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Myths of the Veritas: The Third Ring of Empathy.

23 Friday Jan 2026

Posted by petersironwood in America, psychology, story, Uncategorized

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cooperation, emotional intelligence, empathy, fiction, hubris, humility, leadership, learning, life, love, myth, power, teaching, truth, writing

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When the full moon rose after the hottest days of summer had passed, She-Who-Saves-Many-Lives summoned the Eight-Who-Feel-Another’s-Hunger to a great council fire at their customary places. “You have served your tribe well and each of you has grown even since the first such trial. A new challenge awaits you. At your place, you will find a small piece of deerskin and upon that deerskin the picture of an animal. That animal you will observe, copy, learn from, speak too, listen too, come to love as one of your very own family. I want all those who live near you to understand your tasks as well so that they may not impede your study. 

“The full moon is here. There shall be another. And another. But on the third full moon, we will reconvene our council fire. You shall indeed share your knowledge gained from this challenge with all the tribe. And, then, I will question you separately to determine who shall win the Third Ring of Empathy and be so invited to the next trial.” The entire council including the Eight-Who-Feel-Another’s-Hunger left as well, all save Pond Mud, who politely asked the favor of a question. 

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“Oh, She-Who-Saves-Many, I fear that though my muscles may be strongest among my peers, my powers of perception are yet weak, for I looked upon this deerskin and it appears that it may be an elk, that it may be a deer, it may be bison, but it most looks to me like…like an ant.”

She-Who-Saves-Many-Lives laughed, “It is not your perception, my young friend; it is my lack of artistic skill, though you are indeed correct. It is an ant. Now, go forth and study her for three moons.” 

“But, they have nothing to teach; they have no power; they have no thinking; they are teeny insignificant things that are simply a pest.”

“My decision is final, Pond Mud. I only sought to aid you in removing your uncertainty. If you become Shaman, you may devise tests as you see fit.”

Pond Mud bit his lip and turned away though a slight shake of the head did not go unnoticed. 

The Shaman therefore spoke once more: “You are judging the ant, though you have not studied the ant. You know almost nothing about them. Spend three moons watching and learning and then we will see whether I have given you something unworthy of study.” 

So it was that the Eight-Who-Can-Feel-Another’s-Hunger began their various studies of Ant, Eagle, Possum, Tiger, Snake, Squirrel, Horse, and Wolf. On the moonrise of the next month, She-Who-Saves-Many-Lives bestowed on each of the eight a mask suited for the animal that they were studying. She suggested that they may want to spend some time each day trying to imagine what life was like through the skin, nose, ears, and eyes of that creature and the using the mask might help in this endeavor. 

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So it was that on the third full moon, each of the eight was ready to give an account of what they had learned before the entire tribe. And, it was so. 

{Translator’s Note}: The actual legend is filled with minutia for every single one of the eight animals. It’s not surprising that such detail would be included for these specific details about each of these other creatures could spell the difference between life and death for the student or possibly even the entire Veritas people. They took the time to find out about the world and pass on every detail they could to their offspring. Education was a serious business that everyone respected as crucial to their very survival. We live in a different world, however, and therefore I am only translating the first and most obvious thing or two about each animal. 

First to speak was Alt-R who spoke of some of the cleverness of the opossum such as keeping their unprotected ones close by, of hunting at night when they had less worry about those who might harm them, although on balance, they seemed quite stupid, concluded Alt-R. 

Next to speak was She-of-Many-Paths. She spoke with such passion and in such vivid detail that the children, and the youth, and the married, and the old of the tribe all listened in fascination and learned much about Wolf. Not just the Shaman but all could feel that indeed, she had come to love the wolves. She spoke of they way they hunted together and took turns chasing down prey until that prey was exhausted. She spoke of their social order and how they communicated and how they kept the peace among themselves. “And,” she concluded, “I’m just getting started! There is so much more to learn!” 

Eyes-of-Eagle had been assigned the Eagle. She spoke of how the eagle changed it very shape according to the task at hand. 

“When an Eagle wished to soar on the winds it spread its wings as far as possible and flattened its chest and tailfeathers. When it spotted prey below, after a few strong thrusts of its wings, it folded them tightly and made itself nearly into a teardrop. It fell like a rock, only shooting out its wings at the very last possible moment to arrest its fall and save its life and at the same time twisting just so onto the back of rabbit or squirrel or mouse!” This much was known by the adults of the tribe, but Eyes-of-Eagle had many more  details to share on the subject. It was clear to all in the council that she had been aptly named. 

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Shade-Walker spoke next of his observations of snakes. Like he himself, he had noted, the activity of a snake is much determined by the heat of the sun. But Shade-Walker then said, quite unexpectedly, that he believed that snakes could feel the heat of their prey just as we can feel the heat of a fire or the heat of another’s skin if it’s quite close. Shade-Walker noted that a snake too can change its shape. Some can unhinge their jaw and some are able to swallow their prey whole because they can make that change. 

Initiates also spoke of their many observations of Tiger, Squirrel, and Horse. 

Last to speak was Pond Mud. He still viewed ants as unworthy of study because they were weak enough to be crushed in his fingertips. However, he had noticed a kind of war between black ants and red ants. 

“Somehow, an anteater became aware and filled his belly on the fighting ants. Normally, ants are keen to sense a nearby enemy, but in the heat of battle, they didn’t seem to see the anteater at all! He seemed the only beneficiary of the ant war.” 

Most of the adults in the council were quite convinced that two more would-be inheritors of Shaman-ship would be dropped from consideration and that these would almost certainly be POND MUD and ALT-R. Sadly, they seemed not to understand the value of creature so different from themselves. 

Indeed, it was so ordered and came to pass. 

The next day, She-Who-Saves-Many-Lives summoned Alt-R to see her. “I have a game for you to try your luck at. Do you accept this challenge?”

“Is this part of the test? Everyone seems to think I lost. Is this a chance to redeem myself?”

“Do you accept this challenge?” 

Alt-R said, “Yes, I accept. What am I to do?”

“I have three cups. You choose one of the three. You will have 100 chances to guess and we will see how many acorns you acquire,” explained She-Who-Saves-Many-Lives.   

So, the game began, and every time Alt-R thought he had at last figured out the rule, he proved wrong on the next guess or the one after that. At long last, the 100 chances had all been used up. Alt-R had managed to obtain 11 acorns and felt very frustrated. Alt-R searched the face of She-Who-Saves-Many-Lives but saw no hint of the rule. 

“Has anyone figured out your rule? Has anyone done better?” asked Alt-R as politely as he could in his state of frustration.

“Yes, indeed, I’m must say, that someone did indeed do much better. In particular, one of my friends was able to gather 34.” 

Alt-R was taken aback, but he was still curious. “But then no-one has gotten all 100? No-one has really figured out the rule?” 

She-Who-Saves-Many-Lives cocked her head to the side and her endless brown eyes looked into the heart of Alt-R. “Who said there was a rule?” 

“Who…? I mean, there has to be a rule, right? How did you know how to switch the acorn each time and mostly fool me?”

She-Who-Saves-Many-Lives lowered her voice and looked down. “Who said there was an acorn every time?” 

“But…! You said…I don’t understand? How did someone gather 34 then? Who was this one who outguessed me three to one?”

She-Who-Saves-Many-Lives looked at him long and hard watching him go through the possibilities in his head. Some he gave voice to. Was it this young man? Was it this young woman? Was it this elder? At last, he ran out of likely possibilities.

“None of those, Alt-R, it was the very creature I asked you to study. The possum.” 

“WHAT?” shouted Alt-R, against all protocol. “I was outsmarted by a possum? That’s impossible!”

“Not at all impossible, Alt-R. It happened. The reason is quite simple. You looked at this as a test of how smart you were or how much empathy you had. You assumed there was one acorn per trial. You assumed that there was a rule. And then you spent all your time trying to determine the rule. What did possum do?”

Alt-R frowned, “What did possum do? How could I possibly know?”

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Photo by Pixabay on Pexels.com

“You couldn’t. Because you didn’t follow my advice and learn to know possum and how he felt about things, what he smelled about things, what he saw, how he loved, and feared, and died.”

Alt-R hung his head. This had not really been a test. This had been another teaching – a teaching that taught him that he should have followed the first teaching. “You are right, She-Who-Saves-Many-Lives, but I still don’t see how possum could have done better than I did.”

The Shaman explained, “You came in here and made assumptions. You were trying to find the acorn each time assuming that there was one. You were trying to figure out the rule. About one third of the time, I put an acorn in a cup. When I did have an acorn, it was always in the one left-most cup. After two acorns from the left cup, the possum always chose the left cup, most often being wrong but 1/3 of the time being right. You came in hungry for rules and assumptions. The possum came in hungry for acorns.” 

“Thank you, She-Who-Saves-Many-Lives.”

“Please return tomorrow night, Alt-R, for I have one further lesson.”

The next morning, She-Who-Saves-Many-Lives summoned Pond Mud, for Pond Mud, like Alt-R, had another few lessons to learn. 

“Come, Pond Mud, I have a simple task for you. You are one of the strongest young men in the village. Is that not so?”

“Well, She-Who-Saves-Many-Lives, I do not know but I have overheard some say that, yes.”

“So, Pond Mud, you value physical strength. Is that so?”

“Yes, indeed, She-Who-Saves-Many-Lives! That is why the ant…well, we will not speak of that.  Anyway, yes, I am strong and I value physical strength.” 

“Good, Pond Mud, then you will have no trouble with this small task. I would like you push over that old cabin. I wish to build a new one.” 

“Well, She-Who-Saves-Many-Lives, I am strong but … I mean the cabin is well-built…it is meant to withstand snow and wind and you want me to try to push it down?” queried Pond Mud. 

“No, I want you to actually push it down, not try to push it down. Proceed.” 

Pond Mud walked over to the cabin and walked around it looking for a possible flaw or weak point but found nothing. He braced himself and pushed with both hands but nothing moved. He turned his shoulder to the edge and pushed but nothing moved. He lay on his back and pushed with his legs but that slid him backwards. He found two giant boulders and rolled them near the cabin and used the boulders to brace himself and pushed with both legs. He could not budge the cabin. He looked at the boulders and began to hatch an elaborate plan to smash the cabin with the boulders. 

“Pond Mud, you failed to push over the cabin. Please follow me. I want to show you a larger, stronger cabin that someone did push over. It is near. Follow.”

They soon came to a small clearing where the collapsed remains of a large cabin lay scattered about. “Pond Mud, what would you say regarding the strength of the creature who pushed this cabin down?”

“Gigantic. Perhaps a great cave bear. Or perhaps a bison? But it’s in the woods. A giant moose perhaps?”

“Pond Mud, look closely at that log and tell me what you see.” 

Pond Mud strode quickly to the indicated spot. “It’s just a log. I mean it’s filled with … it’s filled with … carpenter ants. It’s filled with carpenter ants.” 

“I see you studied the ants enough at least to recognize one when you see one. Let us return now to my cabin because your friend Alt-R is about to appear.”

They strode in silence back to the cabin of She-Who-Saves-Many-Lives. Indeed, Alt-R had just arrived. 

She-Who-Saves-Many-Lives looked at each of them and said quietly, “I am sure by now you both realize that you will not be getting the Third Ring of Empathy. However, I am giving you each two other gifts. And each such gift, I can assure you, is worth far more than a ring with a pretty stone affixed.”

“The first gift is that you now realize not to dismiss a human or any creature because it seems they are not so smart nor so strong as you. And, now that you understand this, you may choose to become better and better at seeing things through another’s eyes. And, if you so choose, you will have a much better life and help those around you to also have a much better life. If you so choose, you can instead ignore this lesson and disdain those who are not like you. It’s your choice.”

“But if I learn the lesson, then why cannot I not be yet in contention to be your replacement?”  wondered Pond Mud & Alt-R aloud and almost in unison.

“Because,” said the Shaman, “it was not your first instinct to do so. Under stress or duress, you will be prone to revert to your first instinct and stressful situations are precisely such times that your empathy is most needed. Over time, over many wanderings of the stars back to their homes, your first instinct will change and you will be just as able to see through the eyes of another as any of the initiates. But if I die tomorrow, it would not be well for you or for the tribe or even for all the other creatures that share this world with the Veritas.”

The silence grew at first and the crickets decided it was their turn to talk. And so it was. But after a time, Pond Mud spoke again.

“What was then the second gift?” asked Pond Mud. 

“The second gift is that now you know that you are not always the best at everything though you, Alt-R are well the smartest among all the Veritas. And that knowledge that you are not the most able at everything can save you an ocean of pain if you choose to keep learning from those around you who know things you do not or those who are able to perceive things you cannot. And you, Pond Mud, though you are strong, you are not therefore to demand special privilege because of it. To the sun and the moon and the mountain, your strength is as little as the strength of the ants seems to you. Keep about you the humility that befits being strongest.” 

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Alt-R spoke then, “Thank you, She-Who-Saves-Many-Lives. It is well. And, I take your teaching as my learning kept close to heart. I will choose to follow the path of the greater wisdom.” 

Pond Mud spoke next, saying, “Thank you,” She-Who-Saves-Many-Lives. I too shall now look at such strength as I may sometimes have as a treasure not for myself alone but for all of the Veritas. 

{Translator’s Note}: The reader may well wonder why so much of this myth revolves around the two who lost the contest rather than those who won. This focus on continually trying to teach the entire tribe to learn from failures rather than simply be shamed by it, is typical of the Veritas. The Veritas, insofar as I can tell from such a distance in time, space, and culture, not only cared for the lessons of those who won the contest, but also in those who lost the contest, for among the Veritas, every leaf on the tree got sustenance from the rest of the tree and provided loving sustenance from the sun itself to the rest of the tree. 

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Magic Portal to Four Completely Different Universes

How the Nightingale Learned to Sing

All That Glitters is not Gold

The Con-Con Man’s Special Friend

Stoned Soup

The Three Blind Mice

The Orange Man

Pattern Language Summary

Plans for US; some GRUesome

At Least He’s Our Monster

An Open Sore from Hell

Somewhere a Bird Cries

We Won the War! We Won the War! 

Cancer Always Loses in the End

The First Ring of Empathy

The Second Ring of Empathy

  

Myths of the Veritas: The Second Ring of Empathy. 

22 Thursday Jan 2026

Posted by petersironwood in America, management, psychology, story, Uncategorized

≈ 4 Comments

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#compassion, #ethics, #leadership, #management, Bohm Dialogue, collaboration, competition, cooperation, empathy, fiction, learning, life, myth, politics, trial, truth, Veritas, writing

Myths of the Veritas: The Second Ring of Empathy. 

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[My photo of masks created by Sarah Morgan].

“She Who Saves Many Lives” began the very next dawn to craft ten of The Second Ring of Empathy. This she fashioned from bronze as well but each ring sported a small but fiery opal. Each was beautiful and ever-changing yet each was different from each of its kin. 

After caressing the final touches on the first such ring, she summoned that one of “The Ten Who Can Count Mountaintops with the Eyes of Others” who was known among the Veritas as “She of Many Paths.” She had been named this because of her penchant for trying many paths before settling on the way to take. 

The instructions to this first such were to immediately begin fasting. On the dawn of the fourth day, “She of Many Paths” was instructed to travel to the twisted oak near the waterfall that sings and to sit quietly by the dark pool at the bottom of the falls and notice all that she saw. When the sun was high she was to return to “She Who Saves Many Lives” and tell all that he had observed. And, it was so. And so she did.

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{Translator’s Note}: It isn’t said in this part of the legend that the initiates were explicitly told to be silent, but those familiar with the Veritas will see that such secrecy was indeed implicitly assumed. Naturally, the young Veritas were sorely tempted to share their experiences with each other. However, they most probably did not. If they did, the narrative below makes it clear that any such sharing was well disguised. 

“She Who Saves Many Lives” had not been idle. While “She of Many Paths” had been fasting and observing, the shaman had been crafting another opal ring set in bronze. After “She of Many Paths” shared her observations, “She Who Saves Many Lives” summoned another of “The Ten Who Can Count Mountaintops with the Eyes of Others.” The girl was called “Eyes of Eagle” for her superior eyesight. “She Who Saves Many Lives” told “Eyes of Eagle” that she was to drink nothing and eat nothing for the whole next day. When the dawn of the next day came, she was to travel to the twisted oak, rest, reflect, and observe. When the sun was high, she was to return to “She Who Saves Many Lives” and tell all that she had observed. And, it was so. And so she did. 

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From the time of the crescent moon to the first quarter, no more were called from among “The Ten Who Can Count Mountaintops with the Eyes of Others.” It happened then, that a day became hotter than any could remember. No-one wanted to do anything besides sleep and swim. At noon, “She Who Saves Many Lives” summoned another of “The Ten Who Can Count Mountaintops with the Eyes of Others.” He was called by the Veritas “Shade Walker” for his definite preference to stalk, walk, and sit in the shade. “She Who Saves Many Lives” instructed “Shade Walker” to trek the journey to the twisted oak; to sit by the dark pool (but not partake of its refreshing waters); instead to observe and reflect and then relate it all back to “She Who Saves Many Lives.” And, it was so. And so he did. 

{Translator’s Note}: In the recounting of the next part of the narrative, I have slightly shortened the repetitive structure of the original since the modern reader is much more impatient than were the Veritas.

One by one, “She Who Saves Many Lives” called each of the remaining from among “The Ten Who Can Count Mountaintops with the Eyes of the Others” and gave them a task. Each such task, “She Who Saves Many Lives” constructed to be especially apt for that particular person. Each such task was different. Each such task was designed quite deliberately to put each particular person in a different frame of mind. Just as the first three had been hungry, thirsty and unbearably hot, so too were the successive candidates from “The Ten Who Can Count Mountaintops with the Eyes of Others” variously exhausted from physical labor, desirously aroused by tales, angry, fearful, over-filled with food, in pain, and, finally, in a happy and hilarious mood. “She Who Saves Many Lives” knew well that each person would see, smell, hear, feel, and recall different things because of these different states of mind. And, as she heard their various recountings, her judgment on this was confirmed. 

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On the day when Winter and Summer balance each to each and Summer promises to give way to Winter, since all had now accomplished their tasks, “She Who Saves Many Lives” invited all them to a council fire. They were now asked to dialogue about their observations of the deep pool, the spraying cataract, the twisted oak and the nearby surrounds. “She Who Saves Many Lives” did not speak but listened carefully to all that was said.

{Translator’s Note}: Here the word “dialogue” is used to convey a process much like Bohm Dialogue. The English word “dialogue” is often erroneously thought to connote a two-sided debate because of the apparent Latin root “di” meaning “two.” However, the English word “dialog” actually comes from the Greek roots, “dia” meaning “through” and “logos” meaning “meaning.” A dialogue is not properly a debate with two sides. Rather it refers to a process of developing meaning through the processes of the group: recounting experiences, listening respectfully, and reflecting upon what was said. No-one “wins” and on-one “loses.” It is much like group problem solving except that there is no specified problem to solve. More on Bohm Dialogue can be found here. Again, with a nod to the great impatience of the modern people, I have taken the liberty to summarize much of what was actually related.

“She of Many Paths” spoke first of the many frogs, rabbits, and insects she had seen by the dark pool. She spoke of how tasty they would be and what manner one could cook frog, rabbit, and dragonfly but she had been instructed only to observe and thus had not eaten any though she was quite hungry. She also observed how frogs lay just beneath the surface of the water jutting their quick tongues out to capture fly or mosquito. She had also observed rabbits eating the large ripe blackberries she would have rather had for herself. 

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“Eyes of Eagle” said she had not noticed any rabbits at all though she had seen a few dragonflies skimming the water eating mosquitos. There may also have been frogs but mainly, she had noticed that the water falling over the cataract fell mainly into the deep pool but many drops also hit upon the rocks at the sides of the waterfall and that such drops splattered high into the air. At some times of the day, these made rainbows. Several times, wonderful cool breezes wafted mist onto her thirsty tongue. 

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“Shade Walker” had also noticed such lucky sprays. He recounted that when he first arrived beside the deep pool, he could think of little else than how wonderful it would be to dive into the depths of that cooling pool. Five fish jumped into the air from the pool and then dove back in. “Shade Walker” had imagined five times that he had been such a lucky fish. He had thought he might go mad with the heat and began silently cursing his ancestors for ever leaving the water. As the sun continued its sky journey however, he noticed the shadow of the twisted oak approaching him. Soon, his knees and feet were in the cool shade of the twisted oak. Soon, his torso and finally his face and head were also in shade. Still the water splattered off the rocks making a cooling mist. When the sun was half-way between its high point and sunset, a cool breeze flitted through the glade. 

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Photo by Fabio Partenheimer on Pexels.com

So in turn, did each of “The Ten Who Can Count Mountaintops with the Eyes of Others” recount to the others their observations. Each of “The Ten Who Can Count Mountaintops with the Eyes of Others” listened respectfully. Occasionally, one would make a brief comment. “She Who Saves Many Lives” sat in silence, neither speaking word, nor gesture, nor grin nor grimace.

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Now it came to pass that each of the ten sat silently reflecting a long while on the experiences of the others. At last, “Shade Walker” spoke: “It seems that perhaps the same place seems quite different depending on whether it was day or night.” All nodded. 

“Eyes of Eagles” spoke next. “As well, the hungry see food; the thirsty see water; the hot, see shade; the fearful hear enemies; the exhausted see little but ways to rest.

The one known as “Bent Finger” claimed that his observations had been the best and encompassed the whole of what everyone else had seen. 

“She of Many Paths” asked whether he had noticed dragonflies catching mosquitos or rabbits eating blackberries. 

“Bent Finger” scoffed, “I meant important things. I saw all the important things.” 

“She of Many Paths” then proceeded to tell a story about her own experiences the point of which was that it is sometimes difficult to know at the time what is an important observation.

“Many Muscles” opined that he had had the most difficult task for “She Who Saves Many Lives” had sent him exhausted from three day’s worth of hard labor to sit and observe. “In such a state, it is very difficult to observe anything.” 

“She of Many Paths” observed that she had probably never been so exhausted as “Many Muscles” had been and therefore it would be difficult for her to know exactly how “Many Muscles” had been feeling just as it would be difficult for someone without three days hunger to know just how she had felt. 

“That’s my point exactly!” added “Bent-Finger.” I was probably the only one in a good mood and that’s why I saw the most.

Their dialog continued for many hours until at last “She Who Saves Many Lives” spoke. 

“I thank you each for your many observations and as well for your thoughtful reflections each to each on what each of you said. I think the future generations of the tribe will be well served by such as you. Indeed, no one person can feel and see and hear what many can. Hopefully, you will now be in a slightly better position to know what it’s like to be hungry, thirsty, hot, tired, aroused, angry, fearful, over-sated, in pain, or happy. I have made my decision.” 

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At this, “She Who Saves Many Lives” stood and began walking around the outside of the circle, handing each of eight among “The Ten Who Can Count Mountaintops with the Eyes of Others” one of the rings of opal. “Many Muscles” and “Bent-Finger” received no such ring.  

“She Who Saves Many Lives” waved her hand and extinguished the remaining embers. She spoke thus: “Arise now, rest, and further contemplate the teachings that each of you has provided to the others. And, know that it is hard to know what someone else is feeling be they hungry, thirsty, hot, tired, aroused, angry, fearful, over-sated, in pain, or over-happy. Soon, there will be another task for you who would earn the Third Ring of Empathy.” 

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Magic Portal: Touch this and you may then cause a book to be delivered to your door should you so wish it. 

Pattern Language Summary 

Myths of the Veritas: The First Ring of Empathy

If Only

As Gold as it Gets

Travels with Sadie: Teamwork

The Dance of Billions

Tales from an American Childhood

It Was in his Nature

Tools of Thought: Many Paths

     

The Story of Story 4: Character

19 Monday Jan 2026

Posted by petersironwood in design rationale, fiction, story, Uncategorized

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AI, creative-writing, fiction, life, politics, story, Storytelling, truth, user experience, writing, writing-tips

The Story of Story 4: Character

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Character is revealed by choices under pressure. Character is one of the three main dimensions of story. Often people who write fiction — or developers who write “user stories” add details about the people in an effort to make their characters (or personas) more “interesting.” Adding irrelevant details in something as long as a novel might help the reader get a clearer image of the character. Even in a long novel though, it’s better to add details that relate to something else in the story. In something as short and “to the point” as a “user story” it is worse than pointless. 

Consider these descriptive details: 

“Jill had beautiful blue eyes.” 

“Jill had beautiful brown eyes.” 

“Jill had beautiful green eyes.” 

So what? 

It might be relevant to some stories. For example, if Jill were a slave on an antebellum plantation, her having blue eyes might relate to her mother being raped by a white overseer. Maybe Jill finds out and exacts revenge. In that case, her blue eyes might be meaningful. Or, in another story, Jack might insist on dating only blue-eyed blonds. That is part of his “ideal beauty.” Jack pursues Jill because of her striking blue eyes. He shares information all the time about his “conquests” with his best friend, Judy, a woman with black hair and dark eyes. If it’s a romantic comedy, we will know, long before Jack will, that he is falling in love with Judy. The physical characteristics of the women serve to reveal Jack’s true character, which turns out to be deeper than we at first surmised. 

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But suppose the story is about how someone might use an Uber app? Is it really going to matter what color her eyes are? Will it matter to someone playing a video game? 

Irrelevant details only seek to distract the reader (or the developer). These details sometimes go by the title “characterization” rather than character. Character should be reserved for deeper things. Sometimes, characterization can be interesting in the way it contrasts with character. In Psych for instance, Sean Spencer pretends every week to be a psychic helping the Santa Barbara police. His aim is to get to the truth. But in the service of getting to the truth, and putting the bad folks in jail, he runs a scam where he pretends to be psychic. 

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In the James Bond movies, the character of James Bond is revealed by his choices under pressure. He will give up everything and anything in the service of his country. But on the surface, he seems like a playboy. He drinks martinis. Yet, he is highly disciplined. He wants things his way. Even in his instructions for his martini, his meticulous attention to detail comes out. 

Spock, on Star Trek, plays a character who reminds us time and again about how “rational” he is and how he can control his emotions. Of course, what makes this interesting is precisely because he isn’t always rational and in fact, sometimes has more violent emotions than the humans he critiques for their emotionality. 

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If “character is revealed by choices under pressure,” it’s also good to remember that character should be coherently related to setting and plot. Plot advances through conflicts. In The Sound of Music, for instance, Maria has an internal conflict. She wants to be “good” and “follow the rules” of the convent (and later those of the Captain’s household), but she likes joy and music and spontaneity. She also finds herself in love with the Captain. Conflict. She also has inter-personal conflicts with the authorities at the convent, with the children, with the Captain, and with the Countess. She also has conflicts with larger forces in the world – notably Nazism. None of these conflicts is random; they arise quite naturally from the setting that she’s in — and from her own character. 

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James Frey, in How to Write a Damned Good Novel, suggests a sequence of increasingly intimate reveals  that helps the reader progressively care more and more about the character. First, you say something about the objective, external world that the character exists in. Second, you reveal what the character perceives and does about the situation. Then, you reveal how the character feels about what is happening. Finally, you let the reader “tune in” to the internal conflicts of the character by showing their internal dialogue. Consider: 

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“The snow began to fall. The wind began to howl. The “snow” morphed into sharp little knives of ice.”

“Joe began to shiver and pulled his coat tight about him, crossing his arms across his chest.” 

“Damn it! I want to be in a nice warm bed. Grrr.”

“Why do I always let Sally talk me into these half-baked schemes?” 

For me, this order “works” – I am now curious to see what this particular half-baked scheme is and what sort of power Sally has over Joe. Read the lines in the reverse order and it makes only a little sense. It also puts a greater memory load on the reader. 

In some stories, character stays fairly constant and the world (and other people) change because of the character’s choices. In the “Hero Saves the World” plot, this is the main emphasis. In the “Growing Up” plot, on the other hand, the most important action is how the character “changes” over time. I put “changes” in quotes because sometimes the “change” is really that the character simply acknowledges their underlying character. For instance, in Sweet Home Alabama, Melanie never really stops being in love with her husband (or Alabama) but consciously, she claims to want a divorce and go back to NY to be a “success.” As always, character is revealed under pressure <spoiler alert> and she “forgets” to sign the divorce papers. In many of the best stories, the character changes (or saves) the world and the world also changes or matures the character. </spoiler alert>.

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Photo by Pixabay on Pexels.com

This may all make sense when it applies to fiction, but how does it impact how we write stories in a business context? This is often tricky because in many business contexts, only the founder or CEO is even allowed to have character. Everyone else is basically supposed to behave the same way: put the company first; follow the rules; do a great job; work together cooperatively; be loyal to the company. As a result, official company stories are typically bland and two-dimensional. They are basically nothing more than procedures. “If this happens, do that.” Implicitly, this means, “If this happens, do that” regardless of your internal character. 

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If you’ve done an excellent job of observing and interviewing potential users of a product or service, you have hopefully discovered some interesting internal conflicts and some related aspects of character that can become a logical part of user journeys. Initially, your target user may be reluctant to use your product. 

Users may be reluctant to use on-line banking, for instance, because of the possibility of hacking or fraud. If this is a genuine concern of 1% of your potential customers, you probably don’t want to make it a concern to the rest, unless it is something they really should worry about. On the other hand, if it’s a genuine concern of 99% of your potential customers, sweeping it under the rug won’t do. The user in your user stories can be portrayed with this concern including internal conflicts and then you can show them overcoming the concern, if and only if it really can be ameliorated through various actions like two-factor verification, password choices, etc. Telling a lie about how safe on-line banking is, will ultimately undo you no matter how well told the story is. But character and characterization of these users should be designed around conflicts that actually are relevant to the product or service. 

“Mary had put all her life savings and all her energy into her small company. Her time had become gold. She was on a path to hire more people, but that took time. Now the bank was offering lower fees if she would switch to on-line banking. She had always wanted to be a soccer player but she knew she wasn’t coordinated enough.” 

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Photo by Lukas on Pexels.com

What? 

Yes, that may be something that came out in an interview with a real Mary. And it may even be part of an interesting story. But not this story! The naturally occurring conflict here is Mary’s desire to be as efficient and cost-effective as possible — and yet also to be as safe as possible. Mary may initially see these in conflict, but you may have a legitimate way for her to avoid or rethink the conflict. Mary’s character might be made more intense by having her see her budding business as a legacy she wants eventually to hand off to her daughters. But it doesn’t really matter whether she has blue eyes or brown eyes. You could instead intensify Mary’s desires by making her a success-oriented second generation immigrant whose own parents spent countless hours of hard work so she could get through college. The family still cares about every dollar. It doesn’t matter whether she lives in a small flat in Brooklyn, Chicago, or LA. It does matter that she wasn’t gifted 10 million dollars to start a business by her billionaire parents who live in a mansion in Manhattan. 

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It doesn’t matter whether she likes her martinis shaken or stirred either, unless you are making the point, e.g., that she is a fanatic for having things her way and that your software allows more customization than does that of your competitors. In that case, you can introduce a detail that shows, rather than tells, this fact about her character.

When you think back about books, movies, or TV series you really “got into”, I’m willing to bet that, at least in many cases, it’s partly because of the characters. What makes a great character for you? 

 

———————————

Author Page on Amazon.

If Only

It was in his Nature

The Orange Man

The Mango Mussolini

At Least he’s our Monster

The Impossible 

True Believer

Coelacanth

A Cat’s a Cat

Sadie the Sifter

The Con-Con Man’s Special Friend

A Query on Quislings

As Gold as it Gets

Stoned Soup

How the Nightingale Learned to Sing

What a teeny man

 Donnie Boy Plays Captain Man

Donnie Boy Lets his Brother Take the Fall 

The Story of Story: Part 3

17 Saturday Jan 2026

Posted by petersironwood in creativity, essay, HCI, psychology, story, Uncategorized

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books, education, fiction, HCI, knowledge, leadership, learning, life, management, sense_making, story, Storytelling, thinking, truth, UX, writing

The Story of Story: Part 3 – Good Story, Well Told.

Often in my English classes, (and yours?) we talked about the mechanisms of writing: spelling, grammar, word usage, punctuation, paragraph construction, metaphor, rhythm, and rhyme scheme, for instance. We talked very little about how to tell a story well. And we talked zero about what makes for a good story. 

In the last article, I described some guidelines for soliciting stories from users and other stakeholders. From these, one may gain insight into potential problems that a product or service might solve, ameliorate, bypass, or avoid. Later, I will describe more about how stories may be used in the design and development process. Before getting into that, however, I want to describe more about what makes for a good story. In the following articles, I will also suggest ways to make the story well told. 

What Makes for a Good Story?

You might find it helpful to write down a short list of 5-10 novels, short stories, movies, or TV shows that you really liked. It doesn’t have to be your all time ten best; just something good that springs to mind. Then put that list aside. Read through the criteria I propose and then check back after you’re done reading to see whether or not most of these criteria were met. I’m betting that they mostly were met. 

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The Story Cube. 

Imagine a cube of some really nice material that you like; e.g., polished wood, lead ore, malachite, silver. This cube has three dimensions: height, width, and depth. It must have all three dimensions. In the case of a story, there are also three dimensions in this sense: Plot, Setting, and Character. If a story lacks any of these three, it will be “flat” (not so interesting). For example, if you spent time working in a large company or government agency, you were probably given training materials about how you’re not supposed to do unethical things like steal from your company. They may have provided you with scenarios and asked what you would do or what was the “right” response. These stories tend to have people in situations making decisions. The problem with these stories is that, in order for them to be “efficient”, they spend almost zero time on character development.  “Joe wants to impress his boss and make his quota for the fourth quarter so he puts down as sold this-quarter things he is sure he will sell early in January. After all, he rationalizes, calendars are arbitrary.” Of course, the answer is no Joe should not be lying on his sales report. But we really don’t know much about Joe. We don’t know enough about him to really care much about him. Of course, he shouldn’t lie. If he does, it’s pretty hard to feel anything but contempt for Joe. It should have been obvious to him that he shouldn’t lie on a sales report and if he does lie, he should be fired. Good riddance. Let’s replace Joe with someone who follows the rules. 

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This story is so flat that it seems to me that the story is constructed, not so much to really educate, but more to prove that you were shown that it’s wrong to lie on sales forms so that, should the court case arise, you will not be to argue effectively that it was a mere technicality that you didn’t know about. If you really wanted to change someone’s mind about what was right, knowing about Joe’s character could make you empathize much more. Maybe he came from a Mafia-type crime family and no-one would bat any eye about lying on a sales report. They would expect him to lie on the report. Maybe even now, he is looked down upon by everyone else in his family for being such a chump and working for “the man” instead of being “the man.” 

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Or, perhaps Joe just found out that his wife has serious cancer and is understandably but severely depressed. He desperately wants to bring her some good news. If we reveal, not only what situation Joe is in but also, how he sees that situation, how he feels about it and what conflicts he faces, we will begin to have real empathy for Joe. His choices become real, rather than predetermined.  

TV commercials, like corporate training videos, are typically pretty flat too. But in some cases, the ad agency has gone out of their way to introduce you to some character that is recognizable and re-appears in commercial after commercial. Each time, just a little bit of character is revealed and eventually you find yourself watching the commercial largely because you start to care about the character. In a similar way, one might be able to make the corporate training stories more intriguing & educational if there were a cast of characters that persisted over time. 

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Two Paths Diverged in a Yellow Wood…

Typically (but not invariably) the author knows how the story will turn out before he starts writing. But for the reader (or viewer), it is not at all obvious how the story will turn out. For compelling stories, the reader must be convinced to “play along with” the uncertainty of the outcome even if they are sure ‘the good guys will win.’ In good stories, bad things happen to the protagonist, but he or she is not a cork tossed on the ocean waves. The protagonist must want something; they must have a goal that is overwhelmingly important to them. They must react to changing circumstances, overcome the obstacles that are thrown at them. Characters are engaged in battles! Battles test them. If winning the battles is easy or inevitable, the character isn’t someone we can really relate to. 

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Kryptonite 

Superman is basically super-human and invulnerable! But watching someone who is invulnerable and has super-powers win battle after battle is boring. Superman has to have weaknesses. To make it more interesting and allow for more plot variation, he actually had three original weaknesses: kryptonite, friends, secret identity. In one episode, someone will have some kryptonite while in the next, someone will kidnap one of his friends. Recent movies have added a fourth weakness: other super-human and invulnerable beings.  

Whatever the story, your character must have weaknesses. Otherwise, no-one will “believe” the character and you as the writer will be stymied when you try to develop an interesting plot. The weaknesses can be physical, moral, social, intellectual, situational, and so on. But they should not be merely irrelevant weaknesses. Imagine a story where Sue is the main character. She’s tone deaf. She’s also brilliant, hard-working, imaginative, driven to succeed. And, indeed, she becomes a very successful trial lawyer. Eventually, she is made partner. OK. Isn’t this exactly what we’d expect to happen? What does being tone deaf have to do with anything? 

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Imagine instead, that Sue was inspired at the age of four when she went to the opera. It was her life-long dream to become an opera singer. Indeed, she was blessed with a beautiful voice. She was also brilliant, hard-working, imaginative and driven to succeed. Unfortunately, she was tone deaf. Now, the weakness becomes interesting. Perhaps she will fail and kill herself. Perhaps she will fail but find another goal that is even more important to her and succeed at that. Perhaps she will fail time after time but eventually develop a career as an improvisational opera singer. She will ask people in the audience to name five things and then and there, she will create a beautiful aria that weaves a tale of some considerable interest about the five things. No-one knows that she is singing out of tune because she is composing on the spot. 

The more improbable the odds and the more horrendous the journey, the more challenge you give yourself to make it work! Blind at birth but wants to be an artist? Surely, that’s just stupid. It’s impossible. But is it? What if feedback were provided in such a way that it influenced her to make unique and beautiful paintings? What if genetic engineering allows her to grow new neural pathways? What if she can be equipped with artificial eyes? If it’s fiction, a magic spell can do the trick. Even if your ultimate goal is a real product for the real world, imagining a magical solution may lead you to a new (and real) path, previously hidden by your own expectations. 

It is easy for a writer to identify with their hero. And that is potentially quite a problem. After all, if you were superman, you sure as heck would not go out of your way to go near kryptonite. You’d quite sensibly stay away from the stuff! But if you are writing about superman, you need to get him near the deadly stuff every third or fourth episode! The “weaknesses” in the character generate interest. The failures, injuries, betrayals, and conflicts of your protagonist provide materiel that allows you to architect a more interesting plot. 

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A Garden of Delights, Flashy Sights, or Sword Fights?

Three dimensions of story is a weak metaphor only. The three dimensions of a cube can be manipulated independently. This is not generally true for the three dimensions of story. The character makes a decision, the decision determines the next step of the plot. That will influence the setting for the next scene. In addition, the actions of the protagonist may also change state of the underlying and cross-cutting conflicts. 

Imagine:

 two rival gangs fighting for urban turf and maybe sex,

 two gardeners in a fierce competition for sex with the town’s most eligible “catch” as well as for the blue ribbon prize for best garden, 

two rival secret agents vying for victory and maybe sex,

two life long friends now vying for #1 in their Harvard Law class, and maybe sex.

The structure of the underlying plot might look quite similar, but the specifics will depend a lot on how the character is developing. If they develop from ego-centric to altruistic, then they will tend to make different decisions near the beginning than near the end of the story. In addition, the setting will have to be consistently portrayed. 

The four descriptions above would most naturally lead to a lot of the setting for the stories respectively in urban settings, garden settings, foreign settings & dangerous situations, mainly Law School and campus settings. Of course, you could violate expectations in a way that increases interest. Imagine that rather than have another garden scene–

The rival gardeners arrive at an urban parking lot dressed in expensive gowns, fully jeweled in their finest, both fully knowing that they will win first prize (but secretly fearing that they might not). These life-long friends now exchange icy greetings, make back-handed compliments about each other’s appearances. The verbal exchange escalates. Precisely because they know each other so well, they know exactly how the other person’s escalator functions. Soon, they are rolling around on the parking lot in their fancy gear; ruining each other’s clothes and hairdos. At this point, they hear in the distance, the loudspeaker and the chairman about to announce the Blue Ribbon Winner!  In their trashed and ripped clothing, they sneak in together to hear the awards, hanging out together in the shadows so as not to be seen in their tattered clothes. “And the blue ribbon goes to” {drumroll}: 

someone else entirely. 

At this, the two life long friends look at each other, laugh uproariously, hug each other, and then become even more intimate friends than they were before their fight in the urban parking lot. 

The fact that there are “expected” relations among various dimensions of story is wonderful. For every such expectation, you can decide to follow, bend, or break that expectation. The more expectations people develop, the greater the number of variations for creative exploration. One valid reason for the choice of setting is really where you want to spend your time. That goes for an author — but it also goes for any designer or business person or User Experience expert. What kind of setting do you want to be in? What kind of customers do you want to serve? Do you really want to make their life better or just get them to buy more product? What sorts of application areas are really cool to you? Of course, I understand people need to eat and often there is a conflict within us all about what to do. That’s what a good story is really about.

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The reason that stories resonate is that, regardless of setting, people face the same kind of dilemmas. We all do. And, how we handle those dilemmas? In life, as in story, 

character is revealed by choices under pressure… 

——————————————

Author Page on Amazon

Dream Planet on Barnes and Noble

The Impossible

Donnie Boy gets a hamster

What could be better? A Horror Story

If Only

Ripples

It was in his Nature

That Cold Walk Home

The Orange Man

Stoned Soup

The Three Blind Mice

All that Glitters is not Gold

The Forgotten Field

Choosing the Script

The Story of Story, Part 2

16 Friday Jan 2026

Posted by petersironwood in creativity, HCI, psychology, story, Uncategorized

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AI, books, communication, education, fiction, HCI, interview, knowledge, narrative, needs, psychology, story, truth, user experience, UX, wants, writing

Introduction: 

This is the second in a series about using stories and storytelling in the design, development, and the deployment of products and services. In each post, I will weave in some advice about what makes for a good story as well as how to use stories. In this first case, the emphasis is on using stories to help uncover customer needs and wants. Needs and wants are not quite the same thing. For an extremely worthwhile discussion on the difference, check out this classic article by George Furnas. 

We Human Beings are not just Information Processors; we are also Energy Processors.

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I had just attended a conference on “knowledge management” co-sponsored by IBM consultants and IBM Research. On the plane ride back, after finishing the crossword, I turned the page to find a full page color ad by an IBM competitor that proclaimed: “Knowledge Management is simply [sic] providing the right information to the right person at the right time.” Color me skeptical, I thought. It isn’t simple to do those things. Beyond that, the formulation seemed simplistic even in its formulation.

The image of one of my undergraduate professors flashed into my brain. Professor MacCaw, (as we will call him), taught advanced German, a language which he had learned in a Russian prison camp, which might explain his approach to testing. At semester’s end, he asked, “Who in class wants A?!” 

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All two dozen of us raised our hands, of course. At this point, he proceeded to — there is no other word — attack one of the students in the class who had had four years of German in high school and had also lived in Germany for two years. The contents of his questions were not really that difficult, but the manner in which he demanded the answers was horrid. He would ask, for instance, “In first story, main character went where?” (He would always ask the questions in English). 

And she would begin to answer (necessarily in German), “Er geht…” And after a couple words were out of her mouth, he would scream, “Please to conjugate!” This meant that she would have to think back to the last verb she uttered and then conjugate it. “Ich gehe, Sie gehen, …” Then, he would interrupt again and scream a completely different and unrelated question in English. She would begin to answer; he would interrupt after she uttered only a few words: “Please to decline!” This meant, that she would have to give the various forms of the last noun she spoke according to the case. But once again, she could not finish but only begin declining the noun when he would once again interrupt. After 40 minutes, she was in tears and he looked menacingly around the room and asked, “NOW! Who in class STILL wants A?” 

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I have zero desire to go hang gliding or sky diving. But when it comes to the danger of mere social humiliation, I say, “Screw it. Been there. Done that.” I was one of only two of the remaining students who raised their hand. This act won me the next turn on the chopping block. He proceeded the same whip-saw questioning fest with me. The two-period class was almost over when he finished with me and began questioning “Mr. Lepke.” The bell rang and everyone else in the class left. Later that evening, I chanced to see Professor MacCaw in the Student Union. He walked up to me, eyes blazing. “Ha! I had Mr. Lepke after class for two hours! Finally, he said to me, ‘No, No, Dr. MacCaw, no more, I beg you. No more!’” 

This oral exam was difficult (even with my “screw it” attitude). It was much “harder” than my dissertation defense, for example. Again, it was not the information requested but the manner of questioning that made it difficult. People are not emotionless robots, as it turns out.

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The next semester, not surprisingly, only about half the class returned. One day in class, as Dr. MacCaw began one of his lengthy digressions on Eastern European history, he stopped himself in mid-sentence to say, “What is THIS!? Someone is passing notes in my class! I will take note and read in front of entire class!” He snatched the note, unfolded it, and indeed read the note in his loud ringing voice: “Doctor MacCaw: your zipper is down.” And, indeed it was. He had meant to humiliate someone in front of the entire class — and he had succeeded. He had the necessary information delivered at the right time to the right person, but — thanks to his own actions — it had not been done in the best manner — at least not the best manner for him. 

Human beings are not just information processors. We are living things and as such, the emotions, the vibes, the manner, the intensity of presentation — these are all vital to how we will react at the time and also how we will feel about the people involved and what we will recall years later. And this fact also means that the atmosphere you create when you interact with various stakeholders will vastly impact the quality of the insights and stories that you receive. If you really care about the people and are really committed to doing something to making people’s lives better; if you are truly open to hear and take in something unexpected or even disruptive to the project; and if you allow your informant to feel that truth about you, you will obtain the gold ring. 

Stakeholder Stories Solicited at their Sites. 

If you use a mechanical method and a mechanical tone and a mechanical manner to ask your users and other stakeholders about their needs and wants, what you will uncover are the most mundane, most rudimentary, most superficial and socially acceptable needs and wants. You can indeed use this information to design a product or service, and you may even have a product or service that succeeds in the marketplace. It will likely be, however, a rather short-lived “win.” Why? Because you are designing to fulfill wants that are subject to the wild winds of passing fashion rather than to catch the fire of an underlying passion. 

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What I found for myself was that it typically took about an hour of talking with a stakeholder, and most importantly, listening attentively, before they began to tell me their real stories. Your mileage may differ according to culture, context, power relations, your personality, and so on. I like to use a semi-structured interview. In this type of interview, there are known questions that I want to ask. But I also schedule plenty of time to let them elaborate, tell me what’s what behind the scenes. I know that in the corporate world, there is an ever-present push for being “efficient” and getting the job done as quickly as possible. So, it’s tempting to get the informant “back on track.”

I always prefer to interview an informant in their workplace. This seems like common courtesy; it puts them more at ease; and it sometimes reveals their use of other people, references, private notes, etc. as well as what they are dealing with in terms of atmosphere, noise levels, interruptions, desk space, etc. It also makes it much more likely that they can retrieve more of their own memories about work incidents more accurately because of all the contextual cues. 

John Whiteside, who ran the Usability group for Digital Equipment Corporation for a time, recounts running various usability studies and gathering data in various ways about a product they were designing for manuscript centers (places where human beings, historically almost always women, transcribed the dictation of others into text on a computer so that it could be edited, re-written, stored, etc.). The first time that they visited their users in the field, they discovered that they spent about seven hours a day typing and about an hour every day counting up, by hand, the number of lines they had typed. So, in one instant, they realized a feature that would improve productivity significantly. 

Guidelines for Soliciting Stakeholder Stories. 

When I managed the storytelling project at IBM Research, I was fortunate enough to hire Deborah Lawrence to help with the project. She thought it would be a cool idea to interview experts in a number of fields whose job, in one way or another, involves soliciting stories. So, she went out and did just that. I believe that her interviewees included medical doctors, policeman, reporters, social workers, and psychotherapists. These various practitioners had very similar guidelines. 

Story Elicitation Guidelines:

  • Provide a “warm-up” period.
  • Tell something personal and revealing about yourself; perhaps tell a story that is a model of the kind of story you’re looking for.
  • Observe an implicit contract of trust.
  • Provide a motivation for the story — why it’s important.
  • Accept the storyteller’s story and worldview.  Don’t resist the story.
  • Reveal who you are, how the story will be used, potential audience and goals, answer questions.
  • Use questions to probe.  Sometimes, a totally “off the wall” question can create space for story to emerge.
  • Empower the storyteller — they are the expert.
  • Avoid threat; don’t appear as an expert yourself.
  • Listen with avid interest.

These may seem fairly obvious such as does a lot of the advice in the book, How to Win Friends and Influence People. (Come to think of it, that might be the single best book you can read if you want a career in HCI/UX). However — back to the guidelines. I think they seem obvious once pointed out, in much the same way that once someone points out the “pig in the clouds” (or the face in the tree) you cannot not see it. 

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The above list is not, of course, meant to be the definitive such list. This was based on one study. If you have additional guidelines or disagreements, please let me know. 


Author Page on Amazon

The Walkabout Diaries

The Myths of the Veritas

A Pattern Language for Collaboration

Travels with Sadie

Fifteen Properties

My Cousin Bobby

The Update Problem

After All

All We Stand to Lose

Imagine All the People

The Dance of Billions

Roar, Ocean, Roar


The Story of Story, Part 1

15 Thursday Jan 2026

Posted by petersironwood in creativity, management, psychology, story, Uncategorized, user experience

≈ Leave a comment

Tags

AI, Design, development, HCI, knowledge, leadership, life, management, persuasion, story, thinking, thought, truth, UX

The Story of Story, Part 1

Background.

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Right around the turn of the century, I managed a research project at IBM’s T. J. Watson Research Center on the business uses of stories and story-telling. The project was part of a larger effort on “knowledge management.” One of IBM’s major reasons for being interested arose from their increasing revenue stream from services. However, services such as consulting required a lot of labor; it was competitive. Therefore, the margins on this business were not so high as, for instance, in hardware or system software. IBM invested a lot in tools so that they can make hardware very cheaply and effectively using relatively little labor. The company wanted to be able to something similar with consulting services. The idea was that we could use knowledge management so that the knowledge assets of top-level consultants could be, captured, organized, and then re-used by more junior (and less expensive) people thus rendering higher margins for the company. The success of this approach was fairly limited partly because the knowledge management methods were geared toward explicit rule-based knowledge and specific facts. Much of what experts “know”, including IBM’s top-level business consultants was tacit knowledge. Stories provided a natural way to capture tacit knowledge. Thus, the story project began. 

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My simplistic initial idea was to build a story platform that would enable consultants to write stories about their experiences. After all, sharing stories orally is what experts naturally do anyway. Since I enjoy writing stories, I failed to realize initially all the reasons consultants would not want to share their experiences by writing stories. Writing stories is not so natural or fun for most folks. Partly because of the medium and partly because of higher expectations, it also takes more time. Perhaps, even more importantly, it takes extra time. When consultants share stories, they are often traveling, eating dinner, having drinks together. Sharing stories is something done in a friendly off-hand way, and importantly, it does not take extra time in the way that writing a story would.

In addition, when a consultant says something out loud it is not typically recorded. So, if they misspeak or said something untoward, they have plausible deniability. When someone tells a story live, they also can sense how the story is being received in real time. If the listeners are “into it” the teller can draw things out and make it more vivid. On the other hand, if they are starting to play “Candy Crush” on their phones, you can cut it short. In writing, typically, first you write and then you get feedback. Of course, professional writers often improve things considerably with the help of a copy editor, beta readers and a proofreader. Anyway, over the course of time, we did develop a feasible way to have people tell stories and from those stories, provide information of use to other knowledge workers. 

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Three Patterns for using stories. 

Narrative Insight Method describes techniques for gathering valuable knowledge from experts through the use of storytelling.

Fostering Group Cohesion through Common Narratives is another storytelling technique: in this case, one focuses on building and disseminating stories that illustrate common values.

Fostering Community Learning via Transformed Narratives. This helps solve a dilemma. For organizational learning, it’s crucial to learn from people’s mistakes. Ordinarily though, mistakes are not just used for learning but can bar one from advancement, or from getting raises, and lessen the esteem one’s colleagues might have of the teller. 

In this post, however, I want to describe some of the things I found interesting about stories from personal observations and, to a lesser extent by reading. Here are just a few examples of interesting aspects of stories.

  • Good story writing is not magic. It’s craft. Mastery is a life-long quest, but one can quickly learn a few important things that will help you to write better stories as well as to enjoy more thoroughly the stories you see or read.
  • Stories are memorable and motivating. If you watch people telling stories, they are animated and engaged in a way that is rare when people are discussing facts, pronouncements, or pleasantries. 
  • Business-speak is grey, toneless, neutral, abstract and speaks to the intersection of people’s experiences. Stories on the other hand, can be colorful, concrete, emotional, and, collectively they add to the union of people’s experiences.  
  • Although stories are generally presented in a linear sequence, beneath that, the story actually has a hierarchical structure. Most stage plays have three acts. Within each act, there are a number of sequences. Within each sequence, there are scenes. Within each scene, there are “beats.” 
  • The three major dimensions of story are setting (where, when), plot structure (what happens), and character (the people; what they are like and what they want).  
  • Story lives on conflict; a story explores the edges of human experience; it takes us on an empathic roller coaster ride.

In the next essay, we will begin to see more specifically how to use stories to help us discover problems and issues. Later, we will see that stories are a tool of thought that can be used in many different contexts and in many phases of problem solving and development.

 

 

 

 

 

 

———————————————

Author Page

There’s a Pill for That

Inventing a New Color

The First Ring of Empathy

The Forgotten Field

The Sound of One Hand Clasping

Stoned Soup

The Three Blind Mice

Finding the Mustard

What About the Butter Dish?

How the Nightingale Learned to Sing

After All

Guernica

Dick-Taters

The Impossible

Absolute is not Just a Vodka

My Cousin Bobby

If Only

 

 

Tools of Thought: Scenario Planning

15 Thursday Jan 2026

Posted by petersironwood in creativity, essay, psychology, story, Uncategorized

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AI, decision making, fiction, health, life, mental-health, problem formulaation, story, thinking, tools of thought, truth, writing

Scenario Planning is, in some ways, likely to be a very old “tool of thought.” I imagine when our ancient ancestors prepared for a hunt, they would imagine what they would do and where and how and also imagine how their intended prey might react. Personally, I don’t think this kind of imagining is limited to human thinking. 

I take our Golden Doodle out for a walk every morning. She likes going for a walk. And, she has a pretty good “mental model” of the steps I take as I prepare. She gets more excited as she sees me getting close to the actual walk. On her morning walk, she typically urinates at least once and also defecates. She has numerous favorite places although she also improvises. Her walking behavior varies qualitatively if she “really has to go” and she aims for places to go that are closer. She also likes to steer us toward places where we’ve seen other people, dogs, animals, or other recent interesting phenomena. Her “imagined scenes” may be more olfactory than visual, but she’s anticipating. 

If scenario planning is such a common mental phenomenon, you might legitimately wonder why it needs to be examined as a tool of thought. 

Here’s the rationale. Although, in my experience as a researcher, as a teacher and as a therapist, almost everyone pictures possible future events but the way they do it could be vastly improved. For example, some people tend to imagine only negative consequences. In extreme cases, their habitual imagining focuses on the worst possible outcome. In fact, they sometimes focus, not only on the immediate worst outcome. They use that negative outcome as the onset for a whole train of imagined bad result. “There’s no way I’ll get an offer. I won’t get this job. Or, any job. It’s impossible. I’ll go broke and live on the street. I’ll likely be killed by one of those people who kill homeless folks for no reason. I’ll die lonely and forgotten. Now, I’m too depressed to go for a job interview. What’s the point? Just to end up dead?”

Photo by Zafar Mishkat on Pexels.com



Other folks go to the opposite extreme. They focus only on the best possible outcome.
“We’ll attack Cuba with a small force and the Cuban people will immediately join us in a counter-revolution and oust Castro!” Or—“Once we take control of the oil, this war will pay for itself!”



To some extent, thinking of multiple possible outcomes is addressed in another tool: Many Paths. 

It is important to be able to consider multiple scenarios. In general, it is also critical to be able to communicate imagined outcomes to others. That’s where storytelling comes in. Although scenario planning and storytelling are not identical, they are close cousins. Next, we will consider in some depth the topic of stories. How does one find, create, and personalize stories (or scenarios) and present them in a compelling fashion?

——————-

Author page

Many Paths

It was in his Nature

Donnie Takes a Blue Ribbon for Spelling

Small Successes Early 

Coelacanth 

That Cold Walk Home

Timeline for RIME

Wilbur’s Story

What Could be Better? A Horror Story.

As Gold as it Gets

A Mind of Its Own

After the Fall

Travels with Sadie 

The Walkabout Diaries

The First Ring of Empathy

The Orange Man

Stoned Soup

The Three Blind Mice

The Silent Pies

13 Saturday Dec 2025

Posted by petersironwood in America, family, fiction, psychology, story, Uncategorized

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Tags

collaboration, cooperation, family, fiction, life, politics, story, teamwork, truth, USA, writing

Photo by Alena Darmel on Pexels.com

The first time I won the prize, I was only 8. I had only had my two-wheeler for about a year when my gang of neighbor guys jointly decided it would be a lot more fun to ride our bikes if they made as much noise as real motorcycles. I can’t speak for the others, but it never occurred to me that other people in the neighborhood might not find this increased noise level “really cool!” 

Of course, we weren’t always riding our bikes. Sometimes we played in Lynn Circle at the end of our road. It served as a makeshift playground for baseball, kickball, and soccer as well as a free hippodrome for our races. This arrangement had one slight flaw. There were no fences. So, invariably, a ball would go careening off the pavement onto someone’s lawn. 

In our neighborhood, everyone’s house looked fairly similar, but they expressed themselves through their small gardens and lawns. Some people, like my dad, really worked at making our small lot at least something gardenish. Other people did little but mow their lawn every so often. But some treated their lawns as they might, at any moment, be teleported to the Master’s Golf Tournament for emergency green replacement. Universally, these people had no children at home. When that was so, none of them interacted much with the kids, the parents of the kids, or even, each other, as I can recall. 

Photo by Kelly on Pexels.com

When a stray ball dribbled up into our lawn, someone just ran up and got the ball. No big deal. But if someone hit a ball into one of the three lawns that were antiseptic enough to serve as operating tables for open heart surgery–YIKES! Of these, the most stringent by far was “Old Lady Lynn.” When a ball went into one of the antiseptic lawns, we tried to reconnoiter the situation before even attempting to grab our ball back. We would consider whether there was a car in the driveway, whether there was any sign of life coming from the domicile in question. Only if we were fairly sure no-one was at home would we walk and get the ball. If we weren’t sure, we’d run up and snatch it as quickly as possible and then duck into a “friendly” back yard quickly enough so that we wouldn’t be identified. 

Old Lady Lynn always seemed to be at home. We imagined, because of her invariable and instantaneous reaction, that she spent all her waking hours peering out between curtains at her lawn to insure that none of us trampled her grass. 

Our gang decided to begin our little decibel enhancement project by each of us buying the loudest bell we could find. These were not modern, laser-guided, AI-enhanced sonic systems but simple bells that you had to operate with your thumb. It’s intended use was to prevent injuries and save lives by giving the bike rider a way to “warn” others of their impending presence to that the other person so they didn’t accidentally wonder into your path.

Photo by Bastian Riccardi on Pexels.com



We didn’t give that much thought. But we did give thought to how cool it sounded when we all rode around the circle clanging the bells.  Of course, even way back then, if you had a new toy or technology, you had to show it off incessantly and that’s what we did. 

Unlike the instantaneous reaction Old Lady Lynn had to our incursions onto her lawn, it took several days for the complaint to filter back to my parents. My parents (thank goodness) were not the sort to take my side regardless of ethics or consequences. I convinced my buddies that if we didn’t strike a compromise, our parents would take all our bells away. Our development project at that time, consisted of only three paved streets, but there were plenty of interconnecting dirt roads and paths that sported no houses on either side. Now, when we left the paved roads of civilization and rode off onto the dirt roads through the woods, we celebrated with cheers and bells as we crossed the threshold into non-civilization, a place where we could talk with each other without the constant reminders of parents and parenting. 

The golden sunrise glows through delicate leaves covered with dew drops.

A few days later, I was reading a book about dinosaurs when I heard a knock at the door. Soon, I heard the unmistakable wobbly tones of Old Lady Lynn. I couldn’t hear what she was saying nor what my parents said, but they sounded friendly. Then, the unbelievable happened. I heard them all laugh. It had never occurred to me that Old Lady Lynn would ever–could ever– laugh, or that she ever had laughed. 

I debated whether my appearance would make things better or make things worse, but in the end, I felt I I had to participate in whatever was happening. I hadn’t even finished opening my own door when I noticed a most amazing aroma! My eagerness spiked and I trotted into the kitchen. Steaming on the table: Not one but two warm, freshly baked blueberry pies. That smelled delicious!

My mom said, “Look, Mrs. Lynn was so happy you got those boys not make that bell clanging racket near her house and instead having your No-Bell in the Neighborhood Policy, she baked two pies.” 

The pies were amazing, but what was even more amazing that Mrs. Lynn became friends with my parents, and even with me. Every year, for the next six years we lived there, Mrs. Lynn gave me two pies. No two years were identical. All the pies were fresh baked and delicious: blueberry, raspberry, rhubarb, pumpkin, custard, cherry, and—my personal favorite—pecan pie. 

———————

Now, more than seventy years later, when I take Sadie for her morning walk, we often walk by a property with a self-proclaimed “Invisible Fence.” It’s been around for awhile, but it was invented in 1973; that is, about 20 years after the story recounted above took place. My neighbor’s invisible fence does seem to work for her two large and friendly dogs. They bark as we pass but do not accost us on the road. 

But the self-imposed boundaries of invisible fences have a long history in humankind. 

The reality is that we’re all part of one Great Tree of Life. 

All fences are temporary but, 

The impact of connection ripples forever. 

———

Author page

Math Class

You Must Remember This

Ripples

Roar, Ocean, Roar

Imagine All the People…

The Dance of Billions

The First Ring of Empathy

A Pattern Language for Cooperation and Collaboration

Your Cage is Unlocked

Impossible

Problem Framing: Good Point!

08 Monday Dec 2025

Posted by petersironwood in AI, America, design rationale, HCI, management, psychology, story, Uncategorized, user experience

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AI, art, life, politics, problem finding, problem formulation, problem framing, problem solving, technology, thinking, tools, USA

Photo by Pixabay on Pexels.com

You have probably heard variations on this old saw, “To a hammer, everything looks like a nail.” I’ve also heard, “If you have a hammer, everything looks like a nail.” There is also this popular anecdote:

One night, I took my dog out for a walk and I noticed one of my neighbors under a nearby street lamp crawling around on his hands and knees, apparently looking for something. I walked over and asked, “What are you looking for?”

Photo by Photo:N on Pexels.com



“My car keys!” He replied.

I have pretty good vision, so I helped him. I didn’t see any car keys so after a minute or so I asked, “Where exactly did you lose your keys?” 

He stood up, cracked his back, and pointed back to a nearby park. “Over there.”

“Over there?! Then, why are you looking under the street lamp? Why aren’t you looking over at the park entrance?”

“Oh, that’s obvious! The light is so much better here!” 

For a time, I had to very interesting and challenging job in the mid 1980’s at IBM Headquarters to try to get the company to pay more attention to the usability of their products and services. As a part of this, I visited IBM locations throughout the world. At one fabrication plant, our tour guide took us by an inspection station. This was not an inspection statement for chips. It consisted of one person whose job was to look through a microscope and make sure that two silver needles were perfectly aligned.

After we left the station, our tour guide confided that they were strongly considering replacing the person with a machine vision system. The anticipated cost would be substantial, but they hypothesized that the system would be more accurate and faster. It was, our host, insisted, just the nature of humans to be slow and inaccurate.

Maybe. 

When I looked at the inspection station however, with my background in human factors, I had a completely different impression of the situation. The inspector sat on a fixed height stool and had to bend his neck at an absurd angle to look into the microscope. He was trying to align these silver needles against a background that had almost the same hue, brightness and saturation. 

Photo by Wesley Carvalho on Pexels.com

Other than blindfolding the man, I’m not sure what they could have done to make the task more unnecessarily difficult. I suggested, and eventually, they implemented, a few inexpensive ergonomic changes and time and accuracy improved.

Like other companies in the technology segment, IBM often saw problems as ones that could be solved by technology. At that time, technology systems was their main business. Since then, they have expanded more fully into software and services. In fact, those services now include experience design.

If you find yourself enamored of technology in general, or some specific class of technology such as machine vision, speech recognition, or machine learning, you might overlook much simpler and cheaper ways to solve problems or ameliorate situations. Of course, you might lose some revenue doing that, but you can also win long term customer loyalty. 

Even if you are a hammer, everything is not a nail. 

That applies as well to User Experience. You might design the most wonderful UX imaginable for a particular product or service. But if it is shoddily made so that it is error prone; if it lacks important functionality; if the sales force is inept; or if service is horrible, those failures can completely overwhelm all the good work you have done on the UX. Because of the nature of UX, you might learn important knowledge or suggestions for other functions as well. It often requires finesse to have such suggestions taken seriously, but with some thought you can do it. 

During my second stint at IBM, I worked for a time in a field known at that time as “Knowledge Management.” One of our potential clients was a major Pharma company who felt that their researchers should do a better job of sharing knowledge across products. They wanted us to design a “knowledge management system” (by which they meant hardware and software) to improve knowledge sharing. 

Simply building a “Knowledge Management System” would be looking under the streetlamp. They knew how to specify a technology solution from IBM and have it installed.

However — they were unwilling to provide any additional space, time, or incentives for their employees to share knowledge with their colleagues!  

Photo by Chokniti Khongchum on Pexels.com

They were convinced that technology would be the silver bullet, the solution, the answer, the Holy Grail, the magic pill. They viewed technology as less disruptive than it would have been to change employee incentives, or space layout, or give them time to actually learn and use the technology system. 

This reaction to “knowledge management” was not unique. It was common.

To me, this seems very similar to the notion that health problems can all be solved with a magic pill. What do you think? 

—————————————

Since originally writing, we have had the spectacle of DOGE: Destroying Our Government’s Effectiveness under the excuse of making it “more efficient.” It might be (as I strongly suspect) that the destruction was quite intentional. It might be (as some think) that it was accidental. In either case, the result was predictable because the method was guaranteed not to work to actually make things more efficient. If you really wanted to do that, you would take the time to understand a system before trying to redesign it. You would identify all relevant stakeholders and get their input. You would not redesign a system using a gang of young hackers but instead use an interdisciplinary team of experienced experts. You would check out your redesign both with those who were doing the work and with at least one group who were not familiar but had similar experience. Then, on the basis of feedback, you would redesign. When you were sure that you had the design right, you would not then institute it everywhere but in one small trial installation.

There’s a pill for that. 

The Pandemic Anti-Academic.

What about the butter dish? 

The invisibility cloak of habit. 

Process re-engineering comes to Baseball

E-Fishiness in Government

Author Page on Amazon

The Doorbell’s Ringing! Can you get it?

02 Tuesday Dec 2025

Posted by petersironwood in creativity, design rationale, psychology, story, Uncategorized, user experience

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books, problem finding, problem formulation, problem framing, problem solving, story, thinking

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After a long day’s work, I arrived home to a distraught wife. Not, “Hi, sweetheart” but “This doorbell is driving me crazy!” 

Me: “What doorbell? What are you talking about?” 

People differ in how they perceive the world around them. In my case, for instance, I’m very easily distracted by movement in my visual field. Noise can be annoying, but it rarely rises to that level. For instance, when TV commercials come on, I simply “tune them out” and instead tune in to my own thoughts. My high frequency hearing isn’t too great either. So, at first, I didn’t understand what my wife was referring to. 

Beep. 

Photo by Luisa Fernanda Bayona on Pexels.com

“That! That doorbell beep!” 

Ah, now I understood. And, there it went again. Once I knew what to listen for, I had to agree it was annoying though much more annoying to my wife because she’s more tuned in to sound than I am and her ability to hear high frequencies is also better.

She then upped the ante. “I have to leave. I can’t stand it! You have to make it stop!” 

I looked at the wall between our entryway and the kitchen. That’s where the doorbell ringer was. I unscrewed a couple of screws and removed the housing. Inside was the actual doorbell and three wires. A quick snip should at least stop the noise until we figured out a more permanent fix. I sighed. I suspected we would have to buy a new doorbell. Then, I laughed a bit as the Hollywood scenes from a hundred movies flashed before my eyes:

The Hero finds the bomb, with its conveniently placed timer, but it’s counting down 30 seconds, 29, 28. He has to cut to cut a wire! But which one!?

The consequences of my error would not be so great. Still…So, I cut the black wire.

Photo by Pixabay on Pexels.com



BEEP! BEEP! 

OK. I cut the red wire.

BEEP! BEEP! 

OK. I cut the green wire, the last wire. I was having trouble understanding why it would be necessary to cut all three wires. But whatever. I had now cut all three wires.

BEEP! BEEP!

??

Electrical circuits don’t work by magic. How can the doorbell be beeping when it has no power? 

It can’t. 

Photo by Pixabay on Pexels.com

It wasn’t the doorbell at all.



Months earlier, my wife & I had attended a Dave Pelz “Short School” for putting, chipping, and sand shots. At that course, we received a small electronic metronome — about the size of a credit card. The metronome was to be used to help make sure you had a consistent rhythm on your putting stroke. Since the course, the metronome had sat atop our upright piano. Apparently, one of the cats had turned it on and then slapped it onto the floor behind the piano. The sounding board both amplified the sound and made it harder to localize. Eventually, we tracked it down, fished out the metronome from behind the piano and clicked it off. Problem solved. 

Except for the non-functional doorbell. 

I had initially “solved” the wrong problem. I had solved the problem of the mis-firing doorbell by cutting all the wires. That was not the problem. I had jumped on to my wife’s formulation and framing of the problem. There are plenty of times in my life when I had solved the wrong problem without any help from someone else. This isn’t a story about assigning blame. It’s a story about the importance of correctly solving the right problem. 

Photo by Karolina Grabowska on Pexels.com


It is very easy to get led into solving the “wrong” problem. 

In the days ahead, I will relate a few more examples. 

———————————————

What about the Butter Dish? 

Index to “Thinking tools” 

Author Page on Amazon

Wednesdays

Labelism

The Update Problem

The Invisibility Cloak of Habit

Where does your loyalty lie?

The stopping rule

Business Process Re-engineering

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