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8. Deep Interlock & Ambiguity

09 Monday Aug 2021

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aesthetics, ambiguity, beauty, interlock

8. Deep Interlock & Ambiguity

In many cases, the various 15 properties that Christopher Alexander poses as characteristic of natural beauty seem to contradict each other. They don’t contradict each other. They are forces that sometimes oppose  each other or work at angles to each other. This should not surprise us because the same is true of life in general. Of course, I want my bones to be bigger because that will make them stronger. But bigger bones will make me weigh more and demand more nutrition. I want the biggest brain I can have, but a big head makes childbirth almost impossible. One way out of the conundrum is to risk having human babies born way earlier in their development than for most animals. 

So, Good Shape plays off against Deep Interlock & Ambiguity. Partly, it solves this problem by asking a third character in this morality play to step onto the stage — Levels of Scale. If one focuses attention on a single leaf or flower or petal of a flower, one typically finds “Good Shape.” In clusters of well-shaped leaves, or well-shaped flowers, one often sees the flowers or leaves interleaving with the space of other well-shaped leaves or flowers. Thus, at one level of scale, there is Good Shape. But at a higher level, all of these Good Shapes interact with each other so as to interlock. 

Typically, when we design User Experiences, we try to make things clear, not provide “Deep Interlock and Ambiguity” — that sounds like something to be avoided. Perhaps we can see how some decorative elements might exhibit Deep Interlock & Ambiguity, but surely anything that is functional should be clear. 

I think there is a place for Deep Interlock & Ambiguity in design — even functional design. First, we need to distinguish two sorts of reasons for having Deep Interlock & Ambiguity. On the one hand, the application itself may require deep interlock and ambiguity. Insisting that the user make absolute or irrevocable decisions when inappropriate is not good design. The importance of pliant design I’ve mentioned before. Here’s the paper that first introduced me to the term.

https://dl.acm.org/doi/10.1145/302979.303003

Harris, Jed & Henderson, Austin. (1999). A Better Mythology for System Design.. 88-95. 10.1145/302979.303003. 

Consider the relationship between a father and son, or between spouses. Do you think such intimate relationships could be reduced to a black and white set of clear, consistent, precise rules? I doubt it. It’s a “natural relationship” and, as such, will be ill-suited to predefining everything. That doesn’t mean that there need be no rules or that each person themselves should not have a “Good Shape.” Multiple “Good Shapes” with the right spacing will include both “Boundaries” and “Deep Interlock and Ambiguity” and as a result help produce “Positive Space.” 

Who’s pulling whom?

On the other hand … (did you forget the first hand? It was quite a diversion. Well, the first hand was about revealing to the user the Deep Interlock and Ambiguity inherent in their particular context, task, and the field they are working in. That is much better than hiding that truth.

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On the other hand, are you adding ambiguity because you’re not really clear about how a function is supposed to work? Or, are you pushing decorative elements so hard that it is obscuring the relationship of functional elements? A decorative example of mis-using “Deep Interlock & Ambiguity” (which I doubt anyone would actually do) would be to interlace two different menus like interlocking fingers of the two hands. It might indeed look more interesting visually. Perhaps someone out there could even make a good argument for having interleaved menus in certain situations. One example that might make some sense would be interlocking food and wine menus. 

Deep Interlock & Ambiguity is not only a property of visual beauty. Good drama, poetry, and music exhibit them as well. In various ways, so also do most sports. Almost every sport allows and requires the athlete to make decisions that have tradeoffs. Should they attempt the riskier move or the safer one? Should they attempt a higher bar, the heavier weight, the faster start? In addition, many sports (soccer, basketball, baseball, American football, hockey, rugby, etc.) have the two teams interacting directly. In tennis and volleyball, the players stay on their own side of the net, but the players need to shift constantly depending on the positions & motions of everyone else and the position & trajectory of the ball and the capabilities of the various players. I think this qualifies as a sort of Deep Interlock and Ambiguity. Such sports seem not that different from a simplification and stylization of the kinds of interactions that take place in natural ecosystem interactions. 

Original drawing by Pierce Morgan

Many simplified childhood games seem quite close to re-enactments of life and death struggles: Hide and Seek, Tag, Hare and Hounds, Cops and Robbers. In my neighborhood, when a new movie came out, the kids would typically go see it and then “play out” variations on the theme of the music. We would play in the setting of the movie (in our imaginations) and adopt characters from the movie. Movies aimed at children typically don’t exhibit quite as much Deep Interlock & Ambiguity as those aimed at older audiences when it comes to Character development. But the plot swings back and forth between apparent victory & defeat, loss & gain, life & death, honor & dishonor, etc. In that sense, the “experiencer” — whether adult or child — doesn’t know (or let themselves know) how things will turn out.

My childhood friends and I moved far beyond re-enacting the actual movie. We improvised entirely new plot lines, we created new lines of deep interlock and ambiguity. Were we taking actions we “really wanted to do” or merely taking actions we thought the characters in the movie would do if they were in the new situation? If we, as an actor, acted too “angry” with one of our friends, would it carry over into real life? If we, as ourselves, acted a certain way and liked it better than our ordinary way, could we “keep” the new behavior (or name, or hairdo, or way of dressing, or favorite expression, etc.?). 

Something like that continues throughout adulthood as well, both within our careers and in our personal lives. Or, at least it may. As you take on different “roles”, you begin to notice that you are better than most people at some things; worse at other things; and roughly average at still other things. You may also notice that doing certain kinds of things is very enjoyable while other activities leave you cold. Your preferences about what you want to do might stay fairly constant through your whole career. Or, your preferences might change quite a bit. If you allow yourself to really “get into a role,” you’ll have a better time deciding if it is a role you really relish. You might find yourself falling in love with your work, which of course is quite different from falling in love with the rewards or the trappings of work. If your life is like most, you’ll spend a lot more time working than enjoying the rewards or trappings of work.

——————-

How the Nightingale Learned to Sing

Maybe it needs a new starter

The Joy of Juggling 

Life is a Dance

Choosing the Script

Who are the Speakers for the Dead

Take a Glance Join the Dance

————-

7. Local Symmetries

08 Sunday Aug 2021

Posted by petersironwood in Uncategorized

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architecture, Design, HCI, psychology, usability, UX

7. Local Symmetries. 

Complex organizations typically have many levels of organizations. In life, there are cells which often have symmetry. The human body has large-scale bilateral symmetry (two eyes, two ears, two arms, two legs, two sides to the brain, etc.). If we look at our hands, we see a thumb and four fingers. Each finger, and the thumb, each have roughly bilateral symmetry. Symmetries such as these are visible. 

There are also often functional symmetries in living systems as well. We breathe in. We breath out. Our nervous system has excitatory circuits and inhibitory circuits. Most complex organisms reproduce via two sexes. Many animals have cycles of sleep and wakefulness. Often birds, and other animals have migrations tied to the cycle of the seasons. Trees are able to draw water up and move water down. 

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The structural symmetries and the functional symmetries are often connected. When a person runs, for example, they use one leg and then the other. In fact, as your left leg goes forward, typically so does your right arm. As you move your right leg forward, you move you left arm forward. As you breathe in, your rib cage expands on both sides symmetrically. As you breathe out, your rib cage contracts on both sides symmetrically. 

Human organizations often have functional symmetries as well as structural symmetries. For example, most organizations have an “onboarding process” as well as a “termination process.” Our physical artifacts often exhibit local symmetries and these are often related to our physical and behavioral symmetries. A long boat, for instance, allows for multiple rowers to row in unison. The boat and oars are symmetrical and so is the rowing of the boat. 

Photo by Patrick Case on Pexels.com

Human artifacts of many scales may exhibit local symmetries for two reasons. First, since most natural living things exhibit local symmetries, copying that may strike us a more beautiful. In addition, if one learns the skills necessary to make the left half of a canoe, one already knows a lot about how to make the right half, provided the canoe has bilateral symmetry. The same is true of an oar, a cane, a bowl, etc. It also makes it easier for the user of the artifact. 

As a user of an artifact such a chair, for example, you come to expect that the right arm rest and the left arm rest will be at the same height and be equally hard. If the arm rests are at different heights, you will, I believe, be more likely to bang your elbow when shifting position or reaching for something. 

One could, no doubt, adapt fairly quickly to a chair which had two different kinds of arm rests, but imagine a keyboard for your computer in which every key was a different size and shape. Or, imagine a piano keyboard in which all the keys were at different spacings, and sizes. 

Local symmetries also offer another advantage. Systems with local symmetries are easier to repair or maintain. Imagine how much more expensive it would be to maintain a piano, for example, if a repair shop had to keep 88 different sizes of keys! In a similar fashion, imagine a programmer decided it would be fun to program every pull-down menu with completely different algorithms. When the next release of the application required changes or additions, it would make understanding and modifying the code much more difficult. 

Why does local symmetry, as opposed to merely, symmetry, make sense? Let’s go back to the chair example. It might make sense for a family to have three chairs for three different sized people; e.g., a papa bear chair, a mama bear chair, and a baby bear chair. Or, think of tee-shirts that come in Small, Medium, Large, and Extra Large. It makes no sense to make every tee-shirt the same size. People differ a lot in their size. But for mass manufacturing, it does make sense that the left and right sleeves match for any particular size. Similarly, it doesn’t matter that the arms on papa bear’s chair are of a different size than the arms on baby bear’s chair. It doesn’t matter if the teeth on my comb are different from the teeth on your comb. It doesn’t matter if the tires on my Saab match the tires on your Range Rover. And, generally, this is true for most artifacts, organizational structures, architectural features, and anatomical features. Local symmetry almost always has four advantages: 1) it adds to beauty. 2) it’s easier to create 3) it’s easier for the user and 4) it’s easier to maintain or repair. 

Design always carries messages. Design which solves our problem or beautifies our world or resonates and echoes the properties of natural beauty carries the messages: “I care. I am a bit like you. I am making this for you and others like it. It shows the beauty that I see is a lot like the beauty (and usefulness) that you see. You are not alone. We are in this together. You and I both belong to “Team Humanity.” 

What could be more important? 

———————————————-

Design – Interpretation Model of Communication

Design Interpretation Analysis of Natural English

6. Good Shape

07 Saturday Aug 2021

Posted by petersironwood in Uncategorized

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beauty, Design, Good shape, HCI, UX

6. Good Shape.

Good Shape. Positive Space. These seem to be highly related concepts. Most of the pictures I used as illustrations of Positive Space could equally well illustrate Good Shape. A Positive Space is often composed of multiple good shapes arranged in a “balanced way.” 

In order to illustrate “Good Shape,” I decided to take some pictures to illustrate “Bad Shape.” Since I have surrounded myself mainly with nature or with artifacts that were intentionally designed to be aesthetically pleasing, it turned out to be more difficult than I imagined at first. The other issue is that when I take photographs, I (like most people) “frame” the picture so that “Good Shape” is clear. I began to intentionally brake that habitual way of framing with pictures of flowers that overlap. The natural beauty of flowers is so rich that, to me, even a quasi-random framing still results in a beautiful picture. 

This turns out not to be the case with artifacts however. 

Although some of the elements of this seem to have “Good Shape,” the overall composition lacks a coherent center. It seems to me to be an artificial “kludge” of colors, textures, and shapes and there is no overall “Good Shape.” 

By re-arranging the elements into this form (above), to me, it seems to get closer to “Good Shape” but the purple “tennis ball” seems ill-proportioned and out of place. In “real tennis” there is a physical reason for the ball to be fuzzy but here, the fuzziness of the ball seems added on and arbitrary. 

Here too (above), the overall composition lacks “Good Shape.” The large semi-random dark blob in the middle has no real “Center.” The elements around the edges do not cohere or reflect off of each other. None of the elements around the edges are complete enough to have “Good Shape” except possibly the links of the small chain. 

Here is another example of quasi-random elements brought together into a single picture. Though to me, both the wood and the stone are in and of themselves beautiful, there is nothing about the composition that integrates into a whole. There is no center, no echoes, no alternating repetition, no levels of scale, and despite the nice texture of the stone and wood, the overall effect, to me, is lacking in “Natural Order” and in beauty. 

By way of contrast, the flower here seems to have a good overall shape reinforced by a Strong Center, Alternating Repetition, and each of the petals themselves has Good Shape. Around the flower, to me, is a “Positive Space.” Note that one of the petals seems slightly out of place. To me, however, this does not spoil the “Good Shape.”

The same can be said of these flowers. 

It isn’t necessary to have overall “simplicity” in order to have “Good Shape.” These flowers are not “simple” in shape, but they still have “Good Shape.” 

The bird on a branch shown above seems to me to have “Good Shape” even though it is (in outline) lacking symmetry. Though lacking symmetry in profile, the shape strikes me as “balanced.” I don’t perceive the bird as having to exert a lot of energy to keep from “falling off the branch.” The bird’s shape, like the shapes of most animals and plants is the result of 4.5 billion years of evolutionary history. 

Many people view some creatures as “enemies” and therefore “creepy” or “yucky” or perhaps even as dangerous. If you can set that aside and simply look though, I think you can see that “Good Shape” characterizes all sorts of animals (as well as plants). 

At a more abstract level, it even seems that natural animal behavior often shows beauty. That also seems characteristic of skilled human behavior. The Olympics show plenty of examples. It is hard to imagine an “ugly” baseball swing resulting in a home run. The runners, jumpers, throwers, gymnasts, tennis players, and so on produce “Good Shape” in three spatial dimensions and one temporal dimension. 

I play tennis several times a week. I’m not averse to winning a point even if the ball hits my frame, skids off to the net cord and drops over for a winner. But — I never feel as pleased by such outsized luck as when I hit a good shot that results from proper choice, preparation, and execution (and a history of practice and reflection). I never think of a lucky mis-hit as “beautiful.” 

The concept of “Good Shape” even applies to more complex human organizations and endeavors. Racism, for instance, to me is truly ugly. It is not based on truth, but on a kludge of lies masquerading as truth. White Supremacy for instance, basically says, “We’re white! That makes us superior! In fact, we’re so superior, that we insist every aspect of our society be tilted so we can be guaranteed a win!” 

Huh? 

Bad logic is never beautiful. 

The “Good Shape” exhibited by most plants and animals reflects both a long evolutionary balance of forces (phylogeny) and the development of a particular organism (ontogeny). When biology goes awry, as in cancer, the result is not beauty. The “logic” of cancer is that billions of years of evolution that allows our bodies to work harmoniously is put aside for short-sighted egotism. A random cell says, in effect, “I’m no longer going to do my part for the body as a whole. Instead, I’m going to grab all I can for myself and grow in an unrestricted way!” 

Such a cell, by making that decision, signs its own death warrant. Either the body destroys the cancer and therefore the cancer dies — or, the cancer prevails and in that case it destroys the life of the organism it was supposed to be a part of — and then it dies anyway! It’s an “ugly” decision both because it is disproportionate and because it is illogical. It aims to be self-serving, but it is not even self-serving. It guarantees its own death and kills more life along the way. 

It’s the same, to me, with any dysfunctional human organization. If democracy is perverted by some people demanding that decisions be made so that they can have their way regardless of how it impacts the overall tree of life and the overall health of a city, state, or nation, it lacks “Good Shape” and instead becomes a distorted kludge lacking symmetry, lacking balance, lacking life. It is no accident that “Gerrymandered” districts do not have “Good Shape.” 

In extreme cases, not surprisingly, dictatorships have resulted in a war on truth, beauty, and life itself. It’s no “accident” that Hitler, Stalin, and Mao were each responsible for millions of human deaths. Their activities also show utter disregard for the beauty of the natural environment and the plants and animals of the planet. 

When it comes to User Experience, the most obvious way to apply “Good Shape” is to the visual elements of the interface — icons, windows, menus, tool bars etc. However, I think it also applies to the design process. Are the needs of all stakeholders taken into consideration? 

Do the various disciplines involved in design respect each other? Do people tell the truth and show trust? Does the company treat its users with respect and tell the truth in its various communications? 

If a company provides “free games” or “free services” that are purportedly for entertainment or education but the real purpose is to gather data to sell to advertisers or foreign powers trying to use the data to destroy democracy, it would seem to me that business model itself — the raison d’êtrefor the entire project is an “ugly shape” regardless of how pretty the icons are. 

What do you think? Do the concepts of natural beauty apply to the design of organizations and even governments?

—————————————

Christopher Alexander – Fundamental Property 6: Good Shape

Cancer always loses in the end

Fascism Leads to Chaos

Who Speaks for Wolf? 

Voter Suppression is Life Suppression

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5. Positive Space

04 Wednesday Aug 2021

Posted by petersironwood in Uncategorized

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Tags

aesthetics, beauty, Christopher Alexander, Design, HCI, pattern language, Patterns, usability, UX

5. Positive Space

(This is the fifth in a series of 15 blogs that explore Christopher Alexander’s “Fifteen Properties” of good design, natural beauty, living spaces, etc.). 

Life is a dance on the edge between chaos, on the one hand, and sameness & repetition on the other hand. Repetition without variation or change is not life. On the other hand, endless random variation without any pattern or principle is also not life. Planet Earth is sometimes said to be a “Goldilocks Planet” — not too hot and not too cold — to support life. Most of the life forms on planet earth themselves exhibit a “positive shape” — a shape that wants to expand and fill out — and yet, there are limits because of circulation, gravity, communication etc. so that growth is typically not unrestricted. The tension between trying to grow and having to stick close enough to form creates positive space. 

Life may not always be “a bowl of cherries” but nonetheless, a bowl of cherries does illustrate the property of “positive space.” The bowl connotes living things trying to expand right up to the boundaries possible. A bowl that is filled with cherries and even slightly over-filled but without inducing a fear of spillage, to me, connotes life being vigorous and healthy. To me, a single cherry sitting all alone in a large bowl seems to exhibit positive space much less — at least at the scale of the bowl. 

When I look at an individual cherry, I also see positive space. The cherry is not a perfect sphere, featureless and smooth. If it were, to me, it would be a much less positive space. The fact that there is a stem and a noticeable indentation where the stem goes provides a kind of center. So too does the slight asymmetry of the cherry. It appears as though it might have developed as two halves that tried to circle a space at the same time from two different directions – clockwise and counterclockwise. They met and merged to form the almost spherical cherry. 

The cherry is not the only natural food that has this kind of positive space. Think of corn on the cob. Each kernel seems to have tried to grow as large as it can. It pushes up against and into other kernels. Each kernel seems therefore to be “bursting with life.” 

Consider a cucumber. It’s roughly cylindrical. But “roughly” is important here. To me, it would seem much less an example of “Positive Space” if it were literally a cylinder. It tapers at the ends and it bulges at the middle. That seems more “positive.” 

A person who doesn’t understand that life is primarily a cooperative endeavor among all the parts of the vast tree of life, but instead sees the world only as a zero-sum game, it must seem as though the positive living space of a cucumber makes the space around the cucumber less positive and less living. But this is not true! The space around the cucumber’s slightly rotund shape is much more positive and living than the space around a perfect cylinder. 

Think of a tree trunk compared with a telephone pole. They are both made of wood and they are both approximately cylindrical. But a tree trunk feels much more alive to us than a telephone pole. I don’t think this is simply because we “know” a tree is alive. It looks more alive and if you allow yourself to “tune in” to it, it feels more alive. And, importantly, not only does the space that the tree inhabits seem more living. So too does the space around it! A long line of telephone poles may exhibit “Levels of Scale” and “Alternating Repetition” and such a picture may make us feel some life to it. 

Photo by Lerkrat Tangsri on Pexels.com

But a single telephone pole does nothing to stir life in me. In that sense, it’s nothing like a tree. It’s flat and it kills the space on either side as well. The columns in the Parthenon are roughly cylindrical and obviously not literally alive. But they, unlike a telephone pole, have positive space and create positive space around them. Life is not fundamentally a zero-sum game. The bee does not “steal” the flowers pollen and thus damage the flower. The bee helps the flower. The flower helps the bee. Positive space in an object does not steal from or detract from the space around the object. It enhances it! 

Similarly, the “competition” for space among the kernels of corn on a cob of corn shows that competition can be a beautiful thing. I like to see the kernels pushing against each other. All of them seem living and positive. Imagine instead a cob of corn in which one kernel had grown like a giant spider of orange cancer and took up 98% of the cob. Aside from this one ultra-greedy cell, there were only a few widely spaced and shriveled up kernels. Would you pick that from the pile of corn? Would want to slather it with butter and bite into it? I sure wouldn’t! And to me, that is exactly what cruelty, unfairness, and greed look like. It might seem positive — after all, the dictator is trying to “grow.” That is true but he’s rigged the game. Competition is no longer beautiful when the game is rigged. Competition is no longer beautiful when your tennis opponent slices off your leg before the match starts or pays off the chair umpire to call everything you hit out. 

I don’t think there’s anything particularly special about cucumbers or cherries or corn. I just happened to have been washing vegetables before writing this. These radishes also exhibit positive space. And, although their shape is not the same as a cherry or a cucumber, the radishes also enhance the space around them. And, so does the avocado. An avocado that is just past ideal ripeness begins to flatten irregularly and the “pebbles” of the skin also flatten making a less positive space. The pebbles of a perfectly ripe avocado are themselves tiny positive spaces that add to the overall impression of vigor. 

Flowers provide numerous examples of positive space. And, so far as I can tell, the positive space of flowers invariably also enhances the positivity of the space around them. 

Animals also generally exhibit positive space. Their shapes, after all, come about through a struggle among different tradeoffs that have been “learned” by each species over four and a half billion years. But whether you look at the leg of a turtle, the leg of a turkey, or the leg of a polar bear, you will see positive space. The shapes are quite different because their histories are quite different. But in every case, the shape is determined by the history and each of those histories is the same length — 4.5 billion years. The fact that each of these shapes comes about through the dance of trying to survive and thrive in all their various habitats makes every one of them beautiful in its own right — even those whom most of us don’t particularly like to interact with such as rattlesnakes or lions. Even if we don’t wish to come face to face with a lion or grizzly bear we do recognize their beauty. And, I would claim that as those animals walk through any landscape, they will not only exhibit their own positive shape; they will also enhance the positivity of the shape around where they are walking. Think how many times photographers and painters have put an animal in the foreground of a landscape! Of course, doing so makes the scene immediately more living, more interesting, and more beautiful. 

Photo by Anastasia Shuraeva on Pexels.com

What does this have to do with the user’s experience on a computing device? I would have to say that most interfaces on most devices do not do a lot to bring the interface “alive” including having positive space. The tool bar icons on this version of my Mac are very slightly “bulging” like a living cell (or kernel of corn). Even more subtly, the windows have slightly rounded corners. 

It’s an entirely different story with many games though. It seems to me that some of the game artists are among the best artists in the world. They have created many very beautiful games. Could they be more beautiful still if game designers consciously thought about using Christopher Alexander’s “Properties” in general, and “Positive Space” in particular? I think so, but for many games, such as Horizon Zero Dawn, many of the elements are copied so closely from nature that aspects such as “Positive Space” are mostly already taken care of by evolutionary bias toward the beautiful. (Yes, I do think there is such a bias, but it will have to be the subject of a different post.)

What about other applications and systems? Do you think you’ve seen good examples of “Positive Space” in such systems? How could you see incorporating “Positive Space” in UX? 

————————————

Winning by Cheating is Losing

Life Will Find a Way

Math Class: Who are you?

Life is a dance

Myths of the Veritas: The Forgotten Field

4. Alternating Repetition

03 Tuesday Aug 2021

Posted by petersironwood in Uncategorized

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Tags

beauty, Design, diversity, HCI, human factors, order, repetition, UX

(This is the fourth post in a series of 15 which aim to examine the fifteen properties of natural order postulated by Christopher Alexander. I wonder whether the property of “Alternating Repetition” could be more frequently incorporated into User Experience and what the pros and cons might be).

4. Alternating Repetition

In nature, whether we look at clouds, waves, mountain ranges, forests, plants, the leaves of plants, or almost any animal, we see alternating repetition. Such natural repetition is almost never precise and complete replication. Just as every reproductive act of life introduces an element of recombination as well as the possibility of mutation, so too the repetitions we see in life are not mathematical. We indeed see patterns repeated in a line or in a circle, but the instances in living things show variation. Similarly, human artifacts made with the hands; e.g., weaving or poetry or rock walls or tennis strokes show repetition but with slight and subtle variations. 

If you look at modern industrial society, you see many examples of exact repetition. It’s true that if you looked at 10,000 examples of the same brand and model pen, or notebook, or scissors, or streak knives under a microscope, you could likely find small differences. To the naked eye, however, they would appear identical. Seeing 10,000 pebbles, leaves, or waves you would always see slight to moderate differences. To me, it makes a difference in terms of beauty. Handmade items and human actions naturally show more variation than things produced by machines. 

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The various “elements” of a User Interface generally have the feel of something made by machine. The size of all the application icons on the tool bar for instance are the same. They are all almost the same exact shape and size. On my tool bar the icons for Finder, Launchpad, Mail, Safari, Chrome, FaceTime, Messenger, Maps, Photos, Contacts, Calendar, Reminders, Notes, System Preferences, Keynote, Pages, Preview, and News are the same. However, the Kindle icon is slightly larger and more square. The Zoom icon is very slightly rounder and the icon for Facebook is circular. In other words, there is some slight variation, but mainly the icons are the same in outline, but different inside. But the set of icons on the tool bar has no sense of “harmony.” 

Note that the tool bar is both abnormally homogeneous in terms of positioning and size but completely disconnected in terms of the images which differ in a random disharmony seldom exhibited in nature.

Instead, each icon seems to scream out its individuality without regard to its neighbors. (Which reminds me of things like masking, vaccinations, telling the truth, etc.). Anyway, the layout of the toolbar, to me, it’s reminiscent of driving down the highway and seeing a sequence of billboards, each advertising some random product or service in no particular order. Often, each billboard is the same size but they are independent of each other. The one exception I can think of were the “Burma Shave” signs along the highway. Each sign was a small rectangle with several words on it. About a quarter mile down the road, another sign would appear. They were meant to be seen in a specific order and together, they made a kind of “story” which usually rhymed. Typically, the signs touted the joys of the product — “Burma Shave” — or, provided public service announcements about safe driving. 

In the early days of computing, putting in “variation” would have been insanely wasteful of space and processing time. This is no longer true. Yet, the “look and feel” of User Interfaces remains, for the most part, quite “mechanical” or “mechanistic” rather than “natural.” Sometimes modern computer games include naturalistic looking variations in how repeated plants, rocks, clouds, etc. are represented. Look at the palm trees and you will see variations among the trees that are reminiscent of the real palm trees I see every day. In addition, each tree contains a number of fronds that repeat a generic theme; yet, each front is somewhat different. The fronds themselves each contain alternating repetition, just as do real palm tree fronds. 

We might consider whether it would make sense to put more natural looking alternating repetition into the more utilitarian aspects of user experience. For example, could it be both more beautiful and more useful to allow more variation in the way files are represented visually?  Will Hill, James Hollan, Dave Wrobleski, & Tim McCandless suggested (in a CHI ’92 paper) that physical documents such as manuals naturally show wear in places where they are most used. They suggested that the visual representation of computer documents might be altered slightly to show which documents have been used or edited more and also that such cues within a document might also be useful. 

Hill, William; Hollan, James; Wrobleski, Dave; McCandless, Tim; “Edit Wear and Read Wear,” Human factors in computing systems: Striking a balance. Proceedings of the 9th annual conference. SIGCHI ’92 Proceedings (Monterey, CA), Addison-Wesley, 1992, pp. 3-9.

One of the few cookbooks I use with some regularity is entitled, Fat Free and Flavor Full. The recipe I’ve used many times is the black bean salad. If I open the physical book, it naturally falls open to that particular recipe. “Open Recent” I find a very useful features of the Pages application, but I don’t see a way to look at files based on overall frequency of use. It could be the case that there are some applications for which you would want specific files to be easily found depending on the season or the date. The authors of “Edit Wear and Read Wear” were mainly talking about the utility of encoding information about a file into its visual representation. There might well be aesthetic reasons to do so as well. 

The wooden blinds shown below exhibit alternating repetition in several ways. First, there is the matter of perspective. Some variation almost always presents itself simply by virtue of the fact that I typically view the blinds at an angle and some are closer to me than others. This means that the size, and the retinal shape are slightly different. Second, there is variation caused by slight changes in the angle of the slats relative to vertical. Third, each slat is made of wood. The wood itself shows rings (or more commonly a planar projection of the concentric cylinders. 

The wooden blinds, because they are illuminated from the outside by tree-filtered sunlight also show further variation; however I don’t think that is typically “alternating repetition.” Perhaps not coincidentally, although I find it a little interesting, I can’t say I find that source of variation to be beautiful to me. The other three all add to the aesthetics, at least to me. 

Is it feasible to introduce alternating repetition with slight variation into User Interfaces? Would it be desirable? What negative side-effects might arise? Do you even agree with Christopher Alexander that Alternating Repetition is an aspect of natural beauty and beautiful design? One thing that occurs to me is that if some element of the UI is more variable in outline etc., it may mean that the actions upon that object must deal with that variability. If designed greenfield, that might not be too difficult. But if, for example, the code for dragging and dropping was written under a presumption of zero variability, that might be problematic. What do you think?

——————-

Discussion of Alternating Repetition with additional visual examples can be found here: 

The Fifteen Fundamental Properties of Living Structure. 4. Alternating Repetition

Use Diversity as a Resource

The Tree of Life

Life is a Dance

Take a Glance; Join the Dance

3. Boundaries

02 Monday Aug 2021

Posted by petersironwood in Uncategorized

≈ 1 Comment

Tags

boundary, Design, ethics, limit, privacy, truth, UX

3. Boundaries

Here are a few thoughts about “Boundaries” and how they apply in User Experience. 

I decided to gift a copy of of Volume One on The Nature of Order to my daughter earlier today. I logged on to Amazon and looked at my address book. I am aware that she moved fairly recently. So, I was scrolling through my earlier text conversations with her to see whether she had told me of her new address. I couldn’t find a text about her new address so I texted her to get the new address. 

Suddenly, a popup window appeared from SIRI. It had her new address. I hadn’t said anything aloud. I thought of SIRI as a voice-activated service on my iPhone. It was disconcerting to have it “notice” my text message and then suggest an answer (which turned out to be correct). 

Last week, after physical therapy, my therapist & I began to discuss the time for my next appointment. I pulled up the calendar application on my iPhone and went to a particular day and began to type in her name. After the first two characters were typed in, the “type-ahead” function suggested three possible “completions” the first of which was the time we had been orally discussing (which was not a common time nor the time of any of my recent appointments with her). It also filled in her complete name and the purpose of the appointment, but that was more understandable. 

Photo by Nikolay Ivanov on Pexels.com

One sense of “Boundaries” in User Experience connects with a notion of “boundaries” that is much discussed in contemporary mental health. We are advised to “establish boundaries” with co-workers, family, friends, and strangers. We don’t necessarily want to share personal information with everyone or let everyone touch us in any way they choose to. If intimate details are shared in a recovery group or group therapy, it is generally agreed that such details will not be shared with others. 

We sometimes extend the idea of informational boundaries to written materials as well. If, for instance, we keep a personal diary, we do not expect other people to “search for it” or to read it. In this story, I relied on the expectation that someone would read a paper I “accidentally” dropped on the sidewalk. But she was so protective of my privacy that she wouldn’t even glance at my paper. 

On the other hand, if we write and publish an autobiography, then we can expect that other people will feel justified in discussing the contents. To me, it would seem odd for an author to feel “violated” if people start talking about the contents of their autobiography (or their blog).

When it comes to modern interactions with computer software however, the boundaries are invisible — and sometimes non-existent. It can feel as though I write a private diary on paper; lock it up in a safe immediately; and then — without any sign that the safe has been broken into, I suddenly find details of my personal life revealed! 

There appear to be boundaries between applications, and certainly between devices but these boundaries may be illusory. I find that troubling and confusing. I think the first application of “Boundaries” as a property of UX is that apparent boundaries should be real. There may be exceptions for exceptional circumstances; e.g., the police may get a search warrant to search your house if there is reasonable suspicion that you have committed a crime. 

When a social media site analyzes your reactions, relationships, and word usage to determine what to try to sell you and what type of approach is most likely to succeed, that does not strike me as a reasonable response to an “emergency.” As most readers know by now, such information is not only used to try to sell you more stuff; it was also used to manipulate public opinion; for example, to convince some US voters to stay away from the polls on election day in 2016; to convince voters in the UK to vote for Brexit; to convince people not to get vaccinated. 

Living things do have boundaries. Breaching those boundaries is typically something to be avoided. We call such breaches by names like “bites”, “wounds”, “diseases”, “gunshots”, “parasites.” Living cells typically have a cell wall. Within the cell are tinier organelles such as the mitochondria. The mitochondria have boundaries. The nucleus of a cell has a boundary. Within the nucleus, the nucleolus has a boundary. Larger structures often have boundaries. Motor neurons have a myelin sheath which allows neural impulses to travel faster. Almost our entire body is covered in layers of skin which for a boundary.

 

The formation of boundaries does not stop with our physical body. Organizations of humans — nuclear families, clans, nation-states, counties, cities, townships, teams, corporations — they have boundaries. A bank, for instance, might have a safe for the money, but the building itself also functions as a boundary — not an impermeable boundary — customers are allowed to come in during banking hours. There are also legal boundaries. If you have “an account” at a bank, you will be allowed to do things that non-customers cannot. Similarly, if you are an employee of a company or a member of a sports team, you will be allowed to do things and go places that you couldn’t if you were outside that boundary. 

All boundaries are semi-permeable. Boundaries change over time. A thorn tears your skin. Your boundary is broken. If you’re not careful, bacteria can get in and cause an infection. Your white blood cells destroy the invading bacteria. Your body heals. If the cut was bad enough, you may get a scar and the scar is now part of your “boundary.” It isn’t only at the level of the body that changes occur. Your social boundaries change too.

You get married. You get divorced. You are born. You join a team. You quit the team. You sell your house and other people buy it. Now, you are no longer allowed to come into the house without an invitation. Meanwhile, you buy another house. You have acquired new boundaries. Or, perhaps, you have no home. You are homeless and your boundaries are not so secure. 

Most of our possessions have clearly defined boundaries. Your hammer is separate from your saw which is separate from your drill. They come from an earlier time and the “boundary” of such objects are determined by their shape. More recently, such tools (and nearly everything else!) Is packaged in bubble wrap which forms an additional boundary. This makes it harder for people to hide one under their clothes and walk out without paying. Such packaging has the added advantage that it will require time and energy on your part before you can actually start using the tool for its intended purpose. Not only that — such packaging helps pollute our world beyond the pollution required by “old style” tools.

Photo by cottonbro on Pexels.com

 

Once you have separated your new tool purchase from its packaging, if you have any energy left, you can saw a board, or drill a hole, or hammer a nail. But you do not expect (not yet, at least), the saw to “communicate” behind the scenes with your drill. Or with you. You’d be surprised if it piped up and said, “Gee, Gene, you just sawed a board. Now, you have taken up the drill. Would you like suggestions on how to build a dog house?” (That’s what Clippy would do). 

(Link to Wikipedia article on “Clippy” and how it was parodied). https://en.wikipedia.org/wiki/Office_Assistant

Clippy tried to be helpful. But it didn’t really have enough information about my tasks, goals, and context to actually be helpful. But today’s behind-the-scenes information sharing with dark forces is not trying to be helpful. It’s trying to get you to change your behavior for someone else’s benefit — and you don’t even know who those someones are. 

Notice that if you buy a house (which typically comes with doors and keys), you can lock the house and the default is that it keeps everyone else out — except those you’ve given a key to or those who have rung your doorbell or otherwise asked for permission to come in. Typically, if a rare visitor comes to your house, you make arrangements for a time and a place. The piano tuner comes to tune your piano. You might let them use your bathroom or even offer them something to drink. But you don’t expect the piano tuner to redecorate your study or to spend the night uninvited. 

Photo by Mike on Pexels.com

That’s kind of what does happen in the electronic world though. In many cases, you cannot visit a website or use an application unless you give permission for the “guest” to rifle through the choices you make. Just to be clear, these “choices” are not only explicit choices; your “choices” can include how long you linger over a particular message or video clip. In many cases, you have not just given a key to a specific vendor, application, or website — in many cases, you have also given them rights, essentially, to make as many copies of your front door key as they care to make and hand them out to whomever they like. 

These are missing boundaries, not so much in the user interface design, but in the socio-technical context in which we use our technology. 

In the physical world in which we evolved, invasion of privacy typically involved symmetry. If I can see your eyes, you can see mine. Conversely, if I can’t see anyone, chances are that they can’t see me. Of course, this isn’t literally true. A tiger’s camouflaging stripes may mean that they can see the gazelles even though the gazelles cannot see them. The astounding eyesight of the eagle allows them to see a mouse on the ground and start their deadly dive before the mouse can see the eagle. 

In the electronic world, it isn’t genetically coded asymmetries of information that allows other people to invade your boundaries — in many cases without your permission or even knowledge. It is an asymmetry that comes from money and time. You don’t have anything like the fortune that rich companies have. They can hire experts at subverting your boundaries. They can hire an entirely different set of experts to convince you that it’s all okay. They can afford to hire still other experts to defend themselves in a court of law should you seek redress for any particularly unethical behavior. They can afford to hire politicians as well in order to make laws to protect their unfettered access to your data. You typically cannot afford to hire politicians to protect your right to privacy. 

You probably don’t have 10,000 to 100,000 people working for you. Companies not only have the money to spy on you. They also have to time to collect and analyze your behavior & make sense of it. You don’t. Perhaps, every once in a while, you take the time to wade through a “privacy policy.” In most cases, since experts were hired to make the text as incomprehensible as possible, you likely didn’t see much value in reading the document. 

The Nature of Order is about aesthetics, not ethics. And, this post was meant to be about aesthetics, not ethics. 

The poem by Keats, Ode on a Grecian Urn, 

https://www.poetryfoundation.org/poems/44477/ode-on-a-grecian-urn

ends thusly: 

“Beauty is truth, truth beauty,—that is all

                Ye know on earth, and all ye need to know.”

Life includes differences in sensory capability. And life includes camouflage. Generally, however, when you get to the end a cliff and step off, you have a pretty good idea what’s going to happen. The boundary is visible to you, to a bison, to a mouse, to a lemming, to an eagle. 

Photo by Pixabay on Pexels.com

When we walk through the woods in northeastern USA where I lived for many years, we run the risk of being attacked by a deer tick. The dear tick makes a hole in you and starts sucking your blood (oh, while they’re at it, they may inject a large does of Lyme disease bacteria into your blood stream). You don’t notice it, because the deer tick is “kind enough” to administer a local anesthetic so you don’t feel any pain from this invasion of your person; this breaking of boundaries. It’s a one-sided breach. The deer tick is well aware of the invasion. It’s the whole point! But you do not perceive the breach. At least, I didn’t. Twice. Thankfully, I don’t seem to have any long-lasting effects though I have several friends who do. 

A one-sided boundary breach, doesn’t seem “aesthetic” to me. Nor does it seem “truthful.” The little orange deer tick, is, in a very real sense, lying to me. It uses its narcotic to tell me, “No worries! There’s no wound here! There’s no deer tick sucking your blood. There’s no deer tick injecting a serious disease into your blood. No, no. All is well!” It seems the opposite of beauty and the opposite of truth.

I suppose if I had been born a deer tick, I might view things differently. 

———————-

Myths of the Veritas: The Orange Man

Pattern Language for Collaboration and Teamwork

Strong Centers

29 Thursday Jul 2021

Posted by petersironwood in Uncategorized

≈ 2 Comments

Tags

beauty, Christopher Alexander, Design, HCI, UX

This is the second posting in a series of fifteen which examine Christopher Alexander’s “Fifteen Properties” of natural beauty and suggests how these properties might apply to user experience design. 

Photo by Dominika Greguu0161ovu00e1 on Pexels.com

2. “Strong centers” is probably one of the most overlooked properties of design in UX/HCI. Often, what exists for the user, from their perspective, is a “sprawl” of functions, tool bars, and icons with no obvious overall or subsidiary organization. A better design would allow the user to quickly find a “home base” from which, it would be obvious where to find subsidiary home bases. There is some sense in which hyperbolic trees, fisheye lenses, and home pages partly begin to address this issue. 

Instead of “strong centers”, the impression I often get in looking at applications for word processing, organizing photos, searching, or dealing with settings is that the designers are given or generate a long list of functions to be supported. Which ones are related to which though? Which ones are central? In many cases, UX practitioners give users (or, more often, potential users), a set of cards with one function each and ask the users to sort these into piles. I am not against such studies, but they are unlikely to lead to a coherent design with a strong center. The users are not, in most cases, professional designers. In many cases, an application is supposed to support many different specific actions. For example, I use word processors to write essays, poems, and fiction. I also use a word processor to proofread something, to re-organize ideas, to “jot down” a bunch of ideas, or to write an outline. These are very different tasks, at least to me. If asked sort cards, I would do it differently depending on which type of task and which type of material I’m thinking about. 

As I type this, I glance at the “Pages” tool bar which includes: Pages, File, Edit, Insert, Format, Arrange, View, Share, Window, and Help. None of these seems like “home” to the task of writing an essay. I know from experience that if I want to write any kind of material, I must go to the “File” menu even though, as best I can recall, my initial impression of this label was that it would be something to do after I was “done” with the tasks of composing and proofreading. The toolbar gives no impression of their being any “center” at all, let alone a “strong center.” 

In my native language (English), I read from top to bottom, left to right. In that sense, the Apple Icon is first and the “Pages” item is next and it is in bold print. That could be considered a subtle clue that it’s the “most important.” In a way, the items on the “Pages” menu are “meta-items.” In that sense, I suppose you could argue that they are “important” — though as a writer, none of the items seem that important. In fact, if we get right down to it, nothing in Pages really seems designed to support the actual writing process. And, I’m not trying to single out Pages because it’s the only one or the worst one. Lack of a “strong center” seems true of nearly all applications. 

Different people use different processes for writing — and I myself use different processes for different types of writing, so perhaps trying to organize the features and functions so that there is a “strong center”reflective of the “strong center” of the task of writing is just not feasible. I am certainly not advocating for resurrecting “Clippy.” 

Ideally, it should be possible for users to “know where the action is” upon entering an application or a web page.

In another interpretation, “strong centers” refers more to underlying architecture and points to the need for a core of functionality that transcends a specific release or even a specific application. A good underlying architecture will communicate this essential center (related to central purpose or style) to the user.

All too often, the processes involved in developing an application or system themselves have no “strong center.” If the development process is itself a hodgepodge political process of accommodating to a portfolio of features and functions that are advocated for by diverse and uncoordinated stakeholders, then, what one has are a long, unorganized list artificially shoved into menus and sub-menus and toolbars. It should not be surprising then, that the user finds it difficult to know where to begin when first encountering an application — even if the user knows exactly what they want to accomplish. 

Compare and contrast most menu structures and user interfaces with the “strong centers” that are extremely common in life forms. Here are some examples of butterflies. 

Photo by Cu00e1tia Matos on Pexels.com

The central axis includes the head, the thorax and the abdomen. These are in a line in the strong center. Typically, they are colored differently from the wings. The bilateral symmetry of the wings as well as the overall shape reinforces the strong center. Wing patterns, and even the antennae and legs lead the eye back to the strong center. 

Most people think of butterflies as beautiful — and I agree. When asked, however, most people will say they are “brightly colored.” Some are; some are not. But “bright colors” don’t necessarily give rise to beauty!

Strong Centers doesn’t just apply to butterflies. Look at most birds, fish, mammals, insects and you will see how the symmetries and smaller centers reflect and strengthen the major center. Indeed, Strong Centers are not limited to the animal kingdom. The trunk of a tree provides a strong center. Each branch is itself a center and the connection of the branches to the trunk reinforces the strength of the central trunk. 

Photo by Snapwire on Pexels.com

Even single cells often exhibit strong centers (and many of the other 15 properties, by the way). 

It would love to be able to provide you with a process or checklist or formula so you could design user experiences with “strong centers.” I cannot really do that. Nor can anyone else. If you keep it in mind, even at the back of your mind, you may see opportunities to help make that happen with regard to whatever you’re working on. I’m curious to hear your thoughts about “Strong Centers.” 

———————

Some useful links to more information, discussion, and examples relevant to “strong centers” or to the fifteen properties.

Christopher Alexander – Fundamental Property 2: Strong Centers

https://www.archdaily.com/626429/unified-architectural-theory-chapter-11

Fifteen Properties of Natural Beauty & UX/HCI

22 Thursday Jul 2021

Posted by petersironwood in Uncategorized

≈ 16 Comments

Tags

Design, HCI, human factors, UX

Photo by Dominika Greguu0161ovu00e1 on Pexels.com

This is an introduction to a series of blog posts on the “Nature of Beauty.” 

Christopher Alexander was an architect and city planner. In his MIT dissertation, Alexander took a very mathematical approach to design. In our studies at IBM Research on the “Psychology of Design” I first ran across that work (Notes on the Synthesis of Form). Later in his career, however, he took a quite different approach to design. With an international team, he visited many different parts of the world to see what “worked” in terms of architecture and city planning. The results were documented in the form of a “Pattern Language.” In this sense, a “Pattern” is the named solution to a recurring problem. A “Pattern Language” is a connected lattice of Patterns that together, “cover” a field. 

Others (including me) have emulated his approach for other fields such as pedagogy, organizational change, object-oriented programming, software development processes, and human-computer interaction. A few years ago, I suggested such Patterns for collaboration and teamwork. Here’s a link to the introduction of that effort. Here’s a link to the index of those Patterns. 

Still later in life, Christopher Alexander embarked on a project called The Nature of Order. This work is documented in a series of four books. In the first book, he proposes fifteen properties of good form in nature — and in beautiful artifacts. Explication and example will be needed to appreciate what these properties mean. In this post, I list the fifteen and will attempt to explain the first one with respect to UX and Human Computer Interaction.

OLYMPUS DIGITAL CAMERA

First, you might be wondering what relevance these fifteen properties of nature might have to interface design. After all, can’t the designer just test out their ideas empirically until a UX design is shown to be usable, learnable, and perhaps enjoyable as well? Well, sure. Ideally, every possibility could be explored and tested empirically. 

But how many possibilities are there? Without any guiding principles, there are not only more possibilities than can be tested by you. There are more possibilities than there are atoms in the universe. Imagine a very simple interface on a small mobile device. Let’s say there are only ten screens in your whole application. The iPhone 12, for instance, has nearly 3 million pixels. 24-bit color allows over 16 million colors per pixel. If you literally tested out every possible arrangement, this would mean 16 million to the 3 millionth power for each of the ten screens!! The number of atoms in the universe is estimated to be between 10**78 and 10**82. Obviously, this is far less than 16,000,000**3,000,000 !! 

Of course, I’m not suggesting that anyone would attempt a pixel by pixel test of an interface, but the general point remains: you need some way to limit testing to reasonable alternatives. The notion of using these fifteen properties is not that they dictate a particular design nor that you don’t need to do any empirical testing. Rather, the fifteen properties could be used to help guide design. The properties could be thought of as reducing the search space. 

Here are the fifteen properties: 

  1. Levels of Scale
  2. Strong Centers
  3. Boundaries
  4. Alternating Repetition
  5. Positive Space
  6. Good Shape
  7. Local Symmetries
  8. Deep Interlock and Ambiguity
  9. Contrast
  10. Gradients
  11. Roughness
  12. Echoes
  13. The Void
  14. Simplicity and Inner Calm
  15. Not-separateness

Perhaps the names themselves might resonate with your own sense of aesthetics for design and composition, but let’s review them one by one. 

The first is “Levels of Scale.” 

Photo by Roney John on Pexels.com

When it comes to natural beauty, a few moments reflection may provide you with many examples. Christopher Alexander claims this property is also present in traditional art and architecture across many cultures. As you see something such as, e.g., the Taj Mahal or the Parthenon in the distance, you see a beautiful shape. As you approach it, you will see more and more levels of scale. By contrast, many modern buildings are largely featureless between the overall shape and the texture of the building material. 

If your design has multiple levels of scale, it will be easier for your user to orient themselves; to know “where they are” in the application and therefore easier to take appropriate action. It’s something to keep in mind with respect to your design — whether hardware, software, documentation, or a building. 

How could you use or see “Levels of Scale” as a desirable property of what you are doing right now? 

———————————-

Some references to Pattern Languages in HCI. 

Pan, Y., Roedl, D., Blevis, E. and Thomas, J. (2012), Re-conceptualizing Fashion in Sustainable HCI. Designing Interactive Systems conference.  New Castle, UK, June 2012.

Thomas, J. C. (2012).   Patterns for emergent global intelligence.   In Creativity and Rationale: Enhancing Human Experience By Design J. Carroll (Ed.), New York: Springer.

Thomas, J. (2012). Edging Toward Sustainability. CHI Workshop Position Paper for Simple Sustainable Living. CHI 2012, Austin, Texas.

Thomas, J. (2012), Enhancing Collective Intelligence by Enhancing Social Roles and Diversity. CSCW Workshop Position Paper for Collective Intelligence and Community Discourse and Action. CSCW 2012, Bellvue, WA.

Thomas, J. (2011), Toward a pattern language for socializing technology for seniors. Workshop position paper accepted for CSCW 2011 workshop: Socializing technology among seniors in China, Hangzhou, China, March 19-23.

Thomas, J. (2011). Toward a Socio-Technical Pattern Language for Social Systems in China and the World. Workshop position paper accepted for CSCW 2011 workshop: Designing social and collaborative systems for China. Hangzhou, China, March 19-23.

Thomas, J. (2011). Toward a Socio-Technical Pattern Language for Social Media and International Development. Workshop position paper accepted for CSCW 2011 workshop: Social media for development, Hangzhou, China, March 19-23.

Bonanni, L., Busse, D. Thomas, J., Bevis, E., Turpeinen, M. & Jardin, N. (2011). Visible, actionalble, sustainable: Sustainable interactin design in professional domains.  Workshop accepted for CHI 2011. Vancouver, B.C., May 7-12.

Thomas, J. (2011). Focus on Ego as Universe and Everyday Sustainability. Workshop position paper accepted for CHI 2011 workshop: Everyday practice and sustainable HCI: Understanding and learning from cultures of (un)sustainability.  Vancouver, B.C., May 7-12.

https://www.researchgate.net/publication/2242380_A_Pattern_Approach_to_Interaction_Design

Click to access dearden-patterns-hci09.pdf

https://www.mit.edu/~jtidwell/common_ground.html

Thomas, J. C. (2018), Building common ground in a wildly webbed world: a pattern language approach. Journal of Information, Communication and Ethics in Society, 16 (3), 338-350.

——————————-

To See the Earth in Vast Expanse

17 Saturday Jul 2021

Posted by petersironwood in Uncategorized

≈ 2 Comments

Tags

flight, poem, poetry, sunrise, sunset, technology

Photo by Kristin Vogt on Pexels.com

To see the earth in vast expanse,

That far forge of crimson fire,

Miles of cloudiflower faces, mewling Maine Coon cats,

Puppies romping and the grinning cheeks of witches, 

Waves and waves – a host of golden waffledills. 

Photo by paul voie on Pexels.com

Above the smoky wisps,

I spy the wink of evening star. 

Then, she shyly sheds her veil, 

And still, still I see the endless sunset:

Ruby opalescences 

Knife-blade thin along the margin of the sea sky scape.

Photo by Izaac Elms on Pexels.com

Hawaii? 

This is no escape, but a plunge

Into the very midst of it all. 

My eyes hurt, but I forget to blink.

Alice, Alice, what you dreamed, I live — 

For there below me lies the earth in vast expanse.

Huge frogs, gigantic prawns,

Rhinos chasing Tweedledum and Tweedledee.

So much we take for granted.

What would my grandfather’s grandfather have given for

This moment?

Or this, or this?

Ever on it goes. 

Sailing on this sea of air, the very air we breathe,

Toward vacation or catastrophe. 

That first, the evening star

Winkling, twinkling her eye at me again through her veil, 

Ogling me with lust;

Then, with cold appraising passion

Through the porthole of the 757.

Photo by Vitor Almeida on Pexels.com

On wings of steel,

On wings of steel, 

I ride my metal steed!

I follow the sunset!

I sing the body electric! 

It may be indeed that these are the worst of times.

But it may be too that these are the best of times. 

What do you think, Merlin? 

——————

(An earlier version of this poem appeared in World’s Strand: An International Anthology of Poetry. ISBN 3-934285 55-4)

Life is a Dance

Is a Dream

Take a glance join the dance

How the nightingale learned to sing

It needs a new starter

A wildly webbed world 

The watershed virus

The bubble people

Who are the speakers for the dead?

Voter Suppression is Life Suppression

16 Friday Jul 2021

Posted by petersironwood in Uncategorized

≈ 5 Comments

Tags

Democracy, essay

Photo by Johannes Plenio on Pexels.com

You must understand one thing about the current crop of voter restriction laws. 

One thing is vital. 

One thing is central. 

One thing is crucial to understand and it is not often mentioned in the press or on social media.

Voter suppression is not only about making it harder for people in the Armed Services to vote.

Voter suppression is not only about making it harder for people of color to vote.

These restrictions are not only about making it harder for the elderly or disabled to vote.

These restrictions are not only aimed at making it harder for Native Americans to vote or people who *must* go to work every day to vote. 


These voter suppression tactics may look right now as though they are basically aimed at Democrats so that Republicans can win more easily despite being the minority party. If you’re a Democrat, you think that’s unfair. If you’re a Republican, you might think it doesn’t matter if it’s unfair so long as Republicans get voted in. 

No.

There is something else more fundamental even than being fair or reinforcing the big lie. 

Voting restriction laws are aimed at allowing crooks to hold public office.

Voting restriction laws are aimed at allowing incompetent people to hold public office.

Voting restriction laws are aimed at allowing unpopular a$$holes to hold public office.

Let’s say you live in a city with a crooked mayor who takes your tax dollars and uses it to line his or her own pockets. What is your recourse? Vote him or her out of office? 

No. 

You cannot. 

All the crooked politician has to do, to stay in power under the new laws in Georgia, say, is to use some of their graft money to pay off key state legislators. Even if 90% of the people voted to get this person out of office, the crooked state legislators can set aside those election results and keep the crooked politician in power. Such as that will continue to stay in power and continue to steal your tax dollars and continue to pay off state legislators to keep themselves in power.

What peaceful recourse do you have to get rid of crooked or completely incompetent public officials if you cannot vote them out? 

None.  

There is another crucial reason that is a bit more subtle than the way voting restrictions encourage bad government. They also encourage unpopular government programs. That, in and of itself, causes strife and ineptitude.



Let’s say for instance, that you live in a small town with a beautiful public park on the river. Ninety per cent of the people love the public park. But the mayor of your small town is paid a bribe to replace the public park with a condo development project. Ninety per cent of the people in your small town are against the project. They would rather keep the public park. The mayor, however, doesn’t get a big kickback from the public park. The major doesn’t give a damn how unpopular the new proposal is. They know they can’t be voted out so they will go ahead with the project.

As a result, ninety per cent of the people in the town are pissed off. Because of the draconian voter suppression laws, they feel they have no recourse at the ballot box. All the energy that went into healthy outdoor recreational activity can no longer be released in the public park and instead is redirected to other pursuits, some of it petty crime. Some of it is vandalism aimed at the offending condos or the residents. Sure, the mayor may react by putting more cops on the job or raising the penalties for petty crimes. It won’t help. The town has been put on a downward spiral. Having 90% of the population being pissed off will put everyone on edge. Bad moods and nastiness begets nastiness and more bad moods. Having people arrested won’t help that. It will simply make people even more negative. Over time, more people will leave town. Property values will decline. Even the condos may eventually be a money sink. 

Voter suppression is not about simply disenfranchising a group of voters you don’t happen to agree with.

Voter suppression is about enabling and encouraging inept government, crooked government, and unpopular government. It’s an express train straight to destruction, decay, and decadence.

Eventually, voter suppression may lead to even more outrageous outcomes. Dictators know they can’t win free and fair elections so they are always paranoid about being ousted by force. As a result, they wage wars, divide their citizenry, lie about their actions, and focus on preventing violence against their crooked, inept, and unpopular decisions by using more force. Citizens end up being taxed more for police and the military and the surveillance of citizens. 

In a nutshell, it’s horrible to live under a dictatorship. That is why people risk their lives every single day to leave dictatorships for the opportunity to live in a democracy. People who leave dictatorships are not deluded into thinking that everything will be easy in a democracy or that they will always get their own way. No-one always gets their own way. But in a democracy, they will have a chance to make their ideas heard. They will have a chance to convince others that they have a good idea. There is a chance to succeed wildly. And there’s a very good chance to succeed a little. 

Photo by Pixabay on Pexels.com

In a dictatorship, everything is stacked against you. Is it worth it? What is the record for dictatorships? 

Mao is responsible for the deaths of 40-80 million of his own countrymen.

Stalin killed 6 to 9 million of his own countrymen.

Hitler killed 6 million Jews as well as many additional of his own non-Jewish countrymen. His absurd ambitions caused the death of many American, Russian, allied and German soldiers as well. All told, about 40 million soldiers were killed in World War Two and 75 million people total.

Massive death and destruction are the predictable results of having a government with no accountability for their actions at the ballot box. 

Photo by Cameron Casey on Pexels.com

How could it be otherwise? 

Dictatorships are sought by cruel, paranoid, inept people who care only about themselves. And, it isn’t only the person with the most power in the country who becomes inept and crooked. Every governor, mayor, city official, dog catcher is free to do be crooked and capricious so long as they pay off the people in power. You won’t be able to hire a competent plumber, teacher, or doctor based on their price and effectiveness. All these people will be appointed for you by those in power. 

Voter suppression is the suppression of competence. 

Voter suppression is the suppression of honesty.

Voter suppression is the suppression of life itself. 

The dictator wants you to behave like a machine, not like a living being with free choice. How can a dictator have the desired complete control if people are free to choose? They can’t. 

If you support voter suppression, please understand what exactly you are encouraging: incompetence, dishonesty, cruelty, and the destruction of your own freedom — along with, quite possibly, your own life. 

That’s what history shows has happened. That’s what logic shows must happen. 

But if you’re not convinced, try it out! Move to Cuba, North Korea, Russia, and see how you like it. Perhaps you’ll thrive once your freedom is throttled. Come back in a few years and tell us all how it went!

Oh, there is one teeny little sticking point. They may not let you come back to America. Dictators don’t want people to leave their country and report on how bad life actually is there.

———————-

A profound and utter failure 

The game

At least he’s our monster

Absolute is not just a vodka

Winning by cheating is not winning

Freedom of speech is not a license to kill

Cancer always loses in the end

What about the butter dish?

Where does your loyalty lie?

My cousin Bobby

Poker chips

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