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Monthly Archives: May 2018

Use Diversity as a Resource

31 Thursday May 2018

Posted by petersironwood in management, psychology, Uncategorized

≈ 6 Comments

Tags

collaboration, competition, Design, diversity, innovation, learning, pattern language, politics, problem solving, Representation

Use Diversity as a Resource

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Prolog/Acknowledgement/History: 

On the one hand, I’ve always been fascinated with biology. If you learn or recall even a little about biology, you’ll know that diversity is a fundamental aspect of life. Life repeats patterns. But it balances that repetition with variation and diversity. 

At the same time, I’ve found it much more interesting in nearly every aspect of life to seek some substantial level of variety rather than constancy. That includes everything from flowers to fields of study to people to interact with. My “favorite color” is blue. But the last thing I want is to see only my favorite shade of blue. That is, after all, equivalent to being blind. While I love eating cashews, it would be hell to have only them for every meal. 

My first job after grad school was managing a project on the “Psychology of Aging” at Harvard Med School. We focused on such tasks as reaction time and memory but I also looked into adjacent fields; for example, it was clear that “ageism,” as well as sexism and racism, was alive and kicking. True enough, there are general trends of age-related slowing and memory issues, but there are several caveats. First of all, there is huge variability within an age group. In our studies of generally healthy veterans from their 20’s to 70’s, the differences within an age group were about 2.5 x as large (roughly speaking) as the overall age-related changes that we saw. The fastest individual in the whole study of several hundred people was not in their 20’s nor in their 30’s. In fact, it was a 55-year old school superintendent who raced motorcycles cross-country on the weekend. The effect of the way various tasks were constructed was far more important than individual differences. In over-simple but basically accurate terms, age is a weak variable when it comes to “mental performance,” individual differences are a moderate variable and the conditions of the tasks are strong variables. In my experience, having individuals with a diversity of ages produces better results. (Relevant studies of aging, not empirical proof of the immediately previous statement: 9, 10, 22, 28, 31, 37 in references below). 

portrait promenade la nature homme

Photo by hermaion on Pexels.com

When I started the Artificial Intelligence Lab at NYNEX, I learned something of the history of the phone company including the fact that the telephone was invented to try to help people with special needs (in this case, hearing loss). There are many other cases where inventions that are of great use to huge numbers of people were first inspired by trying to aid those with special needs. Already aware of the possible enrichment of the field of human-computer interaction by making it more accessible to people outside of Western Europe and North America, I helped organize and run workshops on “cross-cultural issues in HCI” and as I met people from different cultures, I became even more convinced that diversity offered a resource for innovation and excellence. (Reports on a few of these activities: 2, 8, 32, 33, 36).

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Working with people in other cultures or people with special needs, in my experience, provides a much greater wealth of possibilities than sticking with only one. (Some studies of relevance that I have been personally involved with: 11, 15, 16, 27, 30, 35, 38, 39, 40, 41).

Excellent arguments have been made by many as to why supporting diversity is the ethical thing to do and I quite agree with those arguments. Here, however, I am not making an argument on the basis of what is right; I am merely claiming that it is in everyone’s interest to support diversity and use it as a resource for creativity and innovation. 

Author, reviewer and revision dates: 

Created by John C. Thomas in May, 2018 

 

Related Patterns: 

Who Speaks for Wolf?, Build from Common Ground.

Abstract: 

Human societies have widely different customs about what is appropriate behavior. As people grow up in a culture, they generally learn one (or, more rarely two) ways to dress, eat, speak, walk, and so on. Diverse groups of people, regardless of how that diversity arises, will have a wider range of skills, experiences, perspectives, and attitudes to apply to solving a problem. This diversity is a resource that can help throughout problem solving to improve the chances of solving a problem, generating a good design, or resolving an issue. Therefore, when faced with a problematic situation, improve your chances of success by bringing to bear diversity on the problem. 

Context: 

Cultures developed separately in many places around the world. Partly to adapt to specific conditions and partly by accident, these cultures developed different cultural practices. In addition, humans, like every other living species, exhibits diversity on thousands of dimensions even at birth. Beyond that, people are further influenced to develop differently based on their families of origin and their peer groups. These differences are critical in having allowed us to develop a complex, highly interconnected society of many specialists. People can become incredibly skilled at tennis or playing the piano or writing poetry or programming in LISP or fixing plumbing problems or planting trees or hunting or cooking, to name a few of the thousands of specialities that now exist. Everyone doesn’t have to do every single task for themselves. If we did, we would all be moderately good at the same relatively small set of skills. Instead, we can mainly rely on others who are extremely good at doing what they do and trade the fruits of our labors at what we are expert at for the fruits of their labors. 

All these differences mean that it often takes slightly longer to find and work from common ground; to understand each other, than it might if everyone were born and raised identically. 

Many of us live in societies that push for the fastest possible answer, solution, design, or resolution. There is an absurd push toward speed at the expense of quality. This tends to make people impatient to “just get on with it” by which they actually mean, “just get on with it the way I want to do it.” 

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Problem: 

When people push to the fastest possible solution, it tends to compromise quality in every way. One of the most important ways it compromises quality is that it pushes people not to consider a large variety of ideas but instead to pick the first one or two that come to mind. Generally, the first few ideas that come to mind are not original in any significant way. The ideas will be largely deployed or implicit in the dominant culture already. There will be very few real innovations. 

There is another problem with such an approach. Whatever the “answer” is, it will typically not appeal to everyone or even be in everyone’s interest. As a result, a design will fail to gain the widest possible audience and may instigate a backlash among those whose needs are not being met or whose needs are actually being subverted. 

In a fairly homogeneous group, it is very likely that some vital aspects of the problem or situation will be overlooked. A solution will be derived based on limited data and then marketed based on limited appeal. This failure will be surprising to the homogeneous group because they are only looking at it from one perspective; viz., their own. 

Forces:

  • Diversity of background leads to diversity of experiences.
  • The expectations of any one person are primarily based on their own past experiences.
  • The behavior of any other person is largely based on that person’s past experiences. 
  • People in fairly homogeneous groups tend to focus on their similarities rather than their differences; in some cases, they may even denigrate or make fun of other groups. 
  • Fairly homogeneous groups who focus on their similarities will further reduce the space of possible ideas to ones that are shared by the entire group. In other words, the group will work within the constraints of the intersection of their experiences rather than the union of their experiences. 
  • Ideas and approaches that appeal to those in a fairly homogeneous group will engender a false sense of universality of the appeal. It is easy to believe that the idea will be liked by everyone as much as it is by this particular group.  
  • The same unconscious close-mindedness that prevents the fairly homogenous group from generating very innovative ideas will also make it very difficult to accurately diagnose the real source of the failure.  
  • People in a diverse group will provide that group with an initial set of ideas that is far larger than the set of ideas generated by a homogeneous group. 
  • Moreover, people in a diverse group, if they see diversity as a resource, will tend to more often work from the union of their ideas than limiting themselves only to the intersection of their ideas and experiences.   
  • Ideas can play off against each other and produce still other new ideas. Thus, the diverse group who views their diversity as a strength will start off with a larger pool of ideas; will produce still more “recombinant” new ideas; and will more likely allow a look at the large space formed by the union of ideas rather than being limited by the intersection. 
  • Moreover, people in a diverse group will not only be more likely to produce an innovative service, product, or solution; they will also be more able to see how to market the idea, or specialize it, or localize it to any population represented within the group.    

Solution: 

When facing any particularly challenging situation, try to construct a highly diverse group of people to face that challenge. Respect and learn from each other’s differences. Focus on your diversity as a resource to be capitalized on rather than a handicap to be overcome. 

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Examples: 

  1. Artists as diverse as Frank Lloyd Wright, Vincent Van Gogh, and The Beatles intentionally allowed themselves to be exposed to Asian versions of their art in order to enhance and extend their own styles.

2. High level chefs who specialize in a particular type of cuisine may also become conversant in other types of cuisine to expand the palette of tastes from which to select. 

3. In problem solving, it often happens that the representation a person uses can have a huge impact on how easy a problem is to solve. Similarly, different things are often better said in different languages.  Even when it comes to advances in an entire field, they often follow new ways of representing things. For example, understanding human speech began making much more progress once the sonogram (which shows time on the X-axis, frequency on the Y-axis and amplitude as darkness) came into use as a representation (rather than the earlier representation of a speech waveform with time on the X-axis and amplitude on the Y-axis). Modern medicine today relies on many kinds of “scans” – not just X-rays, though X-rays certainly allowed a big advance over guesswork. (Studies indicating the importance of representation: 1, 3, 4, 5, 6, 13, 18, 19, 20, 23, 24, 25, 26).  

Resulting Context:

Generally speaking, when diverse groups work together and view their diversity as a resource, the result is a better product, service, solution, or resolution. In addition, it typically happens as a kind of side-effect, that the roads to marketing in diverse markets are also opened up. Finally, everyone within the group learns from the others in the group. Inclusion and diversity have another very powerful positive impact. Everyone sees that what one does is the basis for reward rather than what one is or who they know. (Studies on the impact of diversity on team performance: 7, 12, 17, 42). 

This is a huge win for teams, groups, companies, and nations. If people feel that they will be rewarded based on what they do, then people are incentivized to do the best they can. If people feel that they are rewarded based on their age, race, sex, national origin etc. — that is, things over which they have no control, then no-one is motivated to do their best. Those in the out-group feel it is fairly pointless and those in the in-group feel it is unnecessary. 

Of course, there are many other factors besides diversity that impact creativity and innovation. The latter depend on leadership, organizational context, process, support, incentives, etc. In the short term, if people are under time pressure, some may perceive that they haven’t been as productive even if they have if there more ideas and more varied ideas are discussed. Arranging the context so that people are motivated to do well rather than do quickly will be critical to success. 

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References: 

[1] Bellamy, R., Erickson, T., Fuller,B., Kellogg, W.,  Rosenbaum, R., Thomas, J. and Vetting Wolf, T (2007) Seeing is believing: Design visualization for managing risk and compliance. IBM Systems Journal 46:2, 207-218.

[2] Best, M., Deardon, A., Dray, S., Light, A., Thomas, J.C., Buckhalter, C., Greenblatt, D., Krishnan, S., Sambasivan, N. (2007). Sharing perspectives on community centered design and international development.  Human-Computer Interaction, INTERACT 2007. New York: Springer.

[3] Carroll, J. and Thomas, J.C. (1982). Metaphor and the cognitive representation of computer systems. IEEE Transactions on Man, Systems, and Cybernetics., SMC-12 (2), pp. 107-116. 

[4] Carroll, J. Thomas, J. Miller, L. & Friedman, H.  (1980). Aspects of solution structure in design problem solving. American Journal of Psychology, 93 (2), 269-284.

[5] Carroll, J., Thomas, J.C. and Malhotra, A. (1980). Presentation and representation in design problem solving. British Journal of Psychology/,71 (1), pp. 143-155. 

[6] Carroll, J., Thomas, J.C. and Malhotra, A. (1979). A clinical-experimental analysis of design problem solving. Design Studies, 1 (2), pp. 84-92. 

[7]Chow, I. (2018) “Cognitive diversity and creativity in teams: the mediating roles of team learning and inclusion”, Chinese Management Studies, 12 (2), 369-383, https://doi.org/10.1108/CMS-09-2017-0262

[8] Dearden, A., Dunckley, L, Best, M., Dray, S., Light, A. & Thomas, J.C. (2007).  Socially responsible design in the context of international development. Panel presented at INTERACT 2007, Rio de Janiero, BZ,

[9] Fozard, J. L., Thomas, J. C., and Waugh, N. C. (1976). Effects of age and frequency of stimulus repetitions on two-choice reaction time. Journal of Gerontology, 31, (5), pp. 556-563. 

[10] Fozard, J. and Thomas, J. (1975). Psychology of aging: Basic findings and some psychiatric implications.  In J. Howells (Ed). Modern Perspectives in the psychiatry of old age. NY: Brunner/Mazel.

[11] Friedman, B., Brok, E., Roth. S. K., Thomas, J. C. (1996). Minimizing bias in computer systems. SIGCHI Bulletin, 28(1), pp. 48-51. 

[12] Kurtzberg, T. (2005). Feeling creative, being creative: An empirical study of diversity and creativity in teams. Creativity Research Journal, 17(1), 51-65.

[13] Malhotra, A., Thomas, J.C., Carroll, J. & Miller, L. (1980). Cognitive processes in design. International Journal of Man-Machine Studies, 20 , 119-140.

[14] Malhotra, A., Thomas, J.C. and Miller, L. (1980). Cognitive processes in design. International Journal of Man-Machine Studies, 12, pp. 119-140. 

[15] Srivastava, S., Dhanesh, K., Basson, S., Rajput, N., Thomas, J., Srivastava, K. (2012). Voice user interface and growth markets. India HCI conference.

[16] Srivastava, S., Rajput, N, Dhanesha, K., Basson, S., and Thomas, J. (2013). Community-oriented spoken web browser for low literate users. CSCW, San Antonio, TX, 2013.

[17] Stahl, G., Maznevski, M., Voigt, A., and Jonsen, K. (2009). Unraveling the effects of cultural diversity in teams: A meta-analysis of research on multi-cultural work groups. Journal of International Business Studies, 1-20. 

[18] Thomas, J.C. (1991). The human factors of voice interfaces. Journal of the Washington Academy of Sciences 80 (3), 138-151. 

[19] Thomas, J.C. and Schneider, M. (1982). A rose by any other alphanumeric designator would smell as sweet. Behavior and Information Technology, 1 (4), 323-325. 

[20] Thomas, J.C. (1978). A design-interpretation analysis of natural English. International Journal of Man-Machine Studies, 10, pp. 651-668. 

[21] Thomas, J.C. and Carroll, J. (1978). The psychological study of design. Design Studies, 1 (1), pp. 5-11. 

[22] Thomas, J. C., Fozard, J. L. and Waugh, N. C. (1977). Age-related differences in naming latency. American Journal of Psychology, 90(3), pp. 499-509. 

[23] Thomas, J.C. (1974). An analysis of behavior in the hobbits-orcs problem. Cognitive Psychology 6 , pp. 257-269. 

[24] Thomas, J. (2015). Chaos, Culture, Conflict and Creativity: Toward a Maturity Model for HCI4D. Invited keynote @ASEAN Symposium, Seoul, South Korea, April 19, 2015.

[25] Thomas, J. (2014). Mobile Systems for Computational Social Science: A Perfect Storm. Invited keynote address at UbiComp workshop, Sept. 13, 2014, Seattle, WA.

[26] Thomas, J., Diament,J., Martino, J. and Bellamy, R., (2012). Using “Physics” of Notations to Analyze a Visual Representation of Business Decision Modeling. Presented at VL/HCC 2012 conference in Salzburg, Austria.

[27] Thomas, J. C. , Basson, Sara H., and Gardner-Bonneau, D.  (2008 & 1999) Universal access and assistive technology. In D. Gardner-Bonneau (Ed.), Human factors and voice interactive systems. Norwell, MA: Kluwer. 

[28] Thomas, J.C. (2003), Social aspects of gerontechnology.  In Impact of technology on successful aging N. Charness & K. Warner Schaie (Eds.). New York: Springer.

[29] Thomas, J. C. (2001). An HCI Agenda for the Next Millennium: Emergent Global Intelligence. In R. Earnshaw, R. Guedj, A. van Dam, and J. Vince (Eds.), Frontiers of human-centered computing, online communities, and virtual environments. London: Springer-Verlag. 

[30] Thomas, J.C. (1997). Steps toward universal access in a telecommunications company. In B. Friedman (Ed.), Human values and the design of computer technology. Stanford, CA: CSLI. 

[31] Thomas, J. C. (2017). Old People and New Technology: What’s the Story? Presented at Northwestern University Symposium on the Future of On-Line Interactions, Evanston, Ill, 4/22/2017. 

[32] Thomas, J.C. (2007). Panelist, Meta-design and social creativity: Making all voices heard. INTERACT 2007, Rio de Janeiro, BZ, Nov., 2007.

[33] Thomas, J.C. (2007).  E-learning: An opportunity to meld modern technology and ancient wisdom? Panelist, E-learning.  INTERACT 2007, Rio de Janeiro, BZ, Nov. 2007.

[34] Thomas, J.C. (2005). Patterns to promote individual and collective creativity.  Presented at the Human Computer Interaction International, Las Vegas, NV, July 27, 2005.

[35] Thomas, J.C. (1996). Invited panel presenter at the National Research Council’s workshop: Toward an every-citizen interface to the national information infrastructure, Washington, DC., August 23, 1996.

[36] Thomas, J.C. & Kellogg, W. (1993). Cross-cultural perspectives on human-computer interaction: report on the CHI ’92 workshop. SIGCHI Bulletin, 25 (2), 40-45.

[37] Trewin, S., Richards, J., Hanson, V., Sloan, D., John, B., Swart, C., Thomas, J. (2012). Understanding the role of age and fluid intelligence in information search. Presented at the ASSETS Conference, Boulder CO.

[38] Trewin, S., Bellamy, R., Thomas, J., Brezin, J., Richards, J., Swart, C., and John, B.E., (2010). Designing for Auditory Web Access: Accessibility and Cellphone Users.  The 7th International Cross-Disciplinary Conference on Web Accessibility, W4A.

[39] Trewin, S, Richards, J.,Bellamy, R, John, B.E.,Thomas, J.C., Swart, C.Brezin, J. (2010). Toward Modeling Auditory Information Seeking Strategies on the Web. CHI Work In Progress. 

[40] Trewin, S., Bellamy, R., Thomas, J., Brezin, J., Richards, J., Swart, C., and John, B.E., (2010). Designing for Auditory Web Access: Accessibility and Cellphone Users.  The 7th International Cross-Disciplinary Conference on Web Accessibility, W4A.

[41] Trewin, S, Richards,J.,Bellamy, R, John, B.E.,Thomas, J.C., Swart, C.,Brezin,J. (2010). Toward Modeling Auditory Information Seeking Strategies on the Web. CHI Work In Progress. 

[42] Yap, C., Chai, K. & Lemaire, P. (2005). An empirical study on functional diversity and innovation in SMEs. Creativity and Innovation Management, 14 (2), 176-190. 

Support Both Flow & Breakdown

21 Monday May 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 3 Comments

Tags

collaboration, contextual design, Design, environment, error messages, HCI, human factors, learning, pattern language, pliant systems, politics, usability

Support Both Flow & Breakdown

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Prolog/Acknowledgement/History: 

Only a few days after moving into our San Diego home (with a beautiful drip-irrigated garden), I glanced outside to see a geyser sprouting about ten feet into the air. San Diego can only survive long term if people conserve water! Yet, here we were — wasting water. I rushed outside to turn off the sprinkler system. As I ran to the controller, I noted in passing that the nearby yard lay soaked with pools of water. I turned off the sprinklers — except for the geyser which continued its impersonation of “Old Faithful.” I tried turning the valve on that particular sprinkler and did manage in that way to completely soak myself but the water waste continued unabated. We called the gardener who knew and explained the location of the shutoff valve for the entire house and garden. Later, he came and replaced the valve with a newer type. The old type, which had failed, failed by being stuck in the fully ON position!

Often in the course of my life, I have been frustrated by interacting with systems — whether human or computer — that were clearly designed with a different set of circumstances than the one I found myself in at the time. In a sense, the Pattern here is a specific instance of a broader design Pattern: Design for Broad Range of Contexts. The specific example that I want to focus on in this Pattern is that design should support the “normal” flow of things when they are working well, but also be designed to support likely modes of breakdown.

During the late 1970’s, I worked with Ashok Malhotra and John Carroll at IBM Research on a project we called “The Psychology of Design.” We used a variety of methods, but one was observing and talking with a variety of designers in various domains. One of the things we discovered about good designers was a common process that at first seemed puzzling. Roughly speaking, designers would abstract from a concrete situation, a set of requirements. They would then create a design that logically met all the requirements. Since we were only studying design and not the entire development process (which might include design, implementation, debugging, etc.) it might seem that the design process would end at that point. After all, the designer had just come up with a design that fulfilled the requirements.

What good designers actually did however, at least on many occasions, was to take their abstract design and imagine it operating back in the original concrete situation. When they imagined their design working in this concrete reality they often “discovered” additional requirements or interactions among design elements or requirements that were overlooked in the initial design. While unanticipated effects can occur in purely physical systems, (e.g., bridges flying apart from the bridge surface acting like a wing; O-rings cracking at sufficiently cold temperatures), it seems that human social systems are particularly prone to disastrous designs that “fulfill” the requirements as given.

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Photo by Slobodan Jošić on Pexels.com

 

The Pattern here specifically focuses on one very common oversight. Systems are often designed under the assumption that everything in the environment of the system is working as it “should” or as intended. This particular type of breakdown was featured in an important theoretical paper authored by Harris and Henderson and presented at CHI 99. That paper claimed systems should be “pliant” rather than rigid. A common example most readers have had with a non-pliant system is to call an organization and be put into an automated call-answering system that does not have the appropriate category anywhere for the current situation but still does not have a way to get through to a human operator.

A telling example from their CHI Proceedings article is that of a paper-based form that was replaced with a computerized system with fixed fields. So, for example, there were only so many characters for various address fields. When someone needed to make an exception to the address syntax with a paper form, it was easy. They could write: “When it’s time to ship the package, please call this number to find out which port the Captain will be in next and ship it there: 606-555-1212.” In the computerized form, this was impossible. In fact, there were so many such glitches that the workers who actually needed to get their work done used the “required” “productivity-enhancing” computer system and also duplicated everything in the old paper system so that they could actually accomplish their tasks.

As part of the effort (described in the last blog post) to get IBM to pay more attention to the usability of its products, we pushed to make sure every development lab had a usability lab that was adequately equipped and staffed. This was certainly a vital component. However, usability in the lab did not necessarily ensure usability in the field. There are many reasons for that and I collaborated with Wendy Kellogg in the late 1980’s to catalog some of those. This effort was partly inspired by a conversation with John Whiteside, who headed the usability lab for Digital Equipment Corporation. They brought people who used a word processor into their usability lab and made numerous improvements in the interface. One day he took some of the usability group out to observe people using the text editor in situ in a manuscript center. They discovered that the typists spent 7 hours every day typing and 1 hour every day counting up, by hand, the number of lines that they had typed that day (which determined their pay). Of course, it was now immediately obvious how to improve productivity by 14%. The work of this group seems to have been inspirational for Beyer & Holtzblatt’s  Contextual Design as well as the Carroll & Kellogg (1989) paper on “Artifact as Theory Nexus.”

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Photo by Pixabay on Pexels.com

 

Author, reviewer and revision dates: 

Created by John C. Thomas in May, 2018

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Related Patterns: 

Reality Check, Who Speaks for Wolf?

Abstract: 

When designing a new system, it is easy to imagine a context in which all the existing systems that might interact with the new system will operate “normally” or “properly.” In order to avoid catastrophe, it is important to understand what reasonably likely failure modes might be and to design for those as well.

Context: 

For people to design systems, it is necessary to make some assumptions that separate the context of the design from what is being designed. There is a delicate balance. If you define the problem too broadly, you run the risk of addressing a problem that is too intractable, intellectually, logistically or financially. On the other hand, if you define the problem too narrowly, you run the risk of solving a problem that is too special, temporary, or fragile to do anyone much good.

In the honest pursuit of trying to separate out the problem from the context, it happens that one particular form of simplification is particularly popular. People assume that all the systems that will touch the one they are designing will not fail. That often includes human beings who will interact with the system. Such a design process may also presume that electrical power will never be interrupted or that internet access will be continuous.

Systems so designed may have a secondary and more insidious effect. By virtue of having been designed with no consideration to breakdowns, the system will tend to subtly influence the people and organizations that it touches not to prepare for such breakdowns either.

Problem:

When the systems that touch a given system do fail, which can always happen, if no consideration has been given to failure modes, the impact can be disastrous. Most typically, when the system has not been designed to deal with breakdowns, the personnel selection, training, and documentation also fail to deal with breakdowns. As a result, not only are the mechanisms of the systems unsuited to breakdowns; the human organization surrounding the breakdown is also unprepared. Not only is there a possibility of immediate catastrophe; the organization is unprepared to learn. As a result, mutual trust within and of the organizations around the system are also severely damaged.

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Photo by Photo Collections on Pexels.com

Forces:

  • Design is a difficult and complex activity and the more contingencies and factors that are taken into account, the more difficult and complex the design activity becomes.
  • Not every single possibility can be designed for.
  • People working on a design have a natural tendency to “look on the bright side” and think about the upside benefits of the system.
  • People who try to “sell” a new system stress its benefits and tend to avoid talking about its possible failures.
  • It is uncomfortable to think about possible breakdowns.
  • When anticipated breakdowns occur, the people in relevant organizations tend to think about how to fix the situation and reduce the probability or impact of breakdowns for the future.
  • When unanticipated breakdowns occur, the people in relevant organizations tend to try to find the individual or individuals responsible and blame them. This action leaves the probability and impact of future breakdowns unimproved.
  • When people within an organization are blamed for unanticipated system failure, it decreases trust of the entire organization as well as mutual trust within the organization.

* Even when consideration of support for breakdown modes is planned for, it is often planned for late in an ambitious schedule. The slightest slippage will often result in breakdowns being ignored.

Solution:

When designing a system, make sure the design process deals adequately with breakdown conditions as well as the “normal” flows of events. The organizations and systems that depend on a system also need to be designed to deal with breakdowns. For example, people should be trained to recognize and deal with breakdowns. Organizations should have a process in place (such as the After Action Review) to learn from breakdowns. Having a highly diverse design team may well improve the chances of designing for likely breakdowns. 

Resulting Context:

Generally speaking, a system designed with attention to supporting both the “normal” flow of events and likely breakdown modes will result in a more robust and resilient system. Because the system design takes these possibilities into account, it also makes it likely that documentation and training will also help people prepare for breakdowns. Furthermore, if breakdowns are anticipated, it also makes it easier for the organization to learn about how to help prevent breakdowns and to learn, over time, to improve responses to breakdowns. There is a further benefit; viz., that mutual trust and cooperation will be less damaged in a breakdown. The premise that breakdowns will happen, puts everyone more in the frame of mind to learn and improve rather than simply blame and point fingers.

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Examples: 

1. Social Networking sites were originally designed to support friends sharing news, information, pictures, and so on. “Flow” is when this is what is actually going on. Unfortunately, as we now know, social media sites can also not work as intended, not because there are “errors” in the code or UX of the social media systems but because the social and political systems that form the context for these systems have broken down. The intentional misappropriation of an application or system is just one of many types of breakdowns that can occur.

2. When I ran the AI lab at NYNEX in the 1990’s, one of the manufacturers of telephone equipment developed a system for telephone operators that was based on much more modern displays and keyboards. In order to optimize performance of the system, the manufacturer brought in representative users; in this case, telephone operators. They redesigned the workflow to reduce the number of keystrokes required to perform various common tasks. At that time, operators were measured in terms of their “Average Work Time” to handle calls.

In this particular case, the manufacturer had separated the domain into what they were designing for (namely, the human-machine interface between the telephone operator and their terminal) from the context (which included what the customer did). While this seemed seemed like a reasonable approach, it turned out when the HCI group at NYNEX studied the problem with the help of Bonnie John, the customer’s behavior was actually a primary determiner of the overall efficiency of the call. While it was true that the new process required fewer keystrokes on the part of the telephone operator, these “saved” keystrokes occurred when the customer, not the telephone operator, was on the critical path. In other words, the operator had to wait for the customer any way, so one or two fewer keystrokes did not impact the overall average work time. However, the suggested workflow involved an extra keystroke that occurred when the operator’s behavior was on the critical path. As it turned out, the “system” that needed to be redesigned was not actually the machine-user system but the machine-user-customer system. In fact, the biggest improvement in average work time came from changing the operator’s greeting from “New York Telephone. How can I help you?” to “What City Please?” The latter greeting tended to produce much more focused conversation on the part of the customer.

Just to be clear, this is an example of the broader point that some of the most crucial design decisions are not about your solution to the problem you are trying to solve but your decision about what the problem is versus what part of the situation you decide is off-limits; something to ignore rather than plan for. A very common oversight is to ignore breakdowns, but it’s not the only one.

black rotary telephone beside beige manekin

Photo by Reynaldo Brigantty on Pexels.com

3. In a retrospective analysis of the Three-Mile Island Nuclear Meltdown, many issues in bad human factors came to light. Many of them had to do with an insufficient preparation for dealing with breakdowns. I recall three instances. First, the proper functioning of many components was shown by a red indicator light being on. When one of the components failed, it was indicated by one of a whole bank of indicator lights not being on. This is not the most salient of signals! To me, it clearly indicates a design mentality steering away from thinking seriously about failure modes. This is not surprising because of the fear and controversy surrounding nuclear power. Those who operate and run such plants do not want the public, at least, to think about failure modes.

Second, there was some conceptual training for the operators about how the overall system worked. But that training was not sufficient for real time problem solving about what to do. In addition, there were manuals describing what to do. But the manuals were also not sufficiently detailed to describe precisely what to do.

Third, at one critical juncture, one of the plant operators closed a valve and “knew” that he had closed it because of the indicator light next to the valve closure switch. He then based further actions on the knowledge that the valve had been closed. Guess what? The indicator light showing “value closure” was not based on feedback from a sensor at the site of the valve. No. The indicator light next to the switch was lit by a collateral current from the switch itself.  All it really showed was that the operator had changed the switch position! Under “normal” circumstances, there is a perfect correlation between the position of the switch and the position of the valve. However, under failure mode, this was no longer true.

accident action danger emergency

Photo by Pixabay on Pexels.com

4. The US Constitution is a flexible document that takes into account a variety of failure modes. It specifies what to do, e.g., if the President dies in office and has been amended to specify what to do if the President is incapacitated. (This contingency was not really specified in the original document). The Constitution presumes a balance of power and specifies that a President may be impeached by Congress for treasonous activity. It seems the US Constitution, at least as amended, has anticipated various breakdowns and what to do about them.

There is one kind of breakdown, however, that the U.S. Constitution does not seem to have anticipated. What if society becomes so divided, and the majority of members in Congress so beholden to special interests, that they refuse to impeach a clearly treasonous President or a President clearly incapacitated or even under the obvious influence of one or more foreign powers? Unethical behavior on the part of individuals in power is a breakdown mode clearly anticipated in the Constitution. But it was not anticipated that a large number of individuals would simultaneously be unethical enough to put party over the general welfare of the nation.  Whether this is a recoverable oversight remains to be seen. If democracy survives the current crisis, the Constitution might be further amended to deal with this new breakdown mode.

5. In IT systems, the error messages that are shown to end users are most often messages that were originally designed to help developers debug the system. Despite the development of guidelines about error messages that were developed over a half century ago, these guidelines are typically not followed. From the user’s perspective, it appears as though the developers know that something “nasty” has just happened and they want to run away from it as quickly as possible before anyone can get blamed. They remind me of a puppy who just chewed up their master’s slippers and knows damned well they are in trouble. Instead of “owning up” to their misbehavior, they hide under the couch.

Despite the many decades of pointing out how useless it is to get an error message such as “Tweet not sent” or “Invalid Syntax” or “IOPS44” such messages still abound in today’s applications. Fifty years ago, when most computers had extremely limited storage, there may have been an excuse to print out succinct error messages that could be looked up in a paper manual. But today? Error messages should minimally make it clear that there is an error and how to recover from it. In most cases, something should be said as well as to why the error state occurred. For instance, instead of “Tweet not sent” a message might indicate, “Tweet not sent because an included image is no longer linkable; retry with new image or link” or “Tweet not sent because it contains a potentially dangerous link; change to allow preview” or “Tweet not sent because the system timed out; try again. If the problem persists, see FAQs on tweet time-out failures.” I haven’t tested these so I am not claiming they are the “right” messages, but they have some information.

Today’s approach to error messages also has an unintended side-effect. Most computer system providers now presume that most errors will be debugged and explained on the web by someone else. This saves money for the vendor, of course. It also gives a huge advantage to very large companies. You are likely to find what an error message means and how to fix the underlying issue on the web, but only if it is a system that already has a huge number of users. Leaving error message clarification to the general public advantages the very companies who have the resources to provide good error messages themselves and keeps entrenched vendors entrenched.

slippery foot dangerous fall

Photo by Pixabay on Pexels.com

References: 

Alexander, C., Ishikawa, S., Silverstein, M., Jacobsen, M., Fiksdahl-King, I. and Angel, S. (1977), A Pattern Language: Towns, Buildings, Construction. New York: Oxford University Press.

Beyer, Hugh and Holtzblatt, Karen (1998): Contextual design: defining customer-centered systems. San Francisco: Elsevier.

Carroll, J., Thomas, J.C. and Malhotra, A. (1980). Presentation and representation in design problem solving. British Journal of Psychology/,71 (1), pp. 143-155.

Carroll, J., Thomas, J.C. and Malhotra, A. (1979). A clinical-experimental analysis of design problem solving. Design Studies, 1 (2), pp. 84-92.

Carroll, J. and Kellogg, W. (1989), Artifact as Theory-Nexus: Hermeneutics Meets System Design. Proceedings of the ACM Conference on Human Factors in Computing Systems. New York: ACM, 1989.

Casey, S.M. (1998), Set Phasers on Stun: And Other True Tales of Design, Technology, and Human Error. Santa Barbara, CA: Aegean Publishing.

Gray, W. D., John, B. E., & Atwood, M. E. (1993). Project Ernestine: Validating GOMS for predicting and explaining real-world task performance. Human Computer Interaction, 8(3), 237-309.

Harris, J. & Henderson, A. (1999), A Better Mythology for System Design. Proceedings of ACM’s Conference on Human Factors in Computing Systems. New York: ACM.

Malhotra, A., Thomas, J.C. and Miller, L. (1980). Cognitive processes in design. International Journal of Man-Machine Studies, 12, pp. 119-140.

Thomas, J. (2016). Turing’s Nightmares: Scenarios and Speculations about “The Singularity.” CreateSpace/Amazon.

Thomas, J.C. (1978). A design-interpretation analysis of natural English. International Journal of Man-Machine Studies, 10, pp. 651-668.

Thomas, J.C. and Carroll, J. (1978). The psychological study of design. Design Studies, 1 (1), pp. 5-11.

Thomas, J.C. and Kellogg, W.A. (1989). Minimizing ecological gaps in interface design, IEEE Software, January 1989.

Thomas, J. (2015). Chaos, Culture, Conflict and Creativity: Toward a Maturity Model for HCI4D. Invited keynote @ASEAN Symposium, Seoul, South Korea, April 19, 2015.


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Find and Cultivate Allies

14 Monday May 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 4 Comments

Tags

allies, Business, collaboration, cooperation, HCI, IBM, organizational change, pattern language, politics, teamwork, usability

Find and Cultivate Allies

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Prolog/Acknowledgement: 

The idea for this Pattern comes from personal experience although I am sure there must be many other writers who make a similar point.

Author, reviewer and revision dates: 

Created by John C. Thomas in May, 2018.

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Abstract: 

Human beings are highly social beings by nature. We work more effectively in groups (for many tasks) and it’s also more pleasurable. In a group of any size and complexity, people will have a large variety of goals and values. To achieve a goal, including but not limited to change within the group itself, it is useful to make common cause with others within the larger group. Whenever it becomes useful to promote social change of any kind, it is important to seek out and then cultivate allies. You will achieve greater success, enjoy the process, and learn much.

Context: 

Complex problems and large problems can often only be solved by groups. Within a large group, there will be many sub-groups and individuals whose motivations, expertise, and values are partially different from those in other sub-groups or from those of other individuals. In order to achieve any kind of goal including but not limited to changes within the group itself, a great deal of knowledge must be brought to bear and a large number of actions will be required. Generally, an individual or a small group will not have the knowledge, power, or resources to take all of these actions.

The variety of goals, values, experiences, and scope of power of various individuals and subgroups within a larger group can be viewed as a resource. The interactions among such individuals be a source of creativity. In addition, in order to accomplish some goal, you may seek and find among these individuals and groups those whose goals are compatible with yours and whose power and resources allows them to do things you cannot do yourself.

Individuals are subject to a variety of perceptual and cognitive illusions and these may be exaggerated by being in a large group. Changing a group, team, organization, corporation, NGO may be even more difficult than changing an individual even if the change would benefit the group, team, organization, corporation or NGO. Within any organization, there come to be entrenched interests that are orthogonal to, or even antithetical to, the espoused purposes of the group.

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Problem:

Over time, organizations eventually begin to behave in ways that are ineffective, inefficient, or even antithetical to their purpose. Whatever the cause, an individual who recognizes these infelicities in the organization will typically not, by acting alone, have the power to change them. Force of habit, custom, the culture, and the entrenched power of others will tend to make change by an individual extremely difficult or impossible despite their pointing out that the current way of doing things is counter-productive.

Forces:

  • People who wield local power in an organization are often afraid that any change will weaken their power.
  • Changing one part of the organization generally means that other parts must also change, at least slightly.
  • What works best for an organization must necessarily change over time because of changes in personnel, society, technology, competition, the environment, and so on.
  • Organizations typically codify the way they currently work by documenting procedures, providing training, incorporating current processes into software systems, floor layouts, and so on.
  • Each person in an organization is typically rewarded according to the performance of a small area of the organization that centers on or near them.

* People within an organization of any size will exhibit large variations in knowledge, skill, values, goals, and the resources available to them.

* In many organizations, a valid reason for continuing to do X is simply to say, “That’s the way we’ve always done it.”

* It is not considered a valid reason for change from doing X to doing Y to simply say, “We’ve never done it this way before.”

* Organizations are therefore prone to continuing along a path long after it is a fruitful, ethical, or lawful path.

Solution:

If a person wishes to change how a large organization does things, they need to find and cultivate potential allies within the organization. Allies may be people who can be convinced that the change is best for something that is best for that individual, their department, the organization as a whole, for society or for life on earth. These allies will have crucial information, power, friends, or resources to help make the change possible.

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Example: 

For two years, in the early 1980’s, I worked in the IBM Office of the Chief Scientist. My main mission was to get IBM as a whole to pay more attention to the usability of its products. No-one worked for me. I had no budget. I did, however, have the backing of the Chief Scientist, Lewis Branscomb. Among his powers, at the time, was the ability to “Non-Concur” with the proposed plans of other parts of IBM. This meant that if other IBM divisions did not have usability labs or adequate staff, the Chief Scientist could block the approval of those plans. Lewis himself was a great ally because he had a lot of personal credibility due to his brilliance. Having the power to block the plans of other divisions was also critical.

IBM at this time already had some Human Factors Labs who had done excellent work for years. However, there were large areas such as software that were mainly untested. In addition, most of IBM’s users were technical people and many of the usability tests had been done on other technical people. This had been appropriate but with the extension of computing into other areas of life, many of IBM’s “end users” were now people with little technical computer background. This included administrative assistants and clerks; even chemists, physicists, MD’s, lawyers and other people with advanced education found IBM products hard to use. None of these fairly new groups of users had typically used computers much or had been taught their use in their schooling.

I needed to find allies because the changes that were necessary to IBM were widespread. One important ally was already provided: Tom Wheeler had a similar position to mine within another corporate staff organization called “Engineering, Products, and Technology.” Tom could also get his boss to non-concur with the plans of divisions who were unwilling to “get on board” with the changes. But I needed more allies.

One obvious source of allies were the existing Human Factors Groups. Where they existed, they were typically staffed and managed by excellent people; however, they were often understaffed and often brought in near the end of the development cycle. In many cases, only their advice on “surface features” or documentation could be incorporated into the product. This was frustrating to them. They knew they could be more effective if they were brought in earlier. Often, this did happen, but typically because they had developed personal reputations and friendships (allies) within their organization. It was not mandated by the development process.

Who else would benefit from more usable IBM products? There’s a long list! A lot of “power” within IBM came from Sales and Marketing. The founder, Thomas J. Watson was himself primarily a sales and marketer. Most of the CEO’s had been from this function of the organization. Many in Sales and Marketing were beginning to see for themselves that IBM products were frustrating customers. Finding people within such organizations who were willing to stand up and “be counted” was critical. It was especially useful to find some allies in Europe who were on board with suggested changes. In many countries in Europe, there were various social and legal constraints that gave even more weight to having products that did not cause mental stress, repetitive motion injuries, eyestrain, hearing loss and so on.

In many parts of IBM, there were also “Product Assurance” organizations that required products to be tested before final release. In this case, two simple but crucial and fundamental changes needed to be made. Again, people who worked in Product Assurance wanted these changes to be made. First, we needed to convince development to work with Product Assurance earlier rather than later so that any problems would not be the cause of product announcement slippages (or ignored). Second, we needed to convince Product Assurance to test the procedures and documentation with people outside the development teams. Current practice was often for the Product Assurance people to watch people on the development team “follow” the documented process to ensure that it actually worked. The problem with this process is that language is ambiguous. The people on the development team already knew how to make the product work, so they would interpret every ambiguity in instructions in the “proper” way. IBM customers and users, however, would have no way of knowing how to resolve these ambiguities. Instead of making sure that the documentation was consistent with a successful set-up, the process was changed to see whether documentation actually resulted in a successful set-up when attempted by someone technically appropriate but outside the development team.

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People within IBM product divisions did care about budgets. Adding human factors professionals to existing labs or, in some cases, actually setting up new labs, would obviously cost money. We needed to show that they would save money, net. Some of the human factors labs had collected convincing data indicating that many service calls done at IBM’s expense were not due to anything actually being wrong with the product but instead were because the usability of the product was so bad that customers assumed it must not be working correctly. In most cases, fixing the usability of products would save far more money than the additional cost of improving the products.

In some cases, developing allies was a fairly simple business. For example, IBM had a process for awarding faculty grants for academic research relevant to its technologies and products. These were awarded in various categories. Adding a category to deal with human-computer interaction required a single conversation with the person in charge of that program. Similarly, IBM awarded fellowships to promising graduate students in various categories of research. Again, adding the category of human-computer interaction resulted from a single conversation. It should be noted that the ease of doing that resulted much more from the fact that it was known throughout the company that usability was now deemed important and the fact that I worked for the well-respected Chief Scientist than from any particular cleverness on my part.

In at least one case, an ally “fell in my lap.” Part of how I operated was to visit IBM locations around the world and give a talk about the importance of usability for IBM’s success. Generally, these talks were well-received although that did not guarantee any success in getting people to change their behavior. When I gave the talk to the part of IBM that made displays, however, I got a completely hostile reaction. It was clear that the head of the division had somehow made up his mind before I started that it was complete nonsense. I had no success whatever. Only a few months later, the head of this division got an IBM display of his own. He couldn’t get it to work! He did a complete 180 and became an important supporter, through no fault of my own. (Of course, there may have been additional arm-twisting beyond my ken).

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There were also two important, instructive, and inter-related failures in lining up my allies. First, it was very difficult to line up development managers. An IBM developer’s career depended on getting their product “out the door.” Not every product development effort that began resulted in a product being shipped. Once the product was shipped, the development manager was promoted and often went to another division. So, from the development manager’s perspective, the important thing was to get their product shipped. If it “bombed” after shipment, it wasn’t their problem. In order for the product to be shipped, it had to be forecast to make significant net revenue for IBM. No big surprise there! However, these predictions did not take into account actual sales, or the actual cost of sales, or the actual service costs, or even the actual production costs. The only thing that was really known were the development costs. So, for every additional dollar the development manager spent during development, there was one dollar added to the development costs, but also an additional dollar added to predicted service costs and predicted manufacturing costs. Moreover, there were an additional five dollars added to the predicted sales and marketing costs. If they spent an extra dollar doing usability tests, for example, it added not just one but eight dollars to estimated overall costs. Moreover, since IBM was in business to make a profit, an increase of 8 dollars in costs, meant an increase of nearly 20 dollars in projected price. This meant fewer predicted products sold.

In actuality, spending an additional dollar to improve usability of products should reduce service costs and sales and marketing costs. But that is not the formula that was used. The logic of the formula, corroborated by correlational data, was that bigger, more complex products had higher development costs and also had higher service, manufacturing and sales costs. When one compared a mainframe and a PC, this formula made sense. But when used as a decision tool by the development manager, it did not make sense. (By analogy, there is a strong correlation between the size of various species of mammals and their longevity. This, however, does not mean that you will live twice as long if you double your own body weight!).

Recall however, that the development manager’s career did not much depend on how successful the product was after release; it mainly depended on showing that they could get their product shipped. Development managers proved to be difficult to get “on board.” In some cases, despite the organizational pressures, some development managers did care about how the product did; were interested in making their products usable; did spent additional money to improve their product. Making such allies, however, relied on appealing to their personal pride of ownership or convincing them it was best for the company.

Some development managers suggested that perhaps I could get the Forecasters to change their formula so that they would be given credit for higher sales to balance the projected increase in price (and attendant reduction in sales volume forecasts). It would have been an excellent leverage point to have gotten the Forecasting function as an ally. I was not, however, sufficiently wise to accomplish this.

The organizational payoff matrix for the forecaster was quite skewed toward being conservative. If they used the existing formula and ended up thereby “killing” a product by reducing the sales forecast because of the money spent improving usability, no-one would ever find out that the forecaster might have erred. On the other hand, if I had convinced them by giving them evidence (which would necessarily be quite indirect) that the product, by virtue of its being more usable, would therefore sell many more units, there were at least two logical possibilities. First, I might be right and the product would be a success. The forecaster would have done the right thing and would keep their job (but not be likely to receive any special recognition, promotion, or raise). Second, I might be wrong (for a variety of reasons having nothing to do with usability such as unexpected competition or unexpected costs) and the product might tank. In that case, the company would lose a lot of money and the forecaster might well lose their job. While I occasionally found development managers I could convince to be allies because I could get them to value making the most excellent product over their own career, I never was able to gain any allies in the Forecasting function. In retrospect, I think I didn’t take sufficient time to discover the common ground that it would have taken to get them on board.

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Resulting Context:

Finding allies will often enable the organization to change in ways that will benefit the organization as a whole and most of the individuals and sub-groups within it. If done with the best interests of the organization in mind, it should also increase internal mutual trust.

There is a related Anti-Pattern which is finding allies, not to change the organization in a positive way, but to subvert the organization. If, instead of trying to make IBM be more effective by making its products more usable, I had tried to ruin it by finding allies who, in the process of ruining IBM would also profit personally, that would have been highly unethical. Such a process, even if it ultimately failed, would decrease internal mutual trust and decrease the effectiveness of the organization. Of course, one could imagine that some competitor of IBM (or of a government or team) might try to destroy it from the inside out by favoring the promotion of those who would put their own interests ahead of the company or its customers. Finding allies is likely to be ethical when it is for the best interests of the overall organization and all its stakeholders and if is a known initiative (as was the case for improving the usability of IBM products).

References: 

https://gps.ucsd.edu/faculty-directory/lewis-branscomb.html

Branscomb, L. and Thomas, J. (1984). Ease of use: A system design challenge. IBM Systems Journal, 23 (3), pp. 224-235.

Thomas, J. (1984) Organizing for human factors. In Y. Vassilou (Ed.) Human factors and interactive computing systems. Norwood, NJ: Ablex.

Thomas, J.C. (1985). Human factors in IBM. Proceedings of the Human Factors Society 29th Annual Meeting.  Santa Monica, CA: Human Factors Society. 611-615. 

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Author Page on Amazon: https://www.amazon.com/author/truthtable

Speak Truth to Power

10 Thursday May 2018

Posted by petersironwood in America, management, psychology, Uncategorized

≈ 1 Comment

Tags

Business, collaboration, cooperation, ethics, learning, organizational learning, pattern language, politics

Speak Truth to Power

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Prolog/Acknowledgement: 

This is a well-known phrase and also served as the subtitle to an on-line course I took recently on political consulting. I thought it would be useful as a follow-up to the last blog post which comprised the Anti-Pattern: Power Trumps Good. It is all well and good to say that one should speak truth to power. But how exactly does one go about that? Most people realize that exercise is good for them and eating lots of refined sugar is not; but knowing that is not enough to make those lifestyle changes happen. It is easy to forgo exercise; it is easy to get hooked on sugar; it is easy to “go along” with whoever is in power and accept or acquiesce in whatever they say. Hopefully, the pattern Speak Truth to Power can help motivate people but also provide some guidance in how to go about it. The result will be organizations that are more effective and efficient as well as being more life-promoting to interact with or belong to. That said, if you are like most people, it will be uncomfortable initially to speak truth to power just as it will be uncomfortable to start an exercise program or stop your sugar addiction. But that doesn’t mean it’s impossible.

A committed individual can accomplish a lot. In many cases, however, an organization can accomplish a lot more. Most organizations have some kind of power structure. In order to collaborate and cooperate most effectively, it is important to understand, not only how to be an outstanding individual contributor to the goals of that organization; it is also important to know how to help the organization as a whole meet its goals. The next few Patterns should help with being effective in your work for and with organizations: Speak Truth to Power; Find Allies; Seek Forgiveness, not Permission; Servant Leadership; Prioritize; Seek to Work Down, not Up the Chain of Command.  

Author, reviewer and revision dates: 

Created by John C. Thomas in May, 2018

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Synonyms: 

Be Yourself. Be Honest.

Abstract: 

Human beings often need to form large groups in order to accomplish great things. In order to coordinate the actions of a large group, the most commonly used mechanism is to form a hierarchy of power and control. In the best of circumstances, information flows up such a chain of command only so far as it needs to; decisions are made; these decisions are carried out through the chain of command. Such “command and control” structures can be efficient, but they are subject to the difficulty that people in positions of power may use their power, not to achieve the goals of the organization but instead use the organization only for their own ends. People in power may concoct a rationalization or story or outright lie that makes it seem as though they are doing things for the common good when they are only doing things to consolidate their own power or to make themselves comfortable. People in power may discourage subordinates from giving them honest feedback about the effects of their decisions. As an antidote, it is important for everyone in the organization to speak truth to power. That is, you must find a way to insure that important information, including “bad news,” is made available to the organization.

Context: 

Complex problems and large problems can often only be solved by groups. In many cases, these groups have considerable structure including, importantly, a hierarchical control structure which gives some people the power to make decisions. Often, these decisions are not just about the appropriate course of action for the group as a whole; they also include decisions about the other people in the group; e.g., who to promote, give a raise to, fire, okay a transfer, write a recommendation and so on. Hopefully, the person “in charge” of a group or team within a larger organization knows or makes sure to learn a good deal about the domain as well as the people he or she works with. Ideally, people use their power to gather information, facilitate fruitful discussion, and make decisions that people within the group understand even if they don’t always agree. However, as point out in the Anti-Pattern: Power Trumps Good, it is also possible that the person “in charge” uses power primarily for their own benefit; in extreme cases, they will use it for sexual exploitation, to blame others for their bad decisions, to take credit for things they didn’t do and so on. Such bosses often only want to hear about the good that comes from their decisions. They only want to hear data and arguments that support their positions.

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Problem:

Groups function better if decisions are based on facts. Yet, sometimes the person in charge does not want to hear facts that argue for a different course of action from the one they want or if the facts show that a previous decision turned out to be a bad one. People who work for such a boss may well know these “uncomfortable facts” but the boss has the power to promote them, fire them, give them a raise, and so on. This puts pressure on those who work for such a boss to tell the boss what he or she wants to hear so as to stay in their good graces. If a bad decision is made it is generally bad for the overall organization, the team, and at least some of the individuals on the team.

Forces:

  • Having power tempts many people to abuse that power.
  • A person in power can bestow positive and negative sanctions based on obedience and compliance rather than competence.
  • People in an organization know they are supposed to be working for the best interests of the organization as a whole.
  • If a person in power signals (implicitly or explicitly) that they will use that power to put everyone under them in compliance with their wishes rather than what is best for the organization, it is tempting to be compliant.
  • When faced with an ethical dilemma, if people do what is expedient rather than what is right, they can generally find a way to “rationalize” their unethical decision.
  • An organization that runs on personal power as the driver for decision making will make inept decisions that are often at cross-purposes.
  • An organization that runs on personal power will tend to attract and keep the kind of person who will fail ethical tests.
  • If some people in an organization are willing to forgo the facts in order to please the boss, it will tend to encourage others to do the same.
  • If some people in an organization are willing to speak truth to power, it will encourage others to do the same.

 

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Solution:

Speak truth to power. There are many ways to do this. Depending on circumstances and the character (or lack of character) of the person in power, it may help to be bombastic, quiet, rational, emotional, respectful, or find a way to demonstrate that taking facts into account is in their interests as well. In many traditional and highly hierarchical Japanese companies, the workers always defer during working hours and publicly. After hours, a junior person may “unfortunately” get drunk and “accidentally” let the truth out to his superiors. Later, after sobering up, they apologize. In the Middle Ages, the Court Jester might tell the King truth. However you do it, speak truth to power. And, if you are in power, encourage everyone to speak the truth to you.

Examples: 

  1. To understand this example, it takes a while to set the stage. You need that background in order to understand how necessary it was to speak truth to power. For a time, I was the Executive Director for an AI lab. The company that I worked for was having a problem with their credibility. Fewer than 15% of the union people trusted top management. The figure for people in management like me, was even lower. The CEO called in a top consultant who told them about what Sam Walton did (who, at that time, enjoyed high trust among his employees). Every week, he had an hour long conference call. Each of his 700 store managers were on the call. Each manager had a chance to describe in one minute, a problem that he or she had encountered and how they had solved it. Part of the reason this process worked for Sam Walton was that he already had a lot of credibility. He would spend fully half his time traveling the country in jeans and a pick-up truck with two dogs in the back. He knew each of his store managers personally. Beyond that, while clearly some problems are local, any given store manager might very well have a solution to a problem that the other 699 could use.

By contrast, in the company I worked for, at this time, there were 70,000 “managers” in the company. The range of jobs among these 70,000 was tremendous. Some, like me, were in R&D. Others were telecom engineers or personnel counselors or accountants or software engineers. Our CEO at that time was definitely not someone wear jeans nor to ride around in a pickup truck with dogs in the back. He definitely was someone who “stood on ceremony” and expected others to do the same.

Management realized that 70,000 was far too many for everyone to speak about problems and solutions, but they still thought it important to make this weekly experience interactive. So, they decided that each week, the CEO would talk at the 70,000 managers for an hour about something important such as that they had a clear understanding of their precise role and duties. After the talk, each of the 70,000 managers would be asked to react with the touch-tone keypad. In this example, they were supposed to indicate on a 10-point scale how much they had a clear understanding of their precise role and duties. The basic structure of this had been decided. They came to me, because I was an “expert” in human-computer interaction. They wanted to know whether the “0” key should be used to indicate a “ten” or whether it was better to use “9” as the top of the scale and “0” as the bottom of the scale.

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Wow.

I made it very clear that this plan was a disaster waiting to happen and would do nothing to improve trust between people in the company and top management. After explaining this as clearly, yet politely as I could, the person from Corporate who presented the plan said, in essence:

“Well, when my boss asks me what the best way to do something is, it isn’t my job to tell him that it’s a bad idea. It’s my job to figure out the best way to do it.”

I said, in essence:

“Well, if my boss asks me what sort of chain saw he should use to trim his  hair, I think it is definitely my job to tell him that trimming his hair with a chain saw is a really bad idea.”

The guy from Corporate was not pleased. Eventually, however, before implementing this plan, they did run some focus groups and I am happy to report that this plan was never implemented.

Of course, it’s uncomfortable to be a nay-sayer, particularly when the CEO of the company has already been involved in choosing (what I saw as) a disastrous course of action. But the alternative would have been to dishonest. The alternative would ultimately done a disservice to myself, my work colleagues, the stockholders of the company and, indeed, to the CEO himself.

In my opinion, you should always be mentally prepared to lose your job even before you accept the job offer. You should be prepared to be fired for insubordination, laid off for no reason, or suffer at the hands of someone in power who is not really doing what is best for the organization. Then, when you are surprised by someone making an absurd request, you already know where you stand.

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2. In the 1990’s, I became intrigued with the idea of a “Learning Organization.” The idea is simple in essence but non-trivial to implement. Just as individual animals (including humans) learn, so too can an organization be set up so that lessons learned by a few can be shared by the many. (Some of the Story Patterns just posted are meant to encourage just that). Working with consultants, my colleague Bart Burns and I made the outline of a plan to help turn our company into one that was a “Learning Organization.” In order to modify this plan appropriately and ensure its acceptance, it would be necessary to get the CEO’s backing. (FYI, this was a different CEO than in example 1). I decided that I wanted to present this to our CEO directly. This is, of course, not how things are typically done. Good manners would be to convince my boss. If I convinced him it was a good idea, I would still have to convince him to try to convince his boss. And, not only would I have to convince my boss to convince his boss; I would have to convince him to convince his boss to convince his boss. And so on. I knew the company. I knew it would never happen. The further up the management chain you went, the more conservative the people were about “shaking the boat.”

Instead, I set up an appointment with the CEO directly, went to the meeting, made the pitch. I immediately told my boss what I had done and why. It was a gamble, but my boss was a smart man. He realized I was right that it would never go up the hierarchy to the CEO. Furthermore, even if I had convinced my boss, he might still appear foolish to his boss, or his boss’s boss. Basically, by not telling my boss, I had actually saved him some potential embarrassment and hassle. This is not a method I would try many times in a career and you’d better be ready for consequences. In this case, I felt that the transformation that it might have made to the organization was worth the risk. The “truth” here was not something that could be proven with the kind of certainty we have about, say, global climate change. I could not “prove” that being a Learning Organizations was a good idea. So, it was speaking my truth to power, not an objectively provable truth.

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3. In The Shawshank Redemption, a crucial turning point in the movie occurs when the main character, Andy, overhears one of the prison guards talking about some tax problems. He asks the guard whether he trusts his wife. The guard is ready to kill him, but Andy persists. If the guard can really trust his wife, Andy can show him how to avoid the taxes by putting everything in the name of the guard’s wife. This allows Andy to begin working for all he guards and indeed making lots of money for the prison officials. He eventually uses the information to his great benefit. In this plot, Andy was taking a chance. It would have been easier just to keep his head down and say nothing.

Resulting Context:

Speaking truth to power tends to help an organization be effective. It tends to prevent people in power from trying to dictate truth to suit their private agenda. In addition, when people speak the truth, it makes for a more creative, more peaceful workplace. People can concentrate on finding out what’s what and doing what’s correct, not dwell on what the likes and dislikes of the next person in the hierarchy are or how to curry favor with them. “The truth shall make you free.”

Related Patterns: 

Reality Check.

References: 

https://en.wikipedia.org/wiki/Speaking_truth_to_power

https://en.wikipedia.org/wiki/The_Shawshank_Redemption

https://en.wikipedia.org/wiki/Profiles_in_Courage

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https://www.amazon.com/author/truthtable

 

Anti-Pattern: Power Trumps Good

09 Wednesday May 2018

Posted by petersironwood in America, psychology, Uncategorized

≈ 2 Comments

Tags

Anti-Pattern, Balance of Powers, Corruption, Democracy, Impeachment, learning, pattern language, politics

Anti-Pattern: Power Trumps Good

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Drawing courtesy of Pierce Morgan

Prolog/Acknowledgement: 

Sometimes, learning works quite well when it’s based on negative examples. We learn what not to do. Negative examples, however, may also prove problematic for at least two reasons.

First, when one has to make decisions quickly, as in sports, having an image or rule about what not to do can actually make it more likely that you do the exact thing you are trying to avoid! My least favorite thing to hear on the golf tee is someone familiar with the course pointing out the rather large obvious lake lying before us – a lake that the tee shot must carry. “Well, you can see that there’s a giant lake right in front of you. Be sure not to hit it in the lake. No. You don’t want to go into that lake. Believe me, I’ve hit the lake a hundred times. Don’t go in the lake.” Of course, as pointed out in The Winning Weekend Warrior, before even beginning your pre-shot routine, you need to turn this into a positive image. Pick a very specific spot on the green where you will be landing the ball.

Some readers may remember the ancient vector graphics video game, Asteroids, in which the user controls the image of a tiny rocket ship which must shoot the asteroids to break them up while at the same time avoiding being hit by one of the asteroids. I discovered that it was much more effective for me to find paths and steer my ship through the paths than it was to “look out for the asteroids.” That latter method got me staring at the asteroid as it smashed into my wavering, wobbling ship.

Second, and aside from the psychological effect of putting a negative in your head, the other problem with negative examples is that it may not be obvious what to do even if you are able to understand and avoid what not to do. You may hear, at various points, a thousand different things not to do while trying to hit a golf ball; e.g., don’t look up so soon; don’t let your foot slip; don’t swing so hard; don’t be so tense; etc. Put them all together — and there are still a thousand wrong ways to swing the golf club!

Despite these potential cautions, I decided to try blogging about an Anti-Pattern: something to be avoided while trying to foster teamwork and collaboration. My aim, in the course of the discussion, is to clarify what one should do instead as well as point out the many and varied problems that can arise from letting Power Trumps Good. Of course, hopefully, the Patterns already suggested comprise a large set of positive best practices to foster effective teamwork and collaboration. By the way, in addition to avoiding Power Trumps Good,  the Anti-Patterns mentioned in the link below, in my opinion, are to be avoided, not only for software development but any time you are trying to be productive in a collaborative way.

Author, reviewer and revision dates: 

Created by John C. Thomas May, 2018.

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Abstract: 

For various reasons, cultures throughout history have found it practical to award and assign specific powers to particular people. When this is done, it sometimes happens that people in power, instead of fulfilling their duty to do what is best for all within their purview, they simply do what is best for themselves or a small group. This is considered an Anti-Pattern in that it is bad for that individual, for the institution they have a duty to, and for the society as a whole. In order to prevent such corruption, specific preventative and curative counter-measures must be undertaken such as “Balance of Powers” or “Removal from Office.”

Context: 

Groups across many contemporary cultures and throughout history have found it useful to have some people in specific roles and these roles sometimes include the power to make decisions. This is not the only possible method. One can insist on consensus for every decision. However, consensus-based decision making can become quite inefficient, slow, and contentious. In much of Medieval Europe, a widespread mythology held that royalty was beyond question and reproach; that their powers came from God. The monarch sometimes bestowed lesser rights, powers, and responsibilities on others. The preamble to the Declaration of Independence set forth quite a different view:

We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness.

“That to secure these rights, Governments are instituted among Men, deriving their just powers from the consent of the governed,

In this view (influenced by European intellectuals but also quite likely by the practices and philosophy of the Iroquois Nation – see Forgotten Founders) rights do not come from government. They are considered natural rights. The power of the government does not come from God. The power of the government comes from the people governed. This is a crucial change. Power is not, in the fundamental view of America, absolute and it certainly does not come from above; it comes from the people governed. People in governmental positions of power, whether elected or selected, are not above the law. Indeed, they swear to uphold the law. Their power is limited and temporary. Later in this Anti-Pattern, we will see why this is crucial.

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Power can trump good in other spheres besides government. In our capitalistic society, we have often chosen to put property rights above human rights. In order to accomplish many sorts of complex work that takes place over long periods of time, several fundamental elements must be brought together: a place to do the work; competent labor to do the work; tools to allow the work to be done more efficiently; money or capital to pay for the place, the workers’ labors, and the tools. Most typically, the capital is required before any actual goods or services are provided. It is possible to imagine many ways to organize such work and many ways have been effectively tried. But most commonly, in the United States, the people who provide the capital choose various leaders who have power to decide many things about the work practices, the work process, the workers, and the workplace. This is not logically necessary, but it is common. (For example, in a frontier town, people spontaneously organized themselves into a “bucket brigade” to transport water from a source and use it to try to douse a fire).

Whenever a person finds themselves in a position of power, whether it is because of a capitalistic endeavor, a government office, a volunteer, effort, or even by virtue of being a parent, babysitter, or older sibling, it is sometimes tempting to use that power to make decisions that are good for one’s self as opposed to what is good for the organizational role that one has been entrusted with. For example, a boss may push for an inefficient process that will require them to hire many more people thus giving them more power (even though it will lose money for the organization whose interests they are supposed to be looking out for). A US government official might make “deals” with foreign dignitaries, not because it is good for the country, but because it is good for them. A volunteer in charge of decorations for a party might pay twice the going rate for balloons to his brother-in-law in order to get a good deal later on wedding decorations. A babysitter might find it conducive to studying homework by putting the kids to bed earlier than the parents requested and before the kids wanted to go to bed.

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In the worst-case scenarios, people use their positions of power to hurt someone out of vengeance, or to sexually or physically abuse someone just because they can. A person in power always has some sort of duty, often even a solemnly sworn duty, to do what’s best for some other entity. Whether it be a mayor, a councilman, a US Senator, a CEO, a supervisor, a teacher, a movie producer — there is always some entity on whose behalf that person is supposed to be working. They are not meant to use their power on their own behalf and particularly not when their interests are counter to the interests of the body for whom they are supposedly using their power. Lord Acton famously said that “…power tends to corrupt and absolute power corrupts absolutely.”

Problem:

A person in power who abuses that power will inevitably (and by definition) do things that are ineffective, inefficient, and unethical with respect to the goals that it is his or her duty to work toward reaching. This weakens the organization and corrupts anyone who goes along with the charade of doing good while doing bad. People tend to lose faith in the corrupted organizations, not just in the corrupting individuals.

PicturesfromiPhone2 115

Forces:

  • For purely practical reasons, it is often efficient to invest one person or a small group of people with special powers.
  • People who have the power to make a class of decisions may often be chosen because they have particular experiences or skills in making that class of decisions.
  • Most human beings take their responsibilities seriously most of the time.
  • It is tempting to use power to do what’s best for one’s self, one’s family, or one’s political faction as opposed to doing what’s best for the organization for which one has sworn to make decisions.
  • When people find out that someone has abused their power, they are necessarily upset and will try to prevent further abuses.
  • When someone knows that they have abused their power, they will try to use their power to cover up that abuse.
  • Among secondary abuses of power, lying about what is done and the reasons for what is done will be foremost.
  • When people in power “get away with” abusing their power, they will tend to do it again in a more and more outrageous fashion.
  • When people in an organization come to know that the person in charge makes decisions on the basis of what they perceive to be best for them, they either leave the organization or “go along” in which case, they will no longer try to do or argue for what is best for the organization as a whole, but only what will be approved by the authority figure.
  • When a power abuser ends up surrounded by sycophants who only them them what they want to hear, they may come to believe the lies they tell. In any case, a power abuser almost always ends up “disconnected” from reality. No-one whom the abuser puts stock in will speak “truth to power.”

Solution:

Institutions must fight against the tendency of people in power to misuse that power. There are a number of specific methods. For example, in the United States, people in the Federal Government who abuse their power can be impeached; that is, they can be removed from office. In many cases, there are limits to the length of time someone can hold an office or at least until they are again chosen.

Most companies move their executives around to different positions. Partly this is to reduce their ability to abuse power. Many companies have alternative channels of communication to help stem power corruption; e.g., IBM has an “Open Door” policy which basically means that an employee may go outside their normal hierarchy of control if they believe someone above them is doing something illegal, unethical, or clearly counter-productive. Many organizations, both governmental and non-governmental have policies to protect “whistle blowers.” The United States Constitution was written to ensure a “balance of power.” The three main branches of government: Executive, Congressional, and Judicial have separate powers and the ability to check each other’s power. In addition, in truly democratic countries, there is a “Free Press” which acts as a kind of limit on potential abuses of power by finding out and reporting on such abuses.

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Examples: 

  1. At one point in IBM’s history, the executives in charge of any one branch of the company had a lot of power over that particular branch. This made it tempting for the executive in charge to maximize profits for their part of the company rather than for the company as a whole. For example, the person in charge of very large computers might wish to extend their product line to medium and even to very small computers in order to enhance their overall revenue. This might increase revenue for that part of the company (as well as that executive’s power, prestige, and bonus) but lower overall revenue and particularly lower it for those parts of the company who were supposed to make medium-sized or small computers. IBM therefore had a “non-concurrence” process. All executives were required to share their plans with other executives. If the plan seemed problematic for some other part of IBM, that other part of IBM could “non-concur” with the proposed plan and the Central Management Committee would have final say on each of the plans. This is another example of “checks and balances” on absolute power.

2. Within the Federal Government, there is an Office of Government Ethics. The purpose is to have an agency not under the power of those in charge to be able to make independent determinations of the ethics of various situations. However, the Director of that office, Walter Shaub, resigned in July of 2017 because the White House refused to follow the same rules that other White Houses have followed for the past four decades. https://www.npr.org/2017/07/06/535781749/ethics-office-director-walter-shaub-resigns-saying-rules-need-to-be-tougher

3. Ultimately, when people feel that power has been misused for personal gain or to benefit a small group at the expense of a much larger group, some kind of chaotic change seems inevitable. For example, The Magna Carta was designed to balance power between King John and some rebellious Barons. It seemed to work for awhile, but soon Kings came to repudiate it and various wars and bloodshed resulted. It would seem that anyone in power (at least anyone with even a passing knowledge of history) would realize that misusing power is ultimately a bad idea, even for the power abuser. But apparently, the process of surrounding oneself only with those who are afraid to speak truth to power eventually makes the person or coterie “in charge” too divorced from reality to make good decisions.

https://en.wikipedia.org/wiki/Magna_Carta

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Resulting Context:

If the abuse of power goes unchecked, the entire purpose and structure of an organization becomes corrupted much as untreated cancer can over-run an entire human body and end up killing it. Power abuse, as described above, has a negative effect on the one doing the abuse. It tends to make them disconnected from reality. As their decisions become worse and worse and more and more blatantly self-serving, people will tend to leave positions around the power-monger whether actually resigning from positions or mentally “giving up.” Those who stay will tend to be the least capable and most cowardly. This in turn, means that qualities such as being ethical, knowledgeable, effective, efficient, reflective, and generous will not be rewarded while qualities such as being sycophantic, duplicitous, and weak-willed will be rewarded. As a result, those with ethical standards or even simple competence to do a good job will tend to avoid working near the center of corruption.

In the Anti-Pattern Power Trumps Good, the word “Good” has many meanings. Those in power will tend to make decisions that are not for the common good, but only for personal gain or the gain of a small group. In this sense, “power trumps good.” But other “good” things even without much ethical content such as being effective and efficient tend to suffer as well. Orders are carried out without much question even if those orders are contradictory, plainly stupid, and when they are not actually producing anything “good” even for those in power. Not only is the system that arises from power abuse ineffective and inefficient in getting things done; it is also mean-spirited. It fosters cruelty, exploitation, dishonestly, and ignorance. People in such a system often feel trapped and feel bad about themselves. They are often subject to abuse from above and they then transmit this abuse to those below them in the hierarchy. Those people, in turn, promulgate more cruelty to others below them in the hierarchy as well as to their family members and pets. Such people seldom take it upon themselves to learn more or to improve their skills. They are typically too worried about keeping their position to “waste time” in any intellectual pursuits.

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Related Patterns: 

Reality Check.

References: 

Johansen, B. (1982), Forgotten Founders: How the American Indian Helped Shape Democracy. Cambridge, MA: Harvard Commons Press.

Thomas, J. C. (2012). Patterns for emergent global intelligence. In Creativity and Rationale: Enhancing Human Experience By Design J. Carroll (Ed.), New York: Springer.

Thomas, J. C. (2001). An HCI Agenda for the Next Millennium: Emergent Global Intelligence. In R. Earnshaw, R. Guedj, A. van Dam, and J. Vince (Eds.), Frontiers of human-centered computing, online communities, and virtual environments. London: Springer-Verlag.

https://en.wikipedia.org/wiki/John_Dalberg-Acton,_1st_Baron_Acton

Thomas, J. C. (2015). The Winning Weekend Warrior: How to Succeed at golf, tennis, baseball, football,  basketball, hockey, volleyball, business, life, etc. CreateSpace. http://tinyurl.com/ng2heq3

https://en.wikipedia.org/wiki/Anti-pattern

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Note to readers and followers: I am planning to end the current project of best practices in collaboration and teamwork around the end of June. If anyone would like to suggest a Pattern to be added, now would be a good time! Even if you don’t have a specific Pattern, any comments or suggestions are welcome. You might also enjoy some of my books which are all available on Amazon.

https://www.amazon.com/author/truthtable

Fostering Community Learning via Transformed Narratives

01 Tuesday May 2018

Posted by petersironwood in family, management, psychology, Uncategorized

≈ 1 Comment

Tags

cooperation, innovation, learning, organizational learning, pattern language, politics, religion, stories, Storytelling

Fostering Community Learning via Transformed Narratives

IMG_5400

Prolog/Acknowledgement: 

The idea for this Pattern emerged from work done around 2000 with colleagues at IBM Research (including Cynthia Kurtz, Carl Tait, Frank Elio, Debbie Lawrence, Neil Keller, Andrew Gordon), Lotus (including Dan Gruen, Paul Moody, Michael Muller), and at the IBM Knowledge Institute(including Dave Snowden, Larry Prusak, Sharon Darwent & Fiona Incledon) on the business uses of stories and storytelling. However, the essence of the idea is not that new. The British Navy uses a cartoon of a silly Admiral doing something to be avoided. Apparently, there was a process to collect anonymous stories of “mistakes” that people had made. Rather than being ascribed to the actual person, they were “ascribed” in the cartoon to the fictional Admiral. The point was to help insure that others would not make the same mistake. Mullah Nasreddin stories predate that practice by centuries. This fictional character often was reputed to have done silly things but in a way that made a point for others to learn from.

Author, reviewer and revision dates: 

Created by John C. Thomas April, 2018.

IMG_6012

Abstract: 

Stories are memorable and motivating. One popular type of story is the “Cautionary Tale” which describes what happens when a person makes a significant kind of error. Stories of this type can be valuable ways for a community as a whole to learn from the errors of one person thus preventing others in the community from making the same mistake. However, many communities also punish people for making errors. One solution is to alter the story of what actually happened slightly so that the community learns from the mistakes of individuals without the individual suffering from an unrecoverable loss of status.

Context: 

Groups across many contemporary cultures and throughout history have tended to tell, learn, and repeat stories as a way of codifying what is desirable and acceptable behavior, understanding the world, and communicating important lessons learned across generations. One such type of story is the “Cautionary Tale.” Many of Aesop’s Fables, for example, The Boy Who Cried Wolf and The Dog and its Reflection fall into this category. Such stories are potentially excellent ways to teach a lesson in a memorable way. For example, The Dog and its Reflection cautions that one may be so obsessed with greed that they will lose even what they already have in the attempt to grasp for more.

While Aesop’s Fables and other folk stories make very general points about values and “right action,” stories also serve an important way for a very local community to learn from the mistakes of individuals so that these same mistakes are not made over and over.

David's DreamDeeply

Problem. 

In communities, families, and organizations there are often negative sanctions applied to members who make mistakes. This sets up a dilemma. For the group as a whole to learn optimally, it is best to be able to learn from the experiences of every other member. On the other hand, the member who freely shares stories of his or her mistakes may find themselves punished and the “cautionary tale” repeated in the community then becomes a lesson about how not to admit mistakes, or not to be discovered, or how to shift blame to someone else. Rather than learning as a community and having such learning experiences increase social capital, such a practice instead reinforces self-serving denials and lies. The process is unpleasant and the group loses opportunities to learn from each other. While giving appropriately structured feedback can help, it is not a complete solution. Indeed, a culture that celebrates self-serving lies may quickly devolve into a “race to the bottom” with everyone mistrusting everyone else. The group as a whole is incapable of improving actual performance and so are its members.

halloween2006007

Forces:

  • Life is too complex, changing, and chaotic to describe completely in empirically falsifiable scientific statements.
  • Learning from the stories of others who have made mistakes can prevent everyone else from making the same mistake.
  • Humans are social creatures who tend to reward those who do well and punish those who do not do well.
  • Since people avoid punishment, if the punishment for admitting and relating mistakes is more severe than the reward for knowledge sharing, people will tend not to admit mistakes.
  • Once it becomes known in a culture that admitting mistakes leads to punishment, then it becomes even less likely for people to admit their mistakes.
  • The details of a story that are most important for the group to learn are often different from the details needed to mete out punishment.

 

PicturesfromiPhoneChinaParisPrinceton 131

Solution:

When someone in the community makes a mistake that might teach a valuable lesson but could also result in loss of face, there are alternatives in the presentation of the story that allow for the community to learn the lesson but also protect the person involved from social ostracism. This may be done by “projecting” the story onto a fictional character such as Mullah Nasreddin. Another method is to slightly alter the story flow. For instance, instead of a story that says, “I did X and this terrible thing occurred” once could alter the story to: “I almost did X and if I had, this terrible thing would have occurred.” Or, one might say, “I did X and this really bad thing happened. Good thing we noticed right away because otherwise, this much worse thing, X! would have happened.” Another alternative: “Our team did X. This put us in a terrible position vis a vis our crucial customer Y. Luckily, we had a contingency plan in place and were able to immediately repair our relation with customer Y. Of course, next time, we will know not to do X in the first place.”

PicturesfromiPhoneChinaParisPrinceton 035

Examples: 

  1. At once point, IBM was trying to save money and suggested that employees only use sardine class airline tickets. I overheard an IBM executive relate the following story. “I was high enough in the hierarchy that IBM made an exception for me. I could have gotten the first class ticket but I decided to take the sardine class ticket anyway. As I boarded that plane, I could see a dozen people in my own organization sitting in steerage. I was really glad to be able to sit down in my teeny seat along with everyone else.” This may have actually been true. On the other hand, it’s also possible that he only wished he had done this and altered what really happened to avoid opprobrium but still get the message across.

Resulting Context:

The altered story allows the team, family, culture or other group to learn from the mistake while protecting the person who made the mistake. As a result, people are more willing to admit to mistakes.

Needless to say, these kinds of alterations are not ethically done so as to avoid punishment for criminal behavior. Even apart from criminal behavior, there are certainly cases where the public has the right to know about actions that reveal a person’s character and this may outweigh concerns for ensuring that the community focuses on learning.

References: 

Pan, Y., Roedl, D., Blevis, E., & Thomas, J. (2015). Fashion Thinking: Fashion Practices and Sustainable Interaction Design. International Journal of Design, 9(1), 53-66.

Thomas, J. C. (2012). Patterns for emergent global intelligence. In Creativity and Rationale: Enhancing Human Experience By Design J. Carroll (Ed.), New York: Springer.

Darwent, S., Incledon, F., Keller, N., Kurtz, C., Snowden, D., Thomas, J.(2002) YOR920000749US2 Story-based organizational assessment and effect system (granted).

Thomas, J. C., Kellogg, W.A., and Erickson, T. (2001) The Knowledge Management puzzle: Human and social factors in knowledge management. IBM Systems Journal, 40(4), 863-884.

Thomas, J. C. (1999) Narrative technology and the new millennium. Knowledge Management Journal, 2(9), 14-17.

https://en.wikipedia.org/wiki/Nasreddin

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