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The Void

21 Saturday Aug 2021

Posted by petersironwood in Uncategorized

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aesthetics, beauty, death, HCI, life, pattern language, TNOO, UI, UX, vacuum, void

The Void

While all the previous properties of natural order seem positive, clear, and obvious, this one seems mildly scary. It reminds me of death, somehow. It’s true that individual death is part of the overall reality of life, it still seems scary. It’s reminiscent of whirlpools, caverns, the abyss. I suppose some of our tiny distant ancestors may have faced the dark mouth cavity of a large predator — a shark, a cave bear, a saber toothed tiger. And a few of those who were terrified enough to flood their bodies with adrenalin may have escaped to reproduce and pass on the terror of utter darkness genes to their offspring, including me.

In a friendlier interpretation, the void could be thought of as “empty” space, or more accurately, extra space not filled with functional items. From that perspective, The Void promotes rest, relaxation, rebirth, regeneration. Your day should include “The Void” in terms of activity — sleep, certainly, but also times that are unscheduled and restorative. If you are scheduling a day long meeting and every minute is accounted for ahead of time, there is no “margin” for something which catches the passion of participants to spill over. There is no time for unanticipated contingencies or for people to reflect on what is happening. 

Similarly, a space (whether computer memory or physical space) that is completely “taken up” with data or things becomes inflexible. In extreme cases, nothing can be done because there is no room to move things. 

Photo by cottonbro on Pexels.com

When I was a kid, I used to enjoy puzzles that consisted of 15 square pieces and one blank space. The idea was to move the pieces around until the pieces were arranged into a particular numeric sequence (or made a picture). It’s immediately obvious that if there is no space, there is no way to move the pieces and whatever order they are in is the order that they will stay in. 

It seems that people who want to control everything want exactly that — no space — no void — no possibility for change. It may be related to the mystery of overworking so many people with long hours despite decades of research showing people are more productive with shorter hours. 

In a living human being, there is typically “space” in our respiratory system and our digestive system. To have zero space means we cannot eat and we cannot breathe. We do have spaces within our body — ventricles in the brain, sinuses in the head, and — crucially — females have a place that can accommodate the creation of a new life within. 

A hive, or a garden, or a city may indeed be crowded, but if it literally has zero space, it dies, just as we would. The void allows flow — in the case of the individual human body, space allows for the flow of food and the flow of air. 

A science that has no void, no space, has no flexibility. It is no longer science but dogma. 

A budget with no space, no void, means every penny has been pre-assigned and this is not an effective way to budget. 

Games typically have space (Go, Chess, Checkers, Monopoly) as do sports (Tennis, Baseball, Soccer, Basketball). Play often consist of using, changing, and manipulating space. The baseball pitcher tries to throw the ball so that it crosses through spaces where the hitter cannot easily hit it well. The hitter tried to hit the ball where the fielders cannot reach the ball. The tennis player tries to “build a point” by creating more space; e.g., by pulling their opponent progressively wider so that a shot can be hit into such a large space that it cannot be reached at all. In most games and sports, the amount of empty space, particularly at the beginning of play is relatively large. In chess, as in American football, play begins with a large space between the teams. In many games, there are special terms for spaces. A “Luft” in chess is a place for your King to go if attacked on the back rank by a queen or rook. In American football, the quarterback throws passes from the “pocket” which is supposed to protect them from tacklers.  

Under Umbrage, everything living and loving was smothered by a rule, or at least she wished it were.

To me, “The Void” connotes more than space, however. “The Void” seems to refer to a relatively large, concentrated space. In music, for example, without any space, there is just a long, annoying noise. But “The Void” isn’t just the space between notes. It seems as though it must be a significant silence such as after the tuning and before the first note is played or the space between movements in a symphony. 

Of course, we can contemplate things at different scales. If we see Alternating Repetition from a distance that allows us to see the alternating repetition, we might see gaps as spaces, but not as examples of “The Void.” If we moved our point of view so that only one such gap were visible, it might become an example of “The Void” at another scale. 

Most of our everyday reality is physically made up of empty space. Every atom is more than 99.999 % empty space. At that scale, it’s mostly void or at least mostly space. And, at the other extreme, although it may seem that space is crowded when you see the Starship Enterprise go through the universe at “Warp 9” that’s an illusion to make it more interesting. Most of the universe (and our solar system) is empty space. The sun which is by far the largest object in our solar system has a diameter of 865,000 miles. That’s big! But the nearest planet, Mercury, is 40 million miles away. And, that planet is the only thing in its orbit. 

Once I was driving with my family from San Francisco to Salt Lake City. Around 3 am, in the absolute middle of nowhere with no lights and no moon, I stopped the car and ran a quarter mile from the road into the desert to look up at the stars. It doesn’t “look” empty of course. Far from it. Yet the sheer blackness of the background and the vastness of it made it seem like a true void. In fact, because of contrast with the sharp and sparkling stars, the vast void was made into even more of a vast void. 

An atrium, a central courtyard, a reflecting pool — can these be voids that strengthen the center? 

If we look at a void, does that produce a different aesthetic feeling from when we are in a void that surrounds us? If you and your family or friends or tribe huddle around a campfire at night, the fire is a center. You can see the faces of people in the firelight. But you are aware that each of you knows that surrounding your little group is darkness. Sometimes, in movies, someone will remark, “Well, it’s quiet.” To which, the proper response is, “Yeah. Too quiet!” When the frogs and crickets stop making noise, the heaviness of the silence becomes oppressive. It might mean that large predators are about, each with their own maw of void. Being in a large space that has no perceptible features is awe-inspiring or even fear-inspiring. Looking at a large space that is situated in the context of a pattern may echo that feeling slightly, but to me, it feels very different. 

The same tune can be played on a piccolo or a base vile. 

When it comes to user experience, what comes to mind for me is the empty page or the empty canvas or the empty spreadsheet. These are large unfilled spaces. To compose, whatever the medium, requires of us a kind of courage. We must “enter” the empty space. In order to write, we must also allow for empty space within us. As I write, I find that there is always a rhythm of “describing” things that have “come up” for explication and then pausing — staring as it were into the blackness, the void, of my own consciousness. I allow things to arise from that inner void and show themselves. I don’t always know what it will be. 

I think that process (and not wanting it disrupted) is one reason that I, like so many others, found “Clippy” to be so annoying. Whenever I was allowing for the void to reveal to me what I wanted to say, “Clippy” would imagine I was stuck and offer a suggestion (invariably irrelevant). 

Perhaps you or one of your kids has played “8-ball.” You ask it a question then you shake it a little and an answer “appears” in a little window. The most enthralling time is that space between when you ask the question and the answer appears. Of course, it’s fun thinking of the questions and interpreting the answers, but the most dramatic part is waiting for the answer to appear. In that moment, you may suddenly realize what answer you want to appear.

Photo by Monica Silvestre on Pexels.com

 

If an application is to support any kind of creative activity, it should not “rush” the user and it should provide the user empty space in which to create. That emptiness can be intimidating, but I still think it’s necessary. 

My desktop has many icons, tool bars, and windows. The only true void is the blank part of the writing pane in Pages. Visually, since the blank part of the page is white, it doesn’t seem much like a void. There is enough space between the icons and menu items to make them legible, but there is no “void” there. Visually, the only thing that really strikes me as a void is the totally black rounded rectangle beside the color sphere in the Format window. It’s black because that is the color of the text I’m writing in. Its function is nothing like that of an actual void.

The void may symbolize death, but it also symbolizes life. It is the happening place. It is the dance floor. It is the game board. It is the playing field. It is waiting for the curtain to rise. It is the movie theater when the lights go out but the movie has not begun. It is also the movie theater when the credits have done rolling but before the house lights have come up. If it is death, it is also rebirth. If it is birth, it is also the end. 

As every moment of our existence and our attention becomes commoditized and sold to the highest bidder, there is ever more pressure to eliminate the “wasted space” inherent in the void. 

Photo by Leonid Danilov on Pexels.com

Running into the ocean; diving into a pool; deciding to have a child; moving; divorcing; falling in love; losing a loved one; starting a composition; beginning a design — these are moments when we brush up against the void or enter it or avoid it or incorporate it into ourselves. We like to fool ourselves that there is some process or routine or formula or piece of software that can take all the uncertainty out of these transitions into the unknown.

That’s all illusion. It’s the very nature of life itself — that dance on the razor edge between chaos and repetition — to embrace the void. We try always to “avoid” The Void. 


Nature doesn’t “abhor a vacuum.” Nature is mostly vacuum.

Photo by Johannes Plenio on Pexels.com



But we abhor a vacuum. Our productivity tools are geared toward reducing “The Void” as much as possible. Children are shuttled from one high intensity activity to another to ensure that when they apply to college, they will get in one which will ensure that they will get a high-paying job that will enable to them to work their entire lives so that there will be no uncertainty.

I am also a product of that “Avoid The Void” culture, so I find it hard to imagine what it would mean to design a tool or UI or app that embraced and encouraged The Void. There are some specific mobile apps that support meditation or listening to music or breathing. What of composition though? Whether it is programming, writing, drawing, or creating a business plan, is there a place for The Void to be supported? How would you encourage it? What visual elements or other sensory elements could be used to support it? How would you measure how well you did? 

Or, is it easier to avoid the whole topic? 

—————————————————-

The sound of one hand clasping 

Take a while or three

That cold walk home

Wordless perfection 

Life will find a way

The bubble people

The jewels of November

The lost sapphire 

Author Page on Amazon

Death-Cultery on Parade

18 Wednesday Aug 2021

Posted by petersironwood in Uncategorized

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Tags

America, coronavirus, COVID, essay, pandemic, peace, truth, USA, war

Should we really be all that surprised? 

One quarter of the country is prepared to die and have their loved ones die for the sake of what they know or should know to be lies. 

But what happens in war? 

At least one side, and more typically both sides are willing to die and put their families at risk for what they know or should know to be lies. They don’t typically go into combat for their own benefit! They do it for country. They do it for their religion. They do it to protect their families. They do it in reprisal for some real or imagined actions in the past. But very few would willingly walk into combat hoping to “get more out of it” than they put into it! That would be like running through a rich neighborhood during a heavy lightening storm. Sure, you might be struck by lightening or hit by a falling tree and die or be permanently injured. But — hey! — there’s also a chance you might be able to sue one of these rich suckers and make millions! Yeah. That could happen. But, as I say, that’s not why most people put themselves in harm’s way.

So, to recapitulate, war itself is based, at least partly, on lies. 

Are we doomed to keep repeating the same mistakes over and over and over and over again? 

IDK

But consider this: 

Suppose there are two teams Purple and Green. These two teams have a competition in something. It doesn’t much matter whether it’s soccer, baseball, debate, ice hockey, figure skating, cheerleading or anything else. What matters is that each side wants to “win.” But it also matters, and more than a little bit, that each side also wants to enjoy themselves. They value other things in addition to winning or losing. Some enjoy the companionship. Some enjoy the challenge. Some enjoy improving. Some enjoy the sunshine. It doesn’t have to be the same value for everyone. 

The point is that tennis is not a zero sum game. It’s true that a particular match has one and only one winning team. But there are other benefits. Everyone is a “winner” in the sense of the challenge or the emotional ups & downs or the sheer joy of movement. The score is only one part of the value of the game. The same is true for all sports and for almost all human endeavors in the real world. It is very seldom a zero sum game. We can almost always find some state of affairs as being bad (all out atomic war destroys the entire human species) 

Similarly, both the Purple and the Green team want to keep the game going. In most cases, they also want to have cordial social relations with all the other players. So, in the vast majority of cases, people “handle” disagreements about the score, the line calls, etc. within the bounds of civility. Let’s suppose that one person of the four is a narcissistic sociopath who thinks he’s always right and insists he’s always right no matter how egregious his line calls. Eventually, such a person would destroy the game. It wouldn’t take a majority. A single sociopathic teammate could spoil it for everyone. But only if everyone else lets them get away with it. 

Have you ever watched an all-out bench-clearing brawl between to baseball teams or two hockey teams? Every time I’ve seen it, it’s really only triggered by one person and accepted by one person. So, two, among those whole teams, are sometimes enough to ignite a kind of “war.” While a brawl isn’t the most pleasant experience I can imagine, it’s even worse among professional athletes. It’s potentially career-ending. For most, it’s a potential financial hit from the world of brand endorsements. There could be legal trouble. For a few, there might be regret. Similarly, guess what? Most people do not benefit from war! It’s so obvious that I hesitate to say it, but it seems as though people do not see it as obvious. A very few people get very very rich. Many people die; many are seriously and permanently injured; many people’s homes are destroyed; families are separated; possessions are destroyed; plans are accomplishments are destroyed; peace of mind is destroyed; forests and wild places are destroyed; innocent animals are destroyed; friendships are destroyed; trust is destroyed…I mean, are you starting to see a pattern here?

War is about destruction. War does not create beauty. War does not feed the hungry. War does not heal the sick. War does not comfort the soul. War benefits the few; never the many. 

At the extreme, there is dictatorship which will always be much more incentivized to war than will a democracy. The dictator will use the fact that there’s no free press to whip up hatred against an enemy. Then, he’ll attack (but pretend the other side started it), etc. Now, if attacked, the democracy has little choice but to respond. Encouraging a bully is a losing strategy. Going to war is also losing. War is never about winning. It’s about losing less. And going to war is better than giving in to a bully. If you succumb to the bully, you have no life any more. The bully is a parasite on you; one that you cannot get rid of while he sucks your blood and everyone else’s in the nation. Parasite is just another name for dictator.

In any case, a small number of people can start a war which, in turn, benefits only a small number of people, at most.

That doesn’t seem like a good system to me.

It sounds like “an accident waiting to happen.” And, it has. Over and over and over and over again. 

When will we ever learn?

And, while three fourths of America has battled their butts off for over a year and a half — socially distancing, wearing masks, making masks, getting vaccinated, staying healthy — in some cases working heroically — quite literally — heroically to fight the war against COVID. While that’s what’s been happening with about 3/4 of Americans….

One fourth of America has decided to join in the War on COVID — on the side of the virus! They refuse to get vaccinated; refuse to wear a mask; refuse to socially distance. Why? Because they’ve been ordered to by the leaders of a death cult. Make no mistake. This has nothing to do with personal freedom. If it were about personal freedom, there might be as many as seventeen people nationwide who would prefer to be intubated for weeks than to wear a mask for minutes. If it were really about personal freedom, the vast vast majority would choose a few moments of discomfort rather than dying or being permanently disabled. Ironically, most of  the cult leaders have been vaccinated, and when they’ve fallen ill, they’ve received expensive top notch care that you or I or the COVIDites will not be likely to receive.


Something there is that doesn’t love a war, not even a war on truth.

——————————-

The Truth Train

The Pandemic Anti-Academic

The Watershed Virus

Masklessness is not Manliness

Plans for us some gruesome 

Imagine all the people

Author page on Amazon 

Echoes. 

16 Monday Aug 2021

Posted by petersironwood in Uncategorized

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Design, HCI, TNOO, usability, UX

Echoes. 

Among other things, I think human beings enjoy making “connections.” That applies to interpersonal connections. It also applies to connections in our own heads. “Oh, you’re the new friend I’ve been hearing so much about.” “Oh! That’s why my omelettes always stick!” “Oh, I can move immediately after I hit the ball! I don’t have to wait and see where my opponent hits it.” In other words, we like to learn. We like to see relationships that we didn’t see before. 

I think this is why I find “Echoes” a very beautiful property in architecture, in music, in poetry, and in natural beauty. Echoes need not be perfect duplications. In most cases, it’s better if that’s not overdone. Perfect duplications at the same scale are more evocative of machinery or mass production that natural beauty. 

At this point, I am sorely tempted to tangent off on why, when you yell into a canyon, what comes back is not a perfect duplication or the original sound waves you sent out. But I will resist. 

Even identical flowers or butterflies, when seen from different angles or distances, can provide a kind of echo effect. Photo by Cindy Gustafson on Pexels.com

When nature, or a designer, puts subtle echoes, it’s delightful because it allows us to make a connection that is “across” or “different from” the main show. For example, in poetry, one typically reads from start to finish. It is a linear experience. At the same time, there are often rhyme schemes so that words “echo” other words in an auditory sense. Poetry often uses metaphor which becomes a kind of “color scheme” for the room that particular poem created. 

In social interaction, if it is done skillfully, there are also echoes. Things are hinted at, shown only partially, or suggested. Slowly, a listener may become hooked on an attractive lure and end up swallowing, as they say, hook, line and sinker! If someone came right out and said up front, “Now look, I’d like to become dictator and what I need from you is to send me lots of money and thirdly, swallow any bull-crap I spew and actually, come to think of it, you might have to kill your granny and or your kids. On board?” No. Very few would take that on. Instead, it is hinted, intimated, insinuated that: “Everything that’s bad in your life — that’s not your fault! I know who is to blame and I can help right all those wrongs!” 

Echoes aren’t always bad in human interactions. Far from it. One of the most amazing things to observe is how a two or three person team in trivial pursuit or Who Wants to be a Millionaire throw twenty miscellaneous and various possible answers — all wrong!! — into the air and after  several minutes of being nowhere close to the answer, someone shouts: “The Mad Hatter!” And that is exactly right.

Photo by cottonbro on Pexels.com

In music, there are harmonies, themes, motifs, recapitulations, etc. In some musical settings such as cathedrals, the music may produce literal echoes. Regardless, themes are repeated, varied, morphed into something different and so on. 

So too, in architecture. If we try to imagine how buildings first came to be, it would be quite natural for them to have “echoes” because the entire building would be constructed of local materials. Stones, reeds, skins, bricks, logs, caves, etc. naturally lead to echoes because it’s all the same “stuff.” In modern skyscrapers however, it’s quite possible to design something with no echoes at all. The only point of the skyscraper is to be as efficient as humanly possible to make as much money as possible. What would be the point of “echoes”? Would it generate more profit? Sure, it might be an interesting experience for those who looked at our building. To which, a likely answer might be: “Who cares?” 

Photo by Laura Tancredi on Pexels.com

Isn’t it interesting that back when most people had next to nothing, they bothered to make cathedrals as beautiful as they knew how. But now that we have much, much more, we can’t spare the cash. (“We may be rich, but we are not yet the richest.”)

Photo by Julia Volk on Pexels.com

Nature is rife with echoes. Here’s one I have the privilege to witness almost every night. As the sun goes down, the light in the garden turns yellow. This means that flowers, trees, and so on will appear in higher contrast and in more golden light. A close up of white roses will look golden in the setting sun and so too will tree branches in the background. 

If you walk (or run, bike, etc.) through a garden or a forest, the experience will typically be full of echoes because you will walk by many individual oaks, beeches, roses, mayapples etc. each of which echoes to an extent all the others. In the same way that a poet puts rhyme, allusions, and other figures of speech to cause echoes both within the poem and with your memories, so too, a walk in nature will remind you of other previous experiences and of other plants and animals that you see earlier in the walk. The actions of walking themselves (or of wheeling, running, biking or cross-country skiing) are a kind of echo in much the same way that a steady rhythm in a poem causes echoes among all the stressed syllables and among all the unstressed syllables. 

—————————

Where do echoes occur in user interfaces? One of the few things that I think of are that logos associated with various pieces of software appear in different places and at different scales. For example, I recognize the small version of the Safari logo on my tool bar. To the right are open file locations in that browser. There is a small image of the landing page of each website, but each little icon also has a teeny version of the Safari logo. If I go to the Safari website, I’ll no doubt see other sizes of Safari logos. 

To the extent that developers use a common style guide, that also causes a kind of echo effect. I might see something to the right of my writing pane and say to myself:  “Ah, under ‘font’ I see a common widget next to ‘11pt’ — a widget consisting of an up and down arrow. I’ve see that before! I’ll bet I can change the font size with it. Clicking on the up arrow will make for larger font; clicking on the down arrow will make a smaller font.” 

To the extent that the use of various conventions causes correct patterns to be accessed out of my memory, those echoes seem mildly aesthetic and quite useful. Where else do you see “echoes” in user experience or in user interfaces? 

———————-

Listen. You can hear the echoes of your actions 

Ripples 

Myths of the Veritas: The Orange Man

True Believer

Do unto others

I can’t be bothered

Tit for Tat

It couldn’t happen to a nicer guy

Author Page on Amazon

11. Roughness

15 Sunday Aug 2021

Posted by petersironwood in Uncategorized

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beauty, Design, HCI, psychology, Roughness, TNOO, UI, UX

Roughness

Materials and organisms in the natural world such as wood, rock, clouds, reeds, water, animals, and plants exhibit a degree of roughness. By contrast, mass production ideally produces items that are identical and “sharp” or “smooth” at the boundaries. 

Think of the difference between a hand-thrown pot and a cup that is mass produced. Think of the difference between a cottage made of stone and a house made of prefabricated walls. Think of a path with flagstones and gravel versus a “sidewalk.” 

A rough path may mean it takes you longer to reach your goal. It may also make the entire journey more enlightening and enjoyable.

Perhaps because our ancestors evolved in a natural world for billions of years, we sense that roughness connotes something natural. To me, the property of “roughness” evokes beauty and comfort while perfectly straight lines and rectangles makes me feel as though I am in a purposefully constructed space. Someone who builds a tower of stones or wooden blocks must be mindful of the whole. Tiny to moderate variations in size, angle and texture mean the constructor must pay careful attention. No two constructions are identical. By contrast, if you and I were to build a plastic rectangular lego tower of a specified size out of specified blocks, the results would be indistinguishable. It is much like cursive script versus printing. It is much like making a stew from scratch versus heating up a TV dinner. 

An old house is prone to crumbling, leaks, misalignments, idiosyncrasies, and cracks. If we allow the house to go completely to ruin, it becomes impractical or at least quite inconvenient to live in. On the other hand, a little bit of roughness gives the abode more character. Since glass is actually a fluid, old windows begin to “flow” slightly introducing irregularities in the glass and therefore in what is seen through the glass. A new window, on the other hand, it typically “perfect” and therefore somewhat boring. 

As a driveway ages, the effect of nearby life and natural forces begins to produce small cracks. These make the surface more interesting visually. It also requires someone walking to pay more attention to where they are stepping; that is, to be more in the moment. Such cracks encourage further incursions by living forms. 

Flowers often exhibit beautiful symmetry. The symmetry, to me, is made more beautiful because of slight variations in the size, angle and color of the individual petals. If instead, you imagine a mathematically perfect flower in which there is zero perceptible difference in the size, angle and color of the petals, do you feel that is more beautiful? Does it make you feel more comfortable? 

I don’t mind that your keyboard may be identical to mine. I use the computer as a tool. Sometimes, it is used to produce art of one sort or another. But if the art that everyone produced were as much the same as the keyboards, it would seem sterile, non-living, mechanical. A brand new chair will hopefully be evenly painted and the upholstery will be unworn. Over time, the paint will begin to chip and the upholstery will be threadbare and potentially stained in places. 

We have been taught to see such things as flaws, defects, and imperfections. But are they? At some point, the “ravages of time” (or, more accurately, perhaps, the “ravages of entropy”) can make things less than ideally functional. For instance, your tires wear over time and, while they may look more interesting, worn tires are a safety hazard for you, for your passengers, and for everyone else on the road. 

Similarly, if you must undergo surgery, there’s a good reason for your surgeon to use a machine-tooled scalpel with a “perfect” edge. Railroad cars and railroad tracks that were too diverse from each other might look more interesting, but they would be less safe. 

In many cases, however, roughness does not negatively impact functionality. It looks better without negatively impacting functionality. A chair, baseball glove, or pair of shoes that is slightly worn still works. Perhaps it even works better.

Roughness in the body of a living things often allows local adaptation. The muscles in your body, for example, are not of a “pre-specified” and precise size. If you exercise a muscle, it will get stronger and grow larger. That allows you to adapt to your circumstances. Your skin is also capable of growing stronger in places where it needs to be. Your bones grow stronger if they are required to bear a greater load. 

Roughness also exists across individuals within a species. Unlike items that come off the assembly line, items that come from life have slight variations from each other. Some seeds are smaller; some are larger; some are stickier; some are smoother. In some cases, these differences will have no impact on the viability of the seed. But sometimes they might. Life is always trying little “experiments” of small variations to see whether one might be better than another. And, by the way, that is not some minor feature of life: in many ways, that is life: the balance between repetition and variation. 

To me, the roughness of stucco adds to its beauty.

It’s ironic that our minds, which sprung from this balance, often strive for imbalance. To make things “simpler” we like to over-regularize and over-specify. Sometimes, you can go a rather long ways in one particular direction if you take such a drastic step. But if you’ve miscalculated in any way, or if your data were inaccurate, or if conditions changed after your data were collected, you’ll be stuck speeding down a railroad track toward what is now obvious disaster. Trying to impose an absolute pre-specification of action for every set of circumstances is impossible. To achieve something like it, people sometimes ignore the complexities (the roughness) in real life, and throw things into a small number of buckets. Making decisions on the basis of what bucket something is in, is a lot like judging a book by its cover. Such a process takes things which are, in fact, rough and treats them as though they were mathematically perfect.

Because of the “roughness” of circumstances, many societies have found that putting in place the human judgement of many with countervailing interests often works best. In America, for instance, there are three branches of federal government. The judge conducts a trial, with different people advocating for the two sides. In many cases, a jury of twelve decides guilt or innocence. 

Living systems are robust to various changes in circumstances. A conventional car engine, for instance, is designed to use gasoline or diesel. Put in the wrong fuel and you might ruin the engine. But what about a human being? You can use a tremendous number of different kinds of fuel in the form of food. Once actually working inside your body, it’s actually one of a much smaller number of types of fuels: carbohydrates, sugars, proteins, fats. This is just one of the many millions of ways that various life forms show resilience and robustness. Because life endlessly plays; because it exhibits roughness; because it is diverse; because of this, it adapts and it evolves. 

Meanwhile, as we look at things, we feel intuitively that “Roughness” is conducive to life and is also one of the quintessential aspects of life.  

“One could do worse than be a swinger of birches.” — Robert Frost, Birches

If you have ever swung on birches, or tried to climb any other kind of tree, you know that each is shaped and branched a little differently. From the ground, it’s easy to glance at a tree and think the branches are all basically the same. They are not. And if you are a kid who actually spends a lot of time climbing trees, you pay attention to the peculiarities of specific trees and specific branches on those trees. Why? So as not to kill yourself, or worse, hear your parents say “I told you so!” after you break your arm swinging from a tree, say. But the miracle is that, although you are not immortal, you can heal your broken arm. In order for that to happen, obviously, some parts of your body have to do things differently than they have been doing. The “Roughness” of life isn’t only a visual characteristic. It’s also a characteristic of the processes of life. It’s also characteristic of a the processes of a healthy organization. 

As a kid, I would have learned every branch of this tree. Noticing “Roughness” is being mindful and sometimes noticing “Roughness” saves lives.

When it comes to the elements of a User Interface, in most cases, the elements are modeled after machines, not natural phenomena or living things. Is that necessary? Perhaps designs that project “Roughness” would be harder to program, harder to maintain, and may be even confusing to users? What do you think? 

In physical objects, usage often creates or exacerbates “Roughness.” Could it be advantageous for this to happen with UI elements as well? Would window edges that looked “handmade” or “rough hewn” be more beautiful? More comforting? More usable? Less usable? Right now, conventional systems would make it harder to “calculate” the edges of a rough window than a conventional, straight-edged window. Must it be so? Or, could different architectures make roughness easier to calculate and require fewer resources?

When I think about the broader User Experience in terms of Roughness, what I imagine is that a system that has “Roughness” might mean that there is flexibility in the order in which subtasks are carried out. Perhaps, it means that you offer the user of a word processing application different options in terms of font, style, documents. etc. Perhaps it even means that the user can design their own font or create their own document type. What do you think “Roughness” means in terms of User Experience? 

———————————

A short story about the lack of “Roughness.” 

As Gold as it Gets

As Gold as it Gets

A short story illustrating that likely things are not the only things that happen in life. 

Wilbur’s Story

Wilbur’s Story

Categories are useful. But to guide such a horse effectively, hold the reins loosely. 

What about the butter dish?

Wilbur’s Story

Essays on America: Labelism

Checks and Balances

Bounce

Author page on Amazon

10A. Gradients

12 Thursday Aug 2021

Posted by petersironwood in Uncategorized

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aesthetics, beauty, Design, gradients, HCI, TNOO, UX

10A. Gradients

My first conscious memory of thinking about “gradients” was in college biology. Gradients of chemicals make a difference in terms of cell differentiation, our professor explained. 

For the past few days, I’ve been walking the garden on the lookout for “gradients.” As an experiment, I’m going to break up the discussion of gradients into sub-categories. 

Visually, all the various gradients look similar. I am categorizing them by the cause of the gradient. 

So, first, we have “Perspective Gradient” … as we look at identical or nearly identical items at different distances, they will obviously appear to have different sizes and different distances between those items. 

Second, we have “Light Gradient.” For example, a series of spheres or cylinders lit by a single source, the three-dimensional shape will result in a gradient of light and dark from most angles. 

Third, there are often “Color Gradients” for both animals and plants. 

Fourth, there are “Growth Gradients.” Color Gradients, are often a specific example of Growth Gradients. However, there are other types of Growth Gradients. For example, in many plants new growth is at the distal end and is smaller. Old growth is more central or more toward the roots; it is older, and is larger. 

Growth Gradients not apply to many plants and animals. They often apply to organizations as well. Imagine a multi-national distributor with field offices in half the countries in the world. If they move into a new country, at first, there will only be a few 

Conversely, Color Gradients can be quite intentionally added by the artist! Here’s a detail from a John Lennon lithograph. Note that “Boundaries” and “Gradients” reinforce each other. The Gradient makes the Boundary Stronger and vice versa.







There are also “Force Gradients” that appear in response to water, wind, gravity, magnetism, etc. One could argue that “Growth Gradients” are due to forces as well. Historically, gradients can arise from evolutionary pressures. These, in turn, are instantiated, in many cases, by chemical gradients of hormones that control growth. However, there are also many non-living cases of gradients.



Finally, there are “Intentional Gradients” that are put in by artists, architects, landscape gardeners, designers, and UX designers. 

Although the examples above are visual, there are also gradients in music. There are gradients in activity. 

Gradients are also present in narrative. Think of the rising passion between two lovers or the increasing tension and suspense in a mystery or horror film scene. 

Photo by Thirdman on Pexels.com

Are there gradients in User Interfaces? One example that springs to mind was in the “Audio Distribution System” and “Olympic Message System.” These were audio messaging systems from IBM that allowed subscribers to the service to leave an audio message to a person or distribution list “on a person’s phone.” (Of course, the message was really on a server and played upon demand.) The UI’s only visual elements were an ordinary touch tone key pad circa 1980 and possibly a small booklet or template with the various command options. Primarily, the user was meant to hear Prompts for actions. 

The gradient part came in the fact that the user could speed up the audio more and more as they became more and more familiar with it. That variable speed applied to prompts and also to messages. A typical user would experience slow messages, then faster messages, then, still faster messages, and so on.

In another IBM project, we built a “Personalized Education System” that would allow IT personnel to build a “Custom Course” for on-line learning that could vary continuously in length and difficulty. However, while each individual user could choose length and difficulty, they typically did not experience a gradient in that regard. By analogy, some insects may prefer to chew on new growth while others may like more mature leaves. An individual insect only experiences one “size & tenderness” yet the plant taken as a whole provides a gradient. Similarly, if your fellow citizens ever get there act together enough for you to have a barbecue party again, you might offer up a range of options on how done you cook the burgers. In this case, we might say the BBQ service offers gradations though an individual burger is not a gradient. This isn’t strictly true. A well-done burger is fairly consistent throughout but a rare burger may be much more rare in the middle and charred on the edges. So, for that choice, there is a gradient of experience. 

Compared to the natural environment around me, which is positively thick with gradients, I don’t see (or feel) many gradients in any of the UI’s I interact with (games aside). The fisheye lens provides one way of introducing gradient into the UI. It produces, a kind of “Perspective Gradient.” 

https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.124.1233&rep=rep1&type=pdf

It would be possible to put gradients into many of the visual elements of a UI. Would it make the interface look more like nature? Would it be more beautiful? Would it be distracting? 

——————-

Here’s a poem that illustrates a gradient of love. 

Wonder, wonder, who kept the wonder

Here’s a poem with a gradient of tension and suspense 

Late on the Interstate 

Here’s a story that exhibits gradient. 

As Gold as it Gets

9. Contrast

11 Wednesday Aug 2021

Posted by petersironwood in Uncategorized

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aesthetics, beauty, nature, order

9. Contrast

With zero contrast, nothing can be seen at all! Beyond that however, it is interesting how many plants and animals as well as good designs show the property of Contrast. Plants “use” contrast, if I may speak in teleological terms, to attract pollinators such as butterflies and bees to their flowers. Plants also use contrast to “announce” to animals who spread seeds that their fruit is ripe and ready to be eaten. If the fruit part of a plant did not make such an obvious “announcement,” a forager might damage a plant by eating all of it rather than just the sugar-rich fruit. 

By contrast, fall leaves show high contrast which adds to their beauty, but this is probably just a “side-effect” of the leaves “saving” their water & chlorophyl and leaving other colorful compounds in the leaf. I suppose there could be an evolutionary advantage to a tree that is beautiful in the fall. I could imagine that bright colors attract animals and birds to “hang out” nearby and this means that the soil will be enriched by animal excretions and sometimes deaths. In some cases, the color might “signal” animals that fall is coming and if the animals take more appropriate actions, this makes for a healthy ecosystem for the trees. I know of no such evidence however. It seems likely the bright colors are a beautiful side-effect of the tree breaking down the no-longer-useful chlorophyl to components that are stored in the roots. The more we learn about trees though, the more “clever” they seem so I wouldn’t put it past them to have “reason.”

Some animals, such as zebras and tigers, use contrast as a kind of camouflage. If you see a picture of a zebra or tiger out of context, you may think, “What? How is that camouflage?” But in the bright sun, grazing in tall grass (or lurking there, hoping for dinner), it actually does serve such a purpose. 

Photo by Sayantan Kundu on Pexels.com

There is also a more subtle kind of camouflage that some animals employ. High contrast can make it difficult for a potential predator or prey to “parse” the visual image. I believe some of the professional tennis outfits, for instance, make it harder for an opponent to “read” the actual body positions from across the court, especially with non-foveal vision. Is that what’s going on in the picture below? 

Considered separately, the shadow of the fence in the photo below strikes me as more beautiful than the fence itself. This is largely due to the higher Contrast in the shadow. I think another property “Roughness” also plays a part. The fence is machine milled and regular. The shadow falls on uneven ground. Rather than obscuring the Contrast, the Roughness actually enhances it. In addition, the fence appears quite separate and distinct from the greenery behind it. However, the shadow is partly determined by the fence and partly determined by the uneven ground. This means the shadow exhibits more “Deep Interlock and Ambiguity.” 

I do think the combination of fence and shadow is more beautiful than either taken alone. Taken together, there is an additional layer of Contrast between the “mechanical” regularity of the fence and the rougher feel of the shadow. 

One of the things that trees do is add contrast by virtue of the branches and leaves casting irregular shadows in many places but letting bright light through in other places. Here is a simple case. 

In the photo below, the landscape architect has likely intentionally designed this arbor partly with contrasts in mind. Dark vs. Light; Horizontal vs. Vertical; Straight vs. Bent; Built vs. Growing. What other contrasts do you see? 

Contrast is often desirable not just in terms of vision, but also for other senses. A good salad, for instance, shows contrast in color, but also in terms of textures and tastes. Orchestral music shows contrast in terms of loudness, timbre, harmony, melody, etc. 

Living things also exhibit contrast, not only in their visual appearance, but also in terms of the rhythms of life. Many plants and animals exhibit both daily cycles such as sleep and wakefulness, but also yearly cycles (hibernation, aestivation, migration, mating season, losing fall leaves, blooming & fruiting, etc.). In fact, many animals & plants only live one year. 

Photo by Zaw Win Tun on Pexels.com

Stories typically exhibit contrasts of various sorts. A story (whether play, movie, novel, or short story) is often more interesting when set in both wartime and peacetime, in both country and city, in two different times, etc. In addition, a good story often has contrasting characters such as hero and villain, or two less extreme characters, one of whom is a “foil” for the other. The plot itself is constructed of contrasts in value. The hero loses an athletic contest. Then, the hero wins! Then, the judges unfairly strip the hero of the medals. Then, an investigation reveals that the hero was framed and the hero prevails after all. Love may conquer all — but never without a struggle! 

This succulent pictured below seems beautiful to me partly because of Contrast. Is there an aesthetic “purpose” to the contrast shown? Or, is the real “point” to provide the sharp spikes on the edge of the plant and in order to make those spikes effective, the plant needs to be drier near the edges or have a yellow pigment that somehow facilitates the growth of spikes? Perhaps the plant’s growth is limited (in the Southwestern US) by the available water and not at all by sunshine (which is plentiful). Therefore, there is no “point” to having the entire plant green. 

If it seems too far-fetched to imagine a plant exhibiting contrast because it’s more beautiful, it is not to far-fetched to imagine animals exhibiting contrast to attract other animals; most notably, a mate. Insects, birds, mammals, fish, sometimes exhibit “displays” of high contrast color in order to attract mates. Typically, such displays are only used during actual mating season. 

In addition to seasonal and daily “contrasts” in behavior and appearance, animals often exhibit contrast at a finer temporal granularity. As humans, we breathe several times a minute and our heart beats about once a second. Some aspects of our anatomy and physiology have evolved to provide antagonistic forces and processes. We have, for instance, our sympathetic nervous system that prepares us for “Fight or Flight” reactions. The para-sympathetic nervous system turns on a “rest and digest” mode also called “feed and breed.” Our sensory and motor systems use both excitatory and inhibitory processes to “sharpen” what we perceive and the actions we take. Our musculature often has muscles that produce “opposite” results. Our biceps bends our arm and our triceps straightens our arm. The adductors in our legs move our legs inward toward our trunk and the abductors move our legs apart. 

Contrast is so prevalent in the natural order of things “out there” and in the structure and function of our own bodies that it is hardly surprising that our conceptual structures often exaggerate contrasts. We often think, for instance, in terms like these: “Up or Down? Liberal or Conservative? Good or Evil? Strong or Weak? Black or White? Growth or Decay? Orderly or Disorderly?” 

If we return to the photo of the fence and its shadow, for example, we are tempted to describe the darkest parts of the shadow as being places without light while the spaces between have light. Of course, there is light, even in those shadows. Light is reflecting off the nearby trees, houses, grape vines, sand, cars, etc. There is nothing shown in this photo that has no light.

As Amanda Gorman pointed out in the recent Presidential Inauguration — 

“For there is always light,

if only we’re brave enough to see it

If only we’re brave enough to be it.”

When it comes to User Interface design, contrast has many uses. For example, contrast is often used to signal whether an item is chosen or not, or whether an action is available or not. Interfaces often include text and the text is easier to read if the contrast is higher. In the early days of human computer interaction, text was composed of a relatively small number of bits that were either on or off. High contrast came with the technological limitations of the devices. More recently, text often appears as dark gray on light gray rather than as black on white. Why? I have no idea. People sometimes claim that low contrast is “easier on the eye.” So far, no-one has been able to point to empirical evidence. However, text is harder to read when the contrast is low. If the user is old, or trying to read in glare, or has limited vision, or the reader or device is moving or vibrating, low contrast text can become illegible. The “worst” cases I’ve seen are on devices such as CD players or smoke alarms. To simplify (and therefore cheapen) manufacture, the letters are not painted at all but simply embossed as white on white or (even worse) black on black. From my personal experience, few things in modern life are as pleasant as being awoken around 3 am by a screaming smoke alarm which has cryptic and unreadable directions in white on white. 

At a more abstract level, a high level of conceptual contrast can often make the user experience less frustrating, more enjoyable, and more productive. What do I mean by “conceptual contrast.” In this context, I mean that two related actions or situations that are clearly differentiated in the commands, the explanations, the terms etc. are less prone to confusion. Let’s pick on what I see right before me: the high level “Pages” tool bar. “File Edit Insert Format Arrange View Share Window Help” At a visual level, these are nearly white on a black background; i.e., easy to read. But what is the conceptual contrast between “Format” and “Arrange”? How about “View” and “Window”? Are there other terms that would be better cues as to what these groups of functions do? 

The same for menus within the document. I see above the material I am actually typing another use of the words “Insert” and “Text” appears right next to it. But how is this different from “Text” on the right? It’s not that any of these items are so confusing that they cannot be learned. “Style” when you are writing (as opposed to “word processing”) generally refers to something much more abstract that the type of font and the size or color of the text or the spacing between lines. 

I think a more fundamental issue is that typical text editors, after the “Clippy” fiasco, have steered away from explicitly supporting the process of actual writing. That would be much more difficult. I’m not going to try to design such a system here. To give a hint of the kind of thing I mean though, suppose that a text editor explicitly supported writing a short story. Embarking on writing a short story, the user might be presented with a choice for guidance. Perhaps this hypothetical writer wants to try writing a “locked room” mystery. And, maybe they want lots of guidance. So, the software leads them through an idea generation phase. In that phase, perhaps it is more productive to turn off various kinds of “autocorrect.” Perhaps the author is encouraged to “solve” the basic problem (how was the murder committed) before actually beginning the writing. Maybe there is a high level of visual Contrast which serves as a constant reminder to the author that they are, at this point, generating ideas. 

Von Oech suggests that problem solving involves four stages that he illustrates with four “hats” — an explorer’s pith helmet for the Exploration phase; an artists beret for the Creation Phase; a judge’s wig for the Editing or testing phase; and a Viking warrior’s horned helmet for the marketing and sales phase. If such a model were supported by the software, you might expect a strongly contrasted visual interface to reinforce the phase of writing that the user was in. The Exploration phase might consist visually of cards that various fields that would support research. The artistic phase might be a mind-mapping tool. And, so on. The user would know at every glance which phase of the overall writing process they were “in.” 

It may be that any such process involves too much overhead or is too rigid. But what is the alternative? At present, the author must either keep almost all the information about their goals, ideas, and processes in their head or in a separate document or spreadsheet. As I look at the screen in writing there is almost no clue about “where I am” in the process of writing. Whether or not you buy into the specific four-stage model of Von Oech, I do believe that various phases of writing do offer contrasts in terms of how that phase should be supported. I only chose writing as one example. 

Nearly any task that the user is engaged in has some structure to it. Scientific research, learning a foreign language, organizing a tennis tournament, planning a trip, finding a house, buying a book on-line, etc. All of these have different sub-tasks. In some cases, the user wants more flexibility; in some cases, less flexibility is actually helpful. But most “application programs” seem to me to be deficient in terms of guiding the user through a process; giving any visual indication of where the user is in the overall process, or of tailoring actions to which subtask the user is engaged in. If a user is generating ideas, for example, pointing out grammatical errors, typos, and spelling errors is distracting and not that helpful. On the other hand, if the user is finished writing and is proofreading, then such suggestions may be helpful and appreciated. 

What do you see as the uses of Contrast in User Experience? Is it best thought of as a visual property which may be nice to have but is not crucial? Or, does Contrast also apply to different subtasks or phases which need to be reflected in both the appearance of the UI and in the way the functionality works? 

———————-

The 4 Roles of Creativity: Explorer, Artist, Judge, Warrior

http://creativethink.com

Some poems that provide Contrast. 

Here is a poem that contrasts a “before” and “after” state. 

How the Nightingale Learned to Sing

Here’s a poem that contrasts two different views about how powerful you are. 

Roar, Ocean, Roar

Here’s a poem that contrasts natural beauty with mechanical sameness.

The Forest

Here’s a poem about music that contrasts various acoustic elements to mirror changes in music. 

Piano 

Here’s a poem that contrasts the gentle and caring beginnings of love with becoming jaded. 

Wonder, wonder, who kept the wonder? 

Here’s a poem that contrasts the importance of adult work with the importance of a child’s play. 

The Most Serious Work

8. Deep Interlock & Ambiguity

09 Monday Aug 2021

Posted by petersironwood in Uncategorized

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aesthetics, ambiguity, beauty, interlock

8. Deep Interlock & Ambiguity

In many cases, the various 15 properties that Christopher Alexander poses as characteristic of natural beauty seem to contradict each other. They don’t contradict each other. They are forces that sometimes oppose  each other or work at angles to each other. This should not surprise us because the same is true of life in general. Of course, I want my bones to be bigger because that will make them stronger. But bigger bones will make me weigh more and demand more nutrition. I want the biggest brain I can have, but a big head makes childbirth almost impossible. One way out of the conundrum is to risk having human babies born way earlier in their development than for most animals. 

So, Good Shape plays off against Deep Interlock & Ambiguity. Partly, it solves this problem by asking a third character in this morality play to step onto the stage — Levels of Scale. If one focuses attention on a single leaf or flower or petal of a flower, one typically finds “Good Shape.” In clusters of well-shaped leaves, or well-shaped flowers, one often sees the flowers or leaves interleaving with the space of other well-shaped leaves or flowers. Thus, at one level of scale, there is Good Shape. But at a higher level, all of these Good Shapes interact with each other so as to interlock. 

Typically, when we design User Experiences, we try to make things clear, not provide “Deep Interlock and Ambiguity” — that sounds like something to be avoided. Perhaps we can see how some decorative elements might exhibit Deep Interlock & Ambiguity, but surely anything that is functional should be clear. 

I think there is a place for Deep Interlock & Ambiguity in design — even functional design. First, we need to distinguish two sorts of reasons for having Deep Interlock & Ambiguity. On the one hand, the application itself may require deep interlock and ambiguity. Insisting that the user make absolute or irrevocable decisions when inappropriate is not good design. The importance of pliant design I’ve mentioned before. Here’s the paper that first introduced me to the term.

https://dl.acm.org/doi/10.1145/302979.303003

Harris, Jed & Henderson, Austin. (1999). A Better Mythology for System Design.. 88-95. 10.1145/302979.303003. 

Consider the relationship between a father and son, or between spouses. Do you think such intimate relationships could be reduced to a black and white set of clear, consistent, precise rules? I doubt it. It’s a “natural relationship” and, as such, will be ill-suited to predefining everything. That doesn’t mean that there need be no rules or that each person themselves should not have a “Good Shape.” Multiple “Good Shapes” with the right spacing will include both “Boundaries” and “Deep Interlock and Ambiguity” and as a result help produce “Positive Space.” 

Who’s pulling whom?

On the other hand … (did you forget the first hand? It was quite a diversion. Well, the first hand was about revealing to the user the Deep Interlock and Ambiguity inherent in their particular context, task, and the field they are working in. That is much better than hiding that truth.

Photo by Nafis Abman on Pexels.com



On the other hand, are you adding ambiguity because you’re not really clear about how a function is supposed to work? Or, are you pushing decorative elements so hard that it is obscuring the relationship of functional elements? A decorative example of mis-using “Deep Interlock & Ambiguity” (which I doubt anyone would actually do) would be to interlace two different menus like interlocking fingers of the two hands. It might indeed look more interesting visually. Perhaps someone out there could even make a good argument for having interleaved menus in certain situations. One example that might make some sense would be interlocking food and wine menus. 

Deep Interlock & Ambiguity is not only a property of visual beauty. Good drama, poetry, and music exhibit them as well. In various ways, so also do most sports. Almost every sport allows and requires the athlete to make decisions that have tradeoffs. Should they attempt the riskier move or the safer one? Should they attempt a higher bar, the heavier weight, the faster start? In addition, many sports (soccer, basketball, baseball, American football, hockey, rugby, etc.) have the two teams interacting directly. In tennis and volleyball, the players stay on their own side of the net, but the players need to shift constantly depending on the positions & motions of everyone else and the position & trajectory of the ball and the capabilities of the various players. I think this qualifies as a sort of Deep Interlock and Ambiguity. Such sports seem not that different from a simplification and stylization of the kinds of interactions that take place in natural ecosystem interactions. 

Original drawing by Pierce Morgan

Many simplified childhood games seem quite close to re-enactments of life and death struggles: Hide and Seek, Tag, Hare and Hounds, Cops and Robbers. In my neighborhood, when a new movie came out, the kids would typically go see it and then “play out” variations on the theme of the music. We would play in the setting of the movie (in our imaginations) and adopt characters from the movie. Movies aimed at children typically don’t exhibit quite as much Deep Interlock & Ambiguity as those aimed at older audiences when it comes to Character development. But the plot swings back and forth between apparent victory & defeat, loss & gain, life & death, honor & dishonor, etc. In that sense, the “experiencer” — whether adult or child — doesn’t know (or let themselves know) how things will turn out.

My childhood friends and I moved far beyond re-enacting the actual movie. We improvised entirely new plot lines, we created new lines of deep interlock and ambiguity. Were we taking actions we “really wanted to do” or merely taking actions we thought the characters in the movie would do if they were in the new situation? If we, as an actor, acted too “angry” with one of our friends, would it carry over into real life? If we, as ourselves, acted a certain way and liked it better than our ordinary way, could we “keep” the new behavior (or name, or hairdo, or way of dressing, or favorite expression, etc.?). 

Something like that continues throughout adulthood as well, both within our careers and in our personal lives. Or, at least it may. As you take on different “roles”, you begin to notice that you are better than most people at some things; worse at other things; and roughly average at still other things. You may also notice that doing certain kinds of things is very enjoyable while other activities leave you cold. Your preferences about what you want to do might stay fairly constant through your whole career. Or, your preferences might change quite a bit. If you allow yourself to really “get into a role,” you’ll have a better time deciding if it is a role you really relish. You might find yourself falling in love with your work, which of course is quite different from falling in love with the rewards or the trappings of work. If your life is like most, you’ll spend a lot more time working than enjoying the rewards or trappings of work.

——————-

How the Nightingale Learned to Sing

Maybe it needs a new starter

The Joy of Juggling 

Life is a Dance

Choosing the Script

Who are the Speakers for the Dead

Take a Glance Join the Dance

————-

7. Local Symmetries

08 Sunday Aug 2021

Posted by petersironwood in Uncategorized

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architecture, Design, HCI, psychology, usability, UX

7. Local Symmetries. 

Complex organizations typically have many levels of organizations. In life, there are cells which often have symmetry. The human body has large-scale bilateral symmetry (two eyes, two ears, two arms, two legs, two sides to the brain, etc.). If we look at our hands, we see a thumb and four fingers. Each finger, and the thumb, each have roughly bilateral symmetry. Symmetries such as these are visible. 

There are also often functional symmetries in living systems as well. We breathe in. We breath out. Our nervous system has excitatory circuits and inhibitory circuits. Most complex organisms reproduce via two sexes. Many animals have cycles of sleep and wakefulness. Often birds, and other animals have migrations tied to the cycle of the seasons. Trees are able to draw water up and move water down. 

Photo by Wendy Wei on Pexels.com

The structural symmetries and the functional symmetries are often connected. When a person runs, for example, they use one leg and then the other. In fact, as your left leg goes forward, typically so does your right arm. As you move your right leg forward, you move you left arm forward. As you breathe in, your rib cage expands on both sides symmetrically. As you breathe out, your rib cage contracts on both sides symmetrically. 

Human organizations often have functional symmetries as well as structural symmetries. For example, most organizations have an “onboarding process” as well as a “termination process.” Our physical artifacts often exhibit local symmetries and these are often related to our physical and behavioral symmetries. A long boat, for instance, allows for multiple rowers to row in unison. The boat and oars are symmetrical and so is the rowing of the boat. 

Photo by Patrick Case on Pexels.com

Human artifacts of many scales may exhibit local symmetries for two reasons. First, since most natural living things exhibit local symmetries, copying that may strike us a more beautiful. In addition, if one learns the skills necessary to make the left half of a canoe, one already knows a lot about how to make the right half, provided the canoe has bilateral symmetry. The same is true of an oar, a cane, a bowl, etc. It also makes it easier for the user of the artifact. 

As a user of an artifact such a chair, for example, you come to expect that the right arm rest and the left arm rest will be at the same height and be equally hard. If the arm rests are at different heights, you will, I believe, be more likely to bang your elbow when shifting position or reaching for something. 

One could, no doubt, adapt fairly quickly to a chair which had two different kinds of arm rests, but imagine a keyboard for your computer in which every key was a different size and shape. Or, imagine a piano keyboard in which all the keys were at different spacings, and sizes. 

Local symmetries also offer another advantage. Systems with local symmetries are easier to repair or maintain. Imagine how much more expensive it would be to maintain a piano, for example, if a repair shop had to keep 88 different sizes of keys! In a similar fashion, imagine a programmer decided it would be fun to program every pull-down menu with completely different algorithms. When the next release of the application required changes or additions, it would make understanding and modifying the code much more difficult. 

Why does local symmetry, as opposed to merely, symmetry, make sense? Let’s go back to the chair example. It might make sense for a family to have three chairs for three different sized people; e.g., a papa bear chair, a mama bear chair, and a baby bear chair. Or, think of tee-shirts that come in Small, Medium, Large, and Extra Large. It makes no sense to make every tee-shirt the same size. People differ a lot in their size. But for mass manufacturing, it does make sense that the left and right sleeves match for any particular size. Similarly, it doesn’t matter that the arms on papa bear’s chair are of a different size than the arms on baby bear’s chair. It doesn’t matter if the teeth on my comb are different from the teeth on your comb. It doesn’t matter if the tires on my Saab match the tires on your Range Rover. And, generally, this is true for most artifacts, organizational structures, architectural features, and anatomical features. Local symmetry almost always has four advantages: 1) it adds to beauty. 2) it’s easier to create 3) it’s easier for the user and 4) it’s easier to maintain or repair. 

Design always carries messages. Design which solves our problem or beautifies our world or resonates and echoes the properties of natural beauty carries the messages: “I care. I am a bit like you. I am making this for you and others like it. It shows the beauty that I see is a lot like the beauty (and usefulness) that you see. You are not alone. We are in this together. You and I both belong to “Team Humanity.” 

What could be more important? 

———————————————-

Design – Interpretation Model of Communication

Design Interpretation Analysis of Natural English

6. Good Shape

07 Saturday Aug 2021

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beauty, Design, Good shape, HCI, UX

6. Good Shape.

Good Shape. Positive Space. These seem to be highly related concepts. Most of the pictures I used as illustrations of Positive Space could equally well illustrate Good Shape. A Positive Space is often composed of multiple good shapes arranged in a “balanced way.” 

In order to illustrate “Good Shape,” I decided to take some pictures to illustrate “Bad Shape.” Since I have surrounded myself mainly with nature or with artifacts that were intentionally designed to be aesthetically pleasing, it turned out to be more difficult than I imagined at first. The other issue is that when I take photographs, I (like most people) “frame” the picture so that “Good Shape” is clear. I began to intentionally brake that habitual way of framing with pictures of flowers that overlap. The natural beauty of flowers is so rich that, to me, even a quasi-random framing still results in a beautiful picture. 

This turns out not to be the case with artifacts however. 

Although some of the elements of this seem to have “Good Shape,” the overall composition lacks a coherent center. It seems to me to be an artificial “kludge” of colors, textures, and shapes and there is no overall “Good Shape.” 

By re-arranging the elements into this form (above), to me, it seems to get closer to “Good Shape” but the purple “tennis ball” seems ill-proportioned and out of place. In “real tennis” there is a physical reason for the ball to be fuzzy but here, the fuzziness of the ball seems added on and arbitrary. 

Here too (above), the overall composition lacks “Good Shape.” The large semi-random dark blob in the middle has no real “Center.” The elements around the edges do not cohere or reflect off of each other. None of the elements around the edges are complete enough to have “Good Shape” except possibly the links of the small chain. 

Here is another example of quasi-random elements brought together into a single picture. Though to me, both the wood and the stone are in and of themselves beautiful, there is nothing about the composition that integrates into a whole. There is no center, no echoes, no alternating repetition, no levels of scale, and despite the nice texture of the stone and wood, the overall effect, to me, is lacking in “Natural Order” and in beauty. 

By way of contrast, the flower here seems to have a good overall shape reinforced by a Strong Center, Alternating Repetition, and each of the petals themselves has Good Shape. Around the flower, to me, is a “Positive Space.” Note that one of the petals seems slightly out of place. To me, however, this does not spoil the “Good Shape.”

The same can be said of these flowers. 

It isn’t necessary to have overall “simplicity” in order to have “Good Shape.” These flowers are not “simple” in shape, but they still have “Good Shape.” 

The bird on a branch shown above seems to me to have “Good Shape” even though it is (in outline) lacking symmetry. Though lacking symmetry in profile, the shape strikes me as “balanced.” I don’t perceive the bird as having to exert a lot of energy to keep from “falling off the branch.” The bird’s shape, like the shapes of most animals and plants is the result of 4.5 billion years of evolutionary history. 

Many people view some creatures as “enemies” and therefore “creepy” or “yucky” or perhaps even as dangerous. If you can set that aside and simply look though, I think you can see that “Good Shape” characterizes all sorts of animals (as well as plants). 

At a more abstract level, it even seems that natural animal behavior often shows beauty. That also seems characteristic of skilled human behavior. The Olympics show plenty of examples. It is hard to imagine an “ugly” baseball swing resulting in a home run. The runners, jumpers, throwers, gymnasts, tennis players, and so on produce “Good Shape” in three spatial dimensions and one temporal dimension. 

I play tennis several times a week. I’m not averse to winning a point even if the ball hits my frame, skids off to the net cord and drops over for a winner. But — I never feel as pleased by such outsized luck as when I hit a good shot that results from proper choice, preparation, and execution (and a history of practice and reflection). I never think of a lucky mis-hit as “beautiful.” 

The concept of “Good Shape” even applies to more complex human organizations and endeavors. Racism, for instance, to me is truly ugly. It is not based on truth, but on a kludge of lies masquerading as truth. White Supremacy for instance, basically says, “We’re white! That makes us superior! In fact, we’re so superior, that we insist every aspect of our society be tilted so we can be guaranteed a win!” 

Huh? 

Bad logic is never beautiful. 

The “Good Shape” exhibited by most plants and animals reflects both a long evolutionary balance of forces (phylogeny) and the development of a particular organism (ontogeny). When biology goes awry, as in cancer, the result is not beauty. The “logic” of cancer is that billions of years of evolution that allows our bodies to work harmoniously is put aside for short-sighted egotism. A random cell says, in effect, “I’m no longer going to do my part for the body as a whole. Instead, I’m going to grab all I can for myself and grow in an unrestricted way!” 

Such a cell, by making that decision, signs its own death warrant. Either the body destroys the cancer and therefore the cancer dies — or, the cancer prevails and in that case it destroys the life of the organism it was supposed to be a part of — and then it dies anyway! It’s an “ugly” decision both because it is disproportionate and because it is illogical. It aims to be self-serving, but it is not even self-serving. It guarantees its own death and kills more life along the way. 

It’s the same, to me, with any dysfunctional human organization. If democracy is perverted by some people demanding that decisions be made so that they can have their way regardless of how it impacts the overall tree of life and the overall health of a city, state, or nation, it lacks “Good Shape” and instead becomes a distorted kludge lacking symmetry, lacking balance, lacking life. It is no accident that “Gerrymandered” districts do not have “Good Shape.” 

In extreme cases, not surprisingly, dictatorships have resulted in a war on truth, beauty, and life itself. It’s no “accident” that Hitler, Stalin, and Mao were each responsible for millions of human deaths. Their activities also show utter disregard for the beauty of the natural environment and the plants and animals of the planet. 

When it comes to User Experience, the most obvious way to apply “Good Shape” is to the visual elements of the interface — icons, windows, menus, tool bars etc. However, I think it also applies to the design process. Are the needs of all stakeholders taken into consideration? 

Do the various disciplines involved in design respect each other? Do people tell the truth and show trust? Does the company treat its users with respect and tell the truth in its various communications? 

If a company provides “free games” or “free services” that are purportedly for entertainment or education but the real purpose is to gather data to sell to advertisers or foreign powers trying to use the data to destroy democracy, it would seem to me that business model itself — the raison d’êtrefor the entire project is an “ugly shape” regardless of how pretty the icons are. 

What do you think? Do the concepts of natural beauty apply to the design of organizations and even governments?

—————————————

Christopher Alexander – Fundamental Property 6: Good Shape

Cancer always loses in the end

Fascism Leads to Chaos

Who Speaks for Wolf? 

Voter Suppression is Life Suppression

Photo by Pixabay on Pexels.com

5. Positive Space

04 Wednesday Aug 2021

Posted by petersironwood in Uncategorized

≈ 1 Comment

Tags

aesthetics, beauty, Christopher Alexander, Design, HCI, pattern language, Patterns, usability, UX

5. Positive Space

(This is the fifth in a series of 15 blogs that explore Christopher Alexander’s “Fifteen Properties” of good design, natural beauty, living spaces, etc.). 

Life is a dance on the edge between chaos, on the one hand, and sameness & repetition on the other hand. Repetition without variation or change is not life. On the other hand, endless random variation without any pattern or principle is also not life. Planet Earth is sometimes said to be a “Goldilocks Planet” — not too hot and not too cold — to support life. Most of the life forms on planet earth themselves exhibit a “positive shape” — a shape that wants to expand and fill out — and yet, there are limits because of circulation, gravity, communication etc. so that growth is typically not unrestricted. The tension between trying to grow and having to stick close enough to form creates positive space. 

Life may not always be “a bowl of cherries” but nonetheless, a bowl of cherries does illustrate the property of “positive space.” The bowl connotes living things trying to expand right up to the boundaries possible. A bowl that is filled with cherries and even slightly over-filled but without inducing a fear of spillage, to me, connotes life being vigorous and healthy. To me, a single cherry sitting all alone in a large bowl seems to exhibit positive space much less — at least at the scale of the bowl. 

When I look at an individual cherry, I also see positive space. The cherry is not a perfect sphere, featureless and smooth. If it were, to me, it would be a much less positive space. The fact that there is a stem and a noticeable indentation where the stem goes provides a kind of center. So too does the slight asymmetry of the cherry. It appears as though it might have developed as two halves that tried to circle a space at the same time from two different directions – clockwise and counterclockwise. They met and merged to form the almost spherical cherry. 

The cherry is not the only natural food that has this kind of positive space. Think of corn on the cob. Each kernel seems to have tried to grow as large as it can. It pushes up against and into other kernels. Each kernel seems therefore to be “bursting with life.” 

Consider a cucumber. It’s roughly cylindrical. But “roughly” is important here. To me, it would seem much less an example of “Positive Space” if it were literally a cylinder. It tapers at the ends and it bulges at the middle. That seems more “positive.” 

A person who doesn’t understand that life is primarily a cooperative endeavor among all the parts of the vast tree of life, but instead sees the world only as a zero-sum game, it must seem as though the positive living space of a cucumber makes the space around the cucumber less positive and less living. But this is not true! The space around the cucumber’s slightly rotund shape is much more positive and living than the space around a perfect cylinder. 

Think of a tree trunk compared with a telephone pole. They are both made of wood and they are both approximately cylindrical. But a tree trunk feels much more alive to us than a telephone pole. I don’t think this is simply because we “know” a tree is alive. It looks more alive and if you allow yourself to “tune in” to it, it feels more alive. And, importantly, not only does the space that the tree inhabits seem more living. So too does the space around it! A long line of telephone poles may exhibit “Levels of Scale” and “Alternating Repetition” and such a picture may make us feel some life to it. 

Photo by Lerkrat Tangsri on Pexels.com

But a single telephone pole does nothing to stir life in me. In that sense, it’s nothing like a tree. It’s flat and it kills the space on either side as well. The columns in the Parthenon are roughly cylindrical and obviously not literally alive. But they, unlike a telephone pole, have positive space and create positive space around them. Life is not fundamentally a zero-sum game. The bee does not “steal” the flowers pollen and thus damage the flower. The bee helps the flower. The flower helps the bee. Positive space in an object does not steal from or detract from the space around the object. It enhances it! 

Similarly, the “competition” for space among the kernels of corn on a cob of corn shows that competition can be a beautiful thing. I like to see the kernels pushing against each other. All of them seem living and positive. Imagine instead a cob of corn in which one kernel had grown like a giant spider of orange cancer and took up 98% of the cob. Aside from this one ultra-greedy cell, there were only a few widely spaced and shriveled up kernels. Would you pick that from the pile of corn? Would want to slather it with butter and bite into it? I sure wouldn’t! And to me, that is exactly what cruelty, unfairness, and greed look like. It might seem positive — after all, the dictator is trying to “grow.” That is true but he’s rigged the game. Competition is no longer beautiful when the game is rigged. Competition is no longer beautiful when your tennis opponent slices off your leg before the match starts or pays off the chair umpire to call everything you hit out. 

I don’t think there’s anything particularly special about cucumbers or cherries or corn. I just happened to have been washing vegetables before writing this. These radishes also exhibit positive space. And, although their shape is not the same as a cherry or a cucumber, the radishes also enhance the space around them. And, so does the avocado. An avocado that is just past ideal ripeness begins to flatten irregularly and the “pebbles” of the skin also flatten making a less positive space. The pebbles of a perfectly ripe avocado are themselves tiny positive spaces that add to the overall impression of vigor. 

Flowers provide numerous examples of positive space. And, so far as I can tell, the positive space of flowers invariably also enhances the positivity of the space around them. 

Animals also generally exhibit positive space. Their shapes, after all, come about through a struggle among different tradeoffs that have been “learned” by each species over four and a half billion years. But whether you look at the leg of a turtle, the leg of a turkey, or the leg of a polar bear, you will see positive space. The shapes are quite different because their histories are quite different. But in every case, the shape is determined by the history and each of those histories is the same length — 4.5 billion years. The fact that each of these shapes comes about through the dance of trying to survive and thrive in all their various habitats makes every one of them beautiful in its own right — even those whom most of us don’t particularly like to interact with such as rattlesnakes or lions. Even if we don’t wish to come face to face with a lion or grizzly bear we do recognize their beauty. And, I would claim that as those animals walk through any landscape, they will not only exhibit their own positive shape; they will also enhance the positivity of the shape around where they are walking. Think how many times photographers and painters have put an animal in the foreground of a landscape! Of course, doing so makes the scene immediately more living, more interesting, and more beautiful. 

Photo by Anastasia Shuraeva on Pexels.com

What does this have to do with the user’s experience on a computing device? I would have to say that most interfaces on most devices do not do a lot to bring the interface “alive” including having positive space. The tool bar icons on this version of my Mac are very slightly “bulging” like a living cell (or kernel of corn). Even more subtly, the windows have slightly rounded corners. 

It’s an entirely different story with many games though. It seems to me that some of the game artists are among the best artists in the world. They have created many very beautiful games. Could they be more beautiful still if game designers consciously thought about using Christopher Alexander’s “Properties” in general, and “Positive Space” in particular? I think so, but for many games, such as Horizon Zero Dawn, many of the elements are copied so closely from nature that aspects such as “Positive Space” are mostly already taken care of by evolutionary bias toward the beautiful. (Yes, I do think there is such a bias, but it will have to be the subject of a different post.)

What about other applications and systems? Do you think you’ve seen good examples of “Positive Space” in such systems? How could you see incorporating “Positive Space” in UX? 

————————————

Winning by Cheating is Losing

Life Will Find a Way

Math Class: Who are you?

Life is a dance

Myths of the Veritas: The Forgotten Field

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