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~ Finding, formulating and solving life's frustrations.

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Tag Archives: collaboration

Chain Saws Make the Best Hair Trimmers

12 Thursday Jul 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 11 Comments

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autocracy, Business, collaboration, Design, fascism, Feedback, meritocracy, politics, teamwork

Continuing with the theme of deciding how much risk is “reasonable” to take in your career and your life, I’d like to share a story about my time at a mythical company we will label as NYNEXX. NYNEXX we’ll imagine, was one of the so-called “Baby Bells” who provided local phone service. It was created from the break-up of AT&TX. NYNEXX paid some marketing company millions to come up with the name which is for New Yorkx (telephone), New Englandx (telephone) and XX = who knows what we might do in the future!? And sure enough, within five years most people who were served by NYNEXX knew it was a brand of headache remedy. See, marketing is not nearly so scientific as some (particularly those selling marketing services) would have you believe. More about that another time. NYNEXX later merged with Bell Atlanticx and then with GTEx and has transmogrified into a company known as Verizonx. (Any resemblance to similarly named companies, such as NYNEX, of course, is purely coincidental).  

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This story concerns itself with professional advice I was asked to render. At the time, I was the executive director of the Artificial Intelligence Lab at NYNEXX Science and Technology. But my management chain knew that I was knowledgeable in Human-Computer Interaction, Human Factors, User Experience etc. In fact, I was asked to start up and then head up the AI Lab to do work in speech recognition, expert systems and machine vision. Before even accepting the job, I explained how much we also needed a group doing Human-Computer Interaction research. This turned out to be a wonderful thing for all the obvious reasons, but one of the non-obvious reasons was that it helped cement HCI into the minds of my management. 

black and white board boardroom business

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A hot summer day, several of us were called into a conference room by one of the chief aids to the CEO so we could advise on a new proposal the CEO had for increasing trust of top management. You probably intuit quite well that it’s important for workers and managers to trust the top management of the company. The numbers for NYNEXX at that time (decades ago) had been abysmal several years running. The first year that they reported results, only something like 14% of the workers trusted top management. The numbers were even worse for lower management than for union workers. Top management decided the reason for these terrible results was that people did not know enough about top management and the reasons for their decisions. So, they instituted a plan to TELL people more about why what top management was doing was RIGHT, damn it! They did this for a year and then re-measured the results. Now, the percentage of workers who trusted top management had skyrocketed all the way to about 10%! Wow! In the company rag, which I believe was called The Leader, they reported last year’s numbers, this years numbers, and then said that with all their success, they would continue the program for another year. Huh? Yeah, right? And this was way back when Donald Trump was still merely a racist, misogynistic, unfaithful, bankrupt builder.  

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The top NYNEXX management had called in one of the top business consultants on the topic of trust and he related to them the story of Sam Walton. You have to understand that whatever you may think of Sam Walton, Wal-Mart, or the Walton heirs, he was a down to earth, hands-on manager. He would spend half his time riding around in his pick-up truck with his hound dogs in the rear of the truck and go personally to the stores and see how things were going and talk to his store managers. At some point, the business grew so large that it took a long time to get back to every store so they started an hour long conference call each week. Each of his store managers called in to a conference call number and any manager could explain in one minute, a problem that they had encountered and solved. Since each of the store managers might face many of these same problems, this sounded like a very useful exercise in knowledge sharing and organizational learning. Part of the reason it worked as well as it did was no doubt because the managers could relate to Sam Walton. They already trusted him because of all his personal contact and the reputation that arose from that personal contact. I am sure the conference calls served to further enhance mutual trust in the organization as well as provide valuable organizational learning. 

The chief aide from the CEO’s office explained all this to us by way of background. Next, he revealed their “take-away” and plan from the consultant’s consultation. They would do what Sam Walton did! He was trusted! So, now they would be trusted. Well, the design rationale thus exposed caused that same facial expression to appear on my face as when I discover that the jar of garlic-filled olives I was looking forward to consuming is completely encased in a finely feathered grey mold. Why the crinkled nose? Because NYNEXX top execs were nothing like Sam Walton when it came to being content to be “just folks.” They didn’t drive pick-up trucks, but were chauffeured in stretch limos. They didn’t ever wear jeans and a plaid shirt. They wore 3-piece suits. Even in the shower. So, already this plan was showing a serious issue. It seemed to me that it would succeed in about the same degree as my wearing the same brand of shoes that Rafa Nadal wears would enable me to create the same degree of speed and top-spin on my forehand drives that he does. Aside from the much more collegial nature of Walton’s relationship to his employees than our executives enjoyed, the other major difference is that all the Wal-Mart store owners faces at least some similar problems. There was a reason to share information. By contrast, the diversity of contexts and jobs and roles that NYNEXX managers faced was tremendous. Some sold yellow page advertising. Some led AI labs. Some managed repair crews. Some managed coin-counting operations. Still others were in charge of long-distance operators.

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At the time, there were about 1000 Wal-Mart stores but there were 70,000 NYNEXX managers, so the top management at my company decided it simply would not do to allow them all to talk; it would be chaos. So, to increase “trust” in top management, all 70,000 NYNEXX managers would leave whatever else they were doing each Friday morning at 9 am and dial in to a conference call and hear the CEO talk at them for a solid hour. So, here’s one dilemma. As a so-called Human Factors Expert, I am supposed to take humans as they are and design to them. But I am sitting in the meeting thinking, “How the hell can adult human beings in management not be smart enough to see what a bad idea this is!” But it’s antithetical to the premises of the field to yield to the temptation to shout that. 

And now the aide approaches the punchline, with this gem. “But we do want to make it interactive. At the very end of the hour, each manager will press one of the keys on their touch tone pad and we’ll record their answers. So, for example, the CEO might talk for an hour about how important it was for each manager to know precisely their job responsibilities. And, then, at the end of the talk, every manager would be told to indicate by touch tone on a ten-point scale how well they knew their job responsibilities.” So, this was the plan. Now, the aide turns to me and says, “So, that’s why we need your help. You’re a human factors expert. Should we have them use the “0” key for ten? Or should we use “9” for the top of the scale and “0” at the bottom? Which one?”

antique business call collector s item

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Here we have an example of a classic dilemma in human-computer interaction. The boss/developer/client/customer asks you a very specific question. You could answer the question, but you know that it is the wrong question. Do you answer their question? Or, do you point out that they’ve asked the wrong question? And, what if you point out that it’s the wrong question and they insist that you answer the question asked, not the one you think they should have asked? I do not think that one answer is correct for all circumstances. How much are you willing to risk? It will depend on culture, for instance, and your circumstances; how much your own boss supports you; how much you care about keeping your current job – and many other factors. Here is what happened in this case: 

I explained to this aide as clearly and calmly as I could that this whole idea sucked big time and why it sucked. No, I didn’t use that term. On the other hand, I probably could have toned down the exasperation in my voice just a tad. But sometimes, a degree of righteous anger is appropriate. It wasn’t simply that this was a bad design. It was a bad design because they had no understanding of how trust is created or any ability to empathize with their 70,000 managers that they were supposed to be leading. So, it’s not clear to me that it was inappropriate to be a bit exasperated. 

The aide’s face grew red. He got a pugnacious look on the front of his head and said, “WELL! When my boss, who by the way, is the CEO, asks me what the best way to do something is, it is my job to tell him the best way, not to tell him it’s a bad idea!” 

To which, I responded, “Well, when my boss asks me which type of chain saw is best for him to use to trim his hair, it’s my responsibility to tell him that a chain saw is a really bad way to cut his hair!” 

It makes me chuckle to recall it, but the aide didn’t find it all that funny. One of my colleagues also pointed out the telephone traffic congestion peak created by having 70,000 people call in simultaneously. We apparently put enough doubt in their collective corporate mind that they ran some focus groups on the idea and it was thankfully never actually implemented. 

Silly ideas like this may soon grow more common and the penalties for pointing out the truth may well grow more severe. We all have to ask ourselves how much we will tell the truth — and how much we will answer the wrong question in order to save our jobs, our ratings, our lives. This is not an issue limited to human factors and user experience. It can happen anywhere when people are put in charge based on something other than experience, expertise and a commitment to excellence. 

man cutting tress using chainsaw

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Happy July 4th

04 Wednesday Jul 2018

Posted by petersironwood in America, management, psychology, Uncategorized

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Business, collaboration, competition, Feedback, Human-Computer Interaction, learning, life, politics, psychology, science, teamwork, UX

As we celebrate in America, let’s not forget that many people fought long and hard to gain our independence and then to keep it. Let’s honor them by making sure we keep our independence. It would be a shame to lose it on the battlefield…and even more of a shame to lose it to greed.

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It would also be a good time to recall that America is not alone in the struggle against tyranny. Many other countries had to fight and win their independence – and in other cases, people are still fighting for their freedom.

 

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Photo by Pixabay on Pexels.com
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As I mentioned before, I am temporarily suspending additions to the Pattern Language of ‘best practices’ in collaboration and teamwork and shifting to a different genre for a time. I’m still quite interested in collaboration and teamwork; I am interested in working together to learn from each other how to do that better. As I’ve tried to point out, while competition certainly has a place, both in nature and in human civilization, in human civilization, it needs to be done within an agreed upon framework. Otherwise, competition spins out of control into anarchy and violence. Of course, this has happened before in human history. This time, when our very lives depend on a global network of interconnectedness, anarchy will be worse than ever before. For now, however, I’ve listed most of the major Patterns I’ve run into. I will continue to elicit and look for additional relevant Patterns. If you think of one, please comment on the summary/index or email me at: truthtable@aol.com

 

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Meanwhile, I’ve decided to share a number of experiences from my career as a researcher and practitioner in psychology, AI, and the field of human-computer interaction/user experience. I will relate these as honestly and completely as I think useful. In some cases, I may use pseudonyms to avoid embarrassing anyone. Clearly, stories are told from my perspective, and others might remember things differently, if at all. 

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The reasons for recounting these stories is basically threefold. First, studying a field such as psychology, or human-computer interaction is related to actually working in the field but not so much as you might think. For the most part, the errors I’ve made and the lessons that I’ve learned in the course of a long career are not primarily technical. The main lessons are socio-technical. Hopefully, people considering a career in a related field may learn from my mistakes. But aside from pointing out mistakes made, I hope to give a flavor for what it’s really like to work in the field. 

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Pattern Language Summary

29 Friday Jun 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 104 Comments

Tags

Anti-Pattern, bully, Business, collaboration, competition, cooperation, innovation, Overview, Pattern, pattern language, politics, tyrant

A fellow writer recently posted a story seed on Facebook: “The World is Made of Glass.” 

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I immediately thought: “Indeed it is. And that glass can be extremely beautiful but it is also fragile. It is called ‘mutual trust.’ We live in a globally interconnected world that fundamentally depends on that mutual trust.” 

I recall that when I was eleven years old, if my friends and I saw a bottle on our travels, we would find a way to destroy it. Before we actually destroyed it, we would discuss the most fun method. Would we chuck stones at it? Or would take turns throwing it high in the air and wait for it to crash upon the ground? One thing we never discussed: whether or not smashing the bottle was a good idea. It never occurred to us that time and effort had gone into making the bottle. It never occurred to us that someone might come along and cut themselves or their bike tires on the broken glass. It never occurred to us that a shard of glass might go flying into someone’s cornea. 

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Stupid. But I was eleven. Now, quite astoundingly, I find people who should be decades beyond knowing better want to break bottles just for the hell of it. They want to destroy the current network of agreements, treaties, compromises, supply chains, currency exchanges and replace it with … ? The goal of the pre-teen billionaires? An extremely divided society in which a very small number of people will hold all the wealth and all the power and control all the sources of information. Most people on earth will essentially be their slaves. It will be a world run by men, not laws. This “break everything and then grab all the pie for yourself” goal might succeed but I think a more likely outcome is the destruction of civilization. 

Suddenly realigning the nations of the nuclear-armed world when many of them will be headed by essentially authoritarian dictators is extremely dangerous in terms of beginning an atomic war. War and war-like rhetoric are standard tools for autocrats to consolidate their power. 

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Even if atomic war is somehow avoided, billions of people could die. No, not millions. Billions. As I’ve mentioned before, most of us know how to survive and thrive in a particular context and we’ve become largely unaware of the extent to which the adaptive habits in our brains depend on our network of friends, family, and information sources. Not only will infrastructure and supply chains falter, fray, and fail; Anti-Patterns for collaboration will prevail over Patterns. This will make life more miserable but it will also make what people do far less efficient and effective as well. 

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I think anyone can do the necessary extrapolation. Becoming better at positive collaboration and increasing mutual trust will have two effects; at least, so I claim. First, there will be a local effect: whatever work you’re doing will become more pleasurable and effective. Second, there will also be a more global effect: you are providing a model of what works for others; you are also making them feel good about working with others; increasing their trust in each other and, to some extent, in their fellow humans. Better collaboration, teamwork, and cooperation can help prevent the destruction of our glass world. 

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Needless to say, the world is hardly perfect. It does need to change. That can be done in a collaborative way that leaves people alive; respects individuals; protects important freedoms. Real improvements will not be made by isolating nations, by trade wars, by shooting wars, by reneging on signed agreements, by tearing families apart, by cruelty. 

And yet, there is reason for hope – and action. People around the world are interested in learning how to collaborate better. That’s one reason for hope!

 

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Here is an index to the Patterns and Anti-Patterns that have been presented in this blog. 

Special Spaces & Wonderful Places introduces the concept of a Pattern Language.

“Who Speaks for Wolf?” reminds us to seek the input of all stakeholders and relevant areas of expertise before making a decision.

“Reality Check” reminds us that we cannot settle for ersatz measures; at least periodically, we must make sure we understand what is really happening.

Small Successes Early suggests that before launching into a complex project, especially when strangers must collaborate, it is useful to first tackle a smaller, shorter term project so people can build mutual trust.

Small Successes Early: Metaphor & Fable is an experiment in additional, potentially useful new parts of a Pattern. Although they seemed useful in this particular Pattern, I am not certain that they should be a normal part of a Pattern.

Radical Collocation suggests that for some types of complex problems it is important to put everyone together in the same space. Particularly relevant when the structure of the problem is not completely known ahead of time.

Meaningful Initiation can be a significant source of group cohesion but if done poorly, it can become an excuse for people to act cruelly. In that case, it can backfire.

The Iroquois Rule of Six suggests that we do not glom onto the first interpretation that comes to mind when it comes to interpreting the behavior of others.

Greater Gathering is a way for people to feel connected to the larger organization that they belong to – over and above those they come into frequent contact with.

Context-Setting Entrance allows people to know how they should act once inside a physical or virtual place.

Bohm Dialogue is a way of relating non-competitively. Rather than “making points” to “prove” one’s pre-existing beliefs, people work together to build a joint understanding.

Build from Common Ground – Rather than trying to be overly “efficient” by jumping right into “resolving” differences, it works much better to begin by establishing common ground in terms of experiences, likes, values, hobbies, concerns, etc.

Use Thoughtful Group Feedback Structures and Processes in order to provide useful information in a way that maximizes its likelihood of actually being used.

Indian Wells Tennis Tournament is not a Pattern per se. The purpose of this interlude is to provide an example of complex collaboration. Often, when we use a service, buy a product, or attend an event, we fail to think about how much complex collaboration is necessary to make it happen.

Negotiate from Needs, not Positions. Often, creative solutions to negotiations can be discovered by working together to understand the situation from each other’s perspective.

Give a Sympathetic Reading. If you work together with others in good faith, it pays to do your best to interpret what others say in a way that makes sense, if you can find one.

Positive Deviance. There is always variation in the way people do things. In a large enough population, it often happens that a few people may have solved a problem that faces everyone. That information, often implicit, can improve the lives of the entire population.

Music binds people together. This post explores some of the possible reasons.

Narrative Insight Method describes techniques for gather valuable knowledge from experts through the use of storytelling.

Fostering Group Cohesion through Common Narratives is another storytelling technique: in this case, one focuses on building and disseminating stories that illustrate common values.

Fostering Community Learning via Transformed Narratives. This helps solve a dilemma. For organizational learning, it’s crucial to learn from people’s mistakes. Ordinarily though, mistakes are not just used for learning but to bar one from advancement, raises, and the esteem of one’s colleagues.

Speak Truth to Power says that those in power must hear the truth rather than simply what will make them happy. (See also Anti-Pattern: Kill the Messenger).

Find and Cultivate Allies in complex organizations. Often, necessary allies may not be immediately obvious from official org charts.

Support Both Flow & Breakdown if you want to avoid systems that crash catastrophically.

Use Diversity as a Resource. This can be especially useful in finding and formulating problems, generating ideas, synthesizing ideas, looking for bugs, finding creative ways to market and sell products, etc.

The Day From Hell: Why Does Anyone Care?  A fantasy of how the simplest most mundane things could become nightmares of conflict without cooperation and collaboration. (Not a Pattern – a motivation for a Pattern Language.)

Collaboration Patterns: A Pattern Language for Creative Collaborations. This is a pointer to a so-far unrelated attempt to build a Pattern Language for Collaboration.

Anti-Pattern: Power Trumps Good This is the first of a series of ANTI-Patterns; that is, things to be avoided. Might does not make right; but when people act as though it is, the most powerful rather than the most competent calls the shots.

Anti-Pattern: Gratuitous Push Down This Anti-Pattern describes the behavior that some people engage in of useless and unnecessary cruelty. They push people down for no reason.

Anti-Pattern: Kiss Up; Kick Down People obsessed with power for its own sake will tend to be very solicitous who have more power and show no respect for those whom they oversee

Anti-Pattern: Conjure a Common Enemy This is a common trick of tyrants. They will point first to some very unpopular group and exaggerate its influence, power, or ill intent. In some cases the “enemy” can be completely imaginary. Eventually, the “common enemy” is anyone who disagrees with the tyrant.

Anti-Pattern: Taking Credit & Spreading Blame. Another common tyrant trick is to take credit for everything good even when they had nothing to do with it and to spread blame on others even if they had nothing to do with the bad outcome.

Anti-Pattern: Kill the Messenger This is the opposite of a Learning Organization. Tyrants want to “kill the messenger” because they bring bad news.

Anti-Pattern: Cascading Betrayal Since the organization built by a tyrant does not rely on affection or competence, once power starts to crumble, people will begin to desert the tyrant. Viewed from a different perspective, some may simply decide to do what’s right rather than what’s easiest or most profitable.


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Anti-Pattern: Kill the Messenger

28 Thursday Jun 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 1 Comment

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advertising, Anti-Pattern, bully, Business, collaboration, cooperation, learning, marketing, media, Pattern Langauge, politics

This may be the last in the series of socio-technical Anti-Patterns (that is, things you want to avoid doing). Although I do think there is value in the Anti-Patterns (or I wouldn’t have bothered), I think the emphasis should be on the Patterns. It’s also personally depressing to write about Anti-Patterns right now because every time I write about how a particular type of behavior is to be avoided, it happens in real life! In abundance! Without apology! 

This is why I also included the “what if” story about tennis. I really think people do not quite see how utterly dependent the vast majority of us are on complex, globe-spanning interactions which are, at bottom, based on mutual trust.

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Once we erode that trust, literally millions will die even if war is avoided – which itself seems a remote possibility. It is a bit, I suppose, like the proverbial story about fish not “realizing” they are in water because it’s all they’ve ever known. People exist and thrive because of this network of trust. But they have no realization that it’s even there, let alone that it’s crucial. Once these networks are destroyed, they will be most likely be replaced by much simpler, less flexible ones based on power. There is a limit to how large these can grow because when possible, everyone will realize that such a network only really benefits the person at the top. So, they escape if they are able. Such power-based networks are also far less capable of innovation than ones based on trust, expertise and experience, fair incentives, the free flow of information. And, one of the main deficiencies in power-based networks is illustrated by the following Anti-Pattern.  

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Kill the Messenger

In the context of a crucial issue or task, important information is provided to the Person in Power: information that is critical in making the right decision or designing the proper course of action. When this information is delivered to the Person in Power (here abbreviated “PP”), they hear something they don’t like. So, they literally or figuratively, kill the messenger. 

At first blush, this Anti-Pattern seems insane. Of course, it is unfair and unethical to kill the messenger, but how does it benefit the PP who does the killing? Here’s the surprising answer: It doesn’t! Not in the least! He or she is encouraging people to avoid providing him with crucial information. It doesn’t benefit PP, but it does benefits his or her Id-Baby. Some people would say it benefits his or her ego, but that is not really in keeping with Freud’s original meaning of the words Ego, Id, and Superego. Or, to say it another way, killing the messenger is not good for the PP’s body or the PP’s long-term prospects; in other words, not for the adult PP (if there is one). Killing the messenger is an infantile reaction of the inner child who believes everything must be the way they want it to be. 

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There is, however, another reason – an also insane reason – for the PP to kill the messenger. He is now free to discredit the messenger. This in turn, if carried out as a policy against the Message  Sent by Messenger (here abbreviated “MSM”), people will begin to doubt the MSM and rely only on the PP for the “truth.” This reason shows a somewhat longer time-span of attention. After all, if people have a lot of experience with MSM that turns out to be quite useful information, it will take some time for the PP to destroy credibility of the MSM. But, it is still quite limited thinking; perhaps not a 2 year old, but more like a spoiled 13-year old from one of the more prestigious Prep Schools. Plans must change and we must be open to it. So, for the PP to destroy sources of potentially useful information to the PP, is still insane. 

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(Editorial Aside:  And, I must confess, I am totally bewildered that we while we shouldn’t and wouldn’t let an insane person drive a school bus, we would have one armed with nuclear weapons. Well, more than one.)

In various organizations and contexts, the specifics of Killing the Messenger vary as well as the degree to which it happens. “Killing the messenger” figuratively can be partial. For example, a company will likely fill its website with positive news about the company. They probably take a similar tack with employees. If they are required by law to tell you about a drug’s side-effects, they will do it while a beautiful woman in a white dress dances carelessly and weightlessly through a field of daisies and while somewhere magic elves are playing Beethoven’s Ode to Joy. Who wouldn’t want those side effects?! And, yet, that same company might be quite scrupulous about the accuracy of some of the data it depends on for its operational efficiency. So, it can be a mixed bag. At least, it can be a mixed bag for a normal organization or a normal person. 

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At one extreme, we might have some sort of highly enlightened guru who would immediately take in each new moment without judgement. Most people may initially have a negative reaction to bad news. They may not believe the messenger. They might say, “What? What did you say? No! You must be joking!” 

In some cases, even a normal person might lash out at a messenger. I can see that if a member of the Armed Services came to your door to tell you that your spouse had been killed, you might scream at the messenger. But, if you’re more than a very small child, you realize it wasn’t their fault. 

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But no sane adult would block out potentially crucial information that should inform their critical decisions. A sane adult would seek out additional sources of information; cross-check them against each other; surround himself with smart, competent people honest enough to tell the truth, even when it “hurts.” Without the truth to work with, a PP is just a Powerless Puppet to their own Id — or, likely, someone else’s.

Perhaps you have been the recipient of some variant of “Kill the Messenger”? Or observer?

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 I will post another Pattern Language Overview that includes the newer Patterns and Anti-Patterns – with clickable links. After that, I plan to move in a quite different direction. 


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Anti-Pattern: Taking Credit & Spreading Blame.

27 Wednesday Jun 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 2 Comments

Tags

Anti-Pattern, bully, Business, collaboration, competition, Democracy, fascism, innovation, learning, pattern language, politics

man in brown long sleeved button up shirt standing while using gray laptop computer on brown wooden table beside woman in gray long sleeved shirt sitting

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Think back to the worst boss you ever had or ever observed. Maybe one stands out immediately. Or, maybe you had two so it’s hard to say which was worse. If you have been very lucky and had reasonable bosses throughout your life, then, maybe you can think back to a very nasty teacher. In either case, I’m hoping you can think of someone who was not only strict, but pig-headed, arbitrary, unfair, and liked to demean employees (or students) in front of everyone. Not only that, they would take credit for the work of others and blame others when they had actually made the mistake themselves. 

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These are the sorts of people who practice the Anti-Patterns that I’ve been writing about lately. And it occurs to me that most people have had some experience with something similar to fascism in its mildest form: having an “intolerable” boss or teacher. It’s a very mild cousin, but it  is a cousin. 

The major difference is that if you have a horrible boss: a bully, a liar, a person who uses their position to hide their incompetence and blame it on others, it bothers you at work and you may lie awake thinking about it, but you do have other things in your life. You don’t have to have it affect your personal life; it doesn’t necessarily mean you can’t have fun playing a sport or dancing or singing. But actually living under fascism is a 24×7 business. Your bosses now are in charge of everything in your life that they want to bother with being in charge of. In the post below, I describe another one of the Anti-Life Anti-Patterns that they will tend to use: Taking Credit and Spreading Blame. 

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Taking Credit and Spreading Blame. 

The basic idea of this Anti-Pattern is simple. The “boss” controls information into and out of their group. They are in a position to present the work of the group to higher management. The workers under the boss, in some corporate cultures will have little recourse when they are mistreated or their actions are misrepresented. If someone comes up with a good idea, for example, it may be ridiculed by a boss who knows less. Let’s say, for instance, a member of a research group at a camera/film company comes up with the idea of an electronic camera, the boss may well call the idea ridiculous. If it later turns out that the camera/film company goes out of business due to competition from electronic camera companies, the boss who originally pooh-poohed the idea will now claim that they were all in favor but that they had asked the employee who originally thought of it to look into it. That employee had come back with such a negative assessment of the market, that they had all convinced the boss not to pursue it. This is an example of “Spreading the Blame.” 

On the other hand, if the boss had decided to pursue it and it had made the company successful, that kind of boss would lead everyone to believe that it had been their idea all along. They might even go so far as to discredit, transfer, or fire the employee who had actually thought of it. One might be tempted to think the “truth would out” and it might, but the boss has more control over how the group and the individuals within it are perceived than the employees do.

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In an organization without any form of checks and balances, a tyrannical boss may gain a stellar reputation among higher management by the use of this tactic. This may result in promotions and an ever-expanding scope of power with which to ruin people’s lives. If you can convince the people above you that you never make a mistake yourself because you convincingly blame others; and you manage to take credit for everything that happens in your organization (and possibly even credit for some of what happens even in neighboring organizations) then you will gain more control over the information flow. 

Ultimately, the efficiency and effectiveness of the organization suffers when Anti-Patterns such as Taking Credit and Spreading Blame are employed. People will begin to see little reason to work hard or imaginatively since the boss will take the credit. People who gain pleasure from friendly and collegial interactions will work somewhere else if they possibly can. Similarly, people who are primarily motivated at work by the work itself and doing it well will tend not to thrive under such a boss and will also go work somewhere else as soon as the opportunity arises. However, people who like to be told what to do, and enjoy power themselves, might collaborate with a boss who uses Anti-Patterns because the employee may feel as though helping the boss is the best way to open a promotion for themselves as well. 

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What “Anti-Patterns” have you observed in a boss, petty bureaucrat, teacher? 

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Collaboration Patterns: A Pattern Language for Creative Collaborations. 

14 Thursday Jun 2018

Posted by petersironwood in management, psychology, Uncategorized

≈ 1 Comment

Tags

Business, collaboration, cooperation, creativity, Design, innovation, pattern language, teamwork

Collaboration Patterns: A Pattern Language for Creative Collaborations. 

(Takashi Iba with Iba Laboratory).

In response to a look at my on-going efforts to build a Pattern Language of ‘best practices’ in collaboration and teamwork, one of my readers suggested I take a look at the work of Takashi Iba at Keio University in Japan. I fondly recall visiting Keio University back in 1977 and giving a lecture on our work at IBM Research with John Carroll and Ashok Malhotra on the “Psychology of Design.” (See references below). In any case, I bought the book and read it and here I am recommending it to you. 

The approach taken in Collaboration Patterns: A Pattern Language for Creative Collaborations is somewhat different from the one I’ve been taking so far. The Patterns here are fairly elaborate and “wordier” while the ones in Collaboration Patterns are much shorter and more at a strategic level. They deal more with what one should do rather than how how to achieve the results. Another way to think about it is that some of the Patterns in this blog are more about mechanisms or processes to achieve many of the goals expressed in Collaboration Patterns. 

The Patterns in Collaboration Patterns are each only two pages (one of which are quotes and cartoons). You can read the book quickly and an entire group could come up to speed on using this book fairly rapidly. By contrast, understanding all the Patterns in this blog will take a longer time. Anyway, if you are in the middle of a project right now or about to start one and would like to improve your creative collaboration, I would suggest starting with Collaboration Patterns. It gives excellent suggestions for how to use the book in multiple ways. Hopefully by now, everyone sees that collaboration has always been vital for humanity to have many of the things that now exist to make life more beautiful, comfortable, and safe. I think that there is a place for these longer Patterns as well. 

https://www.amazon.com/Collaboration-Patterns-Language-Collaborations-Catalogue/dp/1312447168

Carroll, J. and Thomas, J.C. (1982). Metaphor and the cognitive representation of computer systems. IEEE Transactions on Man, Systems, and Cybernetics., SMC-12 (2), pp. 107-116. 

Thomas, J.C. and Carroll, J. (1981). Human factors in communication. IBM Systems Journal, 20 (2), pp. 237-263. 

Malhotra, A., Thomas, J.C., Carroll, J. & Miller, L. (1980). Cognitive processes in design. International Journal of Man-Machine Studies, 20 , 119-140.

Carroll, J. Thomas, J. Miller, L. & Friedman, H.  (1980). Aspects of solution structure in design problem solving. American Journal of Psychology, 93 (2), 269-284.

Malhotra, A., Thomas, J.C. and Miller, L. (1980). Cognitive processes in design. International Journal of Man-Machine Studies, 12, pp. 119-140. 

Carroll, J., Thomas, J.C. and Malhotra, A. (1980). Presentation and representation in design problem solving. British Journal of Psychology/,71 (1), pp. 143-155. 

Carroll, J., Thomas, J.C. and Malhotra, A. (1979). A clinical-experimental analysis of design problem solving. Design Studies, 1 (2), pp. 84-92. 

Thomas, J.C. (1978). A design-interpretation analysis of natural English. International Journal of Man-Machine Studies, 10, pp. 651-668. 

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Anti-Pattern: Gratuitous Push Down

11 Monday Jun 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 2 Comments

Tags

authoritarianism, Business, collaboration, competition, cooperation, cruelty, Democracy, fascism, Pattern Langauge, politics, teamwork

Anti-Pattern: Gratuitous Push Down

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Prolog/Acknowledgement/History: 

This is the first of a planned series of “Anti-Patterns.” These are things to avoid. “Anti-Patterns” is admittedly a kind of odd name. Anyway, I simply mean that while the Patterns are something to be used in many cases to enhance collaboration and cooperation, these Anti-Patterns should never be used. While I think the focus of improving teamwork and collaboration should be on using the Patterns; I do think it is worth pointing out some of the Anti-Patterns to avoid. While forcing the behavior you want on others may result in coercion or obedience, they are antithetical to real teamwork or cooperation. 

Of course, some people feel that coercion and obedience are enough. There are at least two major issues with trying to control a world through coercion and obedience. 

First, no-one is that smart. No one person or even small group can know enough to make the best choices. The inevitable result of top-down control with autocratic powers with no checks and balances is that the group insulates itself from what is really happening. No-one wants to tell the King that they have no clothes. In the Anti-Pattern world which values “obedience,” the messenger will be shot unless the news is quite excellent indeed. As a result, every dictatorship spirals more and more out of touch with reality as time goes on. In the middle ages, knowledge and situations often changed slowly so an Empire as vast as that of the Romans might last hundreds of years. In the middle of the 20th century, a dictatorship might last a decade before it makes decisions on completely out-of-date information about what works. Now, it will be even less. A dictatorship can still take more time to completely disintegrate into chaos, foreign invasion, or anarchy; particularly, if it starts with a lot of resources already in place. But eventually, when no money is spent on public education or basic research; when people are appointed and promoted on the basis of how they were born or who they know rather than their abilities and experience, people who succeed in such organizations are the ones who are most capable of lies and deceit. There is little time and not motivation left over for learning what is really going on. Eventually, dictatorships fail, and they will do so even more quickly if they begin with basically flawed doctrines that are already “out of date” when the administration begins. 

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The second fundamental flaw with authoritarian dictatorships that demand obedience is that people will never be motivated to do their best and in many cases, behind the back of the dictator, where they can’t be seen, they will do actual damage and sabotage. The more the dictator tries to “crack down” and make sure everyone is “pulling their weight,” the more insidious becomes the sabotage. 

The third fundamental problem with authoritarianism coercion, as opposed to cooperative democracy, is that administering cruelty and mediocrity necessarily dehumanizes the “successful” people in a dictatorship. They become nastier and nastier people. It’s inevitable. And they will become less and less capable of giving and receiving love, not only from strangers, but even from their own family.  

Author, reviewer and revision dates: 

Created by John C. Thomas in June, 2018 

Related Patterns: Anti-Pattern: Power Trumps Good.

Abstract: 

In dictatorships of any size, people at the top have absolute power. In order to rationalize the inhuman behavior toward others that they exhibit, they rationalize that everyone is like them (mean and egocentric); the dictator believes they are just better at it. In other words, they live in a world limited by their own concepts to one composed only of zero-sum games. Whatever one person loses, they gain and vice versa. They do mean things to others, not only to gain some real benefit, but just because they can. Such acts are meant to demean, dispirit, harm, enslave or kill others. Such acts are antithetical to actual teamwork and collaboration. And, let’s not forget that they are also unethical. 

Context: 

I believe that every person has some mixture of behaving so as to maximize their own interests and maximizing for the “greater good.” Normally, as people mature, they begin to gain confidence in themselves and their ability to deal with the world including dealing with other people. Humans are intrinsically very social animals. In societies, there develops a basic sense of trust in others. Of course, in every society, that trust is sometimes betrayed. But most people have enough confidence in themselves and in the society that they live in so as to believe that when trust is betrayed, they can recover. In a few cases, people have so little confidence in themselves and/or have such bad experiences with trusting others that they will do anything to avoid cooperation. Instead, they want power. They want to dictate the terms of every situation. If someone trusts them, they will simply exploit that trust. They don’t view this as “wrong” or “unethical” because they don’t really believe in ethics. They believe everyone is out to get whatever they can for themselves, regardless of the cost to others. All the social “niceties” are basically viewed as a scam to “trick people” into trusting so that you can scam them better. 

cards casino chance chip

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Often this type of psychopathic personality will also have poor impulse control and run afoul of the law on multiple occasions. They cause a lot of pain and suffering to the victims of their crimes, and some to everyone they come in contact with. Generally, they become incarcerated early and their influence on the larger society is minimal. Sometimes, however, they are capable of “kissing up” or at least “holding their tongues” when interacting with those who have power over them. People such as their managers, bosses, and parents may not see their gratuitous push-downs. The people who work for them; or their students or children will see them for what they are. They may be clever enough to avoid adverse consequences to themselves by directing all of their gratuitous cruelty to people who have no power to push back. These are the coaches who molest children; petty dictators; bosses who publicly berate employees; Hollywood directors who insist on sexual favors and so on. 

In order to dramatize and illustrate this Anti-Pattern, I have characterized the behavior as being related to particular people and the way that they have often been brought up. In reality, of course, everyone’s behavior has multiple determinants, only one of which is their character. The situation also has a huge effect. For example, for most people, there is some tendency to use the Gratuitous Push Down occasionally. It is not uncommon for an older sibling or upper classmate to use such a ploy. 

Situations do make a difference. When people suffer no consequences of any severity, they are much more likely to employ this Anti-Pattern. When people are removed from the consequences to others, it is also easier for most to use this Anti-Pattern. Most people would not, for example, walk over to a troop of Girl Scouts selling cookies and scream at them to go away and never come back. The would-be miscreant would be embarrassed to act like this in public. They might, however, very well vote for an ordinance to make selling Girl Scout cookies illegal even though there were no real consequences for the person casting the vote. That’s what makes it “gratuitous.” They are denying someone else the achievement of that someone else even though it doesn’t really cost the other person anything. 

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Problem: 

When people have no desire for “true” cooperation but instead view each transaction as an opportunity to gain for themselves at the expense of others, this tends to decrease social capital within the society. Such people will often show their true colors by using the Anti-Pattern: Gratuitous Push Down. The true psychopath feels immediate pleasure in doing this, but also feels that they will gain more later because the person that they have demeaned, assaulted, insulted, stolen from, raped, etc. will have less power in the future as a consequence of their act (and in their minds, less power for others automatically means more power for them). 

Such mean-spirited behavior will tend to destroy social capital in a society generally, but it will also have much more specific and localized effects. For one thing, eventually everyone the psychopath comes in contact with will realize that such a person, whatever they say, is in it for their own gain and has no honor; their word means nothing. Because people come to trust the psychopath less and less, the psychopath sees this as vindication for their stance of treating everything as a zero-sum game. In reality, it is the major cause. Having never experienced unconditional love or even a win/win solution, they forever fail to see their own role in creating this “micro-climate” of mistrust around them. What they experience becomes increasingly confrontational until it destroys them and many nearby. 

Any kind of gratuitous push-down tends to send waves of mistrust and negativity throughout the environment. A person insulted or humiliated is more likely to exhibit similar behavior with others. Similarly, people who experience child abuse or sexual abuse are more likely to wreak these behaviors on others.  

abandoned ancient antique architecture

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Forces:

  • Normally people trust more than mistrust others.
  • Mutual trust typically leads to good outcomes for all parties. 
  • Having trust rewarded with good outcomes tends to improve the chances of future trust. 
  • People who grow up with constant demeaning and criticism will tend not to trust others.  
  • Some of these people will become true psychopaths who view others only in terms of tools to be used for one’s own gain, typically by making “agreements” and then breaking them. 
  • True psychopaths will often say or do mean things, not because there is an immediate material gain, but “just because they can.”   
  • A person who uses the Anti-Pattern: Gratuitous Push Down will tend to generate a self-fulfilling prophesy because eventually more and more people will not deem them trustworthy. 
  • People who do not trust others, but have minimal power themselves will sometimes look for a “powerful” leader to tell them what to do. In return, they expect to be able to use the Gratuitous Push Down on others who are “below” them in status due to age, race, place in a hierarchy or gender. 
  • When people making decisions suffer no real consequences regardless of result and when they are “distanced” from the bad consequences others feel, they are generally more likely to use this Anti-Pattern.   

Solution: 

There are (at least) four known solutions to help avoid this Anti-Pattern. 1) Watch for signs of the Gratuitous Push Down and do not promote, elect, select or choose someone who does this to be put in a position of power. 2) Make sure that anyone who uses Gratuitous Push Down is as close as possible to the impact that they are causing. 3) Insure that the perpetrator’s behavior is made public as widely as possible and do not let them get away with lying about their behavior. 4) Remove such a person from power as soon as possible. You do not want a Minister, Judge, Boss, Coach, Teacher, Lab Head, Director, etc. to use Gratuitous Push Down. Replace them with a cooperative person who cares about others.  

Examples: 

  1. A coach molests boys in the shower and then makes them feel too guilty and vulnerable to say anything. 

2. A Director has a choice of many actors for a particular role. Instead of simply choosing the best actor for the role, they insist on sexual favors for the one that is promised the actual role. (Of course, they could still promise the role to multiple actors, extort sexual favors and then deny the role to all of them). Again, they will tend to arrange things so that no-one can verify their behavior. And, they will say anything and do anything to lower the credibility of the person making the accusation.

 3. A research manager suggests to a new researcher that they do a particular project for their first year. The new researcher expresses some doubts to the manager but the manager insists. Then, the new researcher works on the project for a year and then presents the work to higher management. Higher management dismisses the work as being not very original and of no practical value. As soon as this is obvious, the research manager says quite forcefully, “I told you this was a bad idea that we never should have pursued!” 

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4. A kid walks across a field and deviates toward every anthill he sees and then kicks it apart. Or, a kid likes to pull the wings off insects. Or, a kid gets a slingshot and likes to kill songbirds just for the hell of it. One might question whether cruelty to animals is in the same category as cruelty to people. Regardless, the research shows this kind of cruelty to animals is correlated with being cruel to people (See references). 

Resulting Context:

When the Anti-Pattern Gratuitous Push Down is used, it immediately makes the person so pushed feel bad. But it also may have longer term effects on their behavior. It increases the chances that they themselves us the Gratuitous Push Down. But there are additional possibilities, almost all of them negative. The person may try to avoid the situation. The boy in example 1 may quit wrestling to avoid the coach. The actor in example 2 may give up on their Hollywood dreams. The researcher in example 3 may go work for another company. In other cases, the person may secretly vow to get more power for themselves so that they can be the one doing mean and humiliating things to others. The researcher may decide, for instance, that politics is more important than science, fake results, document assignments, kiss up, and otherwise maneuver themselves into a position of power. Once they are head of the lab 15 years later, they might finagle things until their first year research manager is fired in the most humiliating way that they can manage. 

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Regardless of precisely how an individual reacts, the use of Gratuitous Push Down poisons the organization in which it occurs. Whether it is a wrestling team, a movie cast, a research organization or an entire nation, when there are gratuitous cruelties going around, people’s attention is diverted from the actual tasks at hand. Wrestlers are not focused on wrestling. Actors are not focused on the quality of their performance. Researchers are not focused on doing the best possible research. There is this other vector of motivation: petty power struggles. 

Of course, the negative effects above are the extrinsic and instrumental aspects of gratuitous cruelty. There is also an intrinsic and experiential aspect of gratuitous cruelty. It denigrates and devalues human experience for both the person who performs cruelly and the person on whom it is performed. 

References: 

http://lifestyle.inquirer.net/129343/the-link-between-animal-cruelty-and-antisocial-personality-disorders/

https://www.psychologytoday.com/us/blog/in-excess/201611/the-psychology-animal-torture

https://www.researchgate.net/publication/233706971_Children_Who_Are_Cruel_to_Animals_A_Review_of_Research_and_Implications_for_Developmental_Psychopathology

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(New Release). 

The Day From Hell: Why Does Anyone Care? 

05 Tuesday Jun 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 14 Comments

Tags

anarchy, Business, collaboration, competition, cooperation, Democracy, pattern language, politics, Rule of Law, sports, teamwork

The Day From Hell: Why Does Anyone Care? 

apple applications apps cell phone

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I oversleep. The alarm did not go off and it feels late. I glance at my watch and sure enough, I’m late. I grab my iPhone to see whether I forgot to set it. Nothing works. I cannot even turn it on or reboot it. I’ll have to deal with it later. I will be late for my tennis match or have to skip breakfast. I decide to compromise and just grab a protein shake out of the fridge. Something’s wrong. It’s not cold. In fact, the refrigerator is not cold at all. Nor did the light go on when I opened the door. I try the kitchen lights. Nothing. Power is off throughout the house. I’m sure the bill was paid on time. I’ll deal after tennis. 

assorted trophies

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I arrive at the court for my doubles match. The other three are already there. John says, “You’re late. We’ve decided we’re playing you.” 

“What? Very funny. Yeah, I’m good but not that good.” 

“No, it’s not a joke. We’re tired of losing. The three of us will stand you.” John’s face is deadpan. I look at the others and there is no sign of japery anywhere. 

“Well…that makes no sense whatever. Sorry I’m late. My phone alarm isn’t working. In fact, my phone isn’t working at all. But I’m sure this isn’t April First. How about if Tom and I take you two on?” 

“No. We’ve decided we’ll take you on.” 

I think that sounds crazy but whatever. I’ll call their bluff. At least I’ll get a lot of exercise! “Fine,” I say, “let’s just warm up for a few minutes.” 

“No. No warm-up. We’re already warmed up,” explains Tom.

“OK, fine. Just go ahead and serve.” 

“No, you have first serve,” says Larry. 

I quickly unsheathe my racquet and walk to the baseline, one ball in each pocket and one in my left hand. I position myself near the middle. It looks really weird to look across the net and see all three of them positioned there. “First in?” I query. 

“No,” they sing out in unison. “Serve it in.” 

“What is this joke, guys?” 

“No joke. Just serve.” 

“Fine.” I think to myself, I will play along till the joke gets old. Since I’m not warmed up, I just hit an easy serve into the middle of the box to start the point. 

“OUT!” shouts Tom, who generally makes fair calls. 

“WHAT?! That was in the middle of the box! It wasn’t even close to the line! Enough’s enough.” 

“Our call,” says Larry. 

“Yeah, it’s your call, but come on. You all know that was well in.” 

Our debate, if you can call it that, is interrupted by screaming tires and a loud crash coming from the nearby street. “What the hell was that?” 

No-one reacts or answers my question. Larry says, “Second serve.” 

I shake my head. “Guys. We should go up there and see if anyone needs to call 911. I mean, it would have to be one of you. My phone doesn’t work.”

Don, still with a bland, blank look on his face says, “None of the phones work. That was just a car crash. Probably intentional. Let’s just play.” 

I know I am not dreaming. But what is going on? “You seriously think someone crashed their car on purpose? What is with you guys this morning?” 

“Yeah,” says Larry. “It’s been going on all morning. Let’s just play. Second serve. Wait. Tom! Come over here. I want to play deuce court.” 

“No way,” says Tom. “I’m already here.” 

Larry wields his racquet above his head and charges at Tom. In seconds, they are both bleeding profusely and keep swinging at each other. Don joins in the fray. They are completely oblivious to my shouts so I pick up my stuff and head for the clubhouse to call for help. Maybe someone put some kind of drug in the water? Just then, another screech of breaks, squeal of tires and a loud crash. Another car crash? 

red and yellow hatchback axa crash tests

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By now, I am jogging through the parking lot toward the front desk at the tennis club. Something is terribly wrong. It all looks wrong. Then, I notice that virtually none of the cars are parked inside the white lines meant to indicate parking spaces. Some appear to have been left in the drive. Several are on the grass and one is in the flower bed near the gym. Many of the cars have smashed windshields.  

Collaboration? Cooperation? Teamwork? Who cares? 

I am very grateful for readers and commenters on my blog. Since the beginning of the year, I’ve been cataloging “best practices” in collaboration and teamwork in the form of Patterns. I think it may be time to “take stock” and make it clear why I am doing this, in case it isn’t obvious. 

I don’t “own” these Patterns. I don’t get any money from people using them. Why should I care whether people do a good job or a horrible job at collaborating? And, isn’t life all about competition anyway? 

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There was a time, not so long ago, that I really didn’t think it would be necessary to “explain” why it was important to cooperate. There was a time, not so long ago, when I thought most people knew that life was not all about competition. But lately, so-called “civil society” has been so rife with uncivil words and actions, at least in the “United” States, that I think it’s time to re-iterate why cooperation is vital. I also want to point out that, while there is certainly competition in life, there is also cooperation. 

Why all of life is not competition. 

In the natural life of animals and plants, there are, for some species, some specific times and places for competition. That is true. And, some of those competitions can be pretty fierce; e.g., antler-smashing bucks competing for mates. And, you could say that the rabbit eats a plant and that the coyote eats the rabbit. But there are far more ways that plants and animals cooperate. 

adult and cub tiger on snowfield near bare trees

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First, plants and animals participate in the recycling of material. Generally, plants gain energy from sunlight, and put some of that energy into compounds that are high energy and fit for consumption by some animals. In the process, plants also take carbon dioxide out of the air and replace it with oxygen. Animals breathe in oxygen and breathe out carbon dioxide. Animals eliminate “wastes” from their food and that “waste” replenishes nitrogen and minerals into the soil. Plants use the nitrogen and minerals. And, when animals and plants die, their bodies further enrich the soil for plants. 

Cooperation within the great tree of life doesn’t stop there, however. Flowering plants often cooperate with each other and with bees to flower so that there is a more or less a constant supply of pollen. Sucker fish take parasites off large fish. Butterflies collaborate with flowering plants. Rabbits collaborate with berry bushes. When there is danger, many animals and birds cry in such a way as to warn others. 

Let’s move on to consider what cooperation means for human beings. A single human being, however smart, will die soon after birth without the aid of more adult human beings. Apart from providing physical needs for the infant such as food and water, older humans immediately begin teaching the infant and then the child much of what he or she needs to know in order to survive. People have typically hunted, gathered, and prepared food in cooperative groups. People build shelters together. Cooperation among human beings has become more wide-spread and more complex over time. Most of the people in the so-called civilized world now rely on complex supply chains for food, water, clothing, electricity, security and learning. Dancing, playing music, playing sports, business, government — all of these activities depend on cooperation. 

photography of people stacking hands together

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Cooperation and competition in sports. 

Right now, the French Open tennis tournament is going on in Paris. The competitive spirit of the players is amazing! In some of the matches, shot after shot looks like a sure winner – only to be returned with another difficult-to-return shot. The players push themselves mentally and physically to the very limit and sometimes beyond. They are indeed fierce competitors.

But guess what? They follow the rules. And they show sportsmanship. No-one arranges to secretly injure another player or sabotage their racquet. The players cooperate to compete. After many of the most savage hard fought contests, the contestants often fall in each other’s arms. 

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In life, there is both competition and cooperation. In a world of 7 billion people, cooperation is more important than ever. In a world that relies on international supply chains and agreements and laws, cooperation is more important than ever before. In a world with nuclear, biological, and chemical weapons, cooperation trumps competition. The natural world has never been a zero-sum game; it has never been a fixed pie. Look around! Life has covered the planet largely through cooperation. To solve problems such as global climate change and the plastification of our oceans, we need widespread and effective cooperation more than ever. Of course, there is a role for competition as well. But competition is only fruitful within the bounds of cooperative frameworks. If we try to run this world under a non-cooperative and purely competitive framework, we will guarantee our own extinction. I had thought that was obvious to everyone, but apparently it isn’t. 

That’s why I’m trying to catalog best practices in collaboration and teamwork. 

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Examples of cooperation: 

http://nectunt.bifi.es/to-learn-more-overview/cooperation-in-animals-ants-case/

https://listverse.com/2015/02/23/10-amazing-cooperations-between-different-animal-species/

http://vetsci.co.uk/2011/05/16/cooperation-between-species/#

https://epdf.tips/making-democracy-work-civic-traditions-in-modern-italy.html

Putnam, Robert D. (2000). Bowling Alone: The Collapse and Revival of American Community. New York: Simon & Schuster. ISBN 0-7432-0304-6.

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Use Diversity as a Resource

31 Thursday May 2018

Posted by petersironwood in management, psychology, Uncategorized

≈ 6 Comments

Tags

collaboration, competition, Design, diversity, innovation, learning, pattern language, politics, problem solving, Representation

Use Diversity as a Resource

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Prolog/Acknowledgement/History: 

On the one hand, I’ve always been fascinated with biology. If you learn or recall even a little about biology, you’ll know that diversity is a fundamental aspect of life. Life repeats patterns. But it balances that repetition with variation and diversity. 

At the same time, I’ve found it much more interesting in nearly every aspect of life to seek some substantial level of variety rather than constancy. That includes everything from flowers to fields of study to people to interact with. My “favorite color” is blue. But the last thing I want is to see only my favorite shade of blue. That is, after all, equivalent to being blind. While I love eating cashews, it would be hell to have only them for every meal. 

My first job after grad school was managing a project on the “Psychology of Aging” at Harvard Med School. We focused on such tasks as reaction time and memory but I also looked into adjacent fields; for example, it was clear that “ageism,” as well as sexism and racism, was alive and kicking. True enough, there are general trends of age-related slowing and memory issues, but there are several caveats. First of all, there is huge variability within an age group. In our studies of generally healthy veterans from their 20’s to 70’s, the differences within an age group were about 2.5 x as large (roughly speaking) as the overall age-related changes that we saw. The fastest individual in the whole study of several hundred people was not in their 20’s nor in their 30’s. In fact, it was a 55-year old school superintendent who raced motorcycles cross-country on the weekend. The effect of the way various tasks were constructed was far more important than individual differences. In over-simple but basically accurate terms, age is a weak variable when it comes to “mental performance,” individual differences are a moderate variable and the conditions of the tasks are strong variables. In my experience, having individuals with a diversity of ages produces better results. (Relevant studies of aging, not empirical proof of the immediately previous statement: 9, 10, 22, 28, 31, 37 in references below). 

portrait promenade la nature homme

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When I started the Artificial Intelligence Lab at NYNEX, I learned something of the history of the phone company including the fact that the telephone was invented to try to help people with special needs (in this case, hearing loss). There are many other cases where inventions that are of great use to huge numbers of people were first inspired by trying to aid those with special needs. Already aware of the possible enrichment of the field of human-computer interaction by making it more accessible to people outside of Western Europe and North America, I helped organize and run workshops on “cross-cultural issues in HCI” and as I met people from different cultures, I became even more convinced that diversity offered a resource for innovation and excellence. (Reports on a few of these activities: 2, 8, 32, 33, 36).

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Working with people in other cultures or people with special needs, in my experience, provides a much greater wealth of possibilities than sticking with only one. (Some studies of relevance that I have been personally involved with: 11, 15, 16, 27, 30, 35, 38, 39, 40, 41).

Excellent arguments have been made by many as to why supporting diversity is the ethical thing to do and I quite agree with those arguments. Here, however, I am not making an argument on the basis of what is right; I am merely claiming that it is in everyone’s interest to support diversity and use it as a resource for creativity and innovation. 

Author, reviewer and revision dates: 

Created by John C. Thomas in May, 2018 

 

Related Patterns: 

Who Speaks for Wolf?, Build from Common Ground.

Abstract: 

Human societies have widely different customs about what is appropriate behavior. As people grow up in a culture, they generally learn one (or, more rarely two) ways to dress, eat, speak, walk, and so on. Diverse groups of people, regardless of how that diversity arises, will have a wider range of skills, experiences, perspectives, and attitudes to apply to solving a problem. This diversity is a resource that can help throughout problem solving to improve the chances of solving a problem, generating a good design, or resolving an issue. Therefore, when faced with a problematic situation, improve your chances of success by bringing to bear diversity on the problem. 

Context: 

Cultures developed separately in many places around the world. Partly to adapt to specific conditions and partly by accident, these cultures developed different cultural practices. In addition, humans, like every other living species, exhibits diversity on thousands of dimensions even at birth. Beyond that, people are further influenced to develop differently based on their families of origin and their peer groups. These differences are critical in having allowed us to develop a complex, highly interconnected society of many specialists. People can become incredibly skilled at tennis or playing the piano or writing poetry or programming in LISP or fixing plumbing problems or planting trees or hunting or cooking, to name a few of the thousands of specialities that now exist. Everyone doesn’t have to do every single task for themselves. If we did, we would all be moderately good at the same relatively small set of skills. Instead, we can mainly rely on others who are extremely good at doing what they do and trade the fruits of our labors at what we are expert at for the fruits of their labors. 

All these differences mean that it often takes slightly longer to find and work from common ground; to understand each other, than it might if everyone were born and raised identically. 

Many of us live in societies that push for the fastest possible answer, solution, design, or resolution. There is an absurd push toward speed at the expense of quality. This tends to make people impatient to “just get on with it” by which they actually mean, “just get on with it the way I want to do it.” 

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Problem: 

When people push to the fastest possible solution, it tends to compromise quality in every way. One of the most important ways it compromises quality is that it pushes people not to consider a large variety of ideas but instead to pick the first one or two that come to mind. Generally, the first few ideas that come to mind are not original in any significant way. The ideas will be largely deployed or implicit in the dominant culture already. There will be very few real innovations. 

There is another problem with such an approach. Whatever the “answer” is, it will typically not appeal to everyone or even be in everyone’s interest. As a result, a design will fail to gain the widest possible audience and may instigate a backlash among those whose needs are not being met or whose needs are actually being subverted. 

In a fairly homogeneous group, it is very likely that some vital aspects of the problem or situation will be overlooked. A solution will be derived based on limited data and then marketed based on limited appeal. This failure will be surprising to the homogeneous group because they are only looking at it from one perspective; viz., their own. 

Forces:

  • Diversity of background leads to diversity of experiences.
  • The expectations of any one person are primarily based on their own past experiences.
  • The behavior of any other person is largely based on that person’s past experiences. 
  • People in fairly homogeneous groups tend to focus on their similarities rather than their differences; in some cases, they may even denigrate or make fun of other groups. 
  • Fairly homogeneous groups who focus on their similarities will further reduce the space of possible ideas to ones that are shared by the entire group. In other words, the group will work within the constraints of the intersection of their experiences rather than the union of their experiences. 
  • Ideas and approaches that appeal to those in a fairly homogeneous group will engender a false sense of universality of the appeal. It is easy to believe that the idea will be liked by everyone as much as it is by this particular group.  
  • The same unconscious close-mindedness that prevents the fairly homogenous group from generating very innovative ideas will also make it very difficult to accurately diagnose the real source of the failure.  
  • People in a diverse group will provide that group with an initial set of ideas that is far larger than the set of ideas generated by a homogeneous group. 
  • Moreover, people in a diverse group, if they see diversity as a resource, will tend to more often work from the union of their ideas than limiting themselves only to the intersection of their ideas and experiences.   
  • Ideas can play off against each other and produce still other new ideas. Thus, the diverse group who views their diversity as a strength will start off with a larger pool of ideas; will produce still more “recombinant” new ideas; and will more likely allow a look at the large space formed by the union of ideas rather than being limited by the intersection. 
  • Moreover, people in a diverse group will not only be more likely to produce an innovative service, product, or solution; they will also be more able to see how to market the idea, or specialize it, or localize it to any population represented within the group.    

Solution: 

When facing any particularly challenging situation, try to construct a highly diverse group of people to face that challenge. Respect and learn from each other’s differences. Focus on your diversity as a resource to be capitalized on rather than a handicap to be overcome. 

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Examples: 

  1. Artists as diverse as Frank Lloyd Wright, Vincent Van Gogh, and The Beatles intentionally allowed themselves to be exposed to Asian versions of their art in order to enhance and extend their own styles.

2. High level chefs who specialize in a particular type of cuisine may also become conversant in other types of cuisine to expand the palette of tastes from which to select. 

3. In problem solving, it often happens that the representation a person uses can have a huge impact on how easy a problem is to solve. Similarly, different things are often better said in different languages.  Even when it comes to advances in an entire field, they often follow new ways of representing things. For example, understanding human speech began making much more progress once the sonogram (which shows time on the X-axis, frequency on the Y-axis and amplitude as darkness) came into use as a representation (rather than the earlier representation of a speech waveform with time on the X-axis and amplitude on the Y-axis). Modern medicine today relies on many kinds of “scans” – not just X-rays, though X-rays certainly allowed a big advance over guesswork. (Studies indicating the importance of representation: 1, 3, 4, 5, 6, 13, 18, 19, 20, 23, 24, 25, 26).  

Resulting Context:

Generally speaking, when diverse groups work together and view their diversity as a resource, the result is a better product, service, solution, or resolution. In addition, it typically happens as a kind of side-effect, that the roads to marketing in diverse markets are also opened up. Finally, everyone within the group learns from the others in the group. Inclusion and diversity have another very powerful positive impact. Everyone sees that what one does is the basis for reward rather than what one is or who they know. (Studies on the impact of diversity on team performance: 7, 12, 17, 42). 

This is a huge win for teams, groups, companies, and nations. If people feel that they will be rewarded based on what they do, then people are incentivized to do the best they can. If people feel that they are rewarded based on their age, race, sex, national origin etc. — that is, things over which they have no control, then no-one is motivated to do their best. Those in the out-group feel it is fairly pointless and those in the in-group feel it is unnecessary. 

Of course, there are many other factors besides diversity that impact creativity and innovation. The latter depend on leadership, organizational context, process, support, incentives, etc. In the short term, if people are under time pressure, some may perceive that they haven’t been as productive even if they have if there more ideas and more varied ideas are discussed. Arranging the context so that people are motivated to do well rather than do quickly will be critical to success. 

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References: 

[1] Bellamy, R., Erickson, T., Fuller,B., Kellogg, W.,  Rosenbaum, R., Thomas, J. and Vetting Wolf, T (2007) Seeing is believing: Design visualization for managing risk and compliance. IBM Systems Journal 46:2, 207-218.

[2] Best, M., Deardon, A., Dray, S., Light, A., Thomas, J.C., Buckhalter, C., Greenblatt, D., Krishnan, S., Sambasivan, N. (2007). Sharing perspectives on community centered design and international development.  Human-Computer Interaction, INTERACT 2007. New York: Springer.

[3] Carroll, J. and Thomas, J.C. (1982). Metaphor and the cognitive representation of computer systems. IEEE Transactions on Man, Systems, and Cybernetics., SMC-12 (2), pp. 107-116. 

[4] Carroll, J. Thomas, J. Miller, L. & Friedman, H.  (1980). Aspects of solution structure in design problem solving. American Journal of Psychology, 93 (2), 269-284.

[5] Carroll, J., Thomas, J.C. and Malhotra, A. (1980). Presentation and representation in design problem solving. British Journal of Psychology/,71 (1), pp. 143-155. 

[6] Carroll, J., Thomas, J.C. and Malhotra, A. (1979). A clinical-experimental analysis of design problem solving. Design Studies, 1 (2), pp. 84-92. 

[7]Chow, I. (2018) “Cognitive diversity and creativity in teams: the mediating roles of team learning and inclusion”, Chinese Management Studies, 12 (2), 369-383, https://doi.org/10.1108/CMS-09-2017-0262

[8] Dearden, A., Dunckley, L, Best, M., Dray, S., Light, A. & Thomas, J.C. (2007).  Socially responsible design in the context of international development. Panel presented at INTERACT 2007, Rio de Janiero, BZ,

[9] Fozard, J. L., Thomas, J. C., and Waugh, N. C. (1976). Effects of age and frequency of stimulus repetitions on two-choice reaction time. Journal of Gerontology, 31, (5), pp. 556-563. 

[10] Fozard, J. and Thomas, J. (1975). Psychology of aging: Basic findings and some psychiatric implications.  In J. Howells (Ed). Modern Perspectives in the psychiatry of old age. NY: Brunner/Mazel.

[11] Friedman, B., Brok, E., Roth. S. K., Thomas, J. C. (1996). Minimizing bias in computer systems. SIGCHI Bulletin, 28(1), pp. 48-51. 

[12] Kurtzberg, T. (2005). Feeling creative, being creative: An empirical study of diversity and creativity in teams. Creativity Research Journal, 17(1), 51-65.

[13] Malhotra, A., Thomas, J.C., Carroll, J. & Miller, L. (1980). Cognitive processes in design. International Journal of Man-Machine Studies, 20 , 119-140.

[14] Malhotra, A., Thomas, J.C. and Miller, L. (1980). Cognitive processes in design. International Journal of Man-Machine Studies, 12, pp. 119-140. 

[15] Srivastava, S., Dhanesh, K., Basson, S., Rajput, N., Thomas, J., Srivastava, K. (2012). Voice user interface and growth markets. India HCI conference.

[16] Srivastava, S., Rajput, N, Dhanesha, K., Basson, S., and Thomas, J. (2013). Community-oriented spoken web browser for low literate users. CSCW, San Antonio, TX, 2013.

[17] Stahl, G., Maznevski, M., Voigt, A., and Jonsen, K. (2009). Unraveling the effects of cultural diversity in teams: A meta-analysis of research on multi-cultural work groups. Journal of International Business Studies, 1-20. 

[18] Thomas, J.C. (1991). The human factors of voice interfaces. Journal of the Washington Academy of Sciences 80 (3), 138-151. 

[19] Thomas, J.C. and Schneider, M. (1982). A rose by any other alphanumeric designator would smell as sweet. Behavior and Information Technology, 1 (4), 323-325. 

[20] Thomas, J.C. (1978). A design-interpretation analysis of natural English. International Journal of Man-Machine Studies, 10, pp. 651-668. 

[21] Thomas, J.C. and Carroll, J. (1978). The psychological study of design. Design Studies, 1 (1), pp. 5-11. 

[22] Thomas, J. C., Fozard, J. L. and Waugh, N. C. (1977). Age-related differences in naming latency. American Journal of Psychology, 90(3), pp. 499-509. 

[23] Thomas, J.C. (1974). An analysis of behavior in the hobbits-orcs problem. Cognitive Psychology 6 , pp. 257-269. 

[24] Thomas, J. (2015). Chaos, Culture, Conflict and Creativity: Toward a Maturity Model for HCI4D. Invited keynote @ASEAN Symposium, Seoul, South Korea, April 19, 2015.

[25] Thomas, J. (2014). Mobile Systems for Computational Social Science: A Perfect Storm. Invited keynote address at UbiComp workshop, Sept. 13, 2014, Seattle, WA.

[26] Thomas, J., Diament,J., Martino, J. and Bellamy, R., (2012). Using “Physics” of Notations to Analyze a Visual Representation of Business Decision Modeling. Presented at VL/HCC 2012 conference in Salzburg, Austria.

[27] Thomas, J. C. , Basson, Sara H., and Gardner-Bonneau, D.  (2008 & 1999) Universal access and assistive technology. In D. Gardner-Bonneau (Ed.), Human factors and voice interactive systems. Norwell, MA: Kluwer. 

[28] Thomas, J.C. (2003), Social aspects of gerontechnology.  In Impact of technology on successful aging N. Charness & K. Warner Schaie (Eds.). New York: Springer.

[29] Thomas, J. C. (2001). An HCI Agenda for the Next Millennium: Emergent Global Intelligence. In R. Earnshaw, R. Guedj, A. van Dam, and J. Vince (Eds.), Frontiers of human-centered computing, online communities, and virtual environments. London: Springer-Verlag. 

[30] Thomas, J.C. (1997). Steps toward universal access in a telecommunications company. In B. Friedman (Ed.), Human values and the design of computer technology. Stanford, CA: CSLI. 

[31] Thomas, J. C. (2017). Old People and New Technology: What’s the Story? Presented at Northwestern University Symposium on the Future of On-Line Interactions, Evanston, Ill, 4/22/2017. 

[32] Thomas, J.C. (2007). Panelist, Meta-design and social creativity: Making all voices heard. INTERACT 2007, Rio de Janeiro, BZ, Nov., 2007.

[33] Thomas, J.C. (2007).  E-learning: An opportunity to meld modern technology and ancient wisdom? Panelist, E-learning.  INTERACT 2007, Rio de Janeiro, BZ, Nov. 2007.

[34] Thomas, J.C. (2005). Patterns to promote individual and collective creativity.  Presented at the Human Computer Interaction International, Las Vegas, NV, July 27, 2005.

[35] Thomas, J.C. (1996). Invited panel presenter at the National Research Council’s workshop: Toward an every-citizen interface to the national information infrastructure, Washington, DC., August 23, 1996.

[36] Thomas, J.C. & Kellogg, W. (1993). Cross-cultural perspectives on human-computer interaction: report on the CHI ’92 workshop. SIGCHI Bulletin, 25 (2), 40-45.

[37] Trewin, S., Richards, J., Hanson, V., Sloan, D., John, B., Swart, C., Thomas, J. (2012). Understanding the role of age and fluid intelligence in information search. Presented at the ASSETS Conference, Boulder CO.

[38] Trewin, S., Bellamy, R., Thomas, J., Brezin, J., Richards, J., Swart, C., and John, B.E., (2010). Designing for Auditory Web Access: Accessibility and Cellphone Users.  The 7th International Cross-Disciplinary Conference on Web Accessibility, W4A.

[39] Trewin, S, Richards, J.,Bellamy, R, John, B.E.,Thomas, J.C., Swart, C.Brezin, J. (2010). Toward Modeling Auditory Information Seeking Strategies on the Web. CHI Work In Progress. 

[40] Trewin, S., Bellamy, R., Thomas, J., Brezin, J., Richards, J., Swart, C., and John, B.E., (2010). Designing for Auditory Web Access: Accessibility and Cellphone Users.  The 7th International Cross-Disciplinary Conference on Web Accessibility, W4A.

[41] Trewin, S, Richards,J.,Bellamy, R, John, B.E.,Thomas, J.C., Swart, C.,Brezin,J. (2010). Toward Modeling Auditory Information Seeking Strategies on the Web. CHI Work In Progress. 

[42] Yap, C., Chai, K. & Lemaire, P. (2005). An empirical study on functional diversity and innovation in SMEs. Creativity and Innovation Management, 14 (2), 176-190. 

Support Both Flow & Breakdown

21 Monday May 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 3 Comments

Tags

collaboration, contextual design, Design, environment, error messages, HCI, human factors, learning, pattern language, pliant systems, politics, usability

Support Both Flow & Breakdown

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Prolog/Acknowledgement/History: 

Only a few days after moving into our San Diego home (with a beautiful drip-irrigated garden), I glanced outside to see a geyser sprouting about ten feet into the air. San Diego can only survive long term if people conserve water! Yet, here we were — wasting water. I rushed outside to turn off the sprinkler system. As I ran to the controller, I noted in passing that the nearby yard lay soaked with pools of water. I turned off the sprinklers — except for the geyser which continued its impersonation of “Old Faithful.” I tried turning the valve on that particular sprinkler and did manage in that way to completely soak myself but the water waste continued unabated. We called the gardener who knew and explained the location of the shutoff valve for the entire house and garden. Later, he came and replaced the valve with a newer type. The old type, which had failed, failed by being stuck in the fully ON position!

Often in the course of my life, I have been frustrated by interacting with systems — whether human or computer — that were clearly designed with a different set of circumstances than the one I found myself in at the time. In a sense, the Pattern here is a specific instance of a broader design Pattern: Design for Broad Range of Contexts. The specific example that I want to focus on in this Pattern is that design should support the “normal” flow of things when they are working well, but also be designed to support likely modes of breakdown.

During the late 1970’s, I worked with Ashok Malhotra and John Carroll at IBM Research on a project we called “The Psychology of Design.” We used a variety of methods, but one was observing and talking with a variety of designers in various domains. One of the things we discovered about good designers was a common process that at first seemed puzzling. Roughly speaking, designers would abstract from a concrete situation, a set of requirements. They would then create a design that logically met all the requirements. Since we were only studying design and not the entire development process (which might include design, implementation, debugging, etc.) it might seem that the design process would end at that point. After all, the designer had just come up with a design that fulfilled the requirements.

What good designers actually did however, at least on many occasions, was to take their abstract design and imagine it operating back in the original concrete situation. When they imagined their design working in this concrete reality they often “discovered” additional requirements or interactions among design elements or requirements that were overlooked in the initial design. While unanticipated effects can occur in purely physical systems, (e.g., bridges flying apart from the bridge surface acting like a wing; O-rings cracking at sufficiently cold temperatures), it seems that human social systems are particularly prone to disastrous designs that “fulfill” the requirements as given.

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The Pattern here specifically focuses on one very common oversight. Systems are often designed under the assumption that everything in the environment of the system is working as it “should” or as intended. This particular type of breakdown was featured in an important theoretical paper authored by Harris and Henderson and presented at CHI 99. That paper claimed systems should be “pliant” rather than rigid. A common example most readers have had with a non-pliant system is to call an organization and be put into an automated call-answering system that does not have the appropriate category anywhere for the current situation but still does not have a way to get through to a human operator.

A telling example from their CHI Proceedings article is that of a paper-based form that was replaced with a computerized system with fixed fields. So, for example, there were only so many characters for various address fields. When someone needed to make an exception to the address syntax with a paper form, it was easy. They could write: “When it’s time to ship the package, please call this number to find out which port the Captain will be in next and ship it there: 606-555-1212.” In the computerized form, this was impossible. In fact, there were so many such glitches that the workers who actually needed to get their work done used the “required” “productivity-enhancing” computer system and also duplicated everything in the old paper system so that they could actually accomplish their tasks.

As part of the effort (described in the last blog post) to get IBM to pay more attention to the usability of its products, we pushed to make sure every development lab had a usability lab that was adequately equipped and staffed. This was certainly a vital component. However, usability in the lab did not necessarily ensure usability in the field. There are many reasons for that and I collaborated with Wendy Kellogg in the late 1980’s to catalog some of those. This effort was partly inspired by a conversation with John Whiteside, who headed the usability lab for Digital Equipment Corporation. They brought people who used a word processor into their usability lab and made numerous improvements in the interface. One day he took some of the usability group out to observe people using the text editor in situ in a manuscript center. They discovered that the typists spent 7 hours every day typing and 1 hour every day counting up, by hand, the number of lines that they had typed that day (which determined their pay). Of course, it was now immediately obvious how to improve productivity by 14%. The work of this group seems to have been inspirational for Beyer & Holtzblatt’s  Contextual Design as well as the Carroll & Kellogg (1989) paper on “Artifact as Theory Nexus.”

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Author, reviewer and revision dates: 

Created by John C. Thomas in May, 2018

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Related Patterns: 

Reality Check, Who Speaks for Wolf?

Abstract: 

When designing a new system, it is easy to imagine a context in which all the existing systems that might interact with the new system will operate “normally” or “properly.” In order to avoid catastrophe, it is important to understand what reasonably likely failure modes might be and to design for those as well.

Context: 

For people to design systems, it is necessary to make some assumptions that separate the context of the design from what is being designed. There is a delicate balance. If you define the problem too broadly, you run the risk of addressing a problem that is too intractable, intellectually, logistically or financially. On the other hand, if you define the problem too narrowly, you run the risk of solving a problem that is too special, temporary, or fragile to do anyone much good.

In the honest pursuit of trying to separate out the problem from the context, it happens that one particular form of simplification is particularly popular. People assume that all the systems that will touch the one they are designing will not fail. That often includes human beings who will interact with the system. Such a design process may also presume that electrical power will never be interrupted or that internet access will be continuous.

Systems so designed may have a secondary and more insidious effect. By virtue of having been designed with no consideration to breakdowns, the system will tend to subtly influence the people and organizations that it touches not to prepare for such breakdowns either.

Problem:

When the systems that touch a given system do fail, which can always happen, if no consideration has been given to failure modes, the impact can be disastrous. Most typically, when the system has not been designed to deal with breakdowns, the personnel selection, training, and documentation also fail to deal with breakdowns. As a result, not only are the mechanisms of the systems unsuited to breakdowns; the human organization surrounding the breakdown is also unprepared. Not only is there a possibility of immediate catastrophe; the organization is unprepared to learn. As a result, mutual trust within and of the organizations around the system are also severely damaged.

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Forces:

  • Design is a difficult and complex activity and the more contingencies and factors that are taken into account, the more difficult and complex the design activity becomes.
  • Not every single possibility can be designed for.
  • People working on a design have a natural tendency to “look on the bright side” and think about the upside benefits of the system.
  • People who try to “sell” a new system stress its benefits and tend to avoid talking about its possible failures.
  • It is uncomfortable to think about possible breakdowns.
  • When anticipated breakdowns occur, the people in relevant organizations tend to think about how to fix the situation and reduce the probability or impact of breakdowns for the future.
  • When unanticipated breakdowns occur, the people in relevant organizations tend to try to find the individual or individuals responsible and blame them. This action leaves the probability and impact of future breakdowns unimproved.
  • When people within an organization are blamed for unanticipated system failure, it decreases trust of the entire organization as well as mutual trust within the organization.

* Even when consideration of support for breakdown modes is planned for, it is often planned for late in an ambitious schedule. The slightest slippage will often result in breakdowns being ignored.

Solution:

When designing a system, make sure the design process deals adequately with breakdown conditions as well as the “normal” flows of events. The organizations and systems that depend on a system also need to be designed to deal with breakdowns. For example, people should be trained to recognize and deal with breakdowns. Organizations should have a process in place (such as the After Action Review) to learn from breakdowns. Having a highly diverse design team may well improve the chances of designing for likely breakdowns. 

Resulting Context:

Generally speaking, a system designed with attention to supporting both the “normal” flow of events and likely breakdown modes will result in a more robust and resilient system. Because the system design takes these possibilities into account, it also makes it likely that documentation and training will also help people prepare for breakdowns. Furthermore, if breakdowns are anticipated, it also makes it easier for the organization to learn about how to help prevent breakdowns and to learn, over time, to improve responses to breakdowns. There is a further benefit; viz., that mutual trust and cooperation will be less damaged in a breakdown. The premise that breakdowns will happen, puts everyone more in the frame of mind to learn and improve rather than simply blame and point fingers.

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Examples: 

1. Social Networking sites were originally designed to support friends sharing news, information, pictures, and so on. “Flow” is when this is what is actually going on. Unfortunately, as we now know, social media sites can also not work as intended, not because there are “errors” in the code or UX of the social media systems but because the social and political systems that form the context for these systems have broken down. The intentional misappropriation of an application or system is just one of many types of breakdowns that can occur.

2. When I ran the AI lab at NYNEX in the 1990’s, one of the manufacturers of telephone equipment developed a system for telephone operators that was based on much more modern displays and keyboards. In order to optimize performance of the system, the manufacturer brought in representative users; in this case, telephone operators. They redesigned the workflow to reduce the number of keystrokes required to perform various common tasks. At that time, operators were measured in terms of their “Average Work Time” to handle calls.

In this particular case, the manufacturer had separated the domain into what they were designing for (namely, the human-machine interface between the telephone operator and their terminal) from the context (which included what the customer did). While this seemed seemed like a reasonable approach, it turned out when the HCI group at NYNEX studied the problem with the help of Bonnie John, the customer’s behavior was actually a primary determiner of the overall efficiency of the call. While it was true that the new process required fewer keystrokes on the part of the telephone operator, these “saved” keystrokes occurred when the customer, not the telephone operator, was on the critical path. In other words, the operator had to wait for the customer any way, so one or two fewer keystrokes did not impact the overall average work time. However, the suggested workflow involved an extra keystroke that occurred when the operator’s behavior was on the critical path. As it turned out, the “system” that needed to be redesigned was not actually the machine-user system but the machine-user-customer system. In fact, the biggest improvement in average work time came from changing the operator’s greeting from “New York Telephone. How can I help you?” to “What City Please?” The latter greeting tended to produce much more focused conversation on the part of the customer.

Just to be clear, this is an example of the broader point that some of the most crucial design decisions are not about your solution to the problem you are trying to solve but your decision about what the problem is versus what part of the situation you decide is off-limits; something to ignore rather than plan for. A very common oversight is to ignore breakdowns, but it’s not the only one.

black rotary telephone beside beige manekin

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3. In a retrospective analysis of the Three-Mile Island Nuclear Meltdown, many issues in bad human factors came to light. Many of them had to do with an insufficient preparation for dealing with breakdowns. I recall three instances. First, the proper functioning of many components was shown by a red indicator light being on. When one of the components failed, it was indicated by one of a whole bank of indicator lights not being on. This is not the most salient of signals! To me, it clearly indicates a design mentality steering away from thinking seriously about failure modes. This is not surprising because of the fear and controversy surrounding nuclear power. Those who operate and run such plants do not want the public, at least, to think about failure modes.

Second, there was some conceptual training for the operators about how the overall system worked. But that training was not sufficient for real time problem solving about what to do. In addition, there were manuals describing what to do. But the manuals were also not sufficiently detailed to describe precisely what to do.

Third, at one critical juncture, one of the plant operators closed a valve and “knew” that he had closed it because of the indicator light next to the valve closure switch. He then based further actions on the knowledge that the valve had been closed. Guess what? The indicator light showing “value closure” was not based on feedback from a sensor at the site of the valve. No. The indicator light next to the switch was lit by a collateral current from the switch itself.  All it really showed was that the operator had changed the switch position! Under “normal” circumstances, there is a perfect correlation between the position of the switch and the position of the valve. However, under failure mode, this was no longer true.

accident action danger emergency

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4. The US Constitution is a flexible document that takes into account a variety of failure modes. It specifies what to do, e.g., if the President dies in office and has been amended to specify what to do if the President is incapacitated. (This contingency was not really specified in the original document). The Constitution presumes a balance of power and specifies that a President may be impeached by Congress for treasonous activity. It seems the US Constitution, at least as amended, has anticipated various breakdowns and what to do about them.

There is one kind of breakdown, however, that the U.S. Constitution does not seem to have anticipated. What if society becomes so divided, and the majority of members in Congress so beholden to special interests, that they refuse to impeach a clearly treasonous President or a President clearly incapacitated or even under the obvious influence of one or more foreign powers? Unethical behavior on the part of individuals in power is a breakdown mode clearly anticipated in the Constitution. But it was not anticipated that a large number of individuals would simultaneously be unethical enough to put party over the general welfare of the nation.  Whether this is a recoverable oversight remains to be seen. If democracy survives the current crisis, the Constitution might be further amended to deal with this new breakdown mode.

5. In IT systems, the error messages that are shown to end users are most often messages that were originally designed to help developers debug the system. Despite the development of guidelines about error messages that were developed over a half century ago, these guidelines are typically not followed. From the user’s perspective, it appears as though the developers know that something “nasty” has just happened and they want to run away from it as quickly as possible before anyone can get blamed. They remind me of a puppy who just chewed up their master’s slippers and knows damned well they are in trouble. Instead of “owning up” to their misbehavior, they hide under the couch.

Despite the many decades of pointing out how useless it is to get an error message such as “Tweet not sent” or “Invalid Syntax” or “IOPS44” such messages still abound in today’s applications. Fifty years ago, when most computers had extremely limited storage, there may have been an excuse to print out succinct error messages that could be looked up in a paper manual. But today? Error messages should minimally make it clear that there is an error and how to recover from it. In most cases, something should be said as well as to why the error state occurred. For instance, instead of “Tweet not sent” a message might indicate, “Tweet not sent because an included image is no longer linkable; retry with new image or link” or “Tweet not sent because it contains a potentially dangerous link; change to allow preview” or “Tweet not sent because the system timed out; try again. If the problem persists, see FAQs on tweet time-out failures.” I haven’t tested these so I am not claiming they are the “right” messages, but they have some information.

Today’s approach to error messages also has an unintended side-effect. Most computer system providers now presume that most errors will be debugged and explained on the web by someone else. This saves money for the vendor, of course. It also gives a huge advantage to very large companies. You are likely to find what an error message means and how to fix the underlying issue on the web, but only if it is a system that already has a huge number of users. Leaving error message clarification to the general public advantages the very companies who have the resources to provide good error messages themselves and keeps entrenched vendors entrenched.

slippery foot dangerous fall

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References: 

Alexander, C., Ishikawa, S., Silverstein, M., Jacobsen, M., Fiksdahl-King, I. and Angel, S. (1977), A Pattern Language: Towns, Buildings, Construction. New York: Oxford University Press.

Beyer, Hugh and Holtzblatt, Karen (1998): Contextual design: defining customer-centered systems. San Francisco: Elsevier.

Carroll, J., Thomas, J.C. and Malhotra, A. (1980). Presentation and representation in design problem solving. British Journal of Psychology/,71 (1), pp. 143-155.

Carroll, J., Thomas, J.C. and Malhotra, A. (1979). A clinical-experimental analysis of design problem solving. Design Studies, 1 (2), pp. 84-92.

Carroll, J. and Kellogg, W. (1989), Artifact as Theory-Nexus: Hermeneutics Meets System Design. Proceedings of the ACM Conference on Human Factors in Computing Systems. New York: ACM, 1989.

Casey, S.M. (1998), Set Phasers on Stun: And Other True Tales of Design, Technology, and Human Error. Santa Barbara, CA: Aegean Publishing.

Gray, W. D., John, B. E., & Atwood, M. E. (1993). Project Ernestine: Validating GOMS for predicting and explaining real-world task performance. Human Computer Interaction, 8(3), 237-309.

Harris, J. & Henderson, A. (1999), A Better Mythology for System Design. Proceedings of ACM’s Conference on Human Factors in Computing Systems. New York: ACM.

Malhotra, A., Thomas, J.C. and Miller, L. (1980). Cognitive processes in design. International Journal of Man-Machine Studies, 12, pp. 119-140.

Thomas, J. (2016). Turing’s Nightmares: Scenarios and Speculations about “The Singularity.” CreateSpace/Amazon.

Thomas, J.C. (1978). A design-interpretation analysis of natural English. International Journal of Man-Machine Studies, 10, pp. 651-668.

Thomas, J.C. and Carroll, J. (1978). The psychological study of design. Design Studies, 1 (1), pp. 5-11.

Thomas, J.C. and Kellogg, W.A. (1989). Minimizing ecological gaps in interface design, IEEE Software, January 1989.

Thomas, J. (2015). Chaos, Culture, Conflict and Creativity: Toward a Maturity Model for HCI4D. Invited keynote @ASEAN Symposium, Seoul, South Korea, April 19, 2015.


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