday Jun 2026

Posted by petersironwood in creativity, fantasy, fiction, leadership, politics, psychology, Uncategorized, Veritas

≈ Leave a comment

Tags

books, fantasy, fiction, leadership, legend, myth, peace, psychology, puzzles, short story, story, tale, teamwork, writing

“Breathe.” Many Paths gave herself this advice today. She had given it to so many others and had heard it all during her childhood from the elder Shaman, She Who Saves Many Lives. She intentionally calmed herself. She looked over to her mentor who seemed to be once again improving. Many Paths no longer trusted these improvements. Three times now, the Old Mother had seemed to have finally fought off the Red Death of Tiny Spiders, only to later slip back into a fitful and feverish sleep. Now, once again, She Who Saves Many Lives sat up in bed and beckoned for more of the healing tea. 

Many Paths turned toward the entrance to her cabin and said, “Tu-…” but then, she broke off. She chuckled at herself and shook her head. Just yesterday, she had decided to send her younger brother, Tu-Swift, off to the Veritas on the other side of the mountain. Many Paths thought he was the best person for it and not only because he would find the most pleasure in it, though that weighed heavily in her decision. Tu-Swift — so easy to get along with! Perhaps that was because he was her younger brother. No, she reflected that she did get along very well with She Who Saves Many Lives, and with Eagle Eyes and with — well — most of the tribe. But things had gone horribly wrong with POND MUD and ALT-R. And recently — she sighed at the memory — things had not gone well with Trunk of Tree either. 

She handed the healing tea to She Who Saves Many Lives whose hands seemed steady; her gaze, quite alert. Many Paths judged it would be quite all right to let the Old Shaman sip the tea herself.  Nonetheless, she was startled when She Who Saves Many Lives spoke up so strongly and clearly.

“Lost in thought, Many Paths?” 

“Oh, well, yes, but I need not burden you with it. Drink your tea and rest. That’s what you need, Old Mother.” 

She Who Saves Many Lives laughed — and laughed without coughing — another good sign, thought Many Paths. 

“I suspect I have a great deal more experience deciding what I need, dear Daughter.” 

Many Paths reddened. “Oh. I didn’t mean … I’m glad you’re feeling better. I just don’t want to see you slip back into illness,” said Many Paths. 

“I know, dear. I appreciate that. Don’t worry. I’m not going to jump out of bed and run down to the river. But I think it would do my mind well to focus on something. If it’s private, of course, you don’t have to tell me. But you do seem troubled.”

Many Paths looked carefully at She Who Saves Many Lives. “I — I cannot seem to get along with Trunk of Tree. I worry. He gets angry so easily. He tells himself a story that makes him angry — and then, he doesn’t bother to find out whether the story is even true! It makes me so…”

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The Old Shaman’s eyes twinkled. “Angry?” 

Many Paths shook her head and laughed. “Yes. You got me. I get angry too. But — I don’t stomp off somewhere. Honestly. He’s strong. We could use him. We’ve lost so many people, and there are so many things to do — all at the same time — and — instead of helping…. I want to see Shadow Walker every bit as much as Trunk of Tree wants to see Eagle Eyes. Surely, he must know that!” 

She Who Saves Many Lives tilted her head and as Many Paths looked at her, she realized that the Old Mother had the hint of a smile at the corner of her mouth and more than a hint hiding behind those deep and ancient eyes. Many Paths pursed her lips together and shook her head. Then, she chuckled. “All right. All right. He does not really know. That’s the essence of the problem. He grabs hold of the first picture that comes to mind…and now I am doing the same. Despite my name.” Many Paths shook her head again, and sighed deeply. “All right, Old Mother. But what can I do about it. You are such a good teacher. But how do I teach someone who refuses to even consider another opinion?”

“Ah, the answer to that would be quite useful indeed! If I had the answer to that puzzle, Alt-R and POND MUD would still be with us. My dear, I am sorry, but I had some fever and I’m afraid my memory is not quite…remind me again why Shadow Walker and Eagle Eyes are not here yet.”

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“Of course. Sorry. We got a message tied to the leg of one of the eagles that were trained. Shadow Walker and Eagle Eyes, as you may recall, went on a reconnaissance trip to the Great Stone Village of the Z-Lotz. There, they were captured. No, no, don’t frown yet! Here’s the amazing part. They are ruling there!”

Many Paths smiled to see that she had quite surprised She Who Saves Many Lives, whose eyes had widened considerably, as she said, “Hah! How? How?” 

“We don’t know. There was only room to write a little. They found the parents of Cat Eyes. They should arrive soon at our village. That’s all I know. I suppose I don’t even know that for sure. I feel it is true, but the message might have been sent by the Z-LOTZ as part of a trick to lure us into a false sense of security. But if that were the case, why would they say that our two scouts had been imprisoned? Anyway, even if they are “rulers”, I do worry. But, unlike Trunk of Tree, I’m not worried about them mating, which seems to be what Trunk of Tree is convinced has happened. I really wanted him to take a small party there to make sure everything is fine. At some point, I expect to see Shadow Walker again, but he — they — cannot just leave right away. At least, I can’t think of how they can. Anyway, Tu-Swift went to see the Veritas on the other side of the mountain. He, at least, is being helpful. But Trunk of Tree stormed off saying he didn’t care what they did with each other. So, now, I have to find a few others to journey there. I want….I want there to be peace, Old Mother, peace among all the tribes and among all the people. But I am having trouble even getting one man I’ve know my whole life to do as I say, or more importantly, anything reasonable. How then can I bring peace among all the tribes?” 

“Surely you have noticed, My Daughter, that at night, if you want to see a dim star, you cannot stare directly at it. You need to look a bit off to the side. And sometimes, that works with difficult problems. Instead of charging into it, sometimes it helps to put your mind to something seemingly unrelated for a time.”

Many Paths sighed. “All right. I’ll try it. I’m only going in circles now, anyway. What should we discuss?”

She Who Saves Many Lives nodded. “When you told me this little story, an old puzzle came to mind. I don’t think I’ve ever told it to you, but I may have. Anyway, there are two locked boxes. Each contains the other box’s one and only key. The only way to open the boxes is with the keys. You can’t use a knife or termites, for instance. Here’s the thing. I am able to open both boxes. How is that possible, Many Paths? How can I do it?”

{Translator’s Note:} So far as the records show, the Veritas at this time had a unique way of making “keys.” Keys and locks were made at the same time by precisely breaking crystals. Apparently, because of this method, every lock had exactly one and only one key that would open it and every key fit exactly one lock.

———————————————————

Author Page on Amazon

The Creation Myth of the Veritas

The Myths of the Veritas: The Forgotten Field

The Myths of the Veritas: The Orange Man

The Myths of the Veritas: The First Ring of Empathy

One of the best Sci-Fi books I’ve ever read

A book on the mental aspects of all sports

The Walkabout Diaries Life Will Find a Way

Travels with Sadie Joint Problem Solving

Somewhere a Bird Cries

Donnie plays soldier man

We won the war! We won the war!

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