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~ Finding, formulating and solving life's frustrations.

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The Day From Hell: Why Does Anyone Care? 

05 Tuesday Jun 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 15 Comments

Tags

anarchy, Business, collaboration, competition, cooperation, Democracy, pattern language, politics, Rule of Law, sports, teamwork

The Day From Hell: Why Does Anyone Care? 

apple applications apps cell phone

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I oversleep. The alarm did not go off and it feels late. I glance at my watch and sure enough, I’m late. I grab my iPhone to see whether I forgot to set it. Nothing works. I cannot even turn it on or reboot it. I’ll have to deal with it later. I will be late for my tennis match or have to skip breakfast. I decide to compromise and just grab a protein shake out of the fridge. Something’s wrong. It’s not cold. In fact, the refrigerator is not cold at all. Nor did the light go on when I opened the door. I try the kitchen lights. Nothing. Power is off throughout the house. I’m sure the bill was paid on time. I’ll deal after tennis. 

assorted trophies

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I arrive at the court for my doubles match. The other three are already there. John says, “You’re late. We’ve decided we’re playing you.” 

“What? Very funny. Yeah, I’m good but not that good.” 

“No, it’s not a joke. We’re tired of losing. The three of us will stand you.” John’s face is deadpan. I look at the others and there is no sign of japery anywhere. 

“Well…that makes no sense whatever. Sorry I’m late. My phone alarm isn’t working. In fact, my phone isn’t working at all. But I’m sure this isn’t April First. How about if Tom and I take you two on?” 

“No. We’ve decided we’ll take you on.” 

I think that sounds crazy but whatever. I’ll call their bluff. At least I’ll get a lot of exercise! “Fine,” I say, “let’s just warm up for a few minutes.” 

“No. No warm-up. We’re already warmed up,” explains Tom.

“OK, fine. Just go ahead and serve.” 

“No, you have first serve,” says Larry. 

I quickly unsheathe my racquet and walk to the baseline, one ball in each pocket and one in my left hand. I position myself near the middle. It looks really weird to look across the net and see all three of them positioned there. “First in?” I query. 

“No,” they sing out in unison. “Serve it in.” 

“What is this joke, guys?” 

“No joke. Just serve.” 

“Fine.” I think to myself, I will play along till the joke gets old. Since I’m not warmed up, I just hit an easy serve into the middle of the box to start the point. 

“OUT!” shouts Tom, who generally makes fair calls. 

“WHAT?! That was in the middle of the box! It wasn’t even close to the line! Enough’s enough.” 

“Our call,” says Larry. 

“Yeah, it’s your call, but come on. You all know that was well in.” 

Our debate, if you can call it that, is interrupted by screaming tires and a loud crash coming from the nearby street. “What the hell was that?” 

No-one reacts or answers my question. Larry says, “Second serve.” 

I shake my head. “Guys. We should go up there and see if anyone needs to call 911. I mean, it would have to be one of you. My phone doesn’t work.”

Don, still with a bland, blank look on his face says, “None of the phones work. That was just a car crash. Probably intentional. Let’s just play.” 

I know I am not dreaming. But what is going on? “You seriously think someone crashed their car on purpose? What is with you guys this morning?” 

“Yeah,” says Larry. “It’s been going on all morning. Let’s just play. Second serve. Wait. Tom! Come over here. I want to play deuce court.” 

“No way,” says Tom. “I’m already here.” 

Larry wields his racquet above his head and charges at Tom. In seconds, they are both bleeding profusely and keep swinging at each other. Don joins in the fray. They are completely oblivious to my shouts so I pick up my stuff and head for the clubhouse to call for help. Maybe someone put some kind of drug in the water? Just then, another screech of breaks, squeal of tires and a loud crash. Another car crash? 

red and yellow hatchback axa crash tests

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By now, I am jogging through the parking lot toward the front desk at the tennis club. Something is terribly wrong. It all looks wrong. Then, I notice that virtually none of the cars are parked inside the white lines meant to indicate parking spaces. Some appear to have been left in the drive. Several are on the grass and one is in the flower bed near the gym. Many of the cars have smashed windshields.  

Collaboration? Cooperation? Teamwork? Who cares? 

I am very grateful for readers and commenters on my blog. Since the beginning of the year, I’ve been cataloging “best practices” in collaboration and teamwork in the form of Patterns. I think it may be time to “take stock” and make it clear why I am doing this, in case it isn’t obvious. 

I don’t “own” these Patterns. I don’t get any money from people using them. Why should I care whether people do a good job or a horrible job at collaborating? And, isn’t life all about competition anyway? 

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There was a time, not so long ago, that I really didn’t think it would be necessary to “explain” why it was important to cooperate. There was a time, not so long ago, when I thought most people knew that life was not all about competition. But lately, so-called “civil society” has been so rife with uncivil words and actions, at least in the “United” States, that I think it’s time to re-iterate why cooperation is vital. I also want to point out that, while there is certainly competition in life, there is also cooperation. 

Why all of life is not competition. 

In the natural life of animals and plants, there are, for some species, some specific times and places for competition. That is true. And, some of those competitions can be pretty fierce; e.g., antler-smashing bucks competing for mates. And, you could say that the rabbit eats a plant and that the coyote eats the rabbit. But there are far more ways that plants and animals cooperate. 

adult and cub tiger on snowfield near bare trees

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First, plants and animals participate in the recycling of material. Generally, plants gain energy from sunlight, and put some of that energy into compounds that are high energy and fit for consumption by some animals. In the process, plants also take carbon dioxide out of the air and replace it with oxygen. Animals breathe in oxygen and breathe out carbon dioxide. Animals eliminate “wastes” from their food and that “waste” replenishes nitrogen and minerals into the soil. Plants use the nitrogen and minerals. And, when animals and plants die, their bodies further enrich the soil for plants. 

Cooperation within the great tree of life doesn’t stop there, however. Flowering plants often cooperate with each other and with bees to flower so that there is a more or less a constant supply of pollen. Sucker fish take parasites off large fish. Butterflies collaborate with flowering plants. Rabbits collaborate with berry bushes. When there is danger, many animals and birds cry in such a way as to warn others. 

Let’s move on to consider what cooperation means for human beings. A single human being, however smart, will die soon after birth without the aid of more adult human beings. Apart from providing physical needs for the infant such as food and water, older humans immediately begin teaching the infant and then the child much of what he or she needs to know in order to survive. People have typically hunted, gathered, and prepared food in cooperative groups. People build shelters together. Cooperation among human beings has become more wide-spread and more complex over time. Most of the people in the so-called civilized world now rely on complex supply chains for food, water, clothing, electricity, security and learning. Dancing, playing music, playing sports, business, government — all of these activities depend on cooperation. 

photography of people stacking hands together

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Cooperation and competition in sports. 

Right now, the French Open tennis tournament is going on in Paris. The competitive spirit of the players is amazing! In some of the matches, shot after shot looks like a sure winner – only to be returned with another difficult-to-return shot. The players push themselves mentally and physically to the very limit and sometimes beyond. They are indeed fierce competitors.

But guess what? They follow the rules. And they show sportsmanship. No-one arranges to secretly injure another player or sabotage their racquet. The players cooperate to compete. After many of the most savage hard fought contests, the contestants often fall in each other’s arms. 

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In life, there is both competition and cooperation. In a world of 7 billion people, cooperation is more important than ever. In a world that relies on international supply chains and agreements and laws, cooperation is more important than ever before. In a world with nuclear, biological, and chemical weapons, cooperation trumps competition. The natural world has never been a zero-sum game; it has never been a fixed pie. Look around! Life has covered the planet largely through cooperation. To solve problems such as global climate change and the plastification of our oceans, we need widespread and effective cooperation more than ever. Of course, there is a role for competition as well. But competition is only fruitful within the bounds of cooperative frameworks. If we try to run this world under a non-cooperative and purely competitive framework, we will guarantee our own extinction. I had thought that was obvious to everyone, but apparently it isn’t. 

That’s why I’m trying to catalog best practices in collaboration and teamwork. 

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Examples of cooperation: 

http://nectunt.bifi.es/to-learn-more-overview/cooperation-in-animals-ants-case/

https://listverse.com/2015/02/23/10-amazing-cooperations-between-different-animal-species/

http://vetsci.co.uk/2011/05/16/cooperation-between-species/#

https://epdf.tips/making-democracy-work-civic-traditions-in-modern-italy.html

Putnam, Robert D. (2000). Bowling Alone: The Collapse and Revival of American Community. New York: Simon & Schuster. ISBN 0-7432-0304-6.

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Author Page on Amazon. 

Find and Cultivate Allies

14 Monday May 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 4 Comments

Tags

allies, Business, collaboration, cooperation, HCI, IBM, organizational change, pattern language, politics, teamwork, usability

Find and Cultivate Allies

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Prolog/Acknowledgement: 

The idea for this Pattern comes from personal experience although I am sure there must be many other writers who make a similar point.

Author, reviewer and revision dates: 

Created by John C. Thomas in May, 2018.

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Abstract: 

Human beings are highly social beings by nature. We work more effectively in groups (for many tasks) and it’s also more pleasurable. In a group of any size and complexity, people will have a large variety of goals and values. To achieve a goal, including but not limited to change within the group itself, it is useful to make common cause with others within the larger group. Whenever it becomes useful to promote social change of any kind, it is important to seek out and then cultivate allies. You will achieve greater success, enjoy the process, and learn much.

Context: 

Complex problems and large problems can often only be solved by groups. Within a large group, there will be many sub-groups and individuals whose motivations, expertise, and values are partially different from those in other sub-groups or from those of other individuals. In order to achieve any kind of goal including but not limited to changes within the group itself, a great deal of knowledge must be brought to bear and a large number of actions will be required. Generally, an individual or a small group will not have the knowledge, power, or resources to take all of these actions.

The variety of goals, values, experiences, and scope of power of various individuals and subgroups within a larger group can be viewed as a resource. The interactions among such individuals be a source of creativity. In addition, in order to accomplish some goal, you may seek and find among these individuals and groups those whose goals are compatible with yours and whose power and resources allows them to do things you cannot do yourself.

Individuals are subject to a variety of perceptual and cognitive illusions and these may be exaggerated by being in a large group. Changing a group, team, organization, corporation, NGO may be even more difficult than changing an individual even if the change would benefit the group, team, organization, corporation or NGO. Within any organization, there come to be entrenched interests that are orthogonal to, or even antithetical to, the espoused purposes of the group.

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Problem:

Over time, organizations eventually begin to behave in ways that are ineffective, inefficient, or even antithetical to their purpose. Whatever the cause, an individual who recognizes these infelicities in the organization will typically not, by acting alone, have the power to change them. Force of habit, custom, the culture, and the entrenched power of others will tend to make change by an individual extremely difficult or impossible despite their pointing out that the current way of doing things is counter-productive.

Forces:

  • People who wield local power in an organization are often afraid that any change will weaken their power.
  • Changing one part of the organization generally means that other parts must also change, at least slightly.
  • What works best for an organization must necessarily change over time because of changes in personnel, society, technology, competition, the environment, and so on.
  • Organizations typically codify the way they currently work by documenting procedures, providing training, incorporating current processes into software systems, floor layouts, and so on.
  • Each person in an organization is typically rewarded according to the performance of a small area of the organization that centers on or near them.

* People within an organization of any size will exhibit large variations in knowledge, skill, values, goals, and the resources available to them.

* In many organizations, a valid reason for continuing to do X is simply to say, “That’s the way we’ve always done it.”

* It is not considered a valid reason for change from doing X to doing Y to simply say, “We’ve never done it this way before.”

* Organizations are therefore prone to continuing along a path long after it is a fruitful, ethical, or lawful path.

Solution:

If a person wishes to change how a large organization does things, they need to find and cultivate potential allies within the organization. Allies may be people who can be convinced that the change is best for something that is best for that individual, their department, the organization as a whole, for society or for life on earth. These allies will have crucial information, power, friends, or resources to help make the change possible.

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Example: 

For two years, in the early 1980’s, I worked in the IBM Office of the Chief Scientist. My main mission was to get IBM as a whole to pay more attention to the usability of its products. No-one worked for me. I had no budget. I did, however, have the backing of the Chief Scientist, Lewis Branscomb. Among his powers, at the time, was the ability to “Non-Concur” with the proposed plans of other parts of IBM. This meant that if other IBM divisions did not have usability labs or adequate staff, the Chief Scientist could block the approval of those plans. Lewis himself was a great ally because he had a lot of personal credibility due to his brilliance. Having the power to block the plans of other divisions was also critical.

IBM at this time already had some Human Factors Labs who had done excellent work for years. However, there were large areas such as software that were mainly untested. In addition, most of IBM’s users were technical people and many of the usability tests had been done on other technical people. This had been appropriate but with the extension of computing into other areas of life, many of IBM’s “end users” were now people with little technical computer background. This included administrative assistants and clerks; even chemists, physicists, MD’s, lawyers and other people with advanced education found IBM products hard to use. None of these fairly new groups of users had typically used computers much or had been taught their use in their schooling.

I needed to find allies because the changes that were necessary to IBM were widespread. One important ally was already provided: Tom Wheeler had a similar position to mine within another corporate staff organization called “Engineering, Products, and Technology.” Tom could also get his boss to non-concur with the plans of divisions who were unwilling to “get on board” with the changes. But I needed more allies.

One obvious source of allies were the existing Human Factors Groups. Where they existed, they were typically staffed and managed by excellent people; however, they were often understaffed and often brought in near the end of the development cycle. In many cases, only their advice on “surface features” or documentation could be incorporated into the product. This was frustrating to them. They knew they could be more effective if they were brought in earlier. Often, this did happen, but typically because they had developed personal reputations and friendships (allies) within their organization. It was not mandated by the development process.

Who else would benefit from more usable IBM products? There’s a long list! A lot of “power” within IBM came from Sales and Marketing. The founder, Thomas J. Watson was himself primarily a sales and marketer. Most of the CEO’s had been from this function of the organization. Many in Sales and Marketing were beginning to see for themselves that IBM products were frustrating customers. Finding people within such organizations who were willing to stand up and “be counted” was critical. It was especially useful to find some allies in Europe who were on board with suggested changes. In many countries in Europe, there were various social and legal constraints that gave even more weight to having products that did not cause mental stress, repetitive motion injuries, eyestrain, hearing loss and so on.

In many parts of IBM, there were also “Product Assurance” organizations that required products to be tested before final release. In this case, two simple but crucial and fundamental changes needed to be made. Again, people who worked in Product Assurance wanted these changes to be made. First, we needed to convince development to work with Product Assurance earlier rather than later so that any problems would not be the cause of product announcement slippages (or ignored). Second, we needed to convince Product Assurance to test the procedures and documentation with people outside the development teams. Current practice was often for the Product Assurance people to watch people on the development team “follow” the documented process to ensure that it actually worked. The problem with this process is that language is ambiguous. The people on the development team already knew how to make the product work, so they would interpret every ambiguity in instructions in the “proper” way. IBM customers and users, however, would have no way of knowing how to resolve these ambiguities. Instead of making sure that the documentation was consistent with a successful set-up, the process was changed to see whether documentation actually resulted in a successful set-up when attempted by someone technically appropriate but outside the development team.

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People within IBM product divisions did care about budgets. Adding human factors professionals to existing labs or, in some cases, actually setting up new labs, would obviously cost money. We needed to show that they would save money, net. Some of the human factors labs had collected convincing data indicating that many service calls done at IBM’s expense were not due to anything actually being wrong with the product but instead were because the usability of the product was so bad that customers assumed it must not be working correctly. In most cases, fixing the usability of products would save far more money than the additional cost of improving the products.

In some cases, developing allies was a fairly simple business. For example, IBM had a process for awarding faculty grants for academic research relevant to its technologies and products. These were awarded in various categories. Adding a category to deal with human-computer interaction required a single conversation with the person in charge of that program. Similarly, IBM awarded fellowships to promising graduate students in various categories of research. Again, adding the category of human-computer interaction resulted from a single conversation. It should be noted that the ease of doing that resulted much more from the fact that it was known throughout the company that usability was now deemed important and the fact that I worked for the well-respected Chief Scientist than from any particular cleverness on my part.

In at least one case, an ally “fell in my lap.” Part of how I operated was to visit IBM locations around the world and give a talk about the importance of usability for IBM’s success. Generally, these talks were well-received although that did not guarantee any success in getting people to change their behavior. When I gave the talk to the part of IBM that made displays, however, I got a completely hostile reaction. It was clear that the head of the division had somehow made up his mind before I started that it was complete nonsense. I had no success whatever. Only a few months later, the head of this division got an IBM display of his own. He couldn’t get it to work! He did a complete 180 and became an important supporter, through no fault of my own. (Of course, there may have been additional arm-twisting beyond my ken).

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There were also two important, instructive, and inter-related failures in lining up my allies. First, it was very difficult to line up development managers. An IBM developer’s career depended on getting their product “out the door.” Not every product development effort that began resulted in a product being shipped. Once the product was shipped, the development manager was promoted and often went to another division. So, from the development manager’s perspective, the important thing was to get their product shipped. If it “bombed” after shipment, it wasn’t their problem. In order for the product to be shipped, it had to be forecast to make significant net revenue for IBM. No big surprise there! However, these predictions did not take into account actual sales, or the actual cost of sales, or the actual service costs, or even the actual production costs. The only thing that was really known were the development costs. So, for every additional dollar the development manager spent during development, there was one dollar added to the development costs, but also an additional dollar added to predicted service costs and predicted manufacturing costs. Moreover, there were an additional five dollars added to the predicted sales and marketing costs. If they spent an extra dollar doing usability tests, for example, it added not just one but eight dollars to estimated overall costs. Moreover, since IBM was in business to make a profit, an increase of 8 dollars in costs, meant an increase of nearly 20 dollars in projected price. This meant fewer predicted products sold.

In actuality, spending an additional dollar to improve usability of products should reduce service costs and sales and marketing costs. But that is not the formula that was used. The logic of the formula, corroborated by correlational data, was that bigger, more complex products had higher development costs and also had higher service, manufacturing and sales costs. When one compared a mainframe and a PC, this formula made sense. But when used as a decision tool by the development manager, it did not make sense. (By analogy, there is a strong correlation between the size of various species of mammals and their longevity. This, however, does not mean that you will live twice as long if you double your own body weight!).

Recall however, that the development manager’s career did not much depend on how successful the product was after release; it mainly depended on showing that they could get their product shipped. Development managers proved to be difficult to get “on board.” In some cases, despite the organizational pressures, some development managers did care about how the product did; were interested in making their products usable; did spent additional money to improve their product. Making such allies, however, relied on appealing to their personal pride of ownership or convincing them it was best for the company.

Some development managers suggested that perhaps I could get the Forecasters to change their formula so that they would be given credit for higher sales to balance the projected increase in price (and attendant reduction in sales volume forecasts). It would have been an excellent leverage point to have gotten the Forecasting function as an ally. I was not, however, sufficiently wise to accomplish this.

The organizational payoff matrix for the forecaster was quite skewed toward being conservative. If they used the existing formula and ended up thereby “killing” a product by reducing the sales forecast because of the money spent improving usability, no-one would ever find out that the forecaster might have erred. On the other hand, if I had convinced them by giving them evidence (which would necessarily be quite indirect) that the product, by virtue of its being more usable, would therefore sell many more units, there were at least two logical possibilities. First, I might be right and the product would be a success. The forecaster would have done the right thing and would keep their job (but not be likely to receive any special recognition, promotion, or raise). Second, I might be wrong (for a variety of reasons having nothing to do with usability such as unexpected competition or unexpected costs) and the product might tank. In that case, the company would lose a lot of money and the forecaster might well lose their job. While I occasionally found development managers I could convince to be allies because I could get them to value making the most excellent product over their own career, I never was able to gain any allies in the Forecasting function. In retrospect, I think I didn’t take sufficient time to discover the common ground that it would have taken to get them on board.

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Resulting Context:

Finding allies will often enable the organization to change in ways that will benefit the organization as a whole and most of the individuals and sub-groups within it. If done with the best interests of the organization in mind, it should also increase internal mutual trust.

There is a related Anti-Pattern which is finding allies, not to change the organization in a positive way, but to subvert the organization. If, instead of trying to make IBM be more effective by making its products more usable, I had tried to ruin it by finding allies who, in the process of ruining IBM would also profit personally, that would have been highly unethical. Such a process, even if it ultimately failed, would decrease internal mutual trust and decrease the effectiveness of the organization. Of course, one could imagine that some competitor of IBM (or of a government or team) might try to destroy it from the inside out by favoring the promotion of those who would put their own interests ahead of the company or its customers. Finding allies is likely to be ethical when it is for the best interests of the overall organization and all its stakeholders and if is a known initiative (as was the case for improving the usability of IBM products).

References: 

https://gps.ucsd.edu/faculty-directory/lewis-branscomb.html

Branscomb, L. and Thomas, J. (1984). Ease of use: A system design challenge. IBM Systems Journal, 23 (3), pp. 224-235.

Thomas, J. (1984) Organizing for human factors. In Y. Vassilou (Ed.) Human factors and interactive computing systems. Norwood, NJ: Ablex.

Thomas, J.C. (1985). Human factors in IBM. Proceedings of the Human Factors Society 29th Annual Meeting.  Santa Monica, CA: Human Factors Society. 611-615. 

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Author Page on Amazon: https://www.amazon.com/author/truthtable

Speak Truth to Power

10 Thursday May 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 1 Comment

Tags

Business, collaboration, cooperation, ethics, learning, organizational learning, pattern language, politics

Speak Truth to Power

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Prolog/Acknowledgement: 

This is a well-known phrase and also served as the subtitle to an on-line course I took recently on political consulting. I thought it would be useful as a follow-up to the last blog post which comprised the Anti-Pattern: Power Trumps Good. It is all well and good to say that one should speak truth to power. But how exactly does one go about that? Most people realize that exercise is good for them and eating lots of refined sugar is not; but knowing that is not enough to make those lifestyle changes happen. It is easy to forgo exercise; it is easy to get hooked on sugar; it is easy to “go along” with whoever is in power and accept or acquiesce in whatever they say. Hopefully, the pattern Speak Truth to Power can help motivate people but also provide some guidance in how to go about it. The result will be organizations that are more effective and efficient as well as being more life-promoting to interact with or belong to. That said, if you are like most people, it will be uncomfortable initially to speak truth to power just as it will be uncomfortable to start an exercise program or stop your sugar addiction. But that doesn’t mean it’s impossible.

A committed individual can accomplish a lot. In many cases, however, an organization can accomplish a lot more. Most organizations have some kind of power structure. In order to collaborate and cooperate most effectively, it is important to understand, not only how to be an outstanding individual contributor to the goals of that organization; it is also important to know how to help the organization as a whole meet its goals. The next few Patterns should help with being effective in your work for and with organizations: Speak Truth to Power; Find Allies; Seek Forgiveness, not Permission; Servant Leadership; Prioritize; Seek to Work Down, not Up the Chain of Command.  

Author, reviewer and revision dates: 

Created by John C. Thomas in May, 2018

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Synonyms: 

Be Yourself. Be Honest.

Abstract: 

Human beings often need to form large groups in order to accomplish great things. In order to coordinate the actions of a large group, the most commonly used mechanism is to form a hierarchy of power and control. In the best of circumstances, information flows up such a chain of command only so far as it needs to; decisions are made; these decisions are carried out through the chain of command. Such “command and control” structures can be efficient, but they are subject to the difficulty that people in positions of power may use their power, not to achieve the goals of the organization but instead use the organization only for their own ends. People in power may concoct a rationalization or story or outright lie that makes it seem as though they are doing things for the common good when they are only doing things to consolidate their own power or to make themselves comfortable. People in power may discourage subordinates from giving them honest feedback about the effects of their decisions. As an antidote, it is important for everyone in the organization to speak truth to power. That is, you must find a way to insure that important information, including “bad news,” is made available to the organization.

Context: 

Complex problems and large problems can often only be solved by groups. In many cases, these groups have considerable structure including, importantly, a hierarchical control structure which gives some people the power to make decisions. Often, these decisions are not just about the appropriate course of action for the group as a whole; they also include decisions about the other people in the group; e.g., who to promote, give a raise to, fire, okay a transfer, write a recommendation and so on. Hopefully, the person “in charge” of a group or team within a larger organization knows or makes sure to learn a good deal about the domain as well as the people he or she works with. Ideally, people use their power to gather information, facilitate fruitful discussion, and make decisions that people within the group understand even if they don’t always agree. However, as point out in the Anti-Pattern: Power Trumps Good, it is also possible that the person “in charge” uses power primarily for their own benefit; in extreme cases, they will use it for sexual exploitation, to blame others for their bad decisions, to take credit for things they didn’t do and so on. Such bosses often only want to hear about the good that comes from their decisions. They only want to hear data and arguments that support their positions.

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Problem:

Groups function better if decisions are based on facts. Yet, sometimes the person in charge does not want to hear facts that argue for a different course of action from the one they want or if the facts show that a previous decision turned out to be a bad one. People who work for such a boss may well know these “uncomfortable facts” but the boss has the power to promote them, fire them, give them a raise, and so on. This puts pressure on those who work for such a boss to tell the boss what he or she wants to hear so as to stay in their good graces. If a bad decision is made it is generally bad for the overall organization, the team, and at least some of the individuals on the team.

Forces:

  • Having power tempts many people to abuse that power.
  • A person in power can bestow positive and negative sanctions based on obedience and compliance rather than competence.
  • People in an organization know they are supposed to be working for the best interests of the organization as a whole.
  • If a person in power signals (implicitly or explicitly) that they will use that power to put everyone under them in compliance with their wishes rather than what is best for the organization, it is tempting to be compliant.
  • When faced with an ethical dilemma, if people do what is expedient rather than what is right, they can generally find a way to “rationalize” their unethical decision.
  • An organization that runs on personal power as the driver for decision making will make inept decisions that are often at cross-purposes.
  • An organization that runs on personal power will tend to attract and keep the kind of person who will fail ethical tests.
  • If some people in an organization are willing to forgo the facts in order to please the boss, it will tend to encourage others to do the same.
  • If some people in an organization are willing to speak truth to power, it will encourage others to do the same.

 

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Solution:

Speak truth to power. There are many ways to do this. Depending on circumstances and the character (or lack of character) of the person in power, it may help to be bombastic, quiet, rational, emotional, respectful, or find a way to demonstrate that taking facts into account is in their interests as well. In many traditional and highly hierarchical Japanese companies, the workers always defer during working hours and publicly. After hours, a junior person may “unfortunately” get drunk and “accidentally” let the truth out to his superiors. Later, after sobering up, they apologize. In the Middle Ages, the Court Jester might tell the King truth. However you do it, speak truth to power. And, if you are in power, encourage everyone to speak the truth to you.

Examples: 

  1. To understand this example, it takes a while to set the stage. You need that background in order to understand how necessary it was to speak truth to power. For a time, I was the Executive Director for an AI lab. The company that I worked for was having a problem with their credibility. Fewer than 15% of the union people trusted top management. The figure for people in management like me, was even lower. The CEO called in a top consultant who told them about what Sam Walton did (who, at that time, enjoyed high trust among his employees). Every week, he had an hour long conference call. Each of his 700 store managers were on the call. Each manager had a chance to describe in one minute, a problem that he or she had encountered and how they had solved it. Part of the reason this process worked for Sam Walton was that he already had a lot of credibility. He would spend fully half his time traveling the country in jeans and a pick-up truck with two dogs in the back. He knew each of his store managers personally. Beyond that, while clearly some problems are local, any given store manager might very well have a solution to a problem that the other 699 could use.

By contrast, in the company I worked for, at this time, there were 70,000 “managers” in the company. The range of jobs among these 70,000 was tremendous. Some, like me, were in R&D. Others were telecom engineers or personnel counselors or accountants or software engineers. Our CEO at that time was definitely not someone wear jeans nor to ride around in a pickup truck with dogs in the back. He definitely was someone who “stood on ceremony” and expected others to do the same.

Management realized that 70,000 was far too many for everyone to speak about problems and solutions, but they still thought it important to make this weekly experience interactive. So, they decided that each week, the CEO would talk at the 70,000 managers for an hour about something important such as that they had a clear understanding of their precise role and duties. After the talk, each of the 70,000 managers would be asked to react with the touch-tone keypad. In this example, they were supposed to indicate on a 10-point scale how much they had a clear understanding of their precise role and duties. The basic structure of this had been decided. They came to me, because I was an “expert” in human-computer interaction. They wanted to know whether the “0” key should be used to indicate a “ten” or whether it was better to use “9” as the top of the scale and “0” as the bottom of the scale.

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Wow.

I made it very clear that this plan was a disaster waiting to happen and would do nothing to improve trust between people in the company and top management. After explaining this as clearly, yet politely as I could, the person from Corporate who presented the plan said, in essence:

“Well, when my boss asks me what the best way to do something is, it isn’t my job to tell him that it’s a bad idea. It’s my job to figure out the best way to do it.”

I said, in essence:

“Well, if my boss asks me what sort of chain saw he should use to trim his  hair, I think it is definitely my job to tell him that trimming his hair with a chain saw is a really bad idea.”

The guy from Corporate was not pleased. Eventually, however, before implementing this plan, they did run some focus groups and I am happy to report that this plan was never implemented.

Of course, it’s uncomfortable to be a nay-sayer, particularly when the CEO of the company has already been involved in choosing (what I saw as) a disastrous course of action. But the alternative would have been to dishonest. The alternative would ultimately done a disservice to myself, my work colleagues, the stockholders of the company and, indeed, to the CEO himself.

In my opinion, you should always be mentally prepared to lose your job even before you accept the job offer. You should be prepared to be fired for insubordination, laid off for no reason, or suffer at the hands of someone in power who is not really doing what is best for the organization. Then, when you are surprised by someone making an absurd request, you already know where you stand.

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2. In the 1990’s, I became intrigued with the idea of a “Learning Organization.” The idea is simple in essence but non-trivial to implement. Just as individual animals (including humans) learn, so too can an organization be set up so that lessons learned by a few can be shared by the many. (Some of the Story Patterns just posted are meant to encourage just that). Working with consultants, my colleague Bart Burns and I made the outline of a plan to help turn our company into one that was a “Learning Organization.” In order to modify this plan appropriately and ensure its acceptance, it would be necessary to get the CEO’s backing. (FYI, this was a different CEO than in example 1). I decided that I wanted to present this to our CEO directly. This is, of course, not how things are typically done. Good manners would be to convince my boss. If I convinced him it was a good idea, I would still have to convince him to try to convince his boss. And, not only would I have to convince my boss to convince his boss; I would have to convince him to convince his boss to convince his boss. And so on. I knew the company. I knew it would never happen. The further up the management chain you went, the more conservative the people were about “shaking the boat.”

Instead, I set up an appointment with the CEO directly, went to the meeting, made the pitch. I immediately told my boss what I had done and why. It was a gamble, but my boss was a smart man. He realized I was right that it would never go up the hierarchy to the CEO. Furthermore, even if I had convinced my boss, he might still appear foolish to his boss, or his boss’s boss. Basically, by not telling my boss, I had actually saved him some potential embarrassment and hassle. This is not a method I would try many times in a career and you’d better be ready for consequences. In this case, I felt that the transformation that it might have made to the organization was worth the risk. The “truth” here was not something that could be proven with the kind of certainty we have about, say, global climate change. I could not “prove” that being a Learning Organizations was a good idea. So, it was speaking my truth to power, not an objectively provable truth.

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3. In The Shawshank Redemption, a crucial turning point in the movie occurs when the main character, Andy, overhears one of the prison guards talking about some tax problems. He asks the guard whether he trusts his wife. The guard is ready to kill him, but Andy persists. If the guard can really trust his wife, Andy can show him how to avoid the taxes by putting everything in the name of the guard’s wife. This allows Andy to begin working for all he guards and indeed making lots of money for the prison officials. He eventually uses the information to his great benefit. In this plot, Andy was taking a chance. It would have been easier just to keep his head down and say nothing.

Resulting Context:

Speaking truth to power tends to help an organization be effective. It tends to prevent people in power from trying to dictate truth to suit their private agenda. In addition, when people speak the truth, it makes for a more creative, more peaceful workplace. People can concentrate on finding out what’s what and doing what’s correct, not dwell on what the likes and dislikes of the next person in the hierarchy are or how to curry favor with them. “The truth shall make you free.”

Related Patterns: 

Reality Check.

References: 

https://en.wikipedia.org/wiki/Speaking_truth_to_power

https://en.wikipedia.org/wiki/The_Shawshank_Redemption

https://en.wikipedia.org/wiki/Profiles_in_Courage

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Narrative Insight Method

16 Monday Apr 2018

Posted by petersironwood in management, psychology, story, Uncategorized

≈ 1 Comment

Tags

Business, collaboration, cooperation, coordination, innovation, learning, pattern language, story, Storytelling

Narrative Insight Method

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Prolog/Acknowledgement: 

Since my dad worked mainly as an electrical engineer and my mother as an English/Drama teacher, I’ve always felt pulled in two directions: toward science, mathematics, systemization, practical solutions, and formalism and simultaneously toward the arts, particularly various types of storytelling. I finally had a chance to synthesize these two areas while managing a project for several years at IBM Research on the business uses of stories and storytelling. Though this project provided value in various ways to many within IBM, there was no single part of IBM whose main business was stories. For this reason, finding funding was a continual challenge. Our closest allies, apart from my senior manager, Colin Harrison, were The IBM Knowledge Management Institute, researchers at LOTUS, and a part of IBM internal education located in Atlanta. My group at IBM Research included Carl Tait, Andrew Gordon, Cynthia Kurtz, Debbie Lawrence, and Frank Elio. Larry Prusak and David Snowden from the IBM Knowledge Management Institute were particularly interested in stories as were Michael Muller, Dan Gruen, and Larry Moody at LOTUS. The method described here was mainly developed by Cynthia Kurtz, Dave Snowden, and Neal Keller of IBM Research Education though writing the method as a “Pattern” is my own responsibility.

Author, reviewer and revision dates: 

Created originally by John C. Thomas in January of 2002, and revised substantially during April, 2018.

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Synonyms: 

Story Circles.

Abstract: 

Experts learn valuable lessons from their experiences. Such lessons can guide less experienced people. In small trusted groups, a natural, effective, and traditional way for experts to share their knowledge is to trade stories (See, e.g., Orr, 1990, Talking about Machines). A challenge for large organizations is to extend this process to larger groups and non-co-located personnel. Writing stories is a possibility; however, in many cases experts are too busy to write stories and find the process of writing stories difficult and unnatural as compared with telling stories. The method describes here minimizes the time of the expert, allows them to tell stories in a natural setting and organizes the knowledge in a useful manner.

Basically, about 12-24 people who are all interested in a topic but have various levels of experience are brought together for an hour. After a short introduction, the large group is subdivided into smaller groups of 3-5 people each, making sure that each group includes at least one experienced person and at least one less expert. For about 35 minutes, the group tells stories about their experiences and these are recorded for later transcription and analysis. The small group decides which story would be best to share with the larger group. The “best” story from each subgroup is shared with the larger group and this is followed by a short discussion. This plenary session is also recorded. People are thanked for their participation and given some sort of very nominal gift or memento.

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Context: 

Within societies and organizations, people generally differentiate into specialties. Many of these specialties require years of training and experience before people reach maximum effectiveness. In most societies, mechanisms have been set up so that those with more experience can help those with less experience learn more effectively and efficiently than if every generation had to learn completely on their own. People tell stories for many reasons, but one major use of stories is to help create and share knowledge across levels of expertise and across generations.

Less expert people in a large organization or community of practice typically want to learn from more experienced people. This is beneficial for the individuals as well as for the larger organization or community of practice. In modern societies, many of the people who have relevant knowledge are physically distant from the people who need the knowledge. In many cases, much of the most valuable knowledge of experts is tacit knowledge.

An organization typically has people available who may not be expert in the subject matter but have relatively more expertise in writing stories and organizing educational materials. The experts in a given subject matter are typically very busy and in most cases, may lack both the skills and the time to produce good written stories.

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Problem:

Experts have valuable knowledge based on their experience. However, experts in organizations are typically very busy people. They are willing to share stories informally and orally but do not necessarily have the skill or patience to write stories. Moreover, it can be difficult to find stories relevant to a specific situation. In addition, stories often reveal lessons learned through the sharing of mistakes that were made by the experts. In fact, experienced people have generally made many mistakes through the course of their careers. They do not typically want to have all of these mistakes made public inside and outside of an organization.

If one is telling a story face to face, there are many cues about how the story is being received. The teller can sense whether the audience is understanding, interested, bored, or shocked for example. The teller can then adjust the story to suit the audience and the situation as they continue to tell the story. The writer of a story lacks this type of information to mold the story while it is being created.

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Forces:

· The time of experts is valuable.

· Subject matter experts are typically not experts in producing educational materials.

· People expert in producing education materials need to gain access to high quality content.

· In many fields, much of the most important knowledge that experts gain through their experience is in the form of tacit knowledge.

· Tacit knowledge is not well communicated by formal methods but can often be well communicated by stories*.

· Experts telling stories of their relevant experiences orally to small groups that contain other experts as well as some novices comprises a natural way for experts to share experience.

· Storytelling occurs only when the social situation is right.

· Telling a story about one’s experiences increases the probability that someone else in a group will also share a story about their experiences.

· Producing written stories requires special skills.

· Experts who have experience relevant to novices may be remotely located from them.

· Different learners learn best at different rates, by different media, and in different styles.

· Since stories often reveal errors on the part of the storyteller, it can be important in competitive organizations to hide the identity of the storyteller while retaining the lessons learned.

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Solution:

Provide an informal setting conducive to storytelling; this is encouraged by several factors. 1. Provide non-standard seating arrangements with easily movable chairs. 2. Conduct in a room with an informal atmosphere. 3. The structure and content of the invitation should be friendly but make clear the importance of the activity. 4. Gather a commitment to participate, making sure people know their time commitment is for one hour only. 5. Provide friendly but clear reminders near the time of the session with an additional check on the commitment to participate. 6. Provide refreshments at the beginning of the meeting. 7. Limit participation to a group of 8 to 20. 8. Groups should include experts as well as people knowledgeable in the topic but less expert. 9. Set expectations both prior to and during the session that people will be sharing stories, (E.g., “We find that when a group of experts get together like this, they generally end up telling stories about their experiences.”). 10. Make the recording clear but not obtrusive, and modeling storytelling at the outset.

During the session itself: 1. Greet people warmly and thank them for coming. 2. Break people into 3-4 smaller groups. 3. Each group should include a facilitator/recorder. 4. Digitally record the sessions with separate high quality tape recorders for each subgroup. 5. Tell the subgroups that they will be sharing stories based on their experiences and that then the group will choose one story from each subgroup to share with the larger group. 6. Implement this plan. 7. Facilitate to gently guide people back to telling stories of concrete instances (as opposed, for instance, to making general statements or pronouncements). 8. After each subgroup shares its story with the whole group, allow discussion to continue, encouraging but not insisting on storytelling.

Examples:

  1. We used this methodology to provide learning materials in the form of stories for NOTES 5. Such stories were not focused on how to invoke specific functions but rather on how to use NOTES to enhance your work practices or enhance team coordination and communication.
  2. We used this methodology to develop stories about “boundary spanning skills.” This was used for R&D personnel from a number of diverse organizations interested in organizational learning.
  3. Finally, we also used this method to develop learning materials for the IBM Patent Process based on multiple sessions.

Resulting Context:

After such sessions, it is necessary for the tapes to be transcribed and for analysts to find the lessons learned. The stories leading to the lessons learned were also included in shortened and anonymized format. In the case of the learning materials for the IBM Patent Process, the learning materials were in the form of Guided Exploration Cards. This form of documentation was originally developed by John Carroll and colleagues for product documentation. (See The Nurnberg Funnel, John Carroll, in references).  In other situations, stories and their lessons could be arranged in other ways.

While the intended “product” of using this method with respect to materials for “how to” produce patents were the Guided Exploration Cards, it also happened that master inventors and more novice inventors who were initially brought together for this exercise subsequently began additional fruitful collaborations and consultations. Indeed, sharing stories may typically have the effect of increasing group cohesion in the longer term as well as providing lessons learned.

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References: 

Carroll, J. M. (1990), The Nurnberg Funnel: designing minimalist instruction for practical computer skill. Cambridge, MA: MIT Press.

Orr, J. (1996), Talking about machines: an ethnography of a modern job. Ithaca, NY: ILR Press. (Available on Amazon).

https://www.amazon.com/Talking-about-Machines-Ethnography-Collection/dp/0801483905

*Thomas, J., Kellogg, W., & Erickson, T. (2001), The Knowledge Management Puzzle: Human and Social Factors in Knowledge Management. IBM Systems Journal, 40(4):863 – 884.

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Indian Wells Tennis Tournament

19 Monday Mar 2018

Posted by petersironwood in management, sports, Uncategorized

≈ 6 Comments

Tags

Business, collaboration, competition, cooperation, Indian Wells, life, pattern language, sports, teamwork, Tennis

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This blog post is a short break from my attempts to build a “Pattern Language” of best practices for teamwork, collaboration, coordination, and cooperation. I wish to re-iterate why I feel the enterprise is important. I have been attending the  Indian Wells tennis tournament and watched some amazing matches. While it’s tempting to write about the matches, I will leave that aside. What struck me about the tournament, aside from the athleticism and grit of the players, was the widespread and effective teamwork, collaboration, coordination, and cooperation that the tournament represents. This is obviously related to the Pattern Language because it gives an example of what can result from excellent teamwork and cooperation. In other words, this tennis tournament is just one illustration of why it matters.

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It’s nicer in some ways to sit in your living room and watch sporting events on TV. You don’t have to deal with glaring hot sun at noon or chilly winds in the evening. You can get up to hit the bathroom any time you want and snacks are right there in the kitchen. However, you do not get a feel for just how incredible is the athletic ability of the players nor the velocity and precision of the shots when you watch on TV. More important in the context of cooperation is that when you watch on TV, every time there is a break in the action, you are treated to commercials. When you are at the actual venue, however, there is also ample opportunity for observing a little bit of the incredible collaboration and teamwork that an event like this requires. Even at the venue, all you see is the snow that dusts the surface of that tenth of the iceberg that rises above the ocean. With a little imagination, you can get an inkling of how much more collaboration must be required that you do not see.

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The reason I want to dwell on this for just a little is that collaboration and cooperation permeate a healthy society. Indeed, widespread collaboration and cooperation are critical for society’s existence. Yet, it is easy to take cooperation for granted like the air we breathe. People like me, who have lived almost their lives in peaceful and kind circumstances, may easily forget that it need not be so. People have lived in circumstances of war, oppression, and slavery. We should never take cooperation for granted. Even in a very peaceful circumstances, there are many screw-ups in collaboration and while we notice the screw-ups when they affect us directly, we tend not to realize the vast interconnected threads of collaboration and cooperation that we rely on every day.

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Let’s return then to the Indian Wells tennis tournament and examine just a few of the many collaborative aspects. First, there are the professional athletes, of course. Let’s return to this later, to understand a little of the massive cooperation required for there to be professional athletes in general and what’s required in cooperation to make any particular athlete operate at their amazing level of skill. What other roles are there? Possibly coaches, trainers, officials, and the ball boys and ball girls come to mind. It’s quite likely that if you watch tennis (or any other sport) on TV, one of the most salient roles is that of the TV announcers. They are a major part of most people’s experience of pro sports. Yet, when you are actually at the venue, they are relatively invisible. If we watch TV, we are cooperating in making the TV announcer a major part of our sports experience.

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At the venue itself, there are many other obvious roles. There are police assigned to the area. There are hundreds of volunteers who help people park, answer questions, check bags and check tickets. There are vendors selling various wares as well as offering up a variety of food items. This is all much more obvious when you attend a sports event in person. But the cooperation doesn’t stop there. How do the clothing and food get to the venue? How are we able to eat food that is grown far away and sometimes packaged? Where did the recipes come from? Why do people share recipes? At this point in our cultural evolution, you can attend an event in Southern California and enjoy some excellent Japanese food at Nobu. Japanese speak Japanese. And Japan is more than 5000 miles away. So, somehow, through a giant network of collaborative and cooperative relationships, people in Southern California are able to produce delicious meals that reflect a cuisine developed in a different culture with a different language. Of course, Japanese is not the only cuisine represented at the venue. There are hundreds of options that originated elsewhere.

There is also clothing on offer, much of it designed in one place, manufactured in another place, and shipped via complex supply chains. You can buy it with a credit card. But how does that work? You guessed it. It works because of other giant networks of cooperation and trust. Yes, it’s true that some people steal credit cards and there are elaborate systems to minimize losses but even those elaborate systems work on trust.

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The venue comprises parking, stadiums, parks, practice courts, with running water and electricity, working toilets, wheelchair access, and gates for crowd control. Again, the existence of the venue requires widespread cooperation among various levels of government, financial institutions, tennis organizations, volunteer organizations, and fans. But it isn’t even just contemporary cooperation that’s involved. These kinds of large scale venues go back in our history thousands of years. We’ve been collaboratively building best practices in city planning, architecture, crowd control, with many idea exchanges across cultures. We must remember that, by and large, the fans also cooperate. They don’t simply mob the gates to crash in without paying. The vast majority of fans are quiet during actual play, sit in their assigned seats, get up to allow others to pass and so on. This kind of cooperation also depends, in part, on widespread public education in how to be civil.

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Let’s return for a moment now to consider that our society has professional athletes. Some people make a career out of playing a sport extremely well. But playing the game extremely well does not, in and of itself, enable professional athletics to exist. There have to be fans both at the venue and watching TV who pay, either with dollars or with taxes or with their attention to commercials. There are organizations who administer the sport. There are, in this example, thousands of coaches and tennis venues to develop the sport and spot prodigies early who then receive additional coaching and training. There are ranking systems and systems to seed players in tournaments. There are manufacturers who make tennis balls and tennis racquets which have evolved over time to allow more elegant play which pushes the game toward more extremes of human performance. This kind of evolution of artifacts does not happen “automatically.” It too requires communication and cooperation.

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Indian Wells is just one event in one sport. If you dig beneath the surface just a little, you will see that nearly everything on the planet is the result of thousands of years of mainly cooperative enterprise. Of course, the players compete. They try their hardest to win. But they try to win within an agreed upon set of rules and regulations. If no-one followed the rules, there would be nothing very interesting to watch. If you’ve seen one bar fight, you’ve seen them all. There is no elegance and no beauty in watching thugs slug it out and waste time and resources. I dwell on this because it is critical to keep in mind that having a decent society that helps people thrive depends on having cooperation, teamwork, collaboration, and coordination. The individual human brain may be relatively large compared to an ape’s. But what really sets us apart is not our individual intelligence. Abandon a baby with a perfectly good brain into a forest by themselves and, if they survive at all, they will not behave much differently from an ape or a raccoon. They may scrabble for food and water, but they will not end up building a tennis court or constructing a tennis racquet.

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It’s not turtles all the way down. It’s trust. It’s cooperation. That’s what makes us human. If we just grab everything for ourselves and lie about it, it subverts the very foundation of human life. Our human nature is to control our competition to acting within agreed upon boundaries for the good of all. If we forget that, we are not “lowering ourselves” to the level of wild animals. We are way below that. We are like a wild cat who refuses to use its hearing and fast reflexes to hunt. We are like a redwood tree who refuses to use the sun’s rays. We are like a deer in the forest who refuses to forage but instead expects other deer to bring them food. Willfully ignoring that we are a social species; intentionally lying in order to gain advantage to ourselves will never help create a bigger pie. In the short term, it can get you a bigger piece. But the cost is that you despoil what it means to be human. Grabbing all you can for yourself subverts the very essence of what makes humanity such a successful species. This has always been true throughout human history. Now, however, cooperation is more vital than ever both because we are on the brink of destroying the ecosystem we depend on for life itself and because we have even more brutally destructive weapons than ever before. We have cooperated through much of our human history. Now, we need to do it even more intelligently and more consistently — or face extinction. The earth doesn’t need us. But we need the earth. And, each other.

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Use Thoughtful Group Feedback Structures and Processes

07 Wednesday Mar 2018

Posted by petersironwood in management, psychology, Uncategorized

≈ 1 Comment

Tags

Business, competition, Feedback, innovation, learning, military, pattern language, Peer Learning, RET, sports

caution

Use Thoughtful Group Feedback Structures & Processes

Prolog/Acknowledgement: 

The idea for this Pattern comes mainly from my experience as a Fellow at the Institute for Rational Living. In my two-year Fellowship in Rational-Emotive Therapy (a variant of cognitive, emotive, & behavioral therapy developed by Albert Ellis), I saw about 6-8 individual clients a week as well as running a weekly group therapy session. I participated in a two hour group supervision session with a more experienced senior therapist each week and received very useful feedback. In addition, I participated in several “Pattern Workshops” at various SIGCHI conferences where a similar though slightly different structure of feedback was used. I also have had experiences teaching, tutoring, and providing feedback on scientific papers and grant proposals. These all overwhelmingly positive experiences on the whole. Like most of us, however, I’ve also been subject to a variety of diatribes, harangues, and reviews which were useless as learning experiences.

Author, reviewer and revision dates: 

Created by John C. Thomas March 6-8, 2018

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Synonyms: 

Hamburger feedback. Writer’s Workshop.

Abstract: 

Life is complicated! The human brain is finite. We all make mistakes. Mistakes provide excellent opportunities to learn. Sometimes, we can learn all on our own, but in complex situations, even when we know we have failed, we often cannot tell why or how to improve. More experienced people can provide feedback to help us learn more effectively and efficiently. However, there are many different ways to point out errors and suggest improvements. Some of these ways provide much better learning experiences than others. Therefore, in providing feedback, choose a feedback structure and process designed to maximize the opportunity for learning and minimize negative emotions that can interfere with learning.

Problem:

When it comes to complex behavior in nearly every human domain (e.g., playing tennis or golf, writing a grant proposal or scientific paper, writing a short story, acting in a play, or providing therapy, cooking an omelet, drawing a portrait) there are many ways to go wrong. Generally speaking, people who are just learning a field know when they fail but often they cannot tell what they did wrong or how to improve. To the expert, the error is sometimes obvious. Since the expert teacher has seen the same mistakes made by over and over, it is easy to become impatient. The teacher may forget that even though they have pointed out this same error a thousand times in their career, it may only be the first time it has been pointed out to this particular learner. Even if it’s the tenth or twentieth time, it’s human nature for the learner to “revert” to a bad habit.

Furthermore, as Tversky and Kahnemann pointed out, coaches and teachers may find themselves “drifting” over time toward more and more emphasis on negative criticism rather than praise for a job well done. The reason posited by Tversky and Kahnemann is “regression to the mean.” Basically, performance in anything varies somewhat randomly over time. This random variation can be fairly large even as performance on the whole is improving. If a coach or teacher says something positive after an unusually good performance, chances are that the next performance will be somewhat worse. On the other hand, if a coach or teacher says something negative after a particularly bad performance, regression to the mean says that the next performance will usually be somewhat better. Over time, coaches and teachers tend to be punished for praising good performance and rewarded for criticizing bad performances. (I expanded on this idea to our self-criticism in “Why do I Self-Down? Because I’m an Idiot?”). Both praise and criticism can provide informative feedback. However, they are quite different in terms of the emotional impact that they make. Except for the very least self-motivated students, criticism will tend to provide too much stress for optimal learning. The newer or less intuitive the thing being learned is, the lower is the optimal level of stress.

In addition to the emotional impact, there is another problem with criticism. It often tends to fixate the attention of the person on the wrong things making further errors even more likely. If a golf coach, for example, says, “I’ve told you a hundred times! Don’t life your head up while you putt! You keep missing left because you keep lifting your head up, lifting your head up, lifting your head up!” Well! Even apart from making the student more nervous (which will make it harder to learn), by focusing on the student’s error, the coach has put it firmly in their student’s thought pattern: “Putt coming up. Don’t LIFT UP YOUR HEAD.”

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Even without the social and emotive element, providing feedback that is really useful can be difficult. In the case of putting, for instance, you may miss a putt left for many reasons: you might have misread the slope; you might have misread the grain; you might have been aiming the putter blade left; you may have hit the ball of the center of the putting blade; you might have hit the grass behind the ball; you might have swung the putter on a curved path (and, indeed, one cause of that could be lifting up your head too early); there are imperceptible imperfections in the green; you might not have noticed the extremely brisk wind. Even a marvelously skilled instructor is going to have difficulty knowing which of these many reasons is in fact the case.

Context: 

Complex skills require long training. Generally speaking, people will get much further in any field of human endeavor if they have formal or informal training and teaching in that field. The more complex the field, the more training is required. The better the coaching, training, teaching, or mentoring the student has along the way, the better will be their ultimate level of skill, other things being equal. Teaching is often done in classroom settings with only one teacher and many students. If the teacher does criticize a student, it is generally done in front of the whole class. The teacher seldom has the resources to find out why a student made an error. Feedback in the form of public ridicule can be worse than no feedback at all.

While formal teaching and training form one set of contexts for which it is useful to provide structured group feedback, there are many others. For instance, ten people submit a paper to a conference but only one gets in; ten people with a realistic chance try to win a gold medal in ice skating but only one does; ten people vie for one job with a job interview. None of these are primarily meant to be teaching experiences, but there is no reason that they cannot be. In fact, it is not just contests that provide opportunities for structured feedback from others; any time people face a challenge and meet it, is an opportunity for learning.

Forces:

  • Our brains are not infinite but finite. We all make mistakes.
  • Learning from others who have relevant experience can shorten learning time.
  • Humans are social creatures. We feel good when we get praise from others and feel worse when we get criticism.
  • Even a good teacher cannot see all the circumstances of a complex situation as well as a student’s peers might.
  • Because teachers are way beyond the learning phase of elementary skills, a students peers, who are closer to the learning phase, can sometimes offer better feedback.
  • We tend to believe informative feedback about our behavior more as more people give that same feedback.
  • Due to regression to the mean, over time, some instructors and teachers come to rely much more on punishment than praise.

* Instructors often see and correct the same wrong behavior thousands of times. They may tend to be impatient, forgetting that it isn’t this student who has made all those errors.

  • Each person only knows a small proportion of another person’s situation and individuality. Feedback from a group of peers may all convey the same information but someone may say exactly the “right thing” for this person in this situation.

Solution:

Whenever a group is attempting to solve problems and address issues of any kind and wishes to improve its abilities over time, then it pays to provide feedback to those attempting to learn from peers as well as superiors in thoughtfully structured ways. The method should provide the optimal information but also the right emotional tone to optimize experience as well as learning outcomes.

Examples: 

  1. At the Institute for Rational-Emotive Therapy, all the Fellows, including me, tape-recorded all our sessions (with the client’s knowledge). Each week, a small group of us (3 or 4) met with a Supervisor (a much more experienced therapist). We would typically play a segment of one of our sessions that we had found particularly troublesome in some way. After that, the Supervisor would fist ask the therapist who had played the tape what they were trying to accomplish and what they felt they had done very well at. Then, the Supervisor would ask that therapist what they saw that they could have improved upon and how.

The Supervisor then asked the peers for additional feedback, beginning each time with some additional positive thing. This was followed by suggestions for improvement. It would not be helpful, for instance, to say, “Be more empathic.” If someone did say that, the Supervisor might say something like, “Can you offer some specific suggestions; e.g., what has worked for you in becoming more empathic?”

At last, the Supervisor would give additional feedback and again beginning with additional positive aspects of the interaction and ending with additional suggestions for improvements or a summary of what everyone else had said. Although this sounds very formal, it typically felt quite natural. As psychologists, we all knew why this feedback was being provided in this manner and appreciated it.

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2. At Patterns Workshops, those who write a proposed Pattern present it to the group for feedback. These feedback sessions are structured in a very particular way which seems to work quite well. In broad outline, the writer supplies a written version of their Pattern. The are then asked to briefly summarize the pattern and read aloud a small part of it. Then they are asked to sit outside the rest of the group who are in a circle. Now, they are to be silent and listen (to be a “fly on the wall”). The rest of the presentation of the Pattern and the feedback will be hosted by someone else. The author is not to talking except for a brief clarification question. Everyone in the group is invited to give feedback on both Structure/Content. They are always asked for positive comments first and then suggestions for improvement. If someone has essentially the same comment as someone else, they can simply say, “Ditto.” When all the relevant feedback has been collected or time runs out, the author is thanked, invited back into the circle, and someone tells an irrelevant story or joke.

From my personal experience, not being allowed to talk during feedback and hearing the same thing from ten people is a truly amazing experience. By not being allowed to prepare your rebuttal — because there is no rebuttal — you instead listen to what is being said and are able to process what is said at a much deeper level. You think about what it means to your Pattern. What is outlined above are what I consider to be the main features that are most relevant to this Pattern. However, if you are interested in a succinct yet detailed suggested structure, see Jim Coplien’s Pattern for Patterns Workshops linked below.

https://sites.google.com/a/gertrudandcope.com/info/Publications/Patterns/WritersWorkshop

3. Readers will see similarities among the first two examples. In other contexts and in other cultures, different types of feedback sessions will be seen as effective. Ideally, the structure will have been developed through experience so as to maximize group learning, as opposed say, to feeding the ego of the most experienced member of the group. Another example of a structure process is in Code Reviews.

https://en.wikipedia.org/wiki/Code_review

4. Toastmasters is an organization designed to teach people how to give better presentations and provide peer feedback. Here is a link to a nice feedback guide by one of their members.

http://blog.toastspot.com/22-tips-for-giving-effective-feedback

5. After Action Reviews. The US military conducts After Action Reviews (AARs) as a standard part of learning from training exercises and field experience. Some of the same suggestions appear again: the spirit of the investigation is key; preparation is key; the purpose is not to point fingers but to learn how to do better.

Claude

Click to access tc25-20.pdf

Resulting Context:

Once a group experiences useful feedback delivered in a clear and constructive fashion, it maximizes the chances that learning will take place, and that the process itself is a positive one. Over time, a group may become even more effective over time as mutual trust is gained and people begin to gain proficiency in the process.

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Rationale:

People learn from feedback more effectively if feedback includes positive statements; is specific and actionable; if they have a chance to suggest their own improvements first.

Related Patterns: 

Reality Check,

Metaphors: 

Make love not war. In all seriousness, feedback can feel more like the exercise of power — a kind of intellectual bullying — than it does like a learning experience. Poor feedback or even accurate feedback ineptly delivered feels like a sales person trying to guilt trip you into buying something. You feel manipulated and slightly dirty. It’s also a lot like a neighbor playing their rock music at full blast. It mostly feels obnoxious and not suited to your current situation or needs.

References: 

Thomas, J. (1978). Why do I self-down?  Because I’m an idiot? In Rational Living.

Pattern Language Overview

02 Friday Mar 2018

Posted by petersironwood in management, psychology, Uncategorized

≈ 5 Comments

Tags

Business, collaboratoin, competition, cooperation, innovation, pattern language, teamwork

Pattern Language Overview 

Prolog/Acknowledgement: 

An old story recounts a person walking down a path and noticing two workers laying stones and cementing them into place. The walker noticed that one of the workers walked with a bounce in their step and a whistle on their lips. The other worker, however, trudged from stone pile to wall with a scowl. The walker imagined that perhaps the disgruntled worker was being paid less or was ill or had suffered a recent tragedy. Because the walker was familiar with the “Iroquois Rule of Six” however, they knew that it would be better to test their hypotheses than make assumptions about the reasons. He asked the disgruntled worker what they were doing. “Isn’t it obvious? I have to take these stones from the pile over there and lay them in that wall over there and cement them in place.” When asked the same question, the worker with the sunny disposition answered, “Isn’t it obvious? I’m building a cathedral!”

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Many years ago, I read in IBM’s company magazine, Think, about a training program that IBM had provided in Kingston for people working in their chip fabrication plant. Management had decided to give an overview of the entire process to the assembly line workers. According to the story, one older worker jumped up in class and yelled, “Oh, NO! I’ve been doing it wrong! All these years!” Upon questioning, it turned out that the worker’s career had been in inspecting masks. Each mask was, in turn, used to make tens or hundreds of thousands of chips. Since so much effort went into the making of a mask, the worker had always thought it would be counter-productive to toss out masks that only had one or two flaws in them.

Astronauts who see the earth from space see things in a new and different perspective. In some cases, it causes them to better see the inter-relatedness of all nations and the desperate necessity of working together to ensure the ecological viability of the earth.

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These stories illustrate that an overview, map, or vision can serve two important purposes in collaboration and coordination. First, it can serve as a motivation. Who wouldn’t rather be building a cathedral rather than merely moving stones? Second, an overview can inform people about how their work interacts with the work of others and thereby allow them to make choices that positively impact the project, product, or campaign as a whole.

I’m talking a pause from posting specific Patterns to provide a preview/overview of the proposed Pattern Language on “best practices” for teamwork, collaboration, coordination, and cooperation. There are many things that have caused me to believe we need such a Pattern Language. Among them, the most important reason for me is the recent up-tick in uncivil communication and in turning nearly every single human activity into a “competition.” I’ve also seen a continued misuse of the biological metaphor that evolution proceeds by fierce competition. Of course, competition is important in evolution. So is cooperation. So, I argue, is individual choice (See blog post: “Ripples”.)

This Pattern Language is still a “Work in Progress” so I cannot yet give a highly coherent and motivating overview, but I hope this list will at least give some better notion of where this project might be heading. I briefly summarize the Patterns for the first two months of 2018 and to preview some upcoming Patterns by presenting only their essence. Providing this overview is itself attempting to make use of a Pattern – “Provide a Motivating Map.” As you read through a larger number quickly, I am hoping that you will begin to see that these Patterns are not a set of independent disconnected parts but more like an inter-connected web of ideas. There are, I believe, a number of different ways to organize this web for particular purposes. More on that later, but so far, I have thought of at least two ways to categorize the Patterns.

First, the Patterns could be categorized into four basic classes of human needs; 1) to acquire new things or experiences, 2) to defend, 3) to bond, 4) to learn. Often a large scale human activity may have 2, 3 or even all 4 of these as goals. But, at least in terms of the focus of current activity, one of these predominates. I would argue that when having a Synectics session (a kind of structured brainstorming), the primary goal is to acquire new ideas or solutions. It may result in a product that “defends” a company’s position in the marketplace; it may well increase social bonding in the group; and participants will almost certainly learn something. But, the most relevant Patterns to the situation at hand are those whose primary purpose is to better acquire things. The primary purpose of Meaningful Initiation, however is social bonding.

A second way of categorizing the Pattern is in terms of the current stage of development of a product, service, or work one is currently in. If you are engaged in problem finding, or problem formulation, Bohm Dialogue is particularly well-suited to the current task at hand. After Action Review, however, is better suited to looking back at or near the end of a project, development, construction, or campaign. There are no hard and fast boundaries implied. These are heuristics meant to help deal with the complexity of an entire Pattern Language. One could use a slightly altered After Action Review as a jumping off place for new product idea generation. Instead of asking, “What could we do better next time to avoid making error X?” you could ask instead, “How could a mobile phone app be used to help make sure people would avoid making error X?”

A third thing to note about Patterns, is that they form an inter-connected lattice. They are not a strict hierarchy, but some Patterns are higher level than others. A higher level Pattern may have lower level Patterns as components or as alternatives. Two high level Patterns are: Special Processes for Special Purposes and Special Roles for Special Functions. Some alternatives for special purposes are Synectics for generating alternatives and stimulating divergent thinking, the K-J Method of Clustering, and Voting Schemes for prioritizing ideas to pursue. Some examples of various alternative roles include Moderator, Facilitator, and Authority Figure.

Author, reviewer and revision dates: 

Created by John C. Thomas on First of March, 2018

Already Published in January – February.  

Who Speaks for Wolf? 

Make sure to hear from all relevant stakeholders and areas of expertise (or their able proxies).

Reality Check. 

For convenience, we often use an ersatz measure that’s somewhat correlated with what we are really interested in because it’s easier. In such cases, you must check to insure the correlation is still valid.

Small Successes Early. 

We like to jump right into large, complex tasks. When this is done with a large group of people meant to work smoothly on a large project, it is counter-productive. Instead, begin with a task that is fairly easy, fun and/or relevant and fairly assured of success.

Radical Collocation. 

When problems are complex and the sub-parts heavily interact in unpredictable ways, it is worth having the entire group work in very close proximity.

Meaningful Initiation. 

When done properly and meaningfully in the right context and controlled by appropriate Authority Figures, initiations may increase group cohesiveness.

The Iroquois Rule of Six. 

Human behavior is very tricky to interpret. When you observe behavior, and generate a reason for that behavior, before acting, generate at least five more plausible reasons.

Greater Gathering. 

Periodically and/or on special occasions, everyone should have a chance to get together with all of their work colleagues(and in some contexts, their families) and have some fun.

Context-Setting Entrance. 

It really helps social interaction if people know what is expected of them. The entrance, metaphorical or physical, can serve a vital role in setting the mood, tone, and formality of the upcoming social interaction.

Bohm Dialogue. 

Let someone speak. Listen to what they say without rehearsing your own answer. Reflect on what they say. Share your reflection. A Dialogue seeks to create some shared truth without setting into “sides” or “camps” or judging each statement made on the basis of what it means for me.

Build from Common Ground. 

People all share tremendous common ground even across the entire globe. Yet, we often try to jump into resolving our “differences” without first re-affirming what our common ground is. That’s a mistake. Start with discovering common ground and build from that.

To Be Elaborated On:

Use an Appropriate Pattern of Criticism.

For example: first, ask the person for positives and how they could improve; then, ask their peers for the same; then, the Authority Figure adds their feedback in the same order.

Negotiate from Needs, not Positions. 

Win/win solutions are much more likely if people negotiate from their needs than from positions. Example: Two sisters fight over the single orange. They both say they want it. At last they compromise and split the orange in half. Neither one is completely satisfied nor dissatisfied. Had they been honest about their real needs, they would have discovered that one wanted the peel for a cake flavoring and the other wanted to eat the fruit inside.

https://en.wikipedia.org/wiki/Harvard_Negotiation_Project

Give a Sympathetic Read. 

Natural language is incredibly ambiguous and vague. A reader should take a “sympathetic” stance toward what they read (or hear or feel). Instead of trying to find the “holes” in someone else’s arguments, first try to interpret it so that it does make sense to you.   

After Action Review. 

After a significant event takes place, parties who were involved in the decision making, should all get together with appropriate facilitators to see what can be learned from the situation. This is neither a “witch hunt” nor a “finger-pointing exercise” but an opportunity to see how to improve the organization over time.

Positive Deviance. 

(From book by the same title). The idea is that in any complex situation that you might want to “improve” or “fix” there are some who are in that situation and have already figured out how to succeed. Instead of designing and imposing a solution, you can find out who the success stories are, observe what they are doing, get feedback from the observed and then encourage the success stories to share what they do with the larger community.

https://en.wikipedia.org/wiki/Positive_deviance

Provide a Motivating Map. 

Everyone would rather help build a cathedral than simply lay stones atop each other. It’s more motivating to see that you are building something greater than the sum of its parts.

Provide an Overview Map. 

The purpose of this map is to let people understand how their particular tasks fit into the grand scheme. This proves useful in many situations. Sometimes, the same Map can serve both as an Overview and Motivating Map.

Collaborating Music. 

There is value to be gained in terms of social capital with listening to common music, more in dancing to common music and more still in the creation of common music. Of course, many collaborative activities can create social capital, but music seems to be one of the most “whole-brain” experiences we have and is particularly well-suited to building social capital.

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Making Music Together

Narrative Insight Method. 

People exchange and build on each other’s stories in specified ways to create and organize insights and lessons learned.

Elicit from Cultural Diversity. 

Empirical research shows that more diverse groups can produce more creative and innovative outcomes. Even if such a group cannot work together always, at least use this during divergent thinking, though there is value in diversity for convergent thinking as well. Below is a (badly distorted) map of the world showing the nations from which readers of this blog hailed so far. (Invite your friends from all over the world!)

Map of Readers of Blog

Help Desk Feeds Design. 

(I really want a more general title.) People who work at “help desks” are under time pressure but there should be mechanisms in place for what they learn about customers, tasks, contexts, pain points, to be fed back to development. In a similar fashion, in any domain, whatever information is garnered from interacting face to face with uses, customers, stakeholders, friends, enemies should be fed back to people who design systems, services, products, or governance.

Queue of Communicating Peers.

In many instances, people in queue, whether physical or electronic, share certain concerns in common. (There is always common ground). Rather than have them “stand in line” staring at the back of someone else’s head, encourage them to help enhance mutual understanding among the group.

Palaver Tree. 

This name comes from some places in sub-Saharan Africa where people from a village gather to respectfully discuss what concerns the whole village. Generally, this is near a big tree that can provide shade during dry seasons. In colder climates, a communal fire can serve as the focal point. There may be other special places that are conducive to this kind of Dialogue.

Click to access jbe-thesis.pdf

Talking Stick. 

Often, when confronting a problem that is pressing, complex, or anxiety-provoking, everyone wants to talk at once. No progress is made because people cannot even hear what is being said in the resulting din and no-one is paying attention to anything but getting their own point heard. A Talking Stick provides a visible cue as to who “has the floor.” Only one person at a time can hold the Talking Stick and only they can talk.

Round Robin Turn Taking.

In a group, it often happens that a small group of people tend to “monopolize” the discussion if it is held in a free-wheeling manner. An alternative is to have an Authority Figure or Moderator or Facilitator make sure that every person gets a chance to speak and that every person, including the shiest are encouraged to give their perspectives.

Mentoring Circle. 

It is often easiest for us to learn from people who have recently faced and solved the same problems that we are now facing. A Mentoring Circle provides a way for people to learn from other individuals and from the group.

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Levels of Authority.

As one becomes more experienced and more trusted by a group, it is normal to grant more authority to that person to act on behalf of the group and to have more access to its resources.

Anonymous Stories for Organizational Learning

Often individuals make errors that can provide a learning experience, not only for them, but for others as well. Unfortunately, the competitive nature of many organizations makes admitting to errors costly for the person who made the mistake. An anonymized story can provide a way for the organization as a whole to learn from individuals without their accruing blame and ridicule.  

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Registered Anonymity.

In Amy Bruckman’s MIT dissertation (Moose Crossing), she provided a space for middle school kids to teach each other object-oriented programming. She wanted to make sure the kids “behaved” appropriately despite their being anonymous and on-line despite the fact that these conditions often spawn inappropriate and even mean-spirited comments. While using real identities could help prevent that, it could also lead to even worse behavior. Instead, she used Registered Anonymity. That is, she knew everyone’s real identity and made it clear that inappropriate behavior would not be tolerated. But the child participants were not allowed to share their real identities.

Answer Garden. 

People are busy and don’t want to answer the same simple question over and over. In Answer Garden, developed by Mark Ackerman for his MIT dissertation, people with expertise claimed a part of the tree of knowledge that they were familiar with and agreed to answer questions about that specific subject area. Once the question was answered however, newcomers were expect to first look through the tree for the answer they needed. If there are no appropriate answer, they would post their question at the nearest node to the requested answer. The expert would come by and answer that question, not only for the person who initially asked it, but the tree would grow with that newly posted answer as well.

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Community of Communities. 

Complex wide-ranging problems such as ensuring that the world economy is organized to sustain the ecosystem require many people to address various problems. While a very large group of people may be concerned that they leave a livable planet for their descendants, everyone cannot work on every aspect. Better is to have communities work on those aspects for which they have particular interest and expertise. In Sweden, for example, Karl-Henrik Robert (https://en.wikipedia.org/wiki/Karl-Henrik_Robèrt) developed a program called “The Natural Step.” This led to the development of specific communities aiding in the way they best could; e.g., lawyers for a sustainable Sweden might concentrate on legislation and regulation, psychologists for a sustainable Sweden might concentrate on methods to raise public awareness; traffic engineers for a sustainable Sweden might concentrate on making more efficient kinds of roundabouts.

Special Roles for Special Purposes. 

Every culture seems to have developed this notion. There are many specific roles that have been developed for specific purposes. Below are just a few.

Master of Ceremonies. 

This is literally someone in charge of a ceremony, ritual, or rite. It has come to include an entertainer who serves to welcome guests and introduce them. A closely related concept is the “Session Chair” who introduces speakers, makes sure they have what they need, keeps track of time, and moderates audience participation.

Storyteller

In many oral cultures, one person, often chosen because of interest or ability, is chosen to memorize and repeat the oral history. In such cases, the role typically lasts a lifetime, not just a project.

Stake Warrior

The idea of a “stake warrior” is that they literally pound a stake into the ground and then tether themselves to that stake during battle. They can advance, go laterally or retreat, but only so far. Conceptually, a stake warrior shows some flexibility in discussion or negotiation, but there are boundaries beyond which they refuse to go.

DeBono’s Colored Hats. 

Edward DeBono has written a number of books about creativity and innovation. One of his ideas is to use colored hats either physically or conceptually to signal which role a person is speaking in. For example, a person wearing a Black Hat is judging ideas while a Green Hat is more for creativity and provocation. More empirical research is needed to validate whether using hats (even metaphorically) actually improves performance.

Moderator

A Moderator’s main job is to make sure that a group actually follows whatever rules it has set out for itself about time limits, civility, taking turns, etc. A Moderator may also adjudicate disputes between two sides.

Facilitator

A Facilitator’s main job is to keep the group moving forward. They might, for instance, suggest a different way of looking at a topic, or try to invoke a metaphor or to draw out less forthcoming group members.

Setting Expectations. 

Promise a person five dollars and give them ten. They will be very happy. Promise another person twenty and give them ten. The will be unhappy about it. What’s different? They both get ten dollars. Many books on developing projects will recommend “under-promising and over delivering.” In some cases, because of science fiction, TV programs, and the popular press, people may come to think anything is possible.

Support Flow and Breakdown. 

When designing a new system, there is an anticipated way for it to work, whether it’s traffic flow in a city, water flow in the plumbing or information flow in an organization. However, eventually, there will be breakdowns in any of these systems. Breakdowns are always a hassle, but they will be far less so if the possibility of a breakdown has been anticipated ahead of time and then planned for.

Ratchet Social Change with Infrastructure. 

Social changes are initially subject to falling back into previous patterns. In some cases, it may help make a social change more permanent by creating an infrastructure that supports the new system. For instance, if you want to improve relations between two countries, you could fund projects jointly that have a long completion time. Or, if you wanted to divide people, you could make it harder for people to see news and information from people across that divide.

Authority Figure. 

Sometimes, a decision needs to be made quickly. Or, perhaps consensus will never be reached. In such cases, it is sometimes useful to have an agreed upon Authority Figure who can be trusted to make an informed decision that takes into account all the relevant interests. Naturally, Authority Figure who makes decisions from a position of ignorance or self-interest must be removed as quickly as possible.

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Celebrate Local Successes Globally. 

Often a very large-scale collaboration project such as developing a new product or service, governing a country, or trying to manage a cross-cultural non-profit stands to lose coherence and motivation when compared with a small co-located team. One way to help both with organizational learning and with encouraging high spirits is to celebrate local successes with the global team. If done correctly, this can be motivating for both the successful team members and the larger team.

Special Processes for Special Purposes. 

This is another high level Pattern. People have developed numerous special purpose processes. Below I review a few. The reason for having different processes for different purposes is that a process can take into account the number of people, the type of goal, the time constraints, and other conditions so that a process is particularly likely to help insure success. A process can fail if it is badly executed but it can also fail simply because it is not appropriate to the task at hand.

Synectics. 

Originally, the term derived from the work of Prince and Gordon as a way to describe a suite of techniques for creative problem solving. It is similar to brainstorming in that the emphasis is on generating many ideas quickly and without taking time out of idea generation in order to evaluate and debate each idea. Also like brainstorming, people are encouraged to build on each other’s ideas. In addition, they describe various clever ways to incorporate metaphorical thinking into the process. They also allow each person to work on the “Problem As Understood” and this can be slightly different for each person. I have personally found synectics to be extremely useful. It “works” in generating many ideas, some of which can be quite useful and novel. For example, many years ago, I facilitated such a session and the foreign equivalent of the American IRS decided that increasing tax revenue was their goal but that to achieve that, there were other methods than increasing tax rates and increasing compliance.

https://en.wikipedia.org/wiki/Synectics

Speed Dating. 

Although there are actual speed dating venues, here this term refers to a way for a moderate sized group of people to get to know each other quickly by spending two minutes with one other person in the group quickly recounting their backgrounds and interests and then moving on to form new pairs.

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KJ Method. 

This is a way to cluster ideas. Many people are now familiar with this as a way of clustering ideas from a brainstorming or synectics session or for clustering ethnographic observations in order to later address product features and functions to address them. Basically, a large number of post-in notes are put on a wall and re-arranged by the group, some of whom may focus on a particular area of the overall cognitive map that is being build or spend their time thinking more about the whole. This method is often used, for example, in CHI Program Committee meetings to take a first pass at developing sessions. There have also been attempts to automate such processes.

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Rating and Ranking.

Often a large number of ideas are generated but the resources available do not allow all of them to be pursued. Therefore, a variety of voting, ranking and rating systems have been developed so that the group as a whole has input into the direction taken.

Incremental Value. 

It is difficult for people, either as groups or individuals, to move from a current way of doing things to a new one. Almost invariably, people will find the old way of doing things more “comfortable.” The transition to a new way will be much easier if there are incremental improvements in performance along the way rather than the mere promise of some wondrous new state at the conclusion of a long process of change.

Jump Start. 

Sometimes, change in an organization or process needs to be “jump-started” by providing additional incentives or special organizational support in some way.

Active Reminders. 

As people are learning new methods, processes, and skills, it is helpful to have Active Reminders so that people are less likely to fall into old habits. For example, in attempting to do brainstorming, many people find it very difficult to withhold judgment and criticism from ideas that others put forth. It can be helpful in such cases to have the “Rules” of brainstorming prominent displayed or to have someone whose role is mainly to remind people to build on each other’s ideas when someone critiques an idea.

Controlling Growth. 

While people often want their company, non-profit, or movement to grow as quickly as possible, growth without restraint is often called “cancer.” Growth needs to be controlled so that unanticipated side-effects do not destroy the entire company, non-profit or movement. People Express Airlines, for instance, is often thought to have have tanked because their success led to such rapid growth that they could not sustain what made them successful in the first place.

Expressive Communication Builds Mutual Trust.

Studies of cooperation in games such as the “Prisoner’s Dilemma” show that when people communicate something personal and apart from the game such as sharing photos, backgrounds, hobbies, etc. it tends to increase the chances of cooperation.

These Patterns (or really, more accurately, hints of Patterns, are not meant to be exhaustive. But hopefully, there are enough Patterns in this post to give readers a better idea of the wide variety of Patterns than might cohere into a Socio-Technical Pattern Language for Collaboration and Teamwork.

References: 

https://socialworldsresearch.org/sites/default/files/j-ag.final-fmt.pdf

https://www.cc.gatech.edu/fac/Amy.Bruckman/thesis/

Fincher, S., Finlay, J., Green, S., Matchen, P., Jones, L., Thomas, J.C., Molina, P. (2004) Perspectives on HCI patterns: Concepts and tools.  Workshop at CHI 2004, ACM Conference on Human Factors and Computing Systems.

Pan, Y., Roedl, D., Blevis, E., & Thomas, J. (2015). Fashion Thinking: Fashion Practices and Sustainable Interaction Design. International Journal of Design, 9(1), 53-66.

http://www.it.bton.ac.uk/staff/lp22/HF2000.html

Schuler, D. (2008).  Liberating Voices: A Pattern Language for Social Change. Cambridge MA: MIT Press.

Thomas, J. C., Kellogg, W.A., and Erickson, T. (2001) The Knowledge Management puzzle: Human and social factors in knowledge management. IBM Systems Journal, 40(4), 863-884.

Thomas, J.C. and Carroll, J. (1978). The psychological study of design. Design Studies, 1 (1), pp. 5-11.

Thomas, J. C. (2012). Patterns for emergent global intelligence. In Creativity and Rationale: Enhancing Human Experience By Design J. Carroll (Ed.), New York: Springer.

Thomas, J. C. & Richards, J. T. (2012). Achieving psychological simplicity: Measures and methods to reduce cognitive complexity. In The Human-Computer Interaction Handbook. J. Jacko (Ed.) Boca Raton, FL: CRC Press.

Thomas, J.(2008).  Fun at work: Managing HCI from a Peopleware perspective. HCI Remixed. D. McDonald & T. Erickson (Eds.), Cambridge, MA: MIT Press.

Thomas, J.C. (2003), Social aspects of gerontechnology.  In Impact of technology on successful aging N. Charness & K. Warner Schaie (Eds.). New York: Springer.

Thomas, J. C. (2001). An HCI Agenda for the Next Millennium: Emergent Global Intelligence. In R. Earnshaw, R. Guedj, A. van Dam, and J. Vince (Eds.), Frontiers of human-centered computing, online communities, and virtual environments. London: Springer-Verlag.

 

Thomas, J.C. (1996). The long-term social implications of new information technology. In R. Dholakia, N. Mundorf, & N. Dholakia (Eds.), New Infotainment Technologies in the Home: Demand Side Perspectives. Hillsdale, New Jersey: Lawrence Erlbaum.

Thomas, J.C., Lee, A., & Danis, C (2002). “Who Speaks for Wolf?” IBM Research Report, RC-22644. Yorktown Heights, NY: IBM Corporation.

Thomas, J. C. (2017). Building Common Ground in a Wildly Webbed World: A Pattern Language Approach. PPDD Workshop, 5/25/2017, San Diego, CA.

Thomas, J. C. (2017). Old People and New Technology: What’s the Story? Presented at Northwestern University Symposium on the Future of On-Line Interactions, Evanston, Ill, 4/22/2017.

Bohm Dialogue

21 Wednesday Feb 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 2 Comments

Tags

A Pattern Language., Bohm Dialogue, Business, competition, dialogue, innovation, learning, politics

 

 

IMG_0706Bohm Dialogue

Prolog/Acknowledgement: 

The idea for this Pattern comes from the work of David Bohm. Bohm was a quantum physicist who, later in life, became interested in human communication. He would not say he “invented” dialogue; rather, he felt it was common in so-called “primitive” societies. Indeed, it seems to have been a common occurrence in the recounting of Paula Underwood in The Walking People. I learned more about Dialogue from Peter Senge and Bill Isaacs while working in “Knowledge Management” at NYNEX and IBM.

Author, reviewer and revision dates: 

Created by John C. Thomas on February 21, 2018

 

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Synonyms: 

Campfire Reflections. Quaker meeting.

Abstract: 

In a hyper-competitive society, conversations that might be related to actions that affect more than one person are framed as contests with winners and losers, much like a sporting event or a court case. Sometimes, this might be appropriate, but it is not generally a good method. An alternative method to debate and discussion is Dialogue. In discussion and debate, as soon as one person begins saying something in favor of X, others decide whether they are for or against X. Then, based on a superficial hearing of what the person is saying, they determine how to best add weight to X or detract from it. They typically want to be able to “jump in” as soon as there is the slightest gap in the conversation. As a result, they are typically rehearsing their own upcoming argument and not even listening to the other person beyond the first few words. By contrast, in Bohm Dialogue, one person says something and everyone else listens to them respectfully. After listening, everyone reflects on what has been said. Then, they might or might not make a comment. This comment does not have to be an argument pro or con. It can be an analogy, a story, a reflection, a question, an example, or an observation. Rather than dividing into “camps” or “teams” and trying to “win” an argument about whether X or ~X is better, everyone works collaboratively and cooperatively to understand the space of possibilities and consequences. In such cases, the group might end up doing X, ~X, or .5X. Or, they may decide to gather more data; they may invent Y; they might decide to experiment in a small way with X. It is a joint construction process.

Problem:

Groups consists of individuals who never have precisely the same interests or the same experiences. In some cases, people simply make their own choices. It isn’t necessary for everyone to eat the same food or read the same books. But in some cases, appropriate action requires that people agree. Do we drive on the left side of the road or the right side? Do we penalize companies for polluting the environment or not? Do we have daylight savings time or not?

In a competitive society, it is easy to fall into the trap of framing problems in terms of who will benefit and who will lose. Everyone on the “losing side” will tend to find arguments to support their position even before understanding the other side. Such a process rarely results in innovation or breakthrough thinking. In a rush to win, people tend to ignore subtleties and interactions so even the framing of the problem becomes over-simplified. If people become angry or fearful, their ability to process information deteriorates and they most often stick with something they already know. In extreme cases, people will literally “freeze” with fear and be unable to perform even a simple yet critical action such as pulling the ripcord on their parachute.

In addition, if group action is decided through a process that is framed in terms of winning and losing, those on the losing side may not fully cooperate with the group decision. Consciously or unconsciously, they may even act to thwart the implementation of the group decision.

In the rush to “win,” those on the winning side may not even listen to important concerns from the other “side” and even if the “correct” decision “wins out,” important implementational details are overlooked. In this way, the implementation of the group decision will be flawed even if everyone tries to cooperate.

By framing the group decision process in terms of “winners” and “losers,” group cohesion and mutual trust can often be lost. This is particularly true if the group process is so contentious that people use propaganda or outright lies to try to “win” the debate. This not only makes this particular problem solving exercise less than optimal; it also means that future interactions will be less cordial, less civil, and less likely to result in what is best for the group as a whole.

Context: 

Complex problems and large problems can often only be solved by groups. In addition, sometimes, decisions must necessarily impact the entire group. Groups may be as small as a couple deciding where to go on vacation or tennis doubles team deciding on an effective approach to their next match or as large as all of humanity deciding on how to deal with population growth and pollution.

Groups must not only decide on a collective course of action; generally, they must also implement that decision.

Forces:

  • Everyone wants to protect their “own interests.”
  • People may think of their “own interests” at varying levels; e.g., their own body, their own belief system, their own family, their own tribe, their own party, their own nation, all of humanity, or even all of life.
  • The expectations of any one person are primarily based on their own experiences.
  • The behavior of any other person is largely based on that person’s experiences.
  • If one person acts uncivilly or hyper-competitively, it tends to increase the chances that others will do the same.
  • In some societies, competition has become the default way to interact.
  • Competition tends to induce high stress levels in people.
  • High stress levels tend to make people less willing to listen, change, or think creatively.

* Everyone is an expert when it comes to their own experience.

Solution:

Instead of having a group debate or discuss two or a few alternatives to determine which one is the winner, instead use Bohm Dialogue to cooperatively, cooly, and calmly have the group examine a situation using everyone’s experience together. Have people listen respectfully to everyone’s contribution. Have everyone reflect on what they say. It helps if people frame their contribution in terms of their own experience rather than abstract and sweeping generalities and pronouncements. Let the group cooperatively build a joint understanding of the problem. This often results in an emergent solution. Even when it does not and, in the end, a vote on X or ~X must be taken, everyone feels respected by everyone else and people are much more likely to help implement the solution.

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Example: 

Imagine a tribe of people sitting around a fire at the end of the day. They reflect on their experiences. One says, “I gathered acorns today. There were very few though. This is not like the other years.” Everyone listens. They reflect.

Another says, “It would be nice if we could eat the acorns as the squirrels do, without having to wait.”

Another says, “Yes, though even they do not eat them all right away.”

Another: “Are there fewer oak trees? Or, is each tree making fewer acorns?”

The first says, “I am not sure. Let me think back. Each tree has fewer than in years past.”

Another says, “Speaking of fewer, I only caught two fish today in my favorite fishing spot. And the water was shallower.”

Another adds: “This spring I gathered fiddlehead ferns. There were only a few. Odd.”

Another: “There were so many nice sunny days this spring and summer. I guess there was a lot less rain.”

Another: “It would be nice if we could make it rain more.”

An older woman adds, “It has been raining less as I’ve grown older. Less and less each year.”

Another: “How can we make it rain more?”

Another: “I don’t know how we can make it rain more. But we could save the water when it does rain.”

Another: “I like water. Sometimes the small raindrops join together to make larger ones.”

Another: “Indeed, it is the nature of water to like the company of others.” Laughter.

Another, “Perhaps we can encourage water from the big river to visit us. We can dig a trench. If we encourage some water to go into that trench, other drops may follow into our stream.”

Another: “More water in our stream would encourage fish as well as fiddleheads and oaks to visit us more often.”

To the typical “modern person,” this dialogue seems needlessly random and inefficient. But is it really?

Sure, the typical business meeting has an agenda and it seems as though it’s efficient. The meeting below is pure fiction — but it is precisely in line with my typical experiences from a lifetime of meetings in “efficient corporate America.”

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10:10- 10:30 Discuss ways to get more acorns.

Chairperson: “We need more acorns. How can we get them?”

Person 1: “I need help. They are hard to find.”

Person 2: “Well, I can’t do it. I’m having enough trouble getting fish. That takes all my time.”

Person 3: “You think you’ve got troubles? I can’t find enough fiddleheads either, so I can’t help.”

Person 4 – speaking directly to Person 1: “You sure you’re really hunting acorns and not just ogling the women? Just kidding.”

Person 1: “You come gather the acorns then. You’ll see.”

Person 4: “I said I was just kidding.”

Person 2: “When can we talk about getting more help fishing? Can we put that on the agenda for next week?”

Chairperson: “It’s next on the agenda.”

Person 5: “The real solution is incentives. I hate to say it, but I just don’t think everyone is really pulling their own weight around here.”

Person 6: “The key is better metrics. Words like ‘fewer’ are very fuzzy. We need an accounting of all the acorns. And fish. And fiddleheads. Then, we will be able to quantify the extent of the problem.”

Person 1: “Who is going to count the acorns? You? I know I got fewer and it isn’t from not trying.”

Chairperson: “Hey, we’re almost out of time. Let’s table this discussion for now and put it on the agenda for next week. It seems to me, in the meantime, Person 1, you’re going to have to get up a little earlier in the morning and gather more acorns that way. Let’s vote. All in favor of Person 1 getting up earlier to gather more acorns, raise your hands.”

[Everyone raises their hands except Person 1].

Chairperson: “OK, motion carried. Person 1, give us a report next week on exactly how many acorns you got every day.”

Person 1: “Look, the acorns are largely gone now. Getting up earlier isn’t going to help.”

Chairperson: “Sorry, Person 1. Do the best you can. We need to move to the next item on the agenda which concerns fishing.”

Person 1: “I always do the best I can. But I’m telling you that there will still be fewer acorns next week.”

Chairperson: “OK, we need to take this off-line and talk about fishing. If you can’t gather acorns, we’ll find someone who can. Enough.”

What are the likely outcomes from this “efficient” meeting? First, it is quite likely that Person 1 is pretty pissed off. Second, the group is unlikely to ever realize that there is a problem with the acorn supply rather than the extent or manner in which Person 1 is gathering them. Third, the group is way far away from realizing the systemic nature of the problem and the fact that the “real problem” is a diminishing source of water, let alone making any progress toward solving that actual problem.

Resulting Context:

Generally speaking, using dialogue will be more not less efficient for finding and implementing solutions to root problems than will competitive debates or discussions. The solutions arising from Dialogue will be “owned” by the entire group and it is more likely that everyone will be working together to make sure the solution actually works. In addition, the long term effect on the group is to increase mutual trust and cooperation.

Rationale:

Actions are always better based on reality than on fantasy. Yet, humans often latch onto a particular interpretation of events very quickly and with insufficient data. As a consequence, people often work within the constraints of their own limited thought patterns. Treating what is essentially and quintessentially group problem solving as a competition between people for which of two or three solutions most often results in solving the wrong problem or at best only solving a sub-problem. In addition, “solutions” arrived at in this competitive way often result in decreased effectiveness of a group over time because of growing envy, resentment and mistrust.

By contrast, Bohm Dialogue encourages people to work together with respect and to understand a problematic situation from many angles. In this way, the real or more basic problem is understood as well as how it impacts everyone present.

As Bohm points out, many people mistakenly believe the word “Dialogue” comes from the Greek word logos for truth and the Latin root di for two implying that a dialogue is a two-sided debate.  Instead, “Dialogue” comes from the Greek logos and the Greek root dia which does not mean two but through. It is coming to the truth through interaction.

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Related Patterns: 

“Who Speaks for Wolf.” Reality Check.

Known Uses: (See the Incarnations section of the Wikipedia article on 2014)David Bohm referenced below). I have also had personal success running Dialogue sessions as Executive Director of the NYNEX AI lab and in SIGCHI meetings. If you explain the “rules of the game” people can fairly easily learn to Dialogue.

Quaker meetings are often run in this same fashion and the group does not “vote” to choose among a couple possible actions but instead reflects as a group until a consensus is reached.

Metaphors: 

Bohm, as I mentioned, was a quantum physicists and he likened what happens in dialogue to having people be in a “super-cooled” and therefore “super-conductive” state. When people are “agitated” to “win,” they are bouncing around like hot molecules and conducting information among them is difficult. The more you heat up a wire, the less well it conducts current or information. Near absolute zero, the wire instead becomes “superconductive.” When people relax and do not have an “axe to grind” and are not ego-invested in a predetermined outcome, they behave quite intelligently in discovering truths.

References: 

https://en.wikipedia.org/wiki/Bohm_Dialogue

 Bohm, D. (1996). On dialogue. New York: Routledge.

Holman, P & Devane,T. (1999). The change handbook: Group methods for shaping the future. San Francisco: Berrett-Koehler Publishers.

Isaacs, W. (1999). Dialogue and the Art of Thinking Together: A Pioneering Approach to Communicating in Business and in Life. Bantam Doubleday Dell Publishing Group.

Krishnamurti, J. and Bohm, D. (2014). The ending of time: Where philosophy and physics meet. New York: Harper/Collins.

Senge, P. M. (2006). The fifth discipline: the art and practice of the learning organization. Doubleday.

Shaw, P. (2002). Changing Conversations in Organizations. A complexity approach to change. London: Routledge.


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Context-Setting Entrance

13 Tuesday Feb 2018

Posted by petersironwood in management, psychology, Uncategorized

≈ 8 Comments

Tags

advertising, Business, collaboration, Design, marketing, pattern language, teamwork, Web design

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Context Setting Entrance

Prolog/Acknowledgement/History: 

It occurs to me that some readers would like to know more about Pattern Languages; the pros and cons; pointers to the research; perhaps, how to write (or find) Patterns. I will do that soon on the basis of my current understanding. I’d like to put out a few more examples first though. I find that concepts such as “Pattern” and “Pattern Language” are much better defined by example than by rule. In the meantime, here below are some pointers to give a better flavor of what this odd creature, A Pattern Language, actually looks like and whether it can be housebroken or used for hunting. As you can tell by the list below, I have tried this creature in many different circumstances. To me, it seems quite happy and affectionate. I think that when it comes to trying to work with Pattern Languages, it is necessary to treat it something like a puppy. Your attitude will be an even more important a predictor of your success than your cleverness or knowledge of the Patterns.

Let every Pattern be “frisky” and let each Pattern explore and check out odd corners of the domain (and each other). There are cases where a Pattern doesn’t apply and there are cases where no Pattern applies just as your puppy can’t do anything they want. And, there are a few places where Pattern Languages are not at all appropriate just as there are places where no pets are allowed. For example, some situations are well enough understood that they can be characterized by a mathematical formula. No need for a Pattern (or a puppy) there, though it could still be fun.

https://www.slideshare.net/John_C_Thomas/toward-a-sociotechnical-pattern-language

https://www.slideshare.net/John_C_Thomas/ppdd-copy?qid=2852eb5e-9639-44e0-b648-eb46defc0721&v=&b=&from_search=1

Meta design and social creativity from John Thomas

https://www.slideshare.net/John_C_Thomas/chi2006-workshop-paper-on-trust

https://www.slideshare.net/John_C_Thomas/chi2006-workshop-paper-on-trust

https://www.slideshare.net/John_C_Thomas/sigchi-extended-abstractsjct

http://www.cs.cmu.edu/~yangwan1/cscw2011/papers/cscw2011extendedabstractW7positionpaper-JCT.pdf

https://www.slideshare.net/John_C_Thomas/handover-jct

There are several “sources” of inspiration for this Pattern. First, I was struck by one of Christopher Alexander’s architectural Patterns because it resonated with one of my own pet peeves — modern buildings often give no clue as to where the blasted entrance is! Part of Pattern 110 – Main Entrance says the following:

“The entrance must be placed in such a way that people who approach the building see the entrance or some hint of where the entrance is, as soon as they see the building itself.” 

To this, I say, “Amen!”

Being able to know where the entrance is, of course, is somewhat different from saying the entrance should give a clue as to what sort of behavior is appropriate once inside. In terms of my own experience however, this Pattern of Alexander’s set me to thinking about the importance of entrances.

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At about the time I became aware of that Pattern, I was working at IBM Research and used a system that my wife and other friends at IBM developed called “Babble.” This was a mixed synchronous/asynchronous messaging system with wonderful functionality but a rather “unprofessional” look to it. Later, when she managed the group, she hired an extremely talented architect/designer and Babble was replaced with a much more beautiful system called Loops (as in “keeping people in the loop”). The functionality was quite similar but the second design was much more beautiful. Oddly, it never got quite so much use as the first system. I began to wonder whether it was so beautiful that people felt as though what they needed to be more formal, respectful, and serious when they wrote there.

At about the same time, I built a website with some nice graphics. This was a wiki meant for everyone in a community to use. Instead, what I got was email from people suggesting things I could add to the website. “No, it’s a wiki, I explained. You don’t need my permission. Just add what you want!” Very few takers. Later, I made it more “rough-looking” and people began adding material to it.

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While traditions in a culture condition us to expect certain kinds of behavior when we go to a dry cleaners, a pub, or a cathedral, it seems that when it came to electronic media, cues were often missing or misleading. In a later project to improve search on www.ibm.com, I noted and then explained to management that although IBM was trying to be the high price, high quality provider, their website looked, at that time (@2000) a lot more like K-Mart’s website than it did that of Harrods or Neiman Marcus. All of these specific situations led me to believe that context-setting entrances (e.g., splash screens and portals) were not being sufficiently accounted for in the design of electronic media.

Author, reviewer and revision dates: 

Created by John C. Thomas on February 13, 2018

Synonyms: 

Set Appropriate Expectations

Abstract: 

Human societies have widely different customs about what is appropriate behavior in different contexts. As people grow up in a culture, they learn when and where various actions and styles of behaving and talking are appropriate. When someone enters an unfamiliar setting, it is generally to everyone’s advantage that the new person has some idea about what is appropriate. Therefore, before the person even enters it is nice to provide the right emotional tone and mood appropriate to the current situation. In some cases, this can be done architecturally or musically. In other cases, people may be given a “program” which through typography, word choice, or images may set the tone for a gathering. By setting the context at the entrance, people understand better what is expected of them; it prevents their embarrassment and enhances the ritualistic aspects of the event as well as making the practical outcomes achieved more effectively.

Problem:

Groups function better when the people in the group behave within a set of norms. For example, at a golf match, there are specific roles for contestants, caddies, audience members, officials, vendors, and the press. Each of them is expected to play a particular role with respect to the tournament. In addition to that however, there are expectations about the appropriate style. In golf, as in tennis, it is expected that the audience be quiet during actual play. Baseball and football players as well as professional fighters talk trash to each other but tennis players and golfers typically do not. If people use the “wrong” norms for the occasion, they may be embarrassed as well as upsetting the rest of the group. In some cases, such as a church service, prom, funeral, wedding, or legal proceedings, failing to follow the norms may even tend to thwart the social binding purpose of the event. For example, many things that would be “appropriate” at the bachelor or bachelorette party right before a wedding would not be appropriate as part of the post-wedding toasts. Because there are “rules” even if just one person follows those rules, it diminishes the feeling of group cohesion for everyone. In some cases, violating the norms could also have considerable practical consequences. For example, if a small town has a barn-raising event and there are assigned roles and responsibilities, someone simply “winging it” or following some completely different process of home building could be frustrating, counter-productive, or dangerous.

Context: 

Cultures developed separately in many places around the world. Partly to adapt to specific conditions and partly by accident, these cultures developed different cultural practices. There are many cultures around the entire world who celebrate e.g., successes, conceptions, births, deaths, marriages, divorces, graduations, birthdays, coming of age, etc. Aside from rituals and special events, there are also particular places where one is expected to behave in a certain way or certain people such as royalty who are supposed to be addressed in certain ways. There are also particular holidays that precipitate particular behaviors, moods, rituals, etc.

To insure that everyone in the group or community knows what is expected of them, more experienced members of the group or community might conduct training, provide written materials,  to the less experience or perhaps even put some information on a “cheat sheet” of some kind.

Yet, there may always be the possibility of those without the training or instructions to become involved in a social situation with demanding rules. In such cases, it helps to set the context by the words, shapes, colors, music, architecture and thereby let people know what the proper tone should be for the occasion .

People find it very difficult to operate in a sea of ambiguity and therefore seek to find explanations and clarity very quickly. Unfortunately, people therefore tend to jump to a conclusion about someone else and that conclusion can then blind them to further information about that person, particularly when the new information is at odds with the initial impression. So, when someone behaves “badly” — too informally or too formally, for instance, many immediately think badly of them. And, they, in turn, through being embarrassed, think less of the group, event, ritual, etc. than they would have if they had simply been “clued in” as to what was expected.

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Forces:

  • Everyone comes to expect certain forms of behavior from others in a specific context.
  • The expectations of any one person are primarily based on their own past experiences.
  • The behavior of any other person is largely based on that person’s past experiences. 
  • People are particularly influenced in their perception of something new by their first experience.
  • Because modern cultures are often quite fluid, it often happens in the real world that people enter a Holiday, special event, ritual, building, or website that they are unfamiliar with.
  • When a person seems to be too uptight or too loose for the situation, we tend to make (and stick with) negative attributions about them.
  • When someone attempts to “fit in” to a new group or situation and fails because they couldn’t tell how they were supposed to act, they will tend to reject the group, event, or medium.
  • There are numerous clues that can be used to set a mood or predispose people to behave in certain ways.

Solution:

When designing a website, application, building, party, or basically anything at all, use cues at your disposal to let people know what sorts of behavior and what styles of behavior are appropriate.

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Examples: 

1. Motion picture use both imagery and music at the beginning to let the audience know what this movie is about and even presage how it will turn out. Consider for a moment the difference between the beginning of The Sound of Music and Jaws. In both cases, the imagery and the music are quite appropriate to the overall dramatic arc.

2. You enter a restaurant. Even before you are seated or look at a menu, based on the noise level, background music, architecture, how crowded it is, and how the people are dressed, you generally have a fairly good idea of what is appropriate and inappropriate conversation and behavior as well as what the price range is likely to be.

3. You see a book at the bookstore or on-line. Before buying the book, or indeed, even reading a few pages, you already have an impression based on the cover, the size and age of the book, the blurb, and the author’s profile what type of book this is to be. For example, and hopefully, the cover art of Turing’s Nightmares says: “This is science fiction” and “The world is going to be quite different.” The tone will be somewhat surprising and unpredictable On the other hand, the cover of The Winning Weekend Warrior” is going to be about victory and is set in the real world. The tone will be fun and happy. The dust jacket of Christopher Alexander’s A Pattern Language, looks to me quite formal and serious. It seems rather tome-like because of the sparseness of cover imagery, the typography and the presence of so many authors on the cover.

4. When it comes to social media, of course, a large part of what people “see” in the “entrance” are the posts, blogs, tweets, comments of other participants. If one wanted, for instance, to increase the chances that users were respectful, polite, or rude, one could alter the first few posts, blogs, tweets or comments that a new user saw and that could serve as a model for what was deemed most appropriate.

Resulting Context:

Generally speaking, a context setting entrance will help people behave more appropriately. This will result in less friction, fewer outcasts, greater group cohesion, and greater social capital. It may also help people choose more appropriately among various possible churches, movies, restaurants, movies and on-line venues.

Rationale:

Most people most of the time wish to act appropriately. Letting them know what that is increases the chances that they will be able to.

Related Patterns: 

Special Events. Greater Gathering.

Known Uses:

Metaphors: 

The strongest metaphor that leaps to mind are various “warnings” in the plant and animal kingdom; e.g., brightly colored poisonous snakes and tree frogs as well as “attractors” such as flowers use to attract bees and birds and fish use to attract potential mates.

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References: 

Alexander, C., Ishikawa, S., Silverstein, M., Jacobsen, M., Fiksdahl-King, I. and Angel, S. (1977), A Pattern Language: Towns, Buildings, Construction. New York: Oxford University Press.

Thomas, J. (2015). The Winning Weekend Warrior: How to succeed at golf, tennis, baseball, football, basketball, hockey, volleyball, business, life, etc.  CreateSpace/Amazon.

Thomas, J. (2016). Turing’s Nightmares: Scenarios and Speculations about “The Singularity.” CreateSpace/Amazon.

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Greater Gathering

08 Thursday Feb 2018

Posted by petersironwood in America, management, psychology, sports, Uncategorized

≈ 3 Comments

Tags

Business, collaboration, cooperation, coordination, innovation, pattern language, social capital, sports, teamwork, trust

 

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Greater Gathering.

Author, reviewer and revision dates:

Created by John C. Thomas on Dec. 11, 2004

Reviewed by <> on <>

Revised by JCT on Feb. 7, 2018.

Prologue and Acknowledgements. 

This pattern can be found in many teams, companies, NGO’s, families, and religious organizations. If you are interested in how this happened to strike me as a pattern, feel free to read this section Otherwise, you can skip it. I began to notice this pattern after two events happened to coincide.

While working at IBM Research many years ago, I played in an inter-company tennis league in Westchester County, New York. During those matches, I met many IBMers from outside of IBM Research. One of the people I met worked in the corporate tax department. In those days, long before Google, we used a Key Word In Context system (ITERC?) to scan for potentially useful documents. Every week, I would get a long list of abstracts based on my list of keywords. This system was not nearly so accurate as what many of us have access to today. While there were many “hits” for me, there were also quite a few false positives. For example, I was interested in the psychological process of “induction” – learning a rule based on examples. I often got abstracts, however, about “induction motors.” One day, I got one of those “false positives” about a new tax law that allowed highly profitable companies like IBM to “trade” tax liabilities with companies who were struggling like the tire companies in my home town of Akron. According to the abstract, it was in the financial interests of both companies to use this “trading” mechanism. I had little interest in it, but I liked the guy I had met from corporate and we had traded contact information for tennis purposes. I sent him the abstract. As it turned out, this was precisely applicable to IBM and saved them a lot of money.

At the same time, I was reading about the history of IBM and particularly thought it interesting that they had put so much time and effort into the 100% club meetings. This was a country-wide meeting to bring together sales people from all over the US who had met or exceeded their sales quotas. I was never in sales, but even at Research, we had “annual picnics” in which everyone in IBM Research was invited to come with their families. As I began thinking about it, I realized that these kinds of “larger gatherings” were common across many different cultures, domains, and types of groups. The tax example showed a very specific financial benefit to the IBM company but I realized there were many other potential benefits as well.

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Synonyms:

Conference. Congress. Convention. Jamboree. National Holidays.

Abstract:

When moderate to large groups work to solve large, complex problems, it is often necessary for them to subdivide the work into distinct subgroups. This results in the group being more efficient and effective. However, it also means that each group comes to develop their own vocabulary, search for people who are particularly good at certain things,  and in various other ways, the people within the subgroup communicate a lot, come to trust each other, and have clear common interests. They are often at conflict with other subgroups for resources. In addition, there is less trust across these organizational boundaries than within such a boundary. Often, the people themselves come to be somewhat different kinds of people. Large effective groups therefore participate at least annually in a “Greater Gathering” which allows people to meet and co-mingle across these organizational boundaries. These meetings are constructed to emphasize “common ground” within the larger group. As a result, new lines of communication are lined up; mutual trust is enhanced; sometimes, real problems are solved.

Problem: 

As large, complex problems are broken down into pieces and assigned to different groups, efficiency and effectiveness increase. Not only that, the individuals within each of these various subgroups typically grow more trusting of each other within that sub-group.  They learn about each other’s skills and motivations, so over time, the sub-group as a whole grows more effective and efficient.

However, this high intra-group cohesion comes at a price. People in one part of an organization consider themselves the “in-group” and may begin to limit their learning because of a lack of diversity in that one perspective. Furthermore, they may come to work so hard to solve their own sub-problem that they lose sight of the larger problem and make sub-optimizing decisions. In some cases, the ideas of various subgroups about how to handle something will differ and result in conflict. Even worse, sometimes, decisions made in Group A help them a little but make life for Group B much more difficult and make the overall objective of the group, whatever it is, more difficult to achieve and no-one ever realizes it. There may be lack of trust between different sub-groups or even outright mistrust among sub-groups. Often sub-groups that are “at odds” with each other, not only have different management chains and objectives; they may also be geographically apart; they may be from different cultures; they may be of different professions, etc. For these reasons, a suspicion may grow over time while mutual trust diminishes. Information sharing becomes strained. The overall organization is not doing as well as it might nor are the people within that organization doing as well as they might.

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Context: 

A group of people has been attempting to accomplish some task as effectively and efficiently as possible. In order to do this, one common method is to breakdown a large, complex task into smaller, less complex tasks. Often, those people working on a subtask naturally spend more time with others on that subtask than on other subtasks. It naturally occurs in this context that since people spend a lot of time together, they may develop common interests and also spend leisure time together as well. Sharing common sub-goals, physical contexts, and leisure activities as well as working on the same subtasks may eventually lead to an “in-group” feeling.

Over time, these subgroups develop different methods, procedures, values, customs, terms of art. They become, in a sense, different sub-cultures. But just as cooperation and communication can be trickier when two historical cultures are involved, so too, it can more difficult for, say, someone from each of the legal department, the accounting department and the R&D department to understand each other than, say, three accountants. Sometimes, various departments actually want the same thing. They simply don’t know it because they are speaking different languages.

Some degree of “antagonism” of purpose is often built in to the organization. The R&D department will ask for more money. Finance will say no. But these kinds of one-sided or even two-sided or multi-sided competitions are much healthier both for the organization and its people if they are done with respect and rules. Having completely different sub-cultures can enhance the difficulty of such negotiations.

Forces:

*People are naturally gregarious.

*People working on a common problem often bond as well.

*People working on a common sub-problem often lose sight of the larger problem.

*Social sanctions can lead to a lack of diversity of perspectives.

*All people share certain basic drives.

*Shared special events help build social bonds.

*People enjoy novel experiences and viewpoints, under some circumstances

*An expectation of what happens (based on story and experience) can help mold what does happen.

  • The possibility of one person harming another and not doing so increases mutual trust.
  • Shared experiences tend to increase mutual trust.

Solution:

All the sub-groups that need to cooperate in a larger group should get together periodically for a meeting of “Greater Gathering.” This should be periodic and structured. Activities need to be formulated that help everyone visualize and experience common ground. Eating, drinking, dancing, singing, athletic contests, and other physical activities should also be included since these are experiences people will relate to and enjoy regardless of which sub-group they belong to or which sub-problem they are working on.

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Examples:

Companies generally used to have many of these events when such companies were run by people who cared about the companies and the people within those companies rather than simply caring about using companies as a tool to enhance the power and wealth of a few. For example, when I first joined IBM, they sponsored many sports leagues within IBM Research including tennis, golf, softball, and soccer. Furthermore, they participated, as in the prologue of this pattern, in sports leagues across nearby IBM locations which included sales, CHQ, Engineering, Programming and Technology, Marketing, and Advanced Ad Tech. Every year, there was an elaborate company picnic. There was a Holliday Party and fairly frequent less formal award ceremonies with refreshments. There were also numerous recognition events which were attended by people outside your sub-group.

Other examples are numerous. Boy Scouts and Girl Scouts have national Jamborees. Families have extended family reunions. Sometimes, these can be at a civic level such as Mardi Gras or a local annual parade that most people work on or attend.

I’ve been very active for a long time in a group called “CHI” for “Computer-Human Interaction.” It’s a Special Interest Group of the Association for Computing Machinery. (ACM). Anyway, the people who do research in this field are scattered across the globe. They work for different university departments or companies or non-profits or governments or as individual consultants. We have full professors and undergraduate students; we have people with original backgrounds in electrical engineering, philosophy, psychology, design, architecture, fine arts, English, human-computer interaction, mathematics, mechanical engineering and many more. Some are doing research whose application is out at least 20 years and others are worried about whether their start-up will survive the quarter. Some work for giant multi-nationals and others are one person companies. Every year, we have a rather challenging conference where all of these folks are invited. The conference centers around the technical program, but there are also many things meant to provide a larger gathering; to foster mutual trust; to have a great time together so that we can better respect each other, communicate more effectively and achieve common goals.

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Resulting Context:

The result of the first example above is that people throughout IBM at that time almost universally thought of themselves as IBMers rather than someone from the accounting department. What this meant was that there was a high level of trust for people from other parts of the company. I’m not saying it was perfect but it was much higher with more people honestly trying to do what was best for the company rather than what was best for them or their immediate manager. Now, that’s largely reversed. Of course, it’s hard to know how much is due to the “cutting out of all the fat” like annual picnics and sport’s leagues.

In the second example, Boy Scouts get a chance to see that people of different shades of skin, creeds, geographical locations share a lot in common.

In the third example, the CHI conference continues, I believe, to be an important reason that people in such a wide variety of circumstances can collaborate and communicate so well.

Rationale:

It is easy to imagine that people we rarely or never see are not only different from us superficially, but that they are different in essence. If you meet people from various parts of your organization in a neutral informal situation that stresses your commonality such as a picnic, a sporting even, an ice-cream social, or a walk-a-thon, you will see that you have some common ground, trust, and makes communication easier.

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Related Patterns:

Conversational Support at the Boundaries.

Known Uses:

Metaphors: 

Many species go to a common place at least annually. We humans attribute this to the benefits of cross-fertilization or more global competitions in survival of the fittest. Is it also possible that they are also exchanging information that is useful for the species as a whole?

Fable: 

I think I will defer, at least temporarily, to that excellent fable of Norton Juster’s: The Phantom Tollbooth. In that fable, Rhyme and Reason are banished to separate kingdoms and the results are not good.

References:

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